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Home page and conversation index

How to use this site:

Each of the items below are one "conversation," which includes proper dialogue as well as other game text such as Thought Cabinet descriptions. For each conversation, this page lists the description as it appears in the game files, as well as the characters (including skills) who participate. One way to find a relevant conversation might be to use CTRL+F (CMD+F on Mac) to search the page for a character name or setting/topic keyword. The dialogue search page can also be used to find conversations from a word or phrase.

Each conversation can be explored more fully using two additional pages. There is a "flat transcript," a table with relevant information (dialogue, character name, logical flags) for each step in the conversation. This transcript might be useful to search for a specific keyword or phrase through the whole conversation. A more useful tool is the interactive explorer, which presents the same information but allows the user to make choices and simulate game flags to see different possibilities in the branching conversational paths.

[1] DOOMED / DOOR / DOOMED EXIT

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[2] WATERFRONT / DOOR / BALCONY

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[3] Find booze and drink it

The hangover feels really bad. You have to take the edge off. Find a bottle of alcohol, put it in your hand (equip it in the HELD slot in your INVENTORY), and the magic will happen by its own!

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[4] Replace lost boule

Due to some confusion over the game René and Gaston are playing, you threw one of their pétanque *boules* far in the sea. The shot was excellent, but now you owe them a *boule*... or at least similar-looking metal sphere.

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[5] Make truce with Cuno

You tried to punch Cuno and failed catastrophically. Now you need to make a truce with him to gain access to his knowledge. Offer him something he might like. Smokes? A "Man from Hjelmdall" book?

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[6] Find your other shoe

Seems like your green snakeskin shoe is missing its partner. You should find it before you go venturing into the wild unknown. Two shoes are better than one -- unite them again.

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[7] Interview cafeteria manager

The cafeteria manager of the Whirling-in-Rags might know something about the murder that happened in the yard. Ask him about it.

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[8] Inspect victim's body

Inspect the body hanging in the back yard of the Whirling-in-Rags. This is a preliminary inspection, you just need to suppress the urge to throw up and approach it.

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[9] Report your badge missing

You need to report your missing badge to the 41st Precinct as soon as possible. The lieutenant said that you can use the radio in his motorcar to call your station.

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[10] Find money for rent and pay Garte

You need to find 20 reál to pay for your room at the Whirling, or it will be locked after 21.00. As long as you don't have a free place to stay you have to do this every night.

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[11] Pay for damages

You need to pay for the damages you caused in the Whirling-in-Rags, or you won't have a place to stay tonight. Ask around for money and be careful with your spending. If you're unsure how much you owe, ask Garte.

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[12] Find smokes and smoke them

You need to get your hands on some cigarettes and then smoke them... for those massive bonuses. Find a pack, put it in your hand (equip it in the HELD slot in your INVENTORY), and the smokes will do the rest.

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[13] Getting the body down

Somehow make it so that the bloated corpse isn't up there any more. Shoot it down or ask for help. Do something, you're a cop.

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[14] Find working class husband

The working class woman you met in front of the bookstore admitted that her husband is missing. Chances are the guy is drinking somewhere with his buddies. Find him and bring him home, if possible.

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[15] Talk to Garte for Sylvie

Sylvie asked you to talk to Garte and tell him she's sorry. Go to the cafeteria manager and relay the news, maybe it will help you somehow?

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[16] Talk to Joyce about the pale without Kim

Lieutenant Kitsuragi does not want you to hear about something called the *pale*, probably thinking it will prove traumatic. Return to Joyce once he is not there, and ask her about it. *Or* get him to step away for a second.

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[17] Track down your badge

It's unclear how you should go about finding a tiny piece of plastic in a world as huge as this. Maybe you'll just *stumble* across it, down the line? Miracles happen.

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[18] Add even more beauty to the wall

You have seen an exceptionally beautiful wall in Martinaise, near the pier, and have decided to add to its beauty, artistically. This will take a brush first? Who would have one? Then paint, and then the act itself.

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[19] Open trash container

There's a locked trash container behind the Whirling-in-Rags. The manager, Garte, should have a key. Alternatively, you could use brute force to pry the lid open. You just need a prybar.

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[20] Interview the Wild Pines rep

Find the representative of the logistics company who owns the harbour, and ask her about the murder. She should be around here somewhere...

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[21] Interview the Union boss

Enter the harbour and seek an audience with the local Débardeur's Union leader, Evrart Claire -- you need to ask him about the murder in his District.

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[22] Perform field autopsy

The hanged man is down. Perform a closer inspection of his body, arriving at cause of death. This will need a form to be filled, in three parts.

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[23] Find out who is in the Union box

Garte has told you some unruly Union men gather in the mess hall of the Whirling-in-Rags. They're not there today, but most likely they'll eventually show up -- keep an eye out for them.

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[24] Speak to the assault victim

Go upstairs and knock on the door #3 to talk to the supposed victim of the hanged man. See what she has to say to you.

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[25] Ask about Ruby in the village

Titus said Ruby -- the instigator of the lynching -- has a shack she rents on the coast. First go across the waterlock (south of Martinaise), then walk down the coast until you find a little fishing village. Ask around, the locals must have seen her.

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[26] Return to the Whirling-in-Rags

Return to the Whirling after the whole Instigator debacle. Someone there has something to answer to.

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[27] Go to the island

Go to the islet in the bay. There could be a boat in the fishing village, on the coast. Ask there.

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[28] Run the number on the victim's armour

You discovered a serial number on the victim's ceramic armour boots. Run the number using Lieutenant Kitsuragi's shortwave in his motor carriage.

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[29] The Jam Mystery

Someone's using Terminal B to smuggle raw ingredients of drugs into Revachol. Joyce said there are 3 drivers at the intersection. Talk to them, one of them *must* know something about the drug trade.

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[30] Call your station's lazareth

Kim suggested you call the station lazareth in order to sort out your health issues. You can use his motor carriage to make the call, although you don't feel hopeful.

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[31] Investigate Doomed Commercial Area

People say the commercial building on the plaza is cursed; no business will ever thrive there without going bankrupt. You promised Plaisance you'll look into it. Enter the sealed door behind the bookstore and find out what happened to the companies there.

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[32] Find your paperwork

Officers of the RCM carry a ledger with paperwork -- find yours so you'd be able to take official notes. Look around the yard. Something makes you think it's there.

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[33] Who put the clothes in the trash?

The victim's clothes were in the trash container out back, neatly folded. Who could have put them there, and why? Only the Whirling staff was supposed to have the key.

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[34] Style your paperwork

You and your Conceptualization skill have decided to style that paperwork so it'd be cooler somehow. Be on the lookout, but know -- this will take *time*.

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[35] Read your ledger and name the case

This case needs an official name. Go to your INVENTORY, and INTERACT with the Damaged Ledger to give it one. (Finding the right line may take some time.)

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[36] Wash off the death smell

You reek of death. Wash it off. There's a bathtub in your room in the Whirling-in-Rags. A good place to visit once you can have some privacy.

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[37] Help Revachol Ice City cut losses

Help Revachol Ice City cut their losses by plugging out the giant ice bear fridge. It's located in the cellar of the Doomed Commercial Area.

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[38] End-of-day debrief with Kim

Kim can answer any lingering questions you may have about the case and the RCM. Join him on the Whirling-in-Rags' balcony after 22:00, when you're calling it a day.

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[39] The Missing Insects Case

Some locusts have gone missing, and the Insulindian phasmid has yet to be found. Perhaps you can use your detective skills to help out the cryptozoologists?

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[40] Find the traffic hooligan

A half-insane joyrider has jumped over the canal. See if you can find evidence of his reckless activity in west, on the coast.

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[41] Meet Lilienne at Land's End

You have a date with Lilienne. Get to Land's End -- in the northern tip of the peninsula -- quickly, she's not going to wait for you forever.

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[42] Joyce's info on the lynching

There is something she wants to tell you -- you just have to present her with your badge to hear it. *Or* perhaps if you did her a favour she could wave off the formality? Whatever the case, you need to know what she knows.

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[43] The victim's tattoos

You have a photo of the hanged man's tattoos. Maybe someone can decipher them, tell you what they mean? You should probably talk to about two people about them for this.

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[44] Open apartment door for Evrart

Evrart asked you to open the basement door behind the greenhouse in the backyard, to intimidate the occupant. Do what you have to do, Evrart has promised to give you info on the case in return.

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[45] Get two signatures for Evrart

Get Isobel and Lilienne in the nameless fishing village down the coast to sign Evrart's document. Once the signatures are secured, mail the document to Evrart's accountant using the mail box on the plaza in front of the Whirling.

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[46] Get Joyce to tell you about discovery of Insulinde

Joyce has said she will tell you about the discovery of the Insulindian isola, one day. You have a feeling you need to tell her things in return -- things you do for Evrart, maybe?

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[47] Send victim's body to processing

Once you're done with it, send the corpse to Processing (Lieutenant Kitsuragi will take care of it). Check twice to see whether you're done with all corpse-related tasks -- after you've sent the body away, you can't take it back.

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[48] Find speed and sniff it

The hangover is coming on *mega* strong now. You need more speed in your bloodstream. Find some, put it in your hand (equip it in the HELD slot in your INVENTORY), and off we go!

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[49] Who made the call reporting the crime?

Someone reported the hanging to the RCM. Maybe if you find out who it was, it may shed new light on the events. You have an idea where to start, but the caller could have been anyone.

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[50] Ask Klaasje about Sunday night

When Kim's not around to stop you, ask Klaasje about what she heard from her room the night before you emerged into Reality. She must know something.

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[51] Explore the Whirling’s secret passages

There are strange doors in the Whirling. No one knows where they lead. Find a way in and see what's hidden there, in the hostel cafeteria's forgotten corners.

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[52] Sing karaoke

You need to find a sufficiently tragic tape, then play it on a boombox to memorize the lyrics. Then ask the cafeteria manager to perform. (Preferably in the evening. More people at the bar then.)

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[53] Pick up dice from the Dicemaker

Dicemaker said that your order will be ready in 8 hours. Pick it up from the Doomed Commercial Area and be sure to have some money with you.

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[54] Interview the Sunday friend

You finally met up with the mysterious smoker on the balcony. He said the one you really want to talk to is his friend. This friend is waiting for you inside, in apartment #28 -- go and and meet him right now (he won't be there later).

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[55] What is anodic music?

You should find out what is this *anodic dance* music people are listening to these days. Maybe if you were to stumble upon some young adults later on? This is a long term side-thing, don't fret it.

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[56] Doorgunner Megamix

Hardie gave you a recording where the hanged man supposedly testifies to his intent to rape and pillage. Have a listen on a playback device -- either in your room; or find one from a pawnshop.

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[57] Help ravers start a nightclub

The ravers asked you to help turn the church into a dance club, but there are already some people inside. Find out who those people are and what they want.

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[58] Question Klaasje about the dead man

Klaasje told you she can't talk about him now, but you need *specifics* -- height, build, etc, to confirm your autopsy. Ask a little later, when she has collected herself.

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[59] Sync the sines with Noid

Noid doesn't want to talk to you, the sines are not in sync. Guess you need to help him and his friends out somehow, prove that you're one of the crew. Who knows what he'll tell you?

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[60] Make Titus give up Ruby's location

Ruby was the organizer of the hanging. She's also *missing*, but the Hardie boys will be tight-lipped about her location. You need to get them to open up. Have you *fully* explored the Whirling? Analysed the site of the murder? Truly and *thoroughly* interrogated Klaasje? All this might make convincing them easier.

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[61] The *special* borscht

What's so *special* about the borscht the strikers are eating? The cook in the *Whirling-in-Rags* is making it -- you can find him in the kitchen. Look into it.

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[62] Inspect Klaasje's buoy

There's a buoy West of the boardwalk on the coast, somewhere in the reeds. It has Miss Oranje's fake documents in it...

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[63] Solve the Egg Head puzzle

There has to be some way to talk to this person, you just haven't found it yet. (It's definitely not about sines.) What if you just try again, find your way out of this maze of things to say?

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[64] Confront Hardie boys about drug trade

A person present at the lynching is also involved with the drug trade through the harbour, which links them to Hardie's boys. See what Titus has to say about it.

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[65] Get Acele to talk about her associates

Acele refused to talk about her friends. Maybe she'll open up later -- after you've helped them set up the nightclub.

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[66] Arrest Klaasje

There is a hidden way to arrest Klaasje and have Kim take her to Precinct 57 for safe keeping. She is not to be trusted.

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[67] Find solution to strike deadlock

There is a secret way to solve the deadlock. It's not easy, includes a lot of back and forth between the two sides, but it's possible. Everything is always possible.

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[68] Are you La Puta Madre's peone?

Ruby said you were a notoriously corrupt cop. La Puta Madre's peone. That's why she was scared of you. When you get the chance, call your station to find out more -- *if* you dare.

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[69] Light the graffito on fire with a burning cigarette

What it says on the can.

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[70] Ask Lilienne's twins about the island

Lilienne mentioned they might have been there on a raft -- the twins are on the concrete yard in the middle of the village.

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[71] Find fuel for the generator

Find fuel, then put it in the generator upstairs (to power the console -- to open the door). There could be fuel on the island, tucked away somewhere -- explore, look around.

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[72] Hardie and the Pigs

Ask Titus Hardie and his boys to take care of the Pigs -- the woman catatonic on the boardwalk. It's their district, their mess -- their responsibility.

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[73] Ask Evrart about Acele and the drug lab

Acele said Evrart is connected to the drug operation in the church. Maybe you can use this to manipulate him.

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[74] Extract a confession from the Deserter

You need at least three examples of proof to show that you have him anyway. There is little point in his resistance.

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[75] What is the Race Enigma?

Put the Advanced Race Theory idea into a free *internalizing* slot in your head. (If there are no free slots, free one up). Then pass some time and when it's internalized, return to Measurehead. This is how thinking is done!

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[76] Buy FALN pants from Cuno

Those FALN track pants looked enticing, but you and Cuno were not *close* yet. You need to figure out what's going on with him and then you can get your hands on some performance gear.

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[77] Get the whole story from Titus

Hardie and the boys know the whole story. It'll be difficult to get it out of him. Have you thoroughly inspected the body? Looked around for a witness? Gotten friendly with the Union boss and the company rep? *Really* gotten to Klaasje?

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[78] Return Lena's pin

Lena gave you a commemorative pin to pawn when you were desperate for cash. The *honourable* thing to do would be to return it to her -- buy it back and return it to her once you have money.

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[79] Pay Lena back for pin

Lena gave you a commemorative pin to pawn when you were desperate for cash. You could pay her back once your financial situation isn't quite as pitiful. Finished when you give Lena what the pawnbroker paid you for the pin.

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[80] Get a reality lowdown

You have no idea where you are. Lena encouraged you to ask others to explain the world to you in greater detail -- perhaps try a rich person? Rich people are educated.

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[81] Find your heraldic bird

The working class woman said that you're a bit of a cockatoo. What if it's true? Go read up on cockatoos in the bookstore, maybe you'll discover something new about yourself as well.

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[82] Take stuffed bird to Garte

Garte was fixing a stuffed bird. You've found another stuffed bird, not the same bird but not broken either. Take it to him in the Whirling-in-Rags. Perhaps he can hang it up on the wall.

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[83] Report the dead body to the station

Another dead body, this time on the Martinaise boardwalk on the coast. You don't have time to look into it. Someone at the lieutenant's station can handle it. Call and let them know what you found -- after you've examined the body for clues.

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[84] Dead body on the boardwalk

Another dead body, this time on the Martinaise boardwalk on the coast. Search the man's remains and follow the leads to see if you can verify his identity.

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[85] Offer figurines to Dolores Dei

Dolores Dei was fond of figurines. She deserves more. You should offer her any and all you have one day, if you meet her in person. What an odd task to give yourself -- but here we are.

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[86] Find the murder weapon

You need to find the firearm that killed the hanged man. Something tells you it will take *some* time. You could start by identifying the bullet, so you'd know the weapon that shot it. After that, keep your eyes open. And be patient.

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[87] Rest in the flak tower

Your damaged physique has earned its rest, no matter what thoughts and dreams it may bring.

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[88] Ask Kim about Seolite database

According to Gary, Seolites are using advanced technology to spy on people all around the world. Maybe you should ask Kim if he can get you information about yourself from the Seolite database.

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[89] The doomed hostel?

The question yet to be *totally* answered -- is Whirling-in-Rags a part of the Doomed Commercial Area? Talk to Garte about this, see what he thinks.

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[90] Inform Dicemaker about the Source of Doom

Soona's research has led you to discover a 2 mm origin point of pale in the Dolorian Church of Humanity down the coast. This might be negatively affecting the entire neighbourhood, including the Doomed Commercial Area where Dicemaker works. Tell her about it.

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[91] Inform Plaisance about the Source of Doom

Soona's research has led you to discover a 2 mm origin point of pale in the Dolorian Church of Humanity down the coast. This might be negatively affecting the entire neighbourhood, including the Doomed Commercial Area where Plaisance works. Tell her about it.

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[92] Open the blast door

The large blast door blocks your path forward. You have to get it open. Maybe from the console? If there's a button...

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[93] Find Idiot Doom Spiral's jacket

Idiot Doom Spiral stole a cool jacket at one point... and then lost it again. The story of his life. According to the man, the jacket was last seen somewhere around the boardwalk, maybe at the abandoned fish market?

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[94] Ask gardener about gardening in March

The young woman with the wheelbarrow at the corner of the Whirling-in-Rags told you that she had to take a break from gardening because of the cadaver smell. But what if she was lying? After all, what kind of *gardening* is done in *March*?

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[95] Find one armour piece

You really just want one piece of the armour... it's enough. Find and locate one piece and this one's done.

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[96] Find all armour pieces

You want all of the armour pieces. Deck yourself out in full metal battle-hardened glory. NOTE! This might take a while. Like, a *long* while.

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[97] Investigate apartment #10 for the cleaning lady

The cleaning lady said the apartment should be empty, but there's definitely someone inside. Could it be *counterculture people*? Investigate and report back to the cleaning lady in the apartment building's hallway.

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[98] The Return

Use the boat to return to mainland.

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[99] Fridge victim's body

You need to buy yourself more time to find whatever you're missing in the corpse. A fridge would allow you to preserve the body longer. Ask the Whirling, Frittte, or maybe Cuno, or some other local kids?

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[100] Find Morell, the Cryptozoologist

The ageing cryptozoologist has been out in the reeds for too long, and his wife, Lena, is very worried. Maybe you can find him when you happen to be on the coast?

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[101] Determine where the shot came from

Where could the shot that killed the hanged man have come from -- if not from the roof? This will take some checking out of locations.

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[102] Split a 'kilo' with Cuno

Enter flat #12 in the Capeside apartment building and get Cuno's speed. Sharing it with him will cement your friendship. And who knows what secrets it will lead to?

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[103] Help Soona with her project

Soona will cooperate with the ravers' nightclub plan... if you help her out with the research project first. Find the filament memory with an off-site copy from her old workplace and bring it back to her, then wait for further instructions. If you run into any problems you can always ask for Soona's help.

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[104] Make van Eyck's jam harder core

You can feel it -- this music could hit so much harder. It just needs a few tweaks... Walk back to the canal and see if you can find any tapes that could work as a melody, then bring them back to Egg Head for remixing.

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[105] Getting the Hanged Man's boots

In order to succeed 1) the body has to be down, 2) autopsy has to be finished, 3) and Kim has to be absent (he wouldn't approve). This will be *devilishly* tricky, so don't beat yourself up if you manage to send the body to the processing without getting hold of the boots.

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[106] Inspect the phasmid

Go to it, carefully... it may be dangerous.

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[107] The smoker on the balcony

You met a mysterious stranger smoking on the balcony of the apartment building north of Martinaise. He knows something about the murder. Find out where he lives and question him again.

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[108] Extract a motive

Why did he do this thing? Why???

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[109] Confront the Pigs and get your gun back

Someone's been running around with your sidearm pretending to be a police officer. You must meet her near the old fish market at 22:00 and get your service weapon back. Just walk past the fishing village until you see the boardwalk.

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[110] Track down your gun

Someone must know something about your lost firearm. Maybe a district authority, like someone high up in the Union? Or someone local, who saw you with it before you passed out -- the Whirling's absent bartender? You could also ask the local pawnshop.

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[111] Interrogate the vigilantes

You need to interrogate the men in the Union booth, find out what they know about the hanging in Martinaise.

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[112] Question Klaasje about the tape

You refused the tape Hardie offered you, wherein the hanged man supposedly testified his intent to rape and pillage. Does Klaasje know anything about the recording? You should ask her -- unless you like loose ends.

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[113] Address Gaston's cheating in the pétanque game

Something looked off about the game the old men are playing on the plaza -- one of them (Gaston?) was cheating. Cheating in sports in unacceptable. Address this!

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[114] Get topping pie from Gary

It's waiting for you -- wheat-free, vegan deliciousness. Gary said he can give it to you once he's in the Whirling.

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[115] Read the watermarks

Get in front of Kineema's headlights to read the halogen watermarks in your ledger. This may yield some information about who you are.

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[116] Ask Kim to tell you about the case

Police officers get *briefed* about the cases they're given. Sometimes they *forget* the briefing, though, and need to be briefed again! Click on Kim and ask him about the case.

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[117] Ask 'Scab Leader' about tattoos

Perhaps another mercenary can tell you more about the hanged man's tattoos, the so called 'Scab Leader' at the harbour gates. It won't count as one of the people informing you about the tattoos, but could be... interesting?

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[118] Spirit is eternal

The Horrific Necktie is getting ready for the end game. For the love of god do not remove it till 'the magic' happens.

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[119] Inspect the window in Klaasje's bedroom

Go to her room, search it once more. Upstairs, in the bedroom -- the window. Perhaps it will yield *something*?

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[120] Discover a new species

Find the cryptid called the *Insulindian phasmid* in Martinaise -- confirm its existence.

[No participants]
Interactive explorer Flat transcript
[121] Find pyrholidon and slurp it

There is an extra special *fourth* substance in Martinaise, that no one talks about. Find it, slurp it. You may even start noticing bottles tucked away in Martinaise once you've seen one in your hand.

[No participants]
Interactive explorer Flat transcript
[122] Ask the pétanque player about may bells

The old guy in the uniform playing pétanque on the plaza -- he looks like a war veteran. Maybe he can tell you something about the may bells. Show them to him.

[No participants]
Interactive explorer Flat transcript
[123] Talk to Garte, Lieutenant Love

Garte + Sylvie = ?? Something's going on here. You need to help a brother out with his love-woes. Go to Garte and give him some solid advice. Tell him how it *is* with women.

[No participants]
Interactive explorer Flat transcript
[124] Where is the rest of the armour?

The hanged man's armour seems to be missing. Find out what happened to it. The kid throwing rocks at the corpse seems to be a good place to start. (Ask him about the body first.)

[No participants]
Interactive explorer Flat transcript
[125] Close the water lock on Wednesday

To get to the coast you need to use the panel to close the water lock. It's been blocked, pending repairs, which should be done by Wednesday morning. (This will open up a new area in Martinaise.)

[No participants]
Interactive explorer Flat transcript
[126] Prove your authority to Titus Hardie

You have to gain authority in Titus' eyes for the investigation to advance. Soften him up first. Maybe investigate the crime scene, or the body? Look for a witness? Get help from the Union boss, or the company rep? Tie them to any other crimes?

[No participants]
Interactive explorer Flat transcript
[127] Ask René about the photo

The photo you found in the nightwatchman's booth -- the one with a happy couple. Ask René about it, he looked uncharacteristically happy in the picture.

[No participants]
Interactive explorer Flat transcript
[128] Inspect the traps

Check the traps for Morell the cryptozoologist, so he and his friend Gary can get some rest. There are four traps in total. After checking them all, return to Morell with the news.

[No participants]
Interactive explorer Flat transcript
[129] Find the Insulindian Phasmid

You've volunteered to restock the empty trap for the cryptozoologists. They even gave you fresh box of locusts. This could, after some messing around, *probably* lead to the discovery?

[No participants]
Interactive explorer Flat transcript
[130] Look for Ruby on the coast

Ruby was in the cinderblock village but left Monday. She could be anywhere on the peninsula, north of the village. Look inside the church. Ask around, there are people to the west of the mural. Or, I don't know... ask a girl on a date? Then ask her? Ask the wind maybe?

[No participants]
Interactive explorer Flat transcript
[131] Find the armoured gloves

The gloves of the hanged man armour might still be around in the neighbourhood. Try to locate them.

[No participants]
Interactive explorer Flat transcript
[132] The pissing competition

Apparently there was a pissing match between Precinct 41 (yours) and Precinct 57 (Kim's). Ask Kim about this after the initial inspection of the dead body is done.

[No participants]
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[133] Return to the dead body with Kim

There's a dead body on the Martinaise boardwalk down the coast. Return to it with the lieutenant and decide what to do with it.

[No participants]
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[134] Find the bullet before you get fooled

It is possible to determine the real cause of the hanged man's death -- before it's too late. You've just done it!

[No participants]
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[135] Do not talk to René and Gaston

You'll get so much more police work done, if you don't waste time chatting with old men. Just leave these two to their game.

[No participants]
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[178] HQ ORB / windowview

You see the waves, the sea, a church...

[No participants]
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[179] HQ ORB / bedwithkim

Nice bed. You could sleep here -- later, once night has come.

[No participants]
Interactive explorer Flat transcript
[136] What happened to the previous forewoman?

There are rumours that the previous forewoman of the Union just disappeared, right before the Claires took over. Her daughter called in on the election eve and said she wasn't running any more -- or coming to work. What happened?

[No participants]
Interactive explorer Flat transcript
[137] Get yourself organised

You can't build communism alone. It's time to join your revolutionary brethren, develop your political consciousness, and put Mazovian theory into practice. But where have all the communists gone?

[No participants]
Interactive explorer Flat transcript
[138] Take on *la responsabilité*

Things down here are a *mess*. Someone really ought to do something about it. First, though, you and some other moralists should probably form a committee to decide whose job it is.

[No participants]
Interactive explorer Flat transcript
[139] Work with the Children of the Big Sea

The Wind spoke to you at the Feld Mural. The Children of the Sea know something that will assist you in finding Ruby. But who are the Children and what do they know?

[No participants]
Interactive explorer Flat transcript
[140] Become a man of plenty

No more messing around. It's time to get rich for real! Just play the market right and you'll be a millionaire by the end of the week. Then you can get what your heart desires. Whatever it is...

[No participants]
Interactive explorer Flat transcript
[141] Turn back the wheels of time

A true kingsman *cannot* stomach the grotesque parody of Old Revachol your home has become. *Assez*! Find a way to turn back time, save the Suzerainty and give *love* a second chance.

[No participants]
Interactive explorer Flat transcript
[142] WHIRLING F2 / TEQUILA DOOR

The dialogue between you and the door to your room. It is locked unless you've paid for damages.

Participants:
  • You
  • Door, Room #1
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Garte, the Cafeteria Manager
  • Pain Threshold
  • Composure
  • Tutorial Agent
  • Savoir Faire
Interactive explorer Flat transcript
[143] VILLAGE / SHACK DOOR

The shack door dialogue, if you have gained access to the shack where you can sleep. It's locked until you get it from the Washerwoman.

Participants:
  • You
  • Kim Kitsuragi
  • Shack Door
Interactive explorer Flat transcript
[144] WHIRLING F2 / KIM DOOR

The door to Kim's room on floor two of Whirling-in-Rags

Participants:
  • Door, Room #2
Interactive explorer Flat transcript
[145] THOUGHT / GOSSAMER STATE

Savoir Faire convinces you on the merits of being an Ultraliberal -- Gossamer State.

Participants:
  • You
  • Savoir Faire
  • Rhetoric
  • Conceptualization
Interactive explorer Flat transcript
[146] THOUGHT / WORLD REPUBLIC

Rhetoric talks about Communism --The World Republic.

Participants:
  • You
  • Volition
  • Savoir Faire
  • Rhetoric
  • Logic
  • Electrochemistry
Interactive explorer Flat transcript
[147] THOUGHT / BORING COP

Drama informs you are a Boring Cop.

Participants:
  • You
  • Kim Kitsuragi
  • Drama
Interactive explorer Flat transcript
[148] THOUGHT / SUPERSTAR COP

Composure confirms that you're a Superstar Cop.

Participants:
  • You
  • Composure
  • Conceptualization
Interactive explorer Flat transcript
[149] THOUGHT / KINGDOM OF CONSCIENCE

Empathy informs you that you are a Moralist. Kingdom of Conscience awaits.

Participants:
  • You
  • Volition
  • Composure
  • Logic
  • Electrochemistry
  • Empathy
Interactive explorer Flat transcript
[150] THOUGHT / APOCALYPSE COP

Shivers is all about being an Apocalypse Cop. Thou art the harbinger of doom, embrace thine destiny.

Participants:
  • You
  • Volition
  • Half Light
Interactive explorer Flat transcript
[151] THOUGHT / SORRY COP

Suggestion tells you all about being a Sorry Cop. ... I am SORRY!!! Sorry for everything! Sorry for being *me*!

Participants:
  • You
  • Half Light
  • Conceptualization
  • Logic
  • Empathy
  • Suggestion
Interactive explorer Flat transcript
[152] THOUGHT / HONOUR

Authority discusses how you are... The rarest of police officers

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Authority
Interactive explorer Flat transcript
[153] THOUGHT / REVACHOLIAN NATIONHOOD

Endurance explains you are a Fascist. It's all about the Revacholian Nationhood.

Participants:
  • You
  • Tutorial Agent
  • Rhetoric
  • Endurance
Interactive explorer Flat transcript
[154] THOUGHT / THE DESTROYER

Pain Threshold turns you into THE DESTROYER! (a thought for punching and not taking damage). Anti-Object Task Force.

Participants:
  • You
  • Pain Threshold
Interactive explorer Flat transcript
[155] THOUGHT / FAIRWEATHER T-500

Visual Calculus wants you to research Enemy Technology. Get it after equipping any piece of the dead man's armour.

Participants:
  • You
  • Half Light
  • Composure
  • Visual Calculus
  • Perception (Hearing)
Interactive explorer Flat transcript
[156] THOUGHT / COACH PHYSICAL INSTRUMENT

Physical Instrument is really adamant about yelling at you. something-something triggers the thought

Participants:
  • You
  • Physical Instrument
Interactive explorer Flat transcript
[157] delete folder

[No participants]
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[158] INITIATION / SPEED HABIT

A thought for becoming a speed addict.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Composure
  • Tutorial Agent
  • Logic
  • Electrochemistry
  • Suggestion
  • Endurance
  • Esprit de Corps
Interactive explorer Flat transcript
[159] INITIATION / ALCOHOL HABIT

A thought for becoming an alcoholic.

Participants:
  • You
  • Volition
  • Inland Empire
  • Tutorial Agent
  • Electrochemistry
  • Suggestion
  • Horrific Necktie
  • Interfacing
Interactive explorer Flat transcript
[160] INITIATION / PYRHOLIDON HABIT

A thought for becoming a wonderful pyrholidon addict.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Tutorial Agent
  • Electrochemistry
  • Empathy
  • Suggestion
  • Endurance
  • Esprit de Corps
  • Interfacing
Interactive explorer Flat transcript
[161] INITIATION / SMOKING HABIT

Global afterthought dialogue to pick up smoking.

Participants:
  • You
  • Volition
  • Tutorial Agent
  • Logic
  • Electrochemistry
  • Horrific Necktie
  • Perception (Sight)
  • Frittte clerk
  • Idiot Doom Spiral
Interactive explorer Flat transcript
[162] THOUGHT / ART COP

Conceptualization is really interested in your Art Cop ideas

Participants:
  • You
  • Conceptualization
  • Visual Calculus
Interactive explorer Flat transcript
[163] delete

Participants:
  • You
  • Kim Kitsuragi
  • Physical Instrument
  • Composure
  • Empathy
Interactive explorer Flat transcript
[164] THOUGHT / REMOTE VIEWER

Inland Empire -- Happens on a counter now.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Logic
  • Shivers
Interactive explorer Flat transcript
[165] THOUGHT / SUICIDE COP

For when the thought is FIXED. Logic tries to get you to kill yourself if you have a gun and bullets, and tells you you're stupid if you don't.

Participants:
  • You
  • Volition
  • Authority
  • Pain Threshold
  • Composure
Interactive explorer Flat transcript
[166] THOUGHT / WHAT LIES BENEATH

Broke into Cuno's parents' room and communist apartment and Gary's apartment and church – counter. Global thought after 2.

Participants:
  • You
  • Savoir Faire
Interactive explorer Flat transcript
[167] delete

[No participants]
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[168] delete

[No participants]
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[169] THOUGHT / SOBRIETY DAY ONE

Endurance -- about staying clean. Not an initiation dialogue, but UPON FIXING thought?

Participants:
  • You
  • Endurance
Interactive explorer Flat transcript
[170] THOUGHT / MAGNESIUM BASED LIFE FORM

MAGNESIUM BASED LIFE FORM INITIATION triggered in Cuno dialogue; as an Obsession!

Participants:
  • You
  • Composure
  • Electrochemistry
  • Endurance
Interactive explorer Flat transcript
[171] HQ / WASHBASIN

A washbasin An interactable dialogue where you can shave your beard/muttonchops! This changes the portrait in the mirror dialogue, and the one on UI.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Physical Instrument
  • Composure
  • Logic
  • Suggestion
  • Esprit de Corps
  • Interfacing
  • Washbasin
  • Hand/Eye Coordination
Interactive explorer Flat transcript
[172] HQ / EXIT BULLET difficult

The bullet you find in the shack, hinting that someone else has been staying here. Secretly.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Empathy
  • Visual Calculus
  • Hand/Eye Coordination
  • Loose Floorboard
  • Encyclopedia
Interactive explorer Flat transcript
[173] HQ ORB / floorboard

The floorboards creak under your step.

[No participants]
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[174] HQ ORB / orc heater

This intricate heat engine hums quietly, giving out pleasant warmth.

[No participants]
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[175] HQ ORB / new home shivers

A shivers afterthought appears after you've clicked through the other orbs available inside the shack. It's a discussion of how it feels to have a new centre of operations, a free home

Participants:
  • You
  • Kim Kitsuragi
  • Shivers
Interactive explorer Flat transcript
[176] HQ ORB / wallstuff

Old science fiction magazines. Books about birdwatching. An almanac from '39.

[No participants]
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[177] HQ ORB / heater ency thought

Using a thermodynamic expander-condenser cycle... nice.

[No participants]
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[180] CHURCH / MAINFRAME

Mainframe. Related to Doomed-Soona-questline related stuff.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Shivers
  • Encyclopedia
  • Mainframe
  • Soona, the Programmer
  • Perception
  • East-Insulindian Repeater Station
  • Reaction Speed
Interactive explorer Flat transcript
[181] CHURCH / TIAGO

Tiago the Crab Man.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Esprit de Corps
  • Horrific Necktie
  • Encyclopedia
  • Reaction Speed
  • Tiago
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[182] CHURCH / SOONA

Soona the Palediver.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Soona, the Programmer
  • Reaction Speed
  • Egg Head
  • Andre
  • Acele
  • Noid
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[183] CHURCH / STAINED GLASS WINDOW VISCAL

Viscal concerning the stained glass window. You can put important things together.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Empathy
  • Visual Calculus
  • Perception (Hearing)
  • Horrific Necktie
  • Interfacing
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Andre
  • Acele
  • Noid
  • Stained Glass Window
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[184] CHURCH ORB / wires

Wires running across the floor...

[No participants]
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[185] CHURCH ORB / antenna

Someone's siphoning electrical current from outside -- into this antenna.

[No participants]
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[186] CHURCH ORB / waterbasins

The bowl is filled with water. A live wire runs directly into it.

[No participants]
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[187] CHURCH ORB / antenna afterthought

The antenna, Ream ESKER AR-1, is buzzing with energy.

[No participants]
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[188] CHURCH ORB / shards of dei

A cracked pane of glass, colourful.

[No participants]
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[189] CHURCH ORB / shards viscal

It came from the stained glass window. Still has letters on it too...

[No participants]
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[190] CHURCH ORB / waterbasin afterthought

Could these wires work as contact microphones?

[No participants]
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[191] CHURCH ORB / cone of silence

EVERYTHING IS SILENT HERE VERY SPOOKY SCENE YES INDEED WHOLE SCENE ABOUT LOOKING UP AND THEN TIAGO APPEARS, BOOM!

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Rhetoric
  • Conceptualization
  • Logic
  • Empathy
  • Suggestion
  • Perception (Hearing)
  • Perception (Sight)
  • Encyclopedia
  • Tiago
Interactive explorer Flat transcript
[192] CHURCH ORB / inland rockwell

Feels like there's someone above you, watching you from the dark.

[No participants]
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[193] CHURCH / WATERBASINS

Waterbasin dialogue for solving the "Move the waterbasins" task.

Participants:
  • You
  • Physical Instrument
  • Pain Threshold
  • Logic
  • Interfacing
  • Perception (Sight)
  • Soona, the Programmer
  • Water Bowls
Interactive explorer Flat transcript
[194] CHURCH ORB / figurine

this pops up and tells you you should give dolores dei your figurine

Participants:
  • You
  • Volition
  • Inland Empire
  • Reaction Speed
Interactive explorer Flat transcript
[195] CHURCH ORB / chalkboard

The blackboard is filled with complex equations. They look recent.

[No participants]
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[196] CHURCH ORB / chalkboard interfacing

Something to do with radio frequencies?

[No participants]
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[197] CHURCH ORB / easy inland

A strange stillness fills you as you look ahead. You should *walk* here, not run.

[No participants]
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[198] CHURCH ORB / wooden figure

This grotesque wooden figure looks half-finished.

[No participants]
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[199] CHURCH ORB / figure inland

Feels like it's trying to become one with the church.

[No participants]
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[200] CHURCH ORB / figure concept

This figure was added later. It's not part of the original church.

[No participants]
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[201] CHURCH ORB / reel-to-reel tapes

Two decks of reel-to-reel tapes spinning on empty.

[No participants]
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[202] CHURCH ORB / more tapes

A portable Harmon Wowshi tape recorder.

[No participants]
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[203] CHURCH ORB / shivers

Cold wind blows in from the broken gallery... makes your skin crawl.

[No participants]
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[204] CHURCH ORB / window

Frost has drawn flowers on the glass, obscuring the view.

[No participants]
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[205] CHURCH ORB / pews

A prayer book has been left open.

[No participants]
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[206] CHURCH ORB / pews concept

Excerpts from the Perikarnassian litany of love.

[No participants]
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[207] CHURCH ORB / chemistry lab

This looks like a tiny chemistry lab.

[No participants]
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[208] CHURCH ORB / drug lab realization

What's happening here?

Participants:
  • You
  • Kim Kitsuragi
  • Conceptualization
  • Soona, the Programmer
  • Egg Head
  • Andre
  • Acele
  • Noid
Interactive explorer Flat transcript
[209] CHURCH ORB / nosaphed

Those Nosaphed bottles...

[No participants]
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[210] CHURCH ORB / distilled water

Tanks of distilled water.

[No participants]
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[211] CHURCH ORB / knew about drug lab

Cool, so this is where they've set up the drug lab.

[No participants]
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[212] CHURCH ORB / pews composure

A strange taste on your lips. Like blood -- or strawberries.

[No participants]
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[213] CHURCH ORB / more tapes logic

Is it possible it's... *recording* something?

[No participants]
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[214] CHURCH ORB / took cut of lab

Aha, the drug lab! Can't wait for the profits to start rolling in...

[No participants]
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[215] CHURCH ORB / forkedpattern

More of the forked lightning pattern you saw outside.

[No participants]
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[216] CHURCH ORB / frostwindow

A figure drawn in frost on the window, depicting a deer.

[No participants]
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[217] CHURCH ORB / paneofglass

A cracked pane of glass.

[No participants]
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[218] CHURCH ORB / pattern idea

Bark beetles? No, it looks intentional. Some long forgotten style.

[No participants]
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[219] CHURCH ORB / spiderweb

A spider has spun its web around this wood-carved pillar.

[No participants]
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[220] YARD / PILE OF ETERNITE

Someone has left some crumbly looking eternite panels leaning against this wall. Most suspicious.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Conceptualization
  • Perception (Sight)
  • Encyclopedia
  • Pile of Eternite
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[221] YARD / CUNODOOR

it's the door to Cuno's shack (an empty interactable node to get it working programming-wise)

[No participants]
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[222] SHACK ORB / magnesolam

An empty tube of *Magnesolam* magnesium supplement.

[No participants]
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[223] SHACK ORB / magnesolam encyclo

A magnesium supplement you rub on your chest to live a happy magnesium-rich life.

[No participants]
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[224] SHACK ORB / silverplate

A silver plate with traces of bone yellow powder.

[No participants]
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[225] SHACK ORB / poster get out

The poster says: GET OUT OF THE WAY -- OR GET FUCKED UP!

[No participants]
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[226] SHACK ORB / pighead

Cured pig's head. It looks mummified.

[No participants]
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[227] SHACK ORB / poster get out inland

That's actually a FALN slogan, from an aggressive youth oriented campaign.

[No participants]
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[228] SHACK ORB / locust city

It's crawling with locusts in here!

[No participants]
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[229] SHACK ORB / locust city logic

Cuno must have taken the locusts from the trap. Get task to confront him.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Rhetoric
  • Conceptualization
  • Logic
  • Perception (Hearing)
Interactive explorer Flat transcript
[230] YARD ORB / dialogue door strange feeling

The sound of melting snow dripping off the roof... it's strange.

[No participants]
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[231] SHACK ORB / elchem with kim

Discussing the speed with Kim.

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Electrochemistry
Interactive explorer Flat transcript
[232] YARD / KIM SHACK barks

IF we ever get Kim Barks working, whoop-dee-doy!

Participants:
  • Kim Kitsuragi
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[233] WHIRLING F2 ORB / sea smell

The smell of the sea makes you dizzy.

[No participants]
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[234] WHIRLING F2 ORB / wind gush

A gust of briny wind washes over you.

[No participants]
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[235] WHIRLING F2 ORB / neon sign

The neon sign glistens in the morning light: WHIRLING-IN-RAGS.

[No participants]
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[236] WHIRLING F2 ORB / dialogue both shoes

both shoes on, finishes task

Participants:
  • You
  • Composure
  • Conceptualization
  • Electrochemistry
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[237] PLAZA / ANNETTE

Daughter of the book shop clerk is standing outside with a small book stand in order to make the shop more inviting. You chat her up.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Esprit de Corps
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Annette
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[238] PLAZA / WORKING CLASS DRUNK barks

Barks from a working class man with a drinking problem. Triggers an authority orb if you've met the working class woman.

Participants:
  • Working Class Drunk
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[239] PLAZA / WORKING CLASS WOMAN

[Aimée.] A dialogue with a woman who has a job. And a husband. And kids.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Visual Calculus
  • Perception (Hearing)
  • Perception (Sight)
  • Reaction Speed
  • Working Class Woman
Interactive explorer Flat transcript
[240] PLAZA ORB / get a drink

Start drinking (Electrochem).

Participants:
  • You
  • Electrochemistry
Interactive explorer Flat transcript
[241] PLAZA ORB / working class husband

AUTHORITY: It's a working class woman's drunk husband.

Participants:
  • You
  • Authority
  • Logic
  • Empathy
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[242] PLAZA / COIN-OPERATED VIEWER I

A coin-operated viewer on the plaza. It offers a view to the sunken sea-fort.

Participants:
  • You
  • Kim Kitsuragi
  • Logic
  • Empathy
  • Coin-Operated Viewer
Interactive explorer Flat transcript
[243] PLAZA / COIN-OPERATED VIEWER II

A coin-operated viewer on the plaza. It offers a view to the church.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Logic
  • Interfacing
  • Perception (Sight)
  • Encyclopedia
  • Coin-Operated Viewer
Interactive explorer Flat transcript
[244] PLAZA ORB / coin-operated viewer III

This coin operated viewer has been banged up, inoperable.

[No participants]
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[245] PLAZA / TARE DRUNK barks

A drunk girl who has fallen down the stairs near the waterfront. You can steal her tare bag. She mumbles something about bottles..

Participants:
  • Tare Drunk
Interactive explorer Flat transcript
[246] PLAZA ORB / mullen mistaken identity conclusion

the afterthought where you learn it all...

Participants:
  • You
  • Inland Empire
  • Conceptualization
  • Logic
  • Electrochemistry
Interactive explorer Flat transcript
[247] PLAZA ORB / newspaperongrate

The ad reads: "Broken Window? Tibbs has windows!"

[No participants]
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[248] PLAZA ORB / benchbytheocean

Etched into the wood, barely visible: *REMEMBER THE* ...the rest is lost to time.

[No participants]
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[249] PLAZA ORB / plazatilecoat

This Shivers initiates the coat quest. It is an Easy check.

Participants:
  • You
  • Shivers
Interactive explorer Flat transcript
[250] PLAZA / WORKING CLASS WOMAN barks

What it says on the box.

Participants:
  • Working Class Woman
Interactive explorer Flat transcript
[251] COAST / WOMENS RIGHTS second stage barks

Barks for WR protester post-mercenary tribunal. The Women's Rights protester is drunk, lying in the sand. He uses the tare drunk/working class drunk idle animation.

Participants:
  • Women's Rights
Interactive explorer Flat transcript
[252] COAST ORB / protester logic reaction

Seems that after the strike the women's rights activist has radicalised and... gotten sloshed.

[No participants]
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[253] INVENTORY / SMALLEST CHURCH TAPE

tape interactable in inventory; smallest church in saint-saens with all the dialogue necessary. item pickup in world.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Logic
  • Encyclopedia
  • Reaction Speed
  • "Smallest Church in Saint-Saëns"
Interactive explorer Flat transcript
[254] COAST ORB / wearing interisolary pants

Putting the pants on gives a one time +1 to Kingdom of Conscience, you moralist douche. This is edited now.

Participants:
  • You
  • Volition
  • Composure
Interactive explorer Flat transcript
[255] BOARDWALK ORB / arno van eyck 1

The faded remains of a poster with the date '46. A name is faintly legible: "Arn... v ...ck."

[No participants]
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[256] COAST ORB / arno van eyck 2

A cluster of polychromatic flyers blow by in the breeze.

[No participants]
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[257] COAST ORB / arno van eyck 3

A faint smell of soldering, melted insulation -- nylon and ozone.

[No participants]
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[258] COAST ORB / arno van eyck after

Afterthought reaction orbital to those flyers, man. Do it. Talk to your stupid brain.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Endurance
  • Shivers
Interactive explorer Flat transcript
[259] PLAZA ORB / arno van eyck 4

A message has been carved into the wall: "TRANCE NATION, EYCK NATION."

[No participants]
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[260] PLAZA ORB / arno van eyck 5

The low rumble of a bass beat. Your heart repeats it.

[No participants]
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[261] PIER ORB / arno van eyck 6

An old poster hidden below new ones: "Arno van Eyck '49 -- THE PALISEUM."

[No participants]
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[262] GATES ORB / arno van eyck 7

Odd that you didn't catch this graffito earlier: "VAN EYCK OVERDRIVE!" it says.

[No participants]
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[263] PIER ORB / arno van eyck react

Sounds like an obscure live performance in a dirty underground bunker.

[No participants]
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[264] PLAZA ORB / arno van eyck 8

Below the grime a dark-neon poster reads "Van Eyck TOTALLY TRANCENDENT."

[No participants]
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[265] CANAL ORB / faln at night

idiot doom spiral story reaction orb -- the faln rider (not) appearing at the canal at night.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
Interactive explorer Flat transcript
[266] COAST ORB / snow shivers

If it snows when you cross the desolate beach, Shivers tells you a little about Revachol.

Participants:
  • You
  • Kim Kitsuragi
  • Conceptualization
  • Logic
  • Electrochemistry
  • Esprit de Corps
  • Shivers
  • Judit Minot
  • Chester McLaine
  • Jean Vicquemare
  • Mack Torson
  • Nix Gottlieb
Interactive explorer Flat transcript
[267] COAST ORB / roadsidethought

Dialogue that comes up as the player walks along the street. Fantasy of the other side of the pavement.

Participants:
  • You
  • Suggestion
  • Perception (Sight)
  • Shivers
Interactive explorer Flat transcript
[268] COAST ORB / junkmusic

Someone has left their music collection beneath the tarpaulin.

[No participants]
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[269] COAST ORB / fencehole

Someone has broken down the fence *and* the barbed wire.

[No participants]
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[270] COAST ORB / coveredboat

There's a boat tucked away underneath the tarpaulin cover.

[No participants]
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[271] COAST ORB / jamtrafficthought

Traffic beyond the gate. More abandoned motor lorries.

[No participants]
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[272] COAST ORB / icesound

The ice just off the coast crackles, shifting.

[No participants]
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[273] COAST ORB / windowtoinside

Through the broken glass: dusty shelves and a forgotten chair.

[No participants]
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[274] COAST ORB / washingboardthought

Sounds of life in the north. A washboard scrubs filth from fabric.

[No participants]
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[275] COAST ORB / floatboat

This boat is floating freely in the water, unmoored.

[No participants]
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[276] COAST ORB / partydrugs

Cinderblocks, charred. A makeshift firepit with magazines for lighting.

[No participants]
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[277] COAST ORB / reflectingwater

Looking back at you from the rust coloured water: you.

[No participants]
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[278] COAST ORB / reflectingwaterthought

CONVO: Dead industry polluted the waters. Though the boom is long forgotten, the damage continues.

Participants:
  • You
  • Physical Instrument
  • Rhetoric
  • Conceptualization
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[279] COAST ORB / rustbarrel

Rust-eaten letters read: "MAZUT."

[No participants]
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[280] COAST ORB / signtext

The sign says: 'Entrée interdite.'

[No participants]
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[281] COAST ORB / boathideout

The boathouse is shoddily constructed. A strong breeze might blow it over.

[No participants]
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[948] APT ORB / fake plants

Fake house plants made of plastic.

[No participants]
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[282] COAST ORB / runningwater

The water runs from the west. The source is upstream. A broken pipe?

[No participants]
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[283] COAST ORB / fishpost

A school of fish huddle around the fence post. Then scatter into the dark.

[No participants]
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[284] COAST ORB / bunkerthought

Maybe a way underground? Maybe she’s down there?

Participants:
  • You
  • Kim Kitsuragi
  • Conceptualization
  • Visual Calculus
Interactive explorer Flat transcript
[285] COAST ORB / postinsnow

Full of holes. Could the posts hide... treasure? Look inside.

[No participants]
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[286] COAST ORB / hideoutboat

Could the Instigator be hiding in the boathouse? No… that’d be too easy.

[No participants]
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[287] COAST ORB / bunker

There's a slit in the concrete here... a sewer?

[No participants]
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[288] COAST ORB / feldwindows

A conversation with SF about the inside of the building and hiding.

Participants:
  • You
  • Kim Kitsuragi
  • Empathy
  • Visual Calculus
  • Perception (Hearing)
  • Hand/Eye Coordination
Interactive explorer Flat transcript
[289] COAST ORB / dockhomethought

That tarp will keep out neither rain, nor snow, nor wind.

[No participants]
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[290] COAST ORB / dockhome

A makeshift roof. Vagrants have tried to make the boardwalk habitable.

[No participants]
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[291] COAST ORB / weighmachine

A coin operated weighing machine. Hasn't been used for a decade.

[No participants]
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[292] COAST ORB / firstfrontwindow

Dusty pews in the shadows. Many seem to be missing.

[No participants]
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[293] COAST ORB / secondfrontwindow

An altar shrouded in dark. Or something like that – it’s too dark to tell.

[No participants]
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[294] COAST ORB / firststack

It must have taken a lot of patience to do this.

[No participants]
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[295] COAST ORB / churchladder

From up there, one would have a great view of the ice floes out back.

[No participants]
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[296] COAST ORB / secondstack

Yellow moss on these stones... They're probably stolen from someone's garden.

[No participants]
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[297] COAST ORB / firstcheerypost

Painted with pastels. Someone is trying to bring cheer into the world.

[No participants]
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[298] COAST ORB / winchbarrel

This barrel has been recently discarded. It still smells of fuel oil.

[No participants]
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[299] COAST ORB / phone

A dead phone. A smashed receiver; like someone hung up too hard.

[No participants]
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[300] COAST ORB / electricthought

Buzz. Hum. The electricity flows through the wires with audible power.

[No participants]
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[301] COAST ORB / redwindow

White curtains have been drawn shut. No looking in.

[No participants]
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[302] COAST ORB / collapsedbridge

The beams are splintered. The bridge didn't collapse on its own. Artillery broke it.

[No participants]
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[303] COAST ORB / bluedoor

A door. A building. A hiding place. Could the Instigator be inside?!

[No participants]
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[304] COAST ORB / bluedoororb

Conversation with PhysInt.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
Interactive explorer Flat transcript
[305] COAST ORB / forgottenbuild

Construction material. Whoever planned to build this house left in a hurry.

[No participants]
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[306] COAST ORB / floatice

The ice bobs up and down, creaking as it rubs against adjacent ice.

[No participants]
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[307] COAST ORB / seagull

There is a seagull flying somewhere along the coast. The area there should have an afterthought orbital.

Participants:
  • You
  • Endurance
Interactive explorer Flat transcript
[308] COAST ORB / blockade

These heavy military blockades are riddled with bullet holes, crumbling.

[No participants]
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[309] COAST ORB / redchair

You see a dark red chair in the dim light of the room.

[No participants]
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[310] COAST ORB / redchairconvo

The Red Chair Dialogue with Inland Empire.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Composure
  • Rhetoric
  • Empathy
  • Suggestion
  • Horrific Necktie
Interactive explorer Flat transcript
[311] COAST ORB / windyplanks

A cold breeze is enough to make the wall planks creak.

[No participants]
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[312] COAST ORB / pylonpowerbox

A breaker box to power the radio pylon above you. Maybe there's something inside?

[No participants]
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[313] COAST ORB / doorforevershut

It's not only shut -- it's filled with concrete. No getting in here.

[No participants]
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[314] COAST ORB / wordsonsign

The sign says: "No Entry." Someone's scribbled an inverted star on it.

[No participants]
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[315] COAST ORB / swingpaint

Paint peels from the swing set in coin-sized flakes.

[No participants]
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[316] COAST ORB / bigblockades

Ahead: decades old concrete defences. Children play on them now.

[No participants]
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[317] COAST ORB / hearinggrove

Birds in the birch tree -- barely audible coos come from above.

[No participants]
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[318] COAST ORB / footprintsinsnow

Footprints in the snow. They lead away from the accident.

[No participants]
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[319] COAST ORB / brokenwindowdust

You see dust covered linens. Dried tulips on a bed.

[No participants]
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[320] COAST ORB / spinningtyre

A creaking ahead -- a broken axle grinding.

[No participants]
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[321] COAST ORB / theshot

The shot couldn't have come from here. Trees block the way.

[No participants]
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[322] COAST ORB / bushestoothick

The bushes are too thick and thorny to pass through.

[No participants]
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[323] COAST ORB / whettingstone

A whetting stone, well worn and covered in rust.

[No participants]
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[324] COAST ORB / jettycreak

The planks creak beneath your weight.

[No participants]
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[325] COAST / KIM WRECKED CAR barks

Participants:
  • Kim Kitsuragi
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[326] COAST ORB / ladderfish

The ladder leads to a school of fish swimming in the kelp.

[No participants]
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[327] COAST ORB / windowangle

You can't see into the house from this angle.

[No participants]
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[328] COAST ORB / flowertrough

A flower trough where nothing really grows. Maybe in Spring.

[No participants]
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[329] COAST ORB / windownetpicker

Hard to see the details -- the colours, all warm and welcoming, are cozy though.

[No participants]
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[330] COAST ORB / crateboots

What are *these* doing in the fish?

[No participants]
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[331] COAST ORB / doorrattle

It's locked tight.

[No participants]
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[332] COAST ORB / frozenbottle

A bottle, drained of all its booze, is frozen to the ice.

[No participants]
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[333] COAST ORB / cigaretteboat

There's something stashed beneath the boat.

[No participants]
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[334] COAST ORB / laughingatscene

Convo with Logic about the scene of the party

Participants:
  • You
  • Kim Kitsuragi
  • Logic
  • Empathy
Interactive explorer Flat transcript
[335] COAST ORB / shovelarea

Rain has washed up the foundations and it's melting away in the sea breeze.

[No participants]
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[336] COAST ORB / barredshut

The door is not only barred shut -- it is inaccessible.

[No participants]
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[337] COAST ORB / barredshuttoo

There's absolutely no way in through this door.

[No participants]
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[338] COAST ORB / buoy

A buoy bobs in the water. The number on it says: 11.

[No participants]
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[339] COAST ORB / buoyquest

Could this be the buoy Klaasje told you about?

[No participants]
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[340] COAST ORB / northboathouse

No boat in the boat house today.

[No participants]
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[341] COAST ORB / shadedbench

Ancient paint is peeling off the roof of this shaded bench, covered in rust.

[No participants]
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[342] COAST ORB / tallbooth

An old ticket-taker booth. No longer in operation.

[No participants]
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[343] COAST ORB / garryfireplace

These soggy logs smell of ignition fluid -- still they won't light up.

[No participants]
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[344] COAST ORB / phasmidtrap

Tiny cages, carefully constructed.

[No participants]
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[345] COAST ORB / -- smasheddome

Someone must have worked hard to smash the plastic dome.

[No participants]
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[346] COAST ORB / drawbridge

A drawbridge -- for ease of transportation across the ice.

[No participants]
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[347] COAST ORB / winchgear

These rusty gears used to turn the whole machine.

[No participants]
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[348] COAST ORB / relaytower

A rusted, broken control box for the radio relay tower.

[No participants]
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[349] COAST ORB / inthedistance

Tiny inlets there -- off in the far distance, where the posts trail toward...

[No participants]
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[350] COAST ORB / feldwindowsgreenorb

Glass windows of gigantic proportion.

[No participants]
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[351] COAST ORB / anotherbreakerbox

Another power box. It charges nothing now. It's empty.

[No participants]
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[352] COAST ORB / emptyfuelcannister

A big wine canister -- it's open and empty.

[No participants]
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[353] COAST ORB / shadowboardwalk

The boardwalk rises to your south. It casts its long shadow over you.

[No participants]
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[354] COAST ORB / shadowchurch

You feel the shadow of a very large building fall on you.

[No participants]
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[355] COAST ORB / thickice

The ice here is thick enough to walk on.

[No participants]
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[356] COAST ORB / longwaydown

It's a long way down to your death from here. 20 metres at least.

[No participants]
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[357] COAST ORB / barredshutconvo

The boards crack dangerously as you run. Be careful here.

[No participants]
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[358] COAST ORB / feldwindowsbars

Bars cover these long, dusty windows.

[No participants]
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[359] COAST ORB / dizzyingheights

The gusts of wind, the height feels dizzying.

[No participants]
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[360] COAST ORB / bunkerseen

This is the bunker window.

[No participants]
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[361] COAST ORB / radiorelayfinished

The radio relay hums with electricity.

[No participants]
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[362] COAST ORB / cannotpassfence

The fence blocks the path. No way on from here.

[No participants]
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[363] COAST ORB / redtarp

Vagrants have recently painted the tarp red. Water drips from it.

[No participants]
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[364] COAST ORB / tribalpaint

More tribalistic markings -- this post is covered in little humanoids.

[No participants]
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[365] COAST ORB / poleinice

A pole screwed into the ice keeps the tent erect.

[No participants]
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[366] COAST ORB / landfill

Trash from some unending party.

[No participants]
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[367] COAST ORB / summer house swing

The swing is missing -- no one's been here for a long time.

[No participants]
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[368] COAST ORB / abandoned summer house

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Electrochemistry
  • Empathy
  • Visual Calculus
  • Esprit de Corps
  • Encyclopedia
Interactive explorer Flat transcript
[369] COAST ORB / living under the boat

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Conceptualization
  • Logic
  • Endurance
  • Visual Calculus
  • Perception (Smell)
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[370] COAST ORB / gloria

"Glory," says the graffito, "to the ghosts of us!"

[No participants]
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[371] COAST ORB / window hearing

Inside you hear the cosy sound of some kind of heater, sputtering.

[No participants]
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[372] COAST ORB / black swallow

A little black swallow circles above you. You hear it chirrup.

[No participants]
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[373] COAST ORB / motor carriage tire

The rear tyre of a motor carriage adorns these reeds.

[No participants]
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[374] COAST ORB / tire encyclo

That's a Noland 'Vingt-Cinq', an unsuccessful model.

[No participants]
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[375] COAST ORB / tire empathy

Relax, it's not yours. You didn't crash every MC in Revachol. (Hopefully.)

[No participants]
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[376] COAST ORB / interfacing fire

It's almost impossible to get a fire going this near to the ocean.

[No participants]
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[377] COAST ORB / boat house afterthought

This section of the coast hasn't been used in decades.

[No participants]
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[378] COAST ORB / ticket afterthought

People paid money to park here? No one would pay now...

[No participants]
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[379] COAST ORB / phone afterthought

You can imagine why. Calls become *terrible* sometimes.

[No participants]
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[380] COAST ORB / motor carriage tire

The wheel of a motor carriage has been discarded in the reeds.

[No participants]
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[381] COAST ORB / tire empathy

Relax, it's not yours. Not every crashed MC is yours. (Hopefully.)

[No participants]
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[382] COAST ORB / tire encyclo

A Noland 'Vingt-Cinq', an unpopular model from the Thirties.

[No participants]
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[383] COAST ORB / canister elchem

Moonshine probably. Smells like tasty fermentation.

[No participants]
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[384] COAST ORB / clicked three

This is someone's home away from home. Just like yours.

[No participants]
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[385] COAST ORB / engine inside

The building before you housed the engine. Must have been a big one.

[No participants]
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[386] COAST ORB / cormorant reaction

To your right, a white-bellied cormorant eyes you suspiciously.

[No participants]
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[387] COAST ORB / snow shivers tutorial

You should come back here when it snows... A strange feeling. It passes quickly.

[No participants]
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[388] COAST ORB / boardwalkexplainer

Nothing on the boardwalk suggests the sniper shot came from here. Maybe something will turn up later?

[No participants]
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[389] COAST ORB / boardwalkagainexp

No trace of the hanged man's shooting *on* the boardwalk -- maybe look *under* it again?

[No participants]
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[390] COAST ORB / Empathy Afterthought

There's no way you'll reach the Coalition with this piece of junk...

[No participants]
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[391] BACKYARD / MOTHER OF ALL WALLS

Stop everything and direct all attention to that wall -- it's sublime!

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Shivers
  • Hand/Eye Coordination
  • Backyard Wall
Interactive explorer Flat transcript
[392] BACKYARD ORB / painting the wall

FinishTask("TASK.add_even_more_beauty_to_the_wall_done")

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Conceptualization
Interactive explorer Flat transcript
[393] GARYS APARTMENT / COLONIAL MUG COLLECTION

You examine Gary's racist mugs.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Rhetoric
  • Conceptualization
  • Logic
  • Empathy
  • Colonial Mug Collection
Interactive explorer Flat transcript
[394] GARYS APARTMENT ORB / man from hjelmdall poster

Whoever lives here admires fair-haired fantasy heroes with big muscles.

[No participants]
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[395] GARYS APARTMENT ORB / book on phasmids

A book titled "The Hidden World of Walking Sticks" lies open.

[No participants]
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[396] GARYS APARTMENT ORB / disinfectant

The smell of disinfectant in the room. Smells like chemicals.

[No participants]
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[397] GARYS APARTMENT ORB / suitcase

A small suitcase full of clothes. Guests are staying over?

[No participants]
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[398] GARYS APARTMENT / KIM barks

Kim tells you he's not comfortable being there.

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[399] BACKYARD ORB / more bullet holes

Another splattering of bullet holes on this wall.

[No participants]
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[400] BACKYARD ORB / water barrels

These barrels are half-full of rainwater.

[No participants]
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[401] BACKYARD ORB / water tower

A rickety old water tower.

[No participants]
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[402] BACKYARD ORB / more bullet thoughts

quick comments with kim or not about the other bullet holes in this wall.

Participants:
  • You
  • Kim Kitsuragi
  • Pain Threshold
  • Visual Calculus
  • Horrific Necktie
  • Shivers
Interactive explorer Flat transcript
[403] GARYS APARTMENT / DOOR

You can open this door when you get the key from Manana.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Savoir Faire
  • Logic
  • Drama
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Interfacing
  • Shivers
  • Door, Basement Apartment
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[404] YARD ORB / door later

Your hear the sound of running water. Someone's washing dishes.

[No participants]
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[405] GARYS APARTMENT ORB / ask lena afterthought

This must be Gary's apartment. You should ask Lena about it.

[No participants]
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[406] BACKYARD ORB / gardenhose

A garden hose. This won't be of use until the snow melts.

[No participants]
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[407] BACKYARD ORB / emptyarch

Chairs and tables eaten by rain and rot.

[No participants]
Interactive explorer Flat transcript
[408] YARD ORB / door earlier

Just a closed door, but you look at it suspiciously.

[No participants]
Interactive explorer Flat transcript
[409] GARYS APARTMENT ORB / revacholian flag

You can almost feel the warmth of the red sun on the flag.

[No participants]
Interactive explorer Flat transcript
[410] GARYS APARTMENT ORB / revacholian flag2

Flag of Revachol the Suzerain.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Rhetoric
  • Esprit de Corps
  • Encyclopedia
Interactive explorer Flat transcript
[411] WHIRLING F2 / DREAM 2 INTRO

1. You try to get comfortable, but the bed is less than ideal. 2. You begin to drift off, but have trouble getting to sleep.

Participants:
  • You
  • Inland Empire
  • Half Light
  • Composure
  • Perception (Smell)
  • Bed
Interactive explorer Flat transcript
[412] WHIRLING F2 / DREAM 2 HANGED MAN

1. You have a conversation with the hanged man dressed in your disco outfit. 2. You find out that you have failed Elysium. THE CORRECT VERSION

Participants:
  • You
  • Bloated Corpse of a Drunk
  • Limbic System
  • Ancient Reptilian Brain
Interactive explorer Flat transcript
[413] WHIRLING F2 ORB / speed hangover

Electrochemistry informs you that you're low on amphetamines in your bloodstream.

Participants:
  • You
  • Volition
  • Electrochemistry
Interactive explorer Flat transcript
[414] DAYCHANGE / TEQUILA BED

The dialogue between You and your bed. You can sleep, not sleep, read your ledger.

Participants:
  • You
  • Tutorial Agent
  • Bed
Interactive explorer Flat transcript
[415] VILLAGE / ABIGAIL

Don't Call Abigail -- a member of the Union of Moribund Alcoholics, who talks about (not calling) Abigail.

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Electrochemistry
  • Suggestion
  • Endurance
  • Perception (Smell)
  • Don't Call Abigail
Interactive explorer Flat transcript
[416] VILLAGE / ROSEMARY

Rosemary (previously known as Under Control) -- the member of the Union of Moribund Alcoholics who sells you booze, smokes etc.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Horrific Necktie
  • Perception (Sight)
  • Idiot Doom Spiral
  • Reaction Speed
  • Rosemary
Interactive explorer Flat transcript
[417] VILLAGE / IDIOT DOOM SPIRAL

Idiot Doom Spiral Guy welcomes the return of Tequila Sunset! Tells the story of how you drove the car into the sea and drank with these drunks, and other tales of everything (in exchange of alcohol): cocaine skull, headless falnrider etc.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Idiot Doom Spiral
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Don't Call Abigail
  • Rosemary
Interactive explorer Flat transcript
[418] KIM SWITCH / VILLAGE AND JACKET

kim switch about wearing stuffz

Participants:
  • You
  • Kim Kitsuragi
  • Authority
  • Composure
  • Rhetoric
  • Conceptualization
  • Empathy
  • Endurance
  • Esprit de Corps
  • Perception (Smell)
Interactive explorer Flat transcript
[419] VILLAGE ORB / spirit necktie

horrific necktie reacting to the bottle and urging you to buy it because otherwise buying the medicial spirit lacks foreshadowing and is too missable.

Participants:
  • You
  • Inland Empire
  • Electrochemistry
  • Horrific Necktie
  • Rosemary
Interactive explorer Flat transcript
[420] VILLAGE / ROSEMARY barks

Stuff Rosemary says.

Participants:
  • Rosemary
Interactive explorer Flat transcript
[421] VILLAGE / IDIOT barks

Lines from our very own: IDIOT... *DOOM* SPI-IIIIIIIIIIIRAL!!!!

Participants:
  • Idiot Doom Spiral
Interactive explorer Flat transcript
[422] VILLAGE / ABBY barks

Just *please* don't call her, alright?"

Participants:
  • Don't Call Abigail
Interactive explorer Flat transcript
[423] JAM / HORSEBACK MONUMENT

On the traffic island in the jam, an old monument of Filippe III The Squanderer pointing towards an unknown location in the sea. The chest region seems to have suffered chip damage.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Electrochemistry
  • Visual Calculus
  • Horrific Necktie
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Horseback Monument
Interactive explorer Flat transcript
[424] JAM / COALITION WARSHIP ARCHER -- NOID VERSION

CUTSCENE where you attempt to contact Coalition Warship Archer with NOID. PART OF THE MORALIST DREAM QUEST

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Soona, the Programmer
  • Reaction Speed
  • Noid
  • Horseback Antenna
  • Coalition Warship Archer
Interactive explorer Flat transcript
[425] JAM ORB / communistposters

This poster reads "SHOULD THE STARS ALSO GO OUT?"

[No participants]
Interactive explorer Flat transcript
[426] JAM / COALITION WARSHIP ARCHER -- SOONA VERSION

CUTSCENE where you attempt to contact Coalition Warship Archer with SOONA. PART OF THE MORALIST DREAM QUEST

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Soona, the Programmer
  • Horseback Antenna
  • Coalition Warship Archer
Interactive explorer Flat transcript
[427] JAM / MONUMENT REFLECTION

After the Tribunal, Harry reflects on the re-conceptualization of the horseback monument by Idiot Doom Spiral. (ULTRALIBERAL DREAM QUEST)

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Esprit de Corps
  • Interfacing
  • Shivers
  • Hand/Eye Coordination
  • Horseback Monument
Interactive explorer Flat transcript
[428] COAST ORB / reeds at lands end

These reeds are in the north, at Land's End. The interactable reeds you can search when Morell tells you to check the phasmid traps. There are traps in these reeds.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Composure
  • Logic
  • Empathy
  • Perception (Sight)
  • Shivers
  • Trap: Land's End
  • Trap: Boathouses
Interactive explorer Flat transcript
[429] COAST ORB / reeds by feld

These reeds are somewhere near Feld. The interactable reeds you can search when Morell tells you to check the phasmid traps. There are traps in these reeds.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Composure
  • Logic
  • Empathy
  • Perception (Sight)
  • Shivers
  • Trap: Boathouses
  • Reeds
Interactive explorer Flat transcript
[430] COAST ORB / reeds near sunken car

These reeds are near your sunken car. The interactable reeds you can search when Morell tells you to check the phasmid traps. There are traps in these reeds.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Composure
  • Logic
  • Empathy
  • Perception (Sight)
  • Shivers
  • Trap: Canal
Interactive explorer Flat transcript
[431] COAST / SMALL BUOY

Here you can find Klaasje's buoy if you know about it.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Savoir Faire
  • Rhetoric
  • Logic
  • Electrochemistry
  • Drama
  • Shivers
  • Perception (Smell)
  • Small Buoy
Interactive explorer Flat transcript
[432] COAST ORB / reeds with buoy

Visual Calculus notes that this is a good place to hide things.

Participants:
  • You
  • Inland Empire
Interactive explorer Flat transcript
[433] WHIRLING F1 ORB / speaker

The speaker is connected to the radio. The music is seasoned with static.

[No participants]
Interactive explorer Flat transcript
[434] WHIRLING F1 ORB / karaoke mic

A big old karaoke mic just waiting for someone to sing into it.

[No participants]
Interactive explorer Flat transcript
[435] WHIRLING F1 ORB / lyrics stand

This is where the lyrics would be.

[No participants]
Interactive explorer Flat transcript
[436] WHIRLING F1 ORB / dialogue karaoke inspiration

Participants:
  • You
  • Inland Empire
  • Half Light
Interactive explorer Flat transcript
[437] WHIRLING F1 ORB / stage presence

This feels right. You *belong* here.

[No participants]
Interactive explorer Flat transcript
[438] WHIRLING F1 ORB / mess hall door

A sign reads: "Mess hall reserved for Union members. Doors open: 16:00."

[No participants]
Interactive explorer Flat transcript
[439] WHIRLING F1 ORB / mess hall window

Inside you catch a glimpse of Union paraphernalia: a strike poster, some red pennants.

[No participants]
Interactive explorer Flat transcript
[440] WHIRLING F1 ORB / water cooler

This is a water cooler. A large bubble is rising to the surface.

[No participants]
Interactive explorer Flat transcript
[441] WHIRLING F1 ORB / menu

The menu has been wiped clean. Only the word MONDAY is written on it.

[No participants]
Interactive explorer Flat transcript
[442] WHIRLING F1 ORB / sound from kitchen

The soft purr of an electric juicer comes from the kitchen. Someone is working.

[No participants]
Interactive explorer Flat transcript
[443] WHIRLING F1 ORB / kitchen door

The door is bolted. A sign reads: "Kitchen reserved for personnel until 13.00."

[No participants]
Interactive explorer Flat transcript
[444] WHIRLING F1 ORB / handwriting

A woman's hand wrote yesterday's menu. Today's starts in a man's handwriting.

[No participants]
Interactive explorer Flat transcript
[445] WHIRLING F1 ORB / broken pinball

This Royal Pinball machine is unplugged.

[No participants]
Interactive explorer Flat transcript
[446] WHIRLING F1 ORB / royalism theme

royalism themed afterthought

Participants:
  • You
  • Encyclopedia
Interactive explorer Flat transcript
[447] WHIRLING F1 ORB / spilled rum

A bottle of rum has been knocked over. Beautiful, dark liquid is spilling out...

[No participants]
Interactive explorer Flat transcript
[448] WHIRLING F1 ORB / alcohol impulse

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Electrochemistry
Interactive explorer Flat transcript
[449] WHIRLING F1 ORB / summerdoor

Summer door closed for the winter.

[No participants]
Interactive explorer Flat transcript
[450] WHIRLING / MONEYMAN barks

A wildly succesful barking moneyman exclaims lots of comments about money.

Participants:
  • Moneyman
Interactive explorer Flat transcript
[451] WHIRLING F1 / KARAOKE STAND

Sing karaoke!

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Garte, the Cafeteria Manager
  • Composure
  • Savoir Faire
  • Conceptualization
  • Drama
  • Endurance
  • Esprit de Corps
  • Interfacing
  • Limbic System
  • Ancient Reptilian Brain
  • Karaoke Stand
  • Glen
  • Shanky
Interactive explorer Flat transcript
[452] WHIRLING F1 ORB / undonedishes

The dishes are drying. They smell of chemicals and pine trees.

[No participants]
Interactive explorer Flat transcript
[453] WHIRLING F1 / cuttingboard

The tomatoes are so thinly sliced, you can see through them.

[No participants]
Interactive explorer Flat transcript
[454] WHIRLING / SLEEPER barks

Zzzzzzz...

Participants:
  • Sleeping Dockworker
Interactive explorer Flat transcript
[455] WHIRLING F1 ORB / hidden door

There's a door there, partially obscured by posters.

[No participants]
Interactive explorer Flat transcript
[456] WHIRLING F1 ORB / door conclusion

Could it lead to the same room as the kitchen door?

[No participants]
Interactive explorer Flat transcript
[457] WHIRLING F1 ORB / door been there

It used to lead to the pinball repair shop.

[No participants]
Interactive explorer Flat transcript
[458] KINEEMA ORB / torque talk

Kim has a sweet ride, the Coupris Kineema - the sports version of the Coupris 40 police motor-carriage. You should definitely talk about it.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Authority
  • Physical Instrument
  • Rhetoric
  • Conceptualization
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Visual Calculus
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Encyclopedia
  • Coupris Kineema
Interactive explorer Flat transcript
[459] KINEEMA / SYLVIE

Your wildly successful phone call to Sylvie Malaiika.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Perception (Hearing)
  • Esprit de Corps
  • Encyclopedia
  • Reaction Speed
  • Sylvie
  • Alice
Interactive explorer Flat transcript
[460] PLAZA / COUPRIS KINEEMA

Lieutenant Kitsuragi's Coupris Kineema. With the built in shortwave radio and a trunk full of goodies, here lies the answer to the question that's been bothering you - what tore me from the soft abyss this morning. * Gain item: Crowbar * Gain item: bodybags * Gain item: Chaincutters * Gain item: Fire extinguisher * Gain secret task: Cut something. * Gain task: Get a Primer-book.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Tutorial Agent
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Coupris Kineema
  • Sylvie
  • Alice
  • DJ Mesh
  • DJ Flacio
  • Jamrock Public Library
Interactive explorer Flat transcript
[461] KINEEMA / STATION CALL

Your first contact with the colleagues back in station 41. * Report your badge missing * Report your gun missing * Get laughed at * Beg your station for additional funds * Get a panic attack * Get an aweseome Firewalker persona * Get the "Find your badge" quest * Get the "Find your gun" quest. * Get the "Check the local pawnshops" quest.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Rhetoric
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Judit Minot
  • Chester McLaine
  • Jean Vicquemare
  • Mack Torson
  • Coupris Kineema
  • Alice
  • Jules Pidieu
Interactive explorer Flat transcript
[462] KINEEMA / SERIAL NUMBER

1. Ask Alice to run the serial number you got from the boot. 2. Come back the next day to get results and ask for Alice to try to get more personal info on the mercenary (finish task to run serial number, gain task to get personal info from serial number). 3. Come back the next day to get personal info (finish task to get personal info from serial number).

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Visual Calculus
  • Esprit de Corps
  • Encyclopedia
  • Alice
Interactive explorer Flat transcript
[463] KINEEMA / REPORTING THE CORPSE ON THE BOARDWALK

You report to the station that you have found a dead body from the boardwalk.

Participants:
  • You
  • Kim Kitsuragi
  • Authority
  • Perception (Hearing)
  • Alice
Interactive explorer Flat transcript
[464] KINEEMA / CALLING THE LIBRARY

Calling Jamrock Public Library to see if you can find out anything about the dead man found at the boardwalk. You'll get Working Class Woman's home address from here.

Participants:
  • You
  • Inland Empire
  • Logic
  • Empathy
  • Perception (Hearing)
  • Shivers
  • Reaction Speed
  • Alice
  • Jamrock Public Library
Interactive explorer Flat transcript
[465] KINEEMA / LAZARETH CALL

Here you can complete TASK.call_station_lazareth and get mocked by Nix Gottlieb.

Participants:
  • You
  • Volition
  • Inland Empire
  • Authority
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Chester McLaine
  • Mack Torson
  • Nix Gottlieb
  • Alice
Interactive explorer Flat transcript
[466] KINEEMA ORB / halogen watermarks

the dialogue where-in you've turned on the lights of the kineema and you can look at the halogen watermarks stuff on your ledger

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Physical Instrument
  • Tutorial Agent
  • Rhetoric
  • Logic
  • Electrochemistry
  • Empathy
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • Shivers
  • Hand/Eye Coordination
  • Damaged Ledger
Interactive explorer Flat transcript
[467] KIM SWITCH / SPOKE TO SPEEDFREAKS

Speedfreaks FM confirmed that the kids heard the Speedfreaks. He doesn't know what that means or how it relates to your case, but suggests you go back to the FELD Mural.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Authority
  • Esprit de Corps
Interactive explorer Flat transcript
[468] PLAZA / TIRETRACKS VISCAL

You notice a set of a motor carriage tracks backing into the fence.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Logic
  • Visual Calculus
  • Interfacing
  • Perception (Sight)
  • Set of Tracks
Interactive explorer Flat transcript
[469] WHIRLING / LENA INTRO

There's a broken pinball machine in the corner. A woman in a wheelchair is attempting to revive it. Talking to her will give you a short introduction to the world you're in.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Tutorial Agent
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Lena, the Cryptozoologist's wife
Interactive explorer Flat transcript
[579] ICE ORB / church street sign reaction

The same address the lead programmer of Fortress Accident was looking for...

[No participants]
Interactive explorer Flat transcript
[949] APT ORB / kitchen smell

Smells like buckwheat and onions here.

[No participants]
Interactive explorer Flat transcript
[470] WHIRLING / LENA MAIN

1. Learn Morell is missing. 2. Report on looking for Morell. 3. Cryptids white check. 4. Ask about Gary. 5. Finish Cryptozoologists case.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Garte, the Cafeteria Manager
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Lena, the Cryptozoologist's wife
  • Morell, the Cryptozoologist
Interactive explorer Flat transcript
[471] WHIRLING F1 / GARTE barks

Garte says the phone is disconnected.

Participants:
  • Garte, the Cafeteria Manager
Interactive explorer Flat transcript
[472] WHIRLING F1 / LENA barks

Lena checks with Garte about the phone.

Participants:
  • Lena, the Cryptozoologist's wife
Interactive explorer Flat transcript
[473] WHIRLING / LENA CRYPTIDS CHECK

White check leading to the first batch of cryptids.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Encyclopedia
  • Reaction Speed
  • Lena, the Cryptozoologist's wife
  • Morell, the Cryptozoologist
Interactive explorer Flat transcript
[474] WHIRLING / LENA DAY 2 BARKS

Lena's barks for when it's Day 2 or later and the player hasn't gotten the TASK.get_morell_back_to_lena

Participants:
  • Lena, the Cryptozoologist's wife
Interactive explorer Flat transcript
[475] WESTCOAST / EXECUTIONS VISCAL

An easy PERCEPTION check highlights a scattering of bullet holes in the wall. Pass a medium VISUAL CALCULUS and the interact appears as a ghostly mass execution perpetrated by dotted lines against a row of figures facing the wall. Either way, dialogue with the object has you and Lt Kitsuragi figure out it was an execution after the amphibious assault. You may relive it as an INLAND EMPIRE dream sequence later.

Participants:
  • You
  • Kim Kitsuragi
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Logic
  • Empathy
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Reaction Speed
  • Scattering of Bullet Holes
Interactive explorer Flat transcript
[476] WESTCOAST / SUNDAY FRIEND

PART OF THE MORALIST DREAM QUEST. You come across the Sunday friend enjoying the historical scenery. You also have the chance to apologise if you accused him earlier.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Rhetoric
  • Conceptualization
  • Logic
  • Empathy
  • Visual Calculus
  • Perception (Sight)
  • Encyclopedia
  • Sunday Friend
Interactive explorer Flat transcript
[477] WESTCOAST / SUNDAY FRIEND barks

Participants:
  • Sunday Friend
Interactive explorer Flat transcript
[478] BOOKSTORE / CURTAINS

The curtains hanging in front of the back room. Curious trinkets attached. Very suspect. Can open, but Plaisance doesn't like that.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Perception (Hearing)
  • Horrific Necktie
  • Encyclopedia
  • Closed Curtains
  • Plaisance
Interactive explorer Flat transcript
[479] INVENTORY / GREATEST INNOSSENCE

"The Greatest Innocence" by João Paolo Salomao Lopez de Fuego.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Pain Threshold
  • Logic
  • Endurance
  • Horrific Necktie
  • Encyclopedia
  • The Greatest Innocence
Interactive explorer Flat transcript
[480] BOOKSTORE / COCKATOO

From A to Zrieek! Guide to a Well-Behaved Cockatoo. (Helen)

Participants:
  • You
  • Kim Kitsuragi
  • Composure
  • Tutorial Agent
  • Interfacing
  • Plaisance
  • From A to Zrieek! A Guide To a Well-Behaved Cockatoo
Interactive explorer Flat transcript
[481] INVENTORY / HJELMWOMAN

Man from Hjelmdall and the Devil Woman.

Participants:
  • You
  • Rhetoric
  • Conceptualization
  • Man from Hjelmdall and the Devil Woman
Interactive explorer Flat transcript
[482] INVENTORY / WIRRAL MODULE

Super-popular binoclard fantasy board game (module), feat. faeries and welkin and pygmies and such fantasy folk. The non-grimdark pastoral-bucolic version with maps & miniatures. Basic Wirral info.

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Logic
  • Electrochemistry
  • Drama
  • Encyclopedia
  • Wirrâl
Interactive explorer Flat transcript
[483] BOOKSTORE ORB / millionart

A vaguely androgynous portrait of a man.

[No participants]
Interactive explorer Flat transcript
[484] BOOKSTORE ORB / hairdrier

Ghostly silhouettes of hairdriers.

[No participants]
Interactive explorer Flat transcript
[485] BOOKSTORE ORB / hairdrierthought

No sane person would ever put their head in to such machine.

[No participants]
Interactive explorer Flat transcript
[486] BOOKSTORE ORB / millionstar

Looks like Guillaume Le Million... that hair poster.

[No participants]
Interactive explorer Flat transcript
[487] BOOKSTORE / PRIMERBOOK

A primer-book (quest item for Arx)

Participants:
  • You
  • Kim Kitsuragi
  • Savoir Faire
  • Plaisance
  • Primer Book
Interactive explorer Flat transcript
[488] BOOKSTORE ORB / greatideas

A quaint picture book brochure. Very colourful.

[No participants]
Interactive explorer Flat transcript
[489] BOOKSTORE / MAP WALL

Different maps attached to the wall. Including the Map of Martinaise (fast travel?)

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Tutorial Agent
  • Rhetoric
  • Conceptualization
  • Logic
  • Empathy
  • Visual Calculus
  • Interfacing
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Plaisance
  • Map Wall
Interactive explorer Flat transcript
[490] BOOKSTORE / HJELMSERIES

A shelf full of Hjelmdall books. There are so many.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Pain Threshold
  • Tutorial Agent
  • Conceptualization
  • Encyclopedia
  • Plaisance
  • Man from Hjelmdall Series
  • Man from Hjelmdall
Interactive explorer Flat transcript
[491] BOOKSTORE / ROMANCE

Shelf of romance books.

Participants:
  • You
  • Volition
  • Pain Threshold
  • Plaisance
  • Shelf of Romance Stories
Interactive explorer Flat transcript
[492] BOOKSTORE / CRIME

Shelf of crime books.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Tutorial Agent
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Endurance
  • Esprit de Corps
  • Perception (Sight)
  • Reaction Speed
  • Chester McLaine
  • Mack Torson
  • Plaisance
  • Shelf of Crime Novels
  • Civilian
Interactive explorer Flat transcript
[493] BOOKSTORE / BOARD GAME MOUNTAIN

A mountain of different board games.

Participants:
  • You
  • Inland Empire
  • Physical Instrument
  • Tutorial Agent
  • Conceptualization
  • Logic
  • Plaisance
  • Mountain of Board Games
Interactive explorer Flat transcript
[494] BOOKSTORE ORB / nomillion

Merely looking at that unmanly haircut threatens your masculinity.

[No participants]
Interactive explorer Flat transcript
[495] BOOKSTORE ORB / windoworb

Gift books and molten candy.

[No participants]
Interactive explorer Flat transcript
[496] BOOKSTORE ORB / balconyorb

Another boring book. Just discarded here.

[No participants]
Interactive explorer Flat transcript
[497] BOOKSTORE ORB / stufforb

The book collects the national recipes of Arda. They are all about lake trout.

[No participants]
Interactive explorer Flat transcript
[498] BOOKSTORE ORB / shelforb

It's a... *Tome of Fascist Magic*. Rather candid.

[No participants]
Interactive explorer Flat transcript
[499] BOOKSTORE / BIOGRAPHIES

Shelf full of biographies of famous people.

Participants:
  • You
  • Inland Empire
  • Composure
  • Tutorial Agent
  • Conceptualization
  • Suggestion
  • Plaisance
  • Shelf of Biographies
Interactive explorer Flat transcript
[500] BOOKSTORE / PARANORMAL

Shelf of paranormal books.

Participants:
  • You
  • Inland Empire
  • Half Light
  • Pain Threshold
  • Tutorial Agent
  • Rhetoric
  • Logic
  • Endurance
  • Plaisance
  • Shelf of Paranormal Books
Interactive explorer Flat transcript
[501] BOOKSTORE ORB / balconythought

Must be Jan Kaus again.

[No participants]
Interactive explorer Flat transcript
[502] INVENTORY / CODEX URIK

An introductory race creation and dweorg cultural backstory manual available to purchase in the board game mountain.

Participants:
  • You
  • Kim Kitsuragi
  • Conceptualization
  • Codex Urik
Interactive explorer Flat transcript
[503] INVENTORY / HJELMDALLERMANN

Hjelmdallermann: the Man from Hjelmdall. A latter introductory book for beginners.

Participants:
  • You
  • Half Light
  • Physical Instrument
  • Conceptualization
  • Logic
  • Electrochemistry
  • Perception (Sight)
  • Hand/Eye Coordination
  • Hjelmdallermann: the Man from Hjelmdall
Interactive explorer Flat transcript
[504] INVENTORY / PALE MEDICINE

Medicinal Purposes of the Pale.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Physical Instrument
  • Conceptualization
  • Electrochemistry
  • Endurance
  • Shivers
  • Encyclopedia
  • Medicinal Purposes of the Pale
Interactive explorer Flat transcript
[580] TENT ORB / speaker

A speaker. The big kind they use for live music.

[No participants]
Interactive explorer Flat transcript
[581] TENT ORB / sweatsmell

Smells like sweat and laundry detergent. Plus a trace of ether.

[No participants]
Interactive explorer Flat transcript
[582] TENT ORB / engine starting fluid

"Coupris L'Ange" engine starting fluid.

[No participants]
Interactive explorer Flat transcript
[505] INVENTORY / MULLEN IDENTITY

"Dick Mullen and the Mistaken Identity". Dick Mullen is mistaken for someone (an identity).

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Endurance
  • Esprit de Corps
  • Perception (Sight)
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Dick Mullen and the Mistaken Identity
Interactive explorer Flat transcript
[506] INVENTORY / BAD ROMANCE

Excrutiating Love Story book. Graad-y black-and-white-rainbow book. Ends with lensgrinder in somewhere. "Sixteen Days in Coldest April." something thought it was a romance book, but its misplaced.

Participants:
  • You
  • Inland Empire
  • Pain Threshold
  • Conceptualization
  • Encyclopedia
  • Shelf of Romance Stories
  • Sixteen Days of Coldest April
Interactive explorer Flat transcript
[507] INVENTORY / SUZERAINTY GAME

Information about: colonies of Revachol.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Composure
  • Rhetoric
  • Conceptualization
  • Electrochemistry
  • Empathy
  • Suggestion
  • Interfacing
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Suzerainty: The Board Game
Interactive explorer Flat transcript
[508] BOOKSTORE ORB / tome comment

Everyone knows the most interesting thing about fascists was their magic.

[No participants]
Interactive explorer Flat transcript
[509] INVENTORY / COCKATOO

From A to Zrieek! Guide to a Well-Behaved Cockatoo. After you have bought it. (Helen)

Participants:
  • You
  • Inland Empire
  • Half Light
  • Logic
  • Drama
  • Perception (Hearing)
  • Perception (Sight)
  • From A to Zrieek! A Guide To a Well-Behaved Cockatoo
Interactive explorer Flat transcript
[510] INVENTORY / PRIMER

Primerbook interaction!

Participants:
  • You
  • Kim Kitsuragi
  • Conceptualization
  • Esprit de Corps
  • Encyclopedia
  • Primer Book
Interactive explorer Flat transcript
[511] BOOKSTORE ORB / bookstorerug

Second Shivers in the coat quest. Points you to the Harbour. Normal diff.

Participants:
  • You
  • Shivers
Interactive explorer Flat transcript
[512] BOOKSTORE ORB / sports mags

Old sports magazines, tucked away in a dark corner.

[No participants]
Interactive explorer Flat transcript
[513] BOOKSTORE / BACK DOOR

It's the back door of "Crime, Romance, and Biographies of Famous People". You can look at it, use a key object on it or try to force it open.

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Physical Instrument
  • Pain Threshold
  • Perception (Hearing)
  • Shivers
  • Plaisance
  • Warded Door
Interactive explorer Flat transcript
[514] DOOMED F2 / BACK DOOR

It's the back door of "Crime, Romance, and Biographies of Famous People", if you come from THE OTHER SIDE, from inside the Doomed Commercial Area.

[No participants]
Interactive explorer Flat transcript
[515] INVENTORY / MAP OF MARTINAISE

because the map is possibly a readable items, it might need some sort of an interaction dialogue?

Participants:
  • You
  • Tutorial Agent
  • Tourist map of Martinaise
Interactive explorer Flat transcript
[516] BOOKSTORE / PLAISANCE

Inside the book shop. Speaking with the proprietor.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Plaisance
Interactive explorer Flat transcript
[517] BACKYARD / STONE

First follow-up convo with Kim where you discover keys under the stone.

Participants:
  • You
  • Kim Kitsuragi
  • Logic
  • Stone
Interactive explorer Flat transcript
[518] BACKYARD / KIM barks

Kim barks when you step in the courtyard.

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[519] BACKYARD / SMOKER ON THE BALCONY

The balcony overlooks the scene of the hanging but he's not a witness. He told as much to the investigator before, who you can ascertain was from Whitewater: foreshadowing for the HONOUR COURT's arrival later. EDITED VERSION

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Hand/Eye Coordination
  • Smoker on the Balcony
Interactive explorer Flat transcript
[520] BACKYARD ORB / balcony

A balcony with a view to the yard -- *and* the hanging.

[No participants]
Interactive explorer Flat transcript
[521] BACKYARD / STONE PERC

First follow-up convo with Kim where you discover keys under the stone. Difficult perception finds the stone.

Participants:
  • You
  • Kim Kitsuragi
  • Logic
  • Stone
Interactive explorer Flat transcript
[522] BACKYARD / SMOKER ON THE BALCONY barks balcony

Barks on the balcony.

Participants:
  • Smoker on the Balcony
Interactive explorer Flat transcript
[523] BACKYARD ORB / witness logic

That smoker up there could be a witness. Talk to him.

[No participants]
Interactive explorer Flat transcript
[524] BACKYARD / SMOKER ON THE BALCONY barks apartment

Barks inside the apartment building.

Participants:
  • Smoker on the Balcony
Interactive explorer Flat transcript
[525] BACKYARD / SMOKER ON THE BALCONY barks whirling

Barks inside Whirling.

Participants:
  • Smoker on the Balcony
Interactive explorer Flat transcript
[526] LAIR / INSTIGATORS TENT

1. Find Ruby's journal here. 2. Use to stow away Ruby's body if she killed herself.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Savoir Faire
  • Logic
  • Esprit de Corps
  • Perception (Smell)
  • Instigator's Tent
Interactive explorer Flat transcript
[527] LAIR / INSTIGATOR

You are caught in the ray of the Pale Compressor and talk to Ruby. You can: 1. Ask about the Compressor. 2. Ask about the murder and why Ruby went into hiding. 3. Try to destroy the Compressor. 4. Try to stop Ruby from killing herself if you destroy the Compressor. 5. Let Ruby go.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Reaction Speed
  • Ruby, the Instigator
  • Pale Latitude Compressor
  • Game Over
Interactive explorer Flat transcript
[528] LAIR ORB / beware inland empire

There's something in the air, an unnatural buzzing.

[No participants]
Interactive explorer Flat transcript
[529] LAIR ORB / beware shivers

A dialogue with Pain Threshold foreshadowing end game.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Authority
  • Pain Threshold
  • Savoir Faire
  • Rhetoric
  • Logic
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • Reaction Speed
Interactive explorer Flat transcript
[530] LAIR / KIM DOOR barks

Kim wants you to let him in.

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[531] LAIR ORB / shelves

Old file folders in the cart, documents silvery with mould.

[No participants]
Interactive explorer Flat transcript
[532] LAIR / KRAS MAZOV PORTRAIT

This portrait is covered in cobwebs. You can: 1. Compare to weapons cache. 2. Learn about Mazov. 3. React depending on political persuasion. 4. Speculate about who may have stayed here (foreshadows deserter).

Participants:
  • You
  • Kim Kitsuragi
  • Savoir Faire
  • Rhetoric
  • Shivers
  • Encyclopedia
  • Kras Mazov Portrait
Interactive explorer Flat transcript
[533] LAIR ORB / bunker pamphlets

Revolutionary propaganda on the bunk bed: ancient flyers and brochures.

[No participants]
Interactive explorer Flat transcript
[534] LAIR ORB / bunker bunk bed

Stale fabric smell and dust. No one's slept here in months, maybe years.

[No participants]
Interactive explorer Flat transcript
[535] LAIR ORB / footprints

Boot prints in the sand. One of the soles appears more worn than the other.

[No participants]
Interactive explorer Flat transcript
[536] LAIR ORB / slit window

You can see the beach through this slit window.

[No participants]
Interactive explorer Flat transcript
[537] LAIR ORB / shot viscal

You decide that the shot that killed the merc couldn't have come from this bunker.

Participants:
  • You
  • Kim Kitsuragi
  • Authority
  • Visual Calculus
  • Hand/Eye Coordination
Interactive explorer Flat transcript
[538] LAIR ORB / slit window 2

The same slit window you saw from the outside.

[No participants]
Interactive explorer Flat transcript
[539] INVENTORY / RUBY'S JOURNAL

Here you can learn about Ruby's involvement with La Puta Madre.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Composure
  • Conceptualization
  • Logic
  • Drama
  • Empathy
  • Esprit de Corps
  • Interfacing
  • Encyclopedia
  • Reaction Speed
  • Ruby's Journal
Interactive explorer Flat transcript
[583] TENT ORB / water canisters

Canisters filled with what appears to be water. The label says "Distilled."

[No participants]
Interactive explorer Flat transcript
[584] TENT ORB / nosaphed sprays

A pile of nasal sprays. Brand name: "Nosaphed Ultra."

[No participants]
Interactive explorer Flat transcript
[540] LAIR / INSTIGATOR CASE

Here you can present your case to Ruby and find yourself left without much of a case.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Authority
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Visual Calculus
  • Esprit de Corps
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Ruby, the Instigator
  • Pale Latitude Compressor
Interactive explorer Flat transcript
[541] LAIR ORB / wearing revolutionary hat

Putting the hat on gives a one time +1 to Mazovian Socio-Economics, you communist failure.

Participants:
  • You
  • Rhetoric
Interactive explorer Flat transcript
[542] LAIR / EXIT DOOR

Door interactable, open the door, let Kim in. Kim possibly hidden behind fog of war.

Participants:
  • You
  • Kim Kitsuragi
  • Savoir Faire
  • Empathy
  • Esprit de Corps
  • Door
Interactive explorer Flat transcript
[543] LAIR / FLASHLIGHT

You should take out your flashlight...

[No participants]
Interactive explorer Flat transcript
[544] LAIR / DRAINAGE PIPE

Alternate path into Feld building.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Logic
  • Suggestion
  • Endurance
  • Visual Calculus
  • Interfacing
  • Perception (Smell)
  • Drainage Pipe
Interactive explorer Flat transcript
[545] LAIR ORB / furniture

Antiquated office furniture. Last-century, maybe?

[No participants]
Interactive explorer Flat transcript
[546] LAIR ORB / lastcentury

Brought down and forgotten, so long ago...

[No participants]
Interactive explorer Flat transcript
[547] LAIR ORB / basementdoor

This collapse nearly sealed the basement. One can barely squeeze by.

[No participants]
Interactive explorer Flat transcript
[548] LAIR ORB / overturned

This overturned table is covered in orange mildew. Crawling with something...

[No participants]
Interactive explorer Flat transcript
[549] LAIR ORB / darkwater

Dark water trails into the distance. There is no way out.

[No participants]
Interactive explorer Flat transcript
[550] LAIR ORB / giantpipe

A concrete pipe, buried in sand and dust.

[No participants]
Interactive explorer Flat transcript
[551] LAIR ORB / somethinghere

It feels... strange.

[No participants]
Interactive explorer Flat transcript
[552] LAIR ORB / buzzingworsens

It's getting louder, the buzzing sound...

[No participants]
Interactive explorer Flat transcript
[553] LAIR ORB / doortorevolution

In the beam of the flashlight -- a crevice in the wall...

[No participants]
Interactive explorer Flat transcript
[554] LAIR ORB / dustyglass

A series of thick, dusty panes of glass.

[No participants]
Interactive explorer Flat transcript
[555] LAIR ORB / wiresinglass

A brief convo with Interfacing about the times they made computer parts with glass

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Interfacing
  • Encyclopedia
Interactive explorer Flat transcript
[556] LAIR / KIM barks

[No participants]
Interactive explorer Flat transcript
[557] LAIR ORB / cookingpot

Cooking utensils. She has prepared herself porridge with bananas.

[No participants]
Interactive explorer Flat transcript
[558] LAIR ORB / collapsedpath

The tunnel collapsed. You'll have to find another way around.

[No participants]
Interactive explorer Flat transcript
[559] LAIR ORB / flashlight

It's so dark. Time to get out the flashlight.

[No participants]
Interactive explorer Flat transcript
[560] LAIR / Door to Outside

This prevents the player from leaving the main lair -- only fires if they have dealt with Ruby but not read her journal.

Participants:
  • You
  • Kim Kitsuragi
Interactive explorer Flat transcript
[561] LAIR / Door to Stairwell

This prevents the player from leaving the main lair -- only fires if they have dealt with Ruby but not read her journal.

Participants:
  • You
  • Kim Kitsuragi
Interactive explorer Flat transcript
[562] LAIR ORB / clean foodstuff

These pots and plates are full of dust and spider-webs.

[No participants]
Interactive explorer Flat transcript
[563] VILLAGE / WASHERWOMAN

The Washing Woman who gives you access to the alternate sleeping location -- the shack. Includes fishing village mood and Evrart quest stuff.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Washerwoman
  • Perception (Taste)
Interactive explorer Flat transcript
[564] VILLAGE / WASHERWOMAN barks

The lullaby the Washerwoman is singing to herself.

Participants:
  • Washerwoman
Interactive explorer Flat transcript
[565] ICE / AFTER CRYING KIM

Automatically starts after Acele's dialogue ends with her line "Crying is good. Get it out and then maybe we can talk, okay?"

Participants:
  • You
  • Kim Kitsuragi
  • Conceptualization
  • Drama
  • Empathy
Interactive explorer Flat transcript
[566] ICE / NOID

Noid dialogue -- happens mostly inside church.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Egg Head
  • Andre
  • Acele
  • Noid
Interactive explorer Flat transcript
[567] ICE / TENT FLAP

Entering the tent and leaving Kim behind.

Participants:
  • You
  • Kim Kitsuragi
  • Authority
  • Esprit de Corps
  • Andre
  • Tent Flap
Interactive explorer Flat transcript
[568] ICE / ACELE AND ASSOCIATES

this is where the "ask about acele's associates" and "what's your name" branches are located.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Conceptualization
  • Logic
  • Empathy
  • Perception (Sight)
  • Encyclopedia
  • Reaction Speed
  • Acele
Interactive explorer Flat transcript
[569] ICE / ACELE ON ICE

this is where the "recording device", "what are you doing here on the ice?" and "questioning" branches are located.

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Perception (Hearing)
  • Interfacing
  • Encyclopedia
  • Reaction Speed
  • Acele
Interactive explorer Flat transcript
[570] ICE / ACELE CHURCH STUFF

this is where "the drug lab plan conclusion", "what did you see in the church" and "what's your plan for the church" branches are located

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Rhetoric
  • Conceptualization
  • Drama
  • Empathy
  • Shivers
  • Acele
Interactive explorer Flat transcript
[571] ICE / ANDRE TENT CONTENT

this is where andre's dialogues about the "church/padlock", "who are inside the church" and "tent equipment" are.

Participants:
  • You
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Pain Threshold
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Interfacing
  • Perception (Sight)
  • Encyclopedia
  • Reaction Speed
  • Egg Head
  • Andre
  • Noid
Interactive explorer Flat transcript
[572] ICE / KIM POST TENT barks

Kim barks after you have RETURNETH from the TENT.

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[573] ICE / KIM CHURCH barks

Kim reacts to the church getting shot up by the police a few months ago. Creates question option in Kim Main Dialogue.

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[574] ICE / EGGHEAD

Side-dialogue. Has the Physical Instrument check that makes Andre's Composure dance check easier and initiates the TO:DO - Make Van Eyck's jam more hard core

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Endurance
  • Perception (Hearing)
  • Horrific Necktie
  • Interfacing
  • Shivers
  • Encyclopedia
  • Soona, the Programmer
  • Reaction Speed
  • Egg Head
  • Andre
  • Acele
  • Noid
Interactive explorer Flat transcript
[575] ICE / KIM RACISM FINAL TALK

You failed the red check to get Kim to dance, and now you have to try to make amends or lose Kim's friendship forever.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Authority
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Empathy
  • Esprit de Corps
  • Shivers
Interactive explorer Flat transcript
[576] ICE / ANDRE

Talking to the speedfreaks' leader

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Soona, the Programmer
  • Perception
  • Reaction Speed
  • Egg Head
  • Andre
  • Acele
  • Noid
Interactive explorer Flat transcript
[577] ICE ORB / kickdrums

A kick drum pulse. The music is coming from somewhere on the ice.

[No participants]
Interactive explorer Flat transcript
[578] ICE ORB / church street sign

The sign reads: "Saint-Brune 1147."

[No participants]
Interactive explorer Flat transcript
[585] ICE / ETERNITE

this dialogue for pushing over eternite for you know very darksoulsy shortcut, yes, gut design.

Participants:
  • You
  • Kim Kitsuragi
  • Interfacing
  • Encyclopedia
  • Pile of Eternite
Interactive explorer Flat transcript
[586] ICE / CHURCH DOOR

Initiating the Get Into The Church TO-DO

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Conceptualization
  • Logic
  • Empathy
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • Shivers
  • Church Doors
Interactive explorer Flat transcript
[587] TENT ORB / stickers

Stickers -- just like the one from the church padlock.

[No participants]
Interactive explorer Flat transcript
[588] ICE / ANDRE WHITE CHECKS

this is where andre's two white checks are -- "try to logic and figure out what they're hiding/planning" and "JUST DANCE"

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Soona, the Programmer
  • Reaction Speed
  • Egg Head
  • Andre
  • Acele
  • Noid
  • Limbic System
  • Ancient Reptilian Brain
  • Spinal Cord
Interactive explorer Flat transcript
[589] ICE / ACELE barks

Things Acele says, when on ice.

Participants:
  • Acele
Interactive explorer Flat transcript
[590] ICE / EGGHEAD barks tent

Things egghead says in the tent,

Participants:
  • Egg Head
Interactive explorer Flat transcript
[591] ICE / NOID barks

Things Noid says inside the church.

Participants:
  • Noid
Interactive explorer Flat transcript
[592] ICE / ANDRE barks

Things Noid says inside the church.

Participants:
  • Andre
Interactive explorer Flat transcript
[593] ICE / SOONA barks

Things Noid says inside the church.

Participants:
  • Soona, the Programmer
Interactive explorer Flat transcript
[594] ICE ORB / eternite logic

Before you, a drawbridge. It can only be lowered from the other side.

[No participants]
Interactive explorer Flat transcript
[595] ICE / ACELE

Lead-in to the speedfreaks, out on the ice

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Shivers
  • Encyclopedia
  • Perception
  • Reaction Speed
  • Acele
Interactive explorer Flat transcript
[596] LANDS END / NETPICKER

A dialogue featuring you, Kim, Lilienne the Netpicker, about the sun (if it's rising, setting or high in the sky) -- what the sun is, what means. THE SETTING SUN

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Authority
  • Pain Threshold
  • Rhetoric
  • Conceptualization
  • Logic
  • Empathy
  • Suggestion
  • Perception (Hearing)
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Lilienne, the Net Picker
  • The Sun
Interactive explorer Flat transcript
[597] LANDS END ORB / cigarette butts

Cigarette butts, cleaned away under a rock: brand Tioumoutiri.

[No participants]
Interactive explorer Flat transcript
[598] LANDS END ORB / rickety ladder

This ladder is too rusty to climb. The sea air has eaten away at it.

[No participants]
Interactive explorer Flat transcript
[599] LANDS END ORB / campfire remains

Someone's made a campfire here, a long time ago.

[No participants]
Interactive explorer Flat transcript
[600] LANDS END ORB / lands end shot viscal

the conclusion dialogue where you conclude the shot did not come from land's end. this fires only if you have TASK.check_lands_end

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Savoir Faire
  • Rhetoric
  • Electrochemistry
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Encyclopedia
  • Perception
Interactive explorer Flat transcript
[601] LANDS END ORB / depot chain

The chain trails off into the ocean -- to who knows where.

[No participants]
Interactive explorer Flat transcript
[602] LANDS END / DEPOT DOOR

The door to the jammed supply depot near Land's End. The door is jammed and locked. You can't open it. EVER.

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Conceptualization
  • Visual Calculus
  • Esprit de Corps
  • Door (Unopenable)
Interactive explorer Flat transcript
[603] LANDS END ORB / cigarette mental note

You take a mental note: Tioumoutiri. Seems important somehow.

[No participants]
Interactive explorer Flat transcript
[604] LANDS END / ladder afterthought

This relay tower coordinates boat traffic in the bay -- barely.

[No participants]
Interactive explorer Flat transcript
[605] PLAZA / RENE

René is in the shade, the forlorn option who's losing at the game.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • René Arnoux
  • Gaston Martin
Interactive explorer Flat transcript
[606] PLAZA ORB / gaston cheating

Cheating!

Participants:
  • You
  • Composure
  • René Arnoux
  • Gaston Martin
Interactive explorer Flat transcript
[607] PLAZA / RENE barks

Playing pétanque.

Participants:
  • René Arnoux
Interactive explorer Flat transcript
[608] PLAZA / GASTON barks

Playing pétanque and cheating.

Participants:
  • Gaston Martin
Interactive explorer Flat transcript
[609] PLAZA / GASTON

Florid and jolly, Gaston Martin is standing in a sunspot and loudly eating a giant ham sandwich.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Endurance
  • Perception (Sight)
  • Reaction Speed
  • Perception (Smell)
  • René Arnoux
  • Gaston Martin
Interactive explorer Flat transcript
[610] PLAZA / RENE CASE MONEY RAT

Asking about the case and discussing women.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Rhetoric
  • Logic
  • Drama
  • René Arnoux
  • Gaston Martin
Interactive explorer Flat transcript
[611] PLAZA / RENE WC HERO STORY

Red check to impress René with a hero-story of your own.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Authority
  • Physical Instrument
  • Composure
  • Rhetoric
  • Conceptualization
  • Drama
  • Perception (Hearing)
  • Perception (Sight)
  • Reaction Speed
  • René Arnoux
Interactive explorer Flat transcript
[612] PLAZA / GASTON CHEATING

* Rat or don't rat out cheating Gaston * What Game is this?

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Pain Threshold
  • Composure
  • Rhetoric
  • Logic
  • Drama
  • Esprit de Corps
  • René Arnoux
  • Gaston Martin
Interactive explorer Flat transcript
[613] PLAZA / GASTON CASE

The Case

Participants:
  • You
  • Kim Kitsuragi
  • Physical Instrument
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Perception (Hearing)
  • Esprit de Corps
  • Reaction Speed
  • René Arnoux
  • Gaston Martin
Interactive explorer Flat transcript
[614] PLAZA / GASTON SANDWICH WC

Sandwich orgy

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Authority
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Suggestion
  • Endurance
  • Visual Calculus
  • Interfacing
  • Encyclopedia
  • René Arnoux
  • Gaston Martin
Interactive explorer Flat transcript
[615] INVENTORY / GIANT HAM SANDWICH

Eating Gaston's ham-sandwich.

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Authority
  • Composure
  • Rhetoric
  • Electrochemistry
  • Empathy
  • Esprit de Corps
  • Gaston's Sandwich
Interactive explorer Flat transcript
[616] PLAZA / RENE PETANQUE

René pétanque-ball RC.

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Rhetoric
  • Logic
  • Electrochemistry
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Shivers
  • Hand/Eye Coordination
  • René Arnoux
  • Gaston Martin
Interactive explorer Flat transcript
[617] PLAZA / RIVER CRATER

You ask René about crater and get the streamlined history lesson without any messy checks or hubs within hubs withing hubs. Sweet and short.

Participants:
  • You
  • Volition
  • Half Light
  • Physical Instrument
  • Composure
  • Rhetoric
  • Logic
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Hand/Eye Coordination
  • Reaction Speed
  • René Arnoux
  • Gaston Martin
Interactive explorer Flat transcript
[618] PLAZA / GASTON rene dead barks

René has passed away and Gaston is sitting on a bench.

Participants:
  • Gaston Martin
Interactive explorer Flat transcript
[619] PLAZA ORB / neither man clicked

An orb to appear on the fifth day (or after triubnal) and address the disappearance of the pétanquista, if the player hasn't talked to either of them.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Logic
  • Empathy
  • Gaston Martin
Interactive explorer Flat transcript
[620] PLAZA / RENE TURNING BACK TIME

Ask René if he knows a way to turn back time

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Empathy
  • Endurance
  • Esprit de Corps
  • Encyclopedia
  • Reaction Speed
  • René Arnoux
  • Gaston Martin
Interactive explorer Flat transcript
[950] APT ORB / windows

Windows covered in old newspaper clippings.

[No participants]
Interactive explorer Flat transcript
[621] WHIRLING / SLEEPING DOCKWORKER

Downstairs at the Whirling In Rags there's a sleeping dockworker. Interfacing people can steal his wallet and work pass, Phys inst can wake him up by yelling and then get some info on the Union and the strike.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Garte, the Cafeteria Manager
  • Tutorial Agent
  • Rhetoric
  • Logic
  • Electrochemistry
  • Empathy
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • Encyclopedia
  • Sleeping Dockworker
Interactive explorer Flat transcript
[622] WHIRLING F1 / GORACY KUBEK

A dialogue with a kojko cook Gorący Kubek. He doesn't speak a word from your language, but for some reason understands all your questions about disposing the corpse??

Participants:
  • You
  • Kim Kitsuragi
  • Authority
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Visual Calculus
  • Horrific Necktie
  • Encyclopedia
  • Gorący Kubek
Interactive explorer Flat transcript
[623] WHIRLING F1 / STEEL DOOR

The steel door in the back of the kitchen. Leads to the storage area with the elevator.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Conceptualization
  • Empathy
  • Visual Calculus
  • Interfacing
  • Perception (Smell)
  • Blue door
Interactive explorer Flat transcript
[624] WHIRLING F1 ORB / stew

An aroma of spices, alcohol, and tomato hangs in the air...

[No participants]
Interactive explorer Flat transcript
[625] WHIRLING F1 / INDUSTRIAL STOVE

You can use the stove to boil the hanged man's boots when Kim is not around.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Savoir Faire
  • Conceptualization
  • Logic
  • Endurance
  • Esprit de Corps
  • Interfacing
  • Encyclopedia
  • Perception (Smell)
  • Industrial Stove
Interactive explorer Flat transcript
[626] FRITTE / FRITTE CLERK

A dialogue with a bored teenage girl who works as a shop clerk.

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Perception (Sight)
  • Frittte clerk
  • Encyclopedia
  • Reaction Speed
Interactive explorer Flat transcript
[627] FRITTE / TARE MACHINE

Right next to the glass-doored fridge.

Participants:
  • You
  • Inland Empire
  • Savoir Faire
  • Electrochemistry
  • Frittte clerk
  • Tare Machine
Interactive explorer Flat transcript
[628] FRITTE / KNICK-KNACKS STAND

The counter.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Pain Threshold
  • Rhetoric
  • Endurance
  • Interfacing
  • Frittte clerk
  • Knick-knacks Stand
Interactive explorer Flat transcript
[629] FRITTE / APOTHECARY

A small cabinet on the wall, right next to the posters.

Participants:
  • You
  • Tutorial Agent
  • Frittte clerk
  • Encyclopedia
  • Saint-Batiste Pharmaceutics
Interactive explorer Flat transcript
[630] FRITTE / SHIMMERING WALL OF VICES

Alcohol + cigarettes behind the counter.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Tutorial Agent
  • Conceptualization
  • Electrochemistry
  • Perception (Sight)
  • Frittte clerk
  • Shimmering Wall of Vices
Interactive explorer Flat transcript
[631] FRITTE ORB / windowflowers

Yellow roses. Dozens of them. Tulips too.

[No participants]
Interactive explorer Flat transcript
[632] FRITTE ORB / notthesameflowers

The yellow roses in the window -- those aren't the flowers that were left for Klaasje.

[No participants]
Interactive explorer Flat transcript
[633] FRITTE ORB / noentry

The sign says: 'Employees Only.'

[No participants]
Interactive explorer Flat transcript
[634] FRITTE ORB / radio plays

A melancholy pop song plays on the radio.

[No participants]
Interactive explorer Flat transcript
[635] VILLAGE / JUDIT MINOT barks

your old posse; formerly: horse faced woman

Participants:
  • Judit Minot
Interactive explorer Flat transcript
[636] VILLAGE / TRANT HEIDELSTAM barks

your old posse. formerly near FELD electrics building with his kid

Participants:
  • Trant Heidelstam
Interactive explorer Flat transcript
[637] VILLAGE / POSSE

It's time to face your colleagues. This is the dialogue that autostarts once you step to the villlage square, the others just bark and stand there.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Judit Minot
  • Jean Vicquemare
  • Trant Heidelstam
  • Cuno
Interactive explorer Flat transcript
[638] VILLAGE / POSSE 2

the defence part with the big defence hub etc

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Judit Minot
  • Jean Vicquemare
  • Perception (Smell)
  • Trant Heidelstam
  • Cuno
Interactive explorer Flat transcript
[639] VILLAGE / POSSE 3

the end where you ask your final questions.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Judit Minot
  • Jean Vicquemare
  • Perception (Smell)
  • Trant Heidelstam
  • Cuno
Interactive explorer Flat transcript
[640] WHIRLING F1 / ELEVATOR

1. You experience the lovely elevator and wonder what it was used for. 2. You can go up and down.

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Logic
  • Perception (Sight)
  • Encyclopedia
  • Elevator
Interactive explorer Flat transcript
[641] WHIRLING F1 ORB / franconigerian conquest pinballer

This pinball says 'Franconigerian'. The theme is horses and swords.

[No participants]
Interactive explorer Flat transcript
[642] WHIRLING F1 ORB / mysterious woman pinballer

This pinball is 'White Deora'. The backglass shows a female figure in mourning.

[No participants]
Interactive explorer Flat transcript
[643] WHIRLING F1 ORB / play pinball

1. Let's play pinball. 2. Kim "Pinball" Kitsuragi back story.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Drama
  • Empathy
  • Suggestion
  • Interfacing
  • Encyclopedia
Interactive explorer Flat transcript
[644] WHIRLING F3 ORB / tools

Boxes of tools and replacement parts line the shelves.

[No participants]
Interactive explorer Flat transcript
[645] WHIRLING F3 ORB / peephole shivers

1. Doomed felt. 2. This is not just a hole -- this is a peephole.

Participants:
  • You
  • Kim Kitsuragi
  • Electrochemistry
  • Shivers
Interactive explorer Flat transcript
[646] WHIRLING F3 ORB / small perforation

There's a tiny hole in the wall. You see a bedroom on the other side.

[No participants]
Interactive explorer Flat transcript
[647] WHIRLING F3 ORB / pinball workshop

1. This was a pinball workshop. 2. Was the Whirling-in-Rags part of the doomed commercial area task gained.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Logic
  • Perception (Hearing)
  • Reaction Speed
Interactive explorer Flat transcript
[648] WHIRLING F3 / FOOTPRINTS IN THE DUST

1. See tracks from what seem to be boots. 2. Reveals not odd-soled if you return after suspecting Ruby. (Anti-red-herring.)

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Empathy
  • Visual Calculus
  • Perception (Sight)
  • Encyclopedia
  • Footprints in the Dust
Interactive explorer Flat transcript
[649] WHIRLING F1 / KIM FIRST VISIT barks

Kim doesn't like pinball.

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[650] WHIRLING F3 / BARRED DOOR INSIDE

From the inside, the door opens easily.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Conceptualization
  • Barred Door
Interactive explorer Flat transcript
[651] WHIRLING F3 ORB / gutted pinball machine

The pinball machine has been taken apart and gutted.

[No participants]
Interactive explorer Flat transcript
[652] WHIRLING F3 ORB / boxes

Small windows, taped shut with black plastic. You can't see outside.

[No participants]
Interactive explorer Flat transcript
[653] WHIRLING F1 ORB / note about key

A note: "NB! The spare key is tied to the bush outside the corner room window!"

[No participants]
Interactive explorer Flat transcript
[654] WHIRLING F1 ORB / note about key logic

So there was a key in the Union box? Dammit...

[No participants]
Interactive explorer Flat transcript
[655] WHIRLING F1 ORB / schematics

Schematics for a pinball machine -- futurism themed.

[No participants]
Interactive explorer Flat transcript
[656] LAIR ORB / dark celebration

An afterthought to Ruby's scene whether she kills herself or runs away.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Rhetoric
  • Conceptualization
  • Electrochemistry
  • Drama
  • Empathy
  • Esprit de Corps
  • Horrific Necktie
  • Shivers
Interactive explorer Flat transcript
[813] JAM ORB / sewergrate

Hot air rises up from the sewer: sour, acidic and strangely comforting.

[No participants]
Interactive explorer Flat transcript
[657] PLAZA ORB / spirit bomb ready

A thought orb to pop up just before the Mercenary Tribunal

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Physical Instrument
  • Composure
  • Rhetoric
  • Logic
  • Electrochemistry
  • Suggestion
  • Perception (Hearing)
  • Interfacing
  • Hand/Eye Coordination
  • Encyclopedia
Interactive explorer Flat transcript
[658] LAIR ORB / dark celebration 2

An afterthought to Ruby's scene whether she kills herself or runs away -- exists outside Ruby by Rosemary as redundancy

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Rhetoric
  • Conceptualization
  • Electrochemistry
  • Drama
  • Empathy
  • Esprit de Corps
  • Horrific Necktie
  • Shivers
Interactive explorer Flat transcript
[659] BOARDWALK / WCH

Dead working class husband who has fallen through the blanks and cut himself open and it's generally a very gruesome and sad death.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Savoir Faire
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Visual Calculus
  • Esprit de Corps
  • Perception (Sight)
  • Perception
  • Perception (Smell)
  • Working Class Corpse
Interactive explorer Flat transcript
[660] INVENTORY / LIBRARY CARD

dead working class husband library card

Participants:
  • You
  • Kim Kitsuragi
  • Conceptualization
  • Logic
  • Reaction Speed
  • A Folded Library Card
Interactive explorer Flat transcript
[661] BOARDWALK ORB / dangerous boardwalk

Careful there... These floorboards look rotten and weak.

[No participants]
Interactive explorer Flat transcript
[662] BOARDWALK / TRASH CAN

A TRASH CAN OH BOY. Its an interaction.

Participants:
  • You
  • Kim Kitsuragi
  • Electrochemistry
  • Empathy
  • Visual Calculus
  • Perception (Sight)
  • Encyclopedia
  • Perception (Smell)
  • Trash Can
Interactive explorer Flat transcript
[663] BOARDWALK ORB / coin-operated viewer

This coin-operated viewer has been out of order for years.

[No participants]
Interactive explorer Flat transcript
[664] BOARDWALK / REPORTING TO KIM

If Kim wasn't with you when you first discovered the body then you're going to have to tell him about it. (Jumps here from Kim's main; then jumps back).

Participants:
  • You
  • Kim Kitsuragi
Interactive explorer Flat transcript
[665] BOARDWALK / coin op vertigo

Stop messing with the coin-viewer and hold on to something. The wind is so strong...

[No participants]
Interactive explorer Flat transcript
[666] SEAFORT DREAM ORB / door is unopened

The door is back, like you never opened it...

[No participants]
Interactive explorer Flat transcript
[667] SEAFORT DREAM ORB / door is still here

The door is still here, closed. Feels strange somehow. You can't get in.

[No participants]
Interactive explorer Flat transcript
[668] SEAFORT DREAM ORB / step into water

Walk into the water. Now.

[No participants]
Interactive explorer Flat transcript
[669] SEAFORT DREAM ORB / really step into water

Now do it -- walk into the *water*.

[No participants]
Interactive explorer Flat transcript
[670] DREAM SEAFORT / DOLORES DEI

She's crossing the street in the water. Click on her

Participants:
  • You
  • Volition
  • Inland Empire
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Limbic System
  • Ancient Reptilian Brain
  • Dolores Dei
Interactive explorer Flat transcript
[671] DREAM SEAFORT / NO DOLORES DREAM

This is the consolation dream if you did not get to see stained glass window inside church

Participants:
  • You
  • Volition
  • Inland Empire
  • Pain Threshold
  • Logic
  • Limbic System
  • Ancient Reptilian Brain
Interactive explorer Flat transcript
[672] SEAFORT DREAM ORB / door is back kim

...the lieutenant is no longer here. Go outside, to the beach.

[No participants]
Interactive explorer Flat transcript
[673] SEAFORT DREAM ORB / door is back cuno

...the kid is no longer here. Go outside, to the beach.

[No participants]
Interactive explorer Flat transcript
[674] SEAFORT DREAM ORB / door is back solo

...something is different. Go outside, to the beach.

[No participants]
Interactive explorer Flat transcript
[675] SEAFORT DREAM ORB / on beach

Go down to the chain, there's something there...

[No participants]
Interactive explorer Flat transcript
[676] SEAFORT DREAM ORB / in water

Further...

[No participants]
Interactive explorer Flat transcript
[677] WHIRLING F2 / KLAASJE 1

A striking young woman in a silver body-suit smokes in the hostel hallway. She addresses you as if you were a police officer. You may use your finger pistols for a SUGGESTION red-check. Failure gives you some forewarning about what's going on.

Participants:
  • You
  • Volition
  • Inland Empire
  • Authority
  • Pain Threshold
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Klaasje (Miss Oranje Disco Dancer)
Interactive explorer Flat transcript
[678] WHIRLING F2 / KLAASJE Barks

Participants:
  • Klaasje (Miss Oranje Disco Dancer)
Interactive explorer Flat transcript
[679] WHIRLING F2 ORB / ashtray

Looks like she left a nice long stub in the ashtray. It's still smoking.

[No participants]
Interactive explorer Flat transcript
[680] WHIRLING F2 ORB / dialogue cigarette stub

ashtray dialogue / TASK find smokes

Participants:
  • You
  • Volition
  • Conceptualization
  • Electrochemistry
  • Horrific Necktie
Interactive explorer Flat transcript
[681] WHIRLING F2 ORB / trompe le monde

This is the weekend edition of the satirical newspaper "Trompe le Monde".

[No participants]
Interactive explorer Flat transcript
[682] WHIRLING F2 ORB / balcony door

A sign on the door says the balcony is closed for spring.

[No participants]
Interactive explorer Flat transcript
[683] WHIRLING F2 / KLAASJE DOOR

When the dialogue with Klaasje is over you can go and click and her door.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Pain Threshold
  • Electrochemistry
  • Drama
  • Empathy
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Perception (Sight)
  • Shivers
  • Door, Room #3
Interactive explorer Flat transcript
[684] WHIRLING F2 / RADIO barks

A radio tuned to an interisolar weather-station.

Participants:
  • Radio
Interactive explorer Flat transcript
[685] WHIRLING F2 ORB / trompe le monde afterthought

Nothing on the front page rings a bell. Strange...

[No participants]
Interactive explorer Flat transcript
[686] WHIRLING F2 ORB / MONEY

There's something on the table...

[No participants]
Interactive explorer Flat transcript
[687] YARD ORB / trash container logo

The letter "R" wears a crown. On the ribbon below: "A Light Above Descending."

[No participants]
Interactive explorer Flat transcript
[688] YARD ORB / tree ladder

This kids' ladder is rickety but still climbable.

[No participants]
Interactive explorer Flat transcript
[689] YARD ORB / ladder logic

The ladder's for kids -- it wouldn't hold the weight of a grown man.

[No participants]
Interactive explorer Flat transcript
[690] YARD ORB / greenhouse

Someone is trying to grow herbs in this greenhouse.

[No participants]
Interactive explorer Flat transcript
[691] YARD / TRASH

You can click on the trash container. This lets you see the padlock has a Whirling-in-Rags logo on it -> go to Garte -> ask for key -> open container - > get your paperwork

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Tutorial Agent
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Empathy
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Reaction Speed
  • Perception (Smell)
  • Cuno
  • Trash Container
  • Cunoesse
Interactive explorer Flat transcript
[692] YARD ORB / logo trivia

This is the logo of the Municipality of Revachol.

[No participants]
Interactive explorer Flat transcript
[693] YARD / FOOTPRINTS VISCAL

Easy perception shows prints. Then a medium VISUAL CALCULUS reveals a numbered scheme of footprints. Interaction with the scheme lets you deduce how many vigilantes there were at the hanging, when it happened etc.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Authority
  • Composure
  • Rhetoric
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Visual Calculus
  • Esprit de Corps
  • Horrific Necktie
  • Perception (Sight)
  • Encyclopedia
  • Perception (Smell)
  • Footprints in the Dust
Interactive explorer Flat transcript
[694] YARD ORB / death smell

Smells like spoiled meat and curdled dairy. A human being decomposes.

[No participants]
Interactive explorer Flat transcript
[726] KIM SWITCH / SAMARAN BUTTER

Kim asks you what you think might have happened at the canal.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Authority
  • Rhetoric
  • Conceptualization
  • Esprit de Corps
Interactive explorer Flat transcript
[727] PAWNSHOP / RACK OF SECOND-HAND UNIFORMS

You look at and ask Roy about the Man from Hjelmdall T-Shirt.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Empathy
  • Encyclopedia
  • Perception (Smell)
  • Bird's Nest Roy
  • Rack of Second-Hand Uniforms
Interactive explorer Flat transcript
[695] INVENTORY / FRACTURED BULLET

By inspecting the bullet, you can find out that: 1. The bullet came from a breech-loaded rifle. 2. The bullet was shot from some distance, so this was probably not a mercy kill (white check.) 3. The rifle used was a model mass-produced during the revolutionary war, and the surplus rifles/ammo are still a favourite with third-world guerrillas and Jamrock bangers.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Hand/Eye Coordination
  • Encyclopedia
  • Fractured Bullet
Interactive explorer Flat transcript
[696] YARD ORB / winch

This winch mechanism has been oxidizing for some years.

[No participants]
Interactive explorer Flat transcript
[697] YARD / HANGED MAN BOOTS

If Kim is not there, you can take off the boots once the body is down.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Logic
  • Empathy
  • Visual Calculus
  • Interfacing
  • Reaction Speed
  • Perception (Smell)
  • Cuno
  • Cunoesse
  • The Hanged Man
  • Ice Bear Fridge
Interactive explorer Flat transcript
[698] INVENTORY / PHOTO OF TATTOOS

instant photo of the hanged man's tattoos by Kim Kitsuragi

Participants:
  • You
  • Suggestion
  • Encyclopedia
  • Photo of Tattoos
Interactive explorer Flat transcript
[699] LEDGER WAKEUP

Woke up, bro.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Tutorial Agent
  • Rhetoric
  • Perception (Smell)
  • Limbic System
  • Ancient Reptilian Brain
  • Coupris Kineema
  • Perception (Taste)
Interactive explorer Flat transcript
[700] YARD / HANGED MAN AUTOPSY

This is phase two of the hanged man, after getting him down. 1. Kim performs autopsy 2. More talk with inland

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • Cunoesse
  • The Hanged Man
Interactive explorer Flat transcript
[701] INVENTORY / BOOTS WITH ROTTING FLESH

You can look at these boots closely if you dare.

Participants:
  • You
  • Boots with Rotting Flesh
Interactive explorer Flat transcript
[702] INVENTORY / MUG

Participants:
  • You
  • Yellow Man Mug
Interactive explorer Flat transcript
[703] YARD / HANGED MAN BULLET

This is the final phase of the hanged man: 1. White check to find bullet 2. Failure to find fridge 3. Bagging him and taking it away

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Tutorial Agent
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • Hand/Eye Coordination
  • Encyclopedia
  • Perception
  • Reaction Speed
  • Cuno
  • Cunoesse
  • The Hanged Man
Interactive explorer Flat transcript
[704] INVENTORY / LEDGER OF FAILURE

Perform a closer inspection of the ledger found in the trash (your official paperwork). Find: 1. serial number 2. forms 3. notes on cases 4. wife's letter 5. toilet smell

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Tutorial Agent
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Reaction Speed
  • Perception (Smell)
  • Damaged Ledger
Interactive explorer Flat transcript
[705] YARD / HANGED MAN

A corpse hangs from the pine-tree: a middle aged man in white armour boots and tighty whities. A medium PERCEPTION white-check lets you find a bullet hole in the back of his mouth, a low LOGIC white check that he was killed before hanging. A low THOUGHT CABINET w-c sees that the bullet is antique.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Tutorial Agent
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Cuno
  • Cunoesse
  • The Hanged Man
Interactive explorer Flat transcript
[706] SOUTHCOAST / SUNKEN MOTOR CARRIAGE

Tyre tracks lead to a sunken motor carriage.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Tutorial Agent
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Sunken Motor Carriage
Interactive explorer Flat transcript
[707] COAST / KIM barks

Kim makes a note of the abandoned building in the little yard in COAST

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[708] COAST ORB / abandoned yard

The wind is corralled by the four-story buildings around this yard.

[No participants]
Interactive explorer Flat transcript
[709] COAST ORB / footprints

A set of disorderly footprints heading Southeast.

[No participants]
Interactive explorer Flat transcript
[710] COAST ORB / footprints conclusion

Seems the walker was either very confused or drunk out of his mind.

[No participants]
Interactive explorer Flat transcript
[711] INVENTORY / BADGE

Your lost badge.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Pain Threshold
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Horrific Necktie
  • Encyclopedia
  • Reaction Speed
  • BADGE: LTN-2JFR DU BOIS
Interactive explorer Flat transcript
[712] CANAL / SAMARAN BUTTER SIGN VISCAL

You find tire tracks indicating that a car leapt over the canal.

Participants:
  • You
  • Kim Kitsuragi
  • Conceptualization
  • Visual Calculus
  • Interfacing
  • Perception (Sight)
  • Encyclopedia
  • Perception (Taste)
  • Samaran Butter
Interactive explorer Flat transcript
[713] PAWNSHOP / ROY

You talk to Roy, the pawnbroker, about items you'd like to sell, your missing side arm, his drug habit, the People's Pile, and/or the traffic menace.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Tutorial Agent
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Encyclopedia
  • Reaction Speed
  • Bird's Nest Roy
Interactive explorer Flat transcript
[714] PAWNSHOP / SAWED-OFF STREET LIGHT

You look at and ask Roy about a street light.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Empathy
  • Endurance
  • Perception (Sight)
  • Encyclopedia
  • Reaction Speed
  • Bird's Nest Roy
  • Sawed-off Street Light
Interactive explorer Flat transcript
[715] PAWNSHOP / TABLE OF KNICKKNACKS

You look at and ask Roy about the figurines on the accessory stand.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Rhetoric
  • Logic
  • Suggestion
  • Esprit de Corps
  • Interfacing
  • Knick-knacks Stand
  • Bird's Nest Roy
Interactive explorer Flat transcript
[716] CANAL ORB / pawnshop sign

Roy's Pawnshop. Fast Cash for Faster Times.

[No participants]
Interactive explorer Flat transcript
[717] PAWNSHOP ORB / bulletglass

The counter is partially encased in bullet-resistant acrylic glass.

[No participants]
Interactive explorer Flat transcript
[718] PAWNSHOP / ROY barks

Roy greets you.

Participants:
  • Bird's Nest Roy
Interactive explorer Flat transcript
[719] PAWNSHOP ORB / back room clothes rack

Mostly military wear, with a few more eccentric fashions thrown in.

[No participants]
Interactive explorer Flat transcript
[720] PAWNSHOP / KIM FIRST VISIT barks

Kim wants to talk to you.

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[721] KIM SWITCH / PAWNSHOP

Kim suggests you can get money by selling things here.

Participants:
  • You
  • Kim Kitsuragi
  • Authority
  • Composure
  • Drama
  • Empathy
  • Esprit de Corps
Interactive explorer Flat transcript
[722] CANAL ORB / swallows

The spirited chirps and clicks of swallows fill the air.

[No participants]
Interactive explorer Flat transcript
[723] PAWNSHOP / KIM GLASS barks

Kim reacts to you clicking on the glass.

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[724] PAWNSHOP ORB / projector

In the dark, a film projector is whirring away.

[No participants]
Interactive explorer Flat transcript
[725] PAWNSHOP / SHELF OF BOOMBOXES

You look at and ask Roy about the boombox.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Rhetoric
  • Conceptualization
  • Suggestion
  • Interfacing
  • Encyclopedia
  • Reaction Speed
  • Bird's Nest Roy
  • Shelf of Boomboxes
Interactive explorer Flat transcript
[728] CANAL / MAN ON WATER LOCK

A man is eating salami on the water lock.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Composure
  • Tutorial Agent
  • Logic
  • Reaction Speed
  • Perception (Taste)
  • Man on water lock
  • Barry the Butcher
Interactive explorer Flat transcript
[729] CANAL / MAN ON WATER LOCK barks

Barks for the Man on Water Lock.

Participants:
  • Man on water lock
Interactive explorer Flat transcript
[730] CANAL / BARRY barks

Barry the Butcher barks.

Participants:
  • Barry the Butcher
Interactive explorer Flat transcript
[731] CANAL ORB / waterlock sign

WATER LOCK OUT OF ORDER UNTIL WEDNESDAY 7.15 AM.

[No participants]
Interactive explorer Flat transcript
[732] CANAL / WORKER barks

Barks for workers loitering by the canal after fixing the water lock.

Participants:
  • Canal Crew
Interactive explorer Flat transcript
[733] CANAL / HAWTHORN

The hawthorn tree on Rue de Saint-Ghislaine. A reel of bronze magnetic tape is caught in its branches. It's a part of Egg Head's "make the music harder core" task. Interfacing White Check to get it.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Pain Threshold
  • Logic
  • Endurance
  • Visual Calculus
  • Interfacing
  • Shivers
  • Hawthorn Tree
Interactive explorer Flat transcript
[734] CANAL / WATERLOCK LEVER

this is the button-switch-lever-thing that closes the waterlock once it's been fixed on day 3

Participants:
  • You
  • Kim Kitsuragi
  • Logic
  • Empathy
  • Visual Calculus
  • Esprit de Corps
  • Perception (Sight)
  • Reaction Speed
  • Man on water lock
  • Water Lock Control Panel
Interactive explorer Flat transcript
[735] PAWNSHOP ORB / grimwoman

A bust of a woman. The plaque simply says DEI.

[No participants]
Interactive explorer Flat transcript
[736] CANAL ORB / waterlock sign afterthought

Is this the water lock Lena mentioned?

[No participants]
Interactive explorer Flat transcript
[737] PAWNSHOP ORB / cashregister

Some kind of machine. An antique cash register?

[No participants]
Interactive explorer Flat transcript
[738] PIER ORB / yellow boat

The belly of this boat shines like it was recently painted.

[No participants]
Interactive explorer Flat transcript
[739] PIER ORB / street sign south

Rue de Saint-Ghislaine -> Roundabout North

[No participants]
Interactive explorer Flat transcript
[740] PIER ORB / plaque

Docking reserved for residents of: Rue de Saint-Ghislaine 33A

[No participants]
Interactive explorer Flat transcript
[741] PIER ORB / post in water

Looks like there was more construction here -- once, decades ago.

[No participants]
Interactive explorer Flat transcript
[742] PIER ORB / street sign north

Capeside Apartments

[No participants]
Interactive explorer Flat transcript
[743] PIER ORB / inland beautiful

Shadows on the water... green plants under the calm surface.

[No participants]
Interactive explorer Flat transcript
[744] PIER / JOYCE LYNCHING AND TATTOOS

The lynching hub The tattoos hub

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Empathy
  • Suggestion
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Joyce Messier
Interactive explorer Flat transcript
[745] KIM SWITCH / JOYCE DRUGS

Little talk to Kim where he discusses undertaking the jam mystery w you

Participants:
  • You
  • Kim Kitsuragi
  • Logic
  • Empathy
Interactive explorer Flat transcript
[746] JOYCE / REALITY TIMES

Times part of hub, solves TASK.reality lowdown

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Empathy
  • Suggestion
  • Perception (Hearing)
  • Esprit de Corps
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Joyce Messier
Interactive explorer Flat transcript
[747] PIER ORB / steeringwheel

Your room in the Whirling isn't much bigger than this sloop.

[No participants]
Interactive explorer Flat transcript
[748] PIER ORB / tilesoftheplazathought

The sea breeze carries more than salt: meat. Not rotten, not fresh; grilled.

[No participants]
Interactive explorer Flat transcript
[749] PIER ORB / bustedupwalkwaythought

One wrong step is death, right? Probably death. (This is a conversation with VisCalc on the state of the ruin.)

Participants:
  • You
  • Kim Kitsuragi
  • Endurance
  • Visual Calculus
Interactive explorer Flat transcript
[750] PIER ORB / yachtthought

This is worth more than you'll ever earn in all your life.

[No participants]
Interactive explorer Flat transcript
[751] PIER ORB / insideofagarage

Inside, the frame of a motorcycle-in-repair and the tools used to disassemble it.

[No participants]
Interactive explorer Flat transcript
[752] PIER ORB / searails

This is an afterthought dialogue with VisCalc.

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Savoir Faire
  • Logic
  • Empathy
  • Endurance
  • Visual Calculus
  • Shivers
  • Encyclopedia
Interactive explorer Flat transcript
[753] PIER ORB / tarp

Above, tarps flap in the wind. Forgotten hammers and nails rust.

[No participants]
Interactive explorer Flat transcript
[754] PIER ORB / lockrusted

The door is locked. You can't get in.

[No participants]
Interactive explorer Flat transcript
[755] PIER ORB / lockrustedthought

The chair's new. Someone lives back here.

[No participants]
Interactive explorer Flat transcript
[756] VILLAGE / JOYCE

Joyce has sailed to village once you're looking for instigator. She's talking to net picker about sailing. Extra content about village and why she sailed there. GREETING HERE!

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Rhetoric
  • Logic
  • Drama
  • Empathy
  • Perception (Hearing)
  • Esprit de Corps
  • Shivers
  • Perception (Smell)
  • Lilienne, the Net Picker
  • Joyce Messier
Interactive explorer Flat transcript
[757] PIER ORB / joyce gone note

*Went to the village on the coast, officer. See you there! -- Joyce* says the note on the post.

[No participants]
Interactive explorer Flat transcript
[758] PIER / JOYCE REALITY HUB

Reality hub

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Perception
  • Reaction Speed
  • Lilienne, the Net Picker
  • Joyce Messier
  • Cindy the SKULL
Interactive explorer Flat transcript
[759] PIER / JOYCE ON EVRART

EVRART HUB and all such relevant information. Also tells you Discovery of Insulinde story.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Joyce Messier
Interactive explorer Flat transcript
[760] PIER / CINDY BARKS

Barks for Cindy the skull for when you haven't talked to her *AND* you're approaching her from below.

Participants:
  • Cindy the SKULL
Interactive explorer Flat transcript
[761] PIER ORB / cormoran

A lonely cormorant surveys the sea, indifferent to your approach.

[No participants]
Interactive explorer Flat transcript
[762] PIER ORB / paint origin

There's a girl up there -- did she spill the paint?

[No participants]
Interactive explorer Flat transcript
[763] PIER ORB / communistquest

Rhetoric smells a communist around here. Part of the Communist Dream Quest

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Savoir Faire
  • Rhetoric
  • Drama
  • Esprit de Corps
  • Perception (Smell)
Interactive explorer Flat transcript
[764] PIER ORB / ultraliberal quest pre-cindy

Savoir Faire spots Cindy and gives you a pep talk before you try to negotiate for her art.

Participants:
  • You
  • Half Light
  • Pain Threshold
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Reaction Speed
Interactive explorer Flat transcript
[765] PIER / JOYCE INTRO

Joyce is on her boat. She welcomes you and tells you about the situation, her role in it, what happened w hanged man. 1. Finishes task: find wild pines rep 2. Finishes task: reality lowdown 2. Gives task: investigate traffic jam 3. Volition white to get 130 real

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Joyce Messier
Interactive explorer Flat transcript
[809] JAM ORB / dlc truck

Those are some big letters on that truck.

Participants:
  • You
  • Kim Kitsuragi
  • Shivers
Interactive explorer Flat transcript
[810] JAM ORB / detritus

Ruins full of snow. No one lives here anymore.

[No participants]
Interactive explorer Flat transcript
[811] JAM ORB / ruinedwindow

Footfall within. Not human.

[No participants]
Interactive explorer Flat transcript
[812] JAM ORB / drawbridge

A helpline to the company that controls the drawbridge.

[No participants]
Interactive explorer Flat transcript
[766] PIER / CINDY

You run across an aspiring graffito artist. She can serve as an introduction to Joyce, and also tells you a little about crime in Martinaise. You can get a brush from her to use on the mother of all walls, and an idea for what to use as paint.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Chester McLaine
  • Mack Torson
  • Perception (Smell)
  • Joyce Messier
  • Cindy the SKULL
Interactive explorer Flat transcript
[767] WHIRLING F2 / KIM WAKEUP

If you succeeded the final Authority check to warn Kim.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Pain Threshold
  • Savoir Faire
  • Rhetoric
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
Interactive explorer Flat transcript
[768] WHIRLING F2 / CUNO WAKEUP

If you didn't make the authority check.

Participants:
  • You
  • Volition
  • Half Light
  • Authority
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Reaction Speed
  • Cuno
Interactive explorer Flat transcript
[769] WHIRLING F2 ORB / fixed window

Newly replaced glass, shining in the morning light.

[No participants]
Interactive explorer Flat transcript
[770] WHIRLING F2 ORB / fixed stereo 8

This Stereo 8 player has been reunited with its right speaker.

[No participants]
Interactive explorer Flat transcript
[771] WHIRLING F2 ORB / fixed bathtub

You see gleaming white enamel. No bottles inside...

[No participants]
Interactive explorer Flat transcript
[772] WHIRLING F2 ORB / traffic outside

You hear traffic outside. Back in the world again...

[No participants]
Interactive explorer Flat transcript
[773] WHIRLING F2 ORB / unmade bed

The bed still smells of your sweat and blood.

[No participants]
Interactive explorer Flat transcript
[774] WHIRLING F2 ORB / alarm clock

The alarm is set for 6:50 AM.

[No participants]
Interactive explorer Flat transcript
[775] WHIRLING F2 ORB / kims room door open

Look! The door is open! You can walk right into Kim's room.

[No participants]
Interactive explorer Flat transcript
[776] WHIRLING F2 / KIM PAPERWORK

checking out some of kim's official paperwork on his room desk

Participants:
  • You
  • Kim Kitsuragi
  • Conceptualization
  • Empathy
  • Esprit de Corps
  • Cuno
  • Half-Finished Paperwork
Interactive explorer Flat transcript
[777] WHIRLING F2 ORB / first aid

Medicinal supplies on the cupboard: Merchurochrome, a scalpel, antibiotics...

[No participants]
Interactive explorer Flat transcript
[778] WHIRLING F2 / KLAASJE'S NOTE

She's left you a note on her table

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Interfacing
  • Hand/Eye Coordination
  • Cuno
  • Klaasje's Note
Interactive explorer Flat transcript
[779] PLAZA / GRAFFITO

There's a giant graffito on the plaza outside: Un jour je serai de retour près de toi

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Rhetoric
  • Conceptualization
  • Logic
  • Empathy
  • Interfacing
  • Shivers
  • Reaction Speed
  • ONE DAY I WILL RETURN TO YOUR SIDE
Interactive explorer Flat transcript
[780] WHIRLING F1 / TITUS ALAIN AND EUGENE

Dialogue with Hardie and the surviving boys

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Rhetoric
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Esprit de Corps
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • Titus Hardie
  • Alain
  • Eugene
Interactive explorer Flat transcript
[781] WHIRLING F1 / EUGENE AND ALAIN

A dialogue with Eugene and Alain after Titus got killed in the Tribunal

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Savoir Faire
  • Rhetoric
  • Logic
  • Electrochemistry
  • Empathy
  • Cuno
  • Alain
  • Eugene
Interactive explorer Flat transcript
[782] WHIRLING F1 / EUGENE barks post tribunal

barks for Eugene as Titus did not get shot

Participants:
  • Eugene
Interactive explorer Flat transcript
[783] WHIRLING F1 / Alain barks post tribunal

barks of Alain as Titus did not get shot

Participants:
  • Alain
Interactive explorer Flat transcript
[784] WHIRLING F1 / Alain 2 barks post tribunal

barks for Alain if Titus got shit in tribunal

Participants:
  • Alain
Interactive explorer Flat transcript
[785] PARTY / CUNO MAIN

CUNO'S main hub inside whirling and on the island. It's like KIM MAIN

Participants:
  • You
  • Inland Empire
  • Half Light
  • Composure
  • Rhetoric
  • Logic
  • Drama
  • Empathy
  • Suggestion
  • Cuno
Interactive explorer Flat transcript
[786] WHIRLING F2 / note orb

Looks like she's left something on the table...

[No participants]
Interactive explorer Flat transcript
[787] WHIRLING F2 ORB / leg hurts dont run

Ouch, that leg hurts... maybe if you don't *run* it'll be okay?

[No participants]
Interactive explorer Flat transcript
[788] JAM / RACIST CABIN

You can view the racist lorryman's cabin to get a load of his racist paraphernalia.

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Composure
  • Conceptualization
  • Perception (Sight)
  • Encyclopedia
  • Perception (Smell)
  • Graad Factory of Magnets and Miracles U49
Interactive explorer Flat transcript
[789] KIM SWITCH / RACIST KITSURAGI

Dialogue about if you are down the racism. Triggers some distance after leaving the lorry driver (it's hooked up to the Kim switchboard).

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Drama
  • Suggestion
Interactive explorer Flat transcript
[790] JAM / INSTIGATOR CABIN

The Instigator is gone but you can still explore the cabin of her abandoned vehicle. This yields some MAJOR foreshadowing.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Pain Threshold
  • Conceptualization
  • Logic
  • Electrochemistry
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Abandoned Lorry
Interactive explorer Flat transcript
[791] DELETE THIS FOLDER

delete

[No participants]
Interactive explorer Flat transcript
[792] DELETE THIS FOLDER

delete

[No participants]
Interactive explorer Flat transcript
[793] JAM ORB / broken security seals

The lead seals that secure the goods have been broken off.

[No participants]
Interactive explorer Flat transcript
[794] JAM / faln sneakers on a pedestal of speakers

Participants:
  • You
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Perception (Sight)
  • Encyclopedia
  • FALN Sneakers on a Pedestal of Speakers
  • Siileng
  • A Pedestal of Speakers
Interactive explorer Flat transcript
[795] JAM ORB / humanox

A bold slogan "HUMANOX" covers the truck.

[No participants]
Interactive explorer Flat transcript
[796] JAM ORB / logic orb

logic afterthought about the humanitarian guy being all suspicious and whatnot

Participants:
  • You
  • Kim Kitsuragi
  • Logic
  • Encyclopedia
Interactive explorer Flat transcript
[797] JAM / box of clothes

Participants:
  • You
  • Half Light
  • Composure
  • Savoir Faire
  • Rhetoric
  • Endurance
  • Shivers
  • Perception (Smell)
  • Siileng
  • Pile of Clothes
Interactive explorer Flat transcript
[798] JAM / RACIST barks

barks for the bark god, blood for the blood throne!

Participants:
  • Racist lorry driver
Interactive explorer Flat transcript
[799] JAM ORB / cargohold

Goods from the lorry haphazardly litter the surroundings.

[No participants]
Interactive explorer Flat transcript
[800] JAM ORB / tendetectives

A glossy magazine: "Most Able-Bodied Men". This issue hosts a top 10 list.

[No participants]
Interactive explorer Flat transcript
[801] JAM ORB / detectivethought

Oh, no! They're *much* hunkier than you!

[No participants]
Interactive explorer Flat transcript
[802] JAM ORB / trash bin

A sticker on the bin reads: "RCM Emergencies Desk no 8-100-2. Mankind, be vigilant!"

[No participants]
Interactive explorer Flat transcript
[803] JAM ORB / frittethought

Three Ts! How idiomatic.

[No participants]
Interactive explorer Flat transcript
[804] JAM ORB / frittestore

FRITTTE (SIC!)

[No participants]
Interactive explorer Flat transcript
[805] JAM / box of sun glasses

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Composure
  • Savoir Faire
  • Conceptualization
  • Electrochemistry
  • Drama
  • Perception (Sight)
  • Reaction Speed
  • Siileng
  • Box of Sunglasses
Interactive explorer Flat transcript
[806] JAM ORB / fuckoffafterthought

Afterthought dialogue if you told the lorry driver to fuck off.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Authority
Interactive explorer Flat transcript
[807] KIM SWITCH / LORRY CONCLUSIONS

A post-lorry-search dialogue with Kim, going over the necessary information and coming to some conclusions.

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Rhetoric
  • Logic
  • Electrochemistry
  • Empathy
  • Esprit de Corps
  • Reaction Speed
Interactive explorer Flat transcript
[808] JAM ORB / inland warns about lorryman

This guy looks like trouble. Better ignore him for now.

[No participants]
Interactive explorer Flat transcript
[951] APT ORB / windows logic

Can't they afford curtains?

[No participants]
Interactive explorer Flat transcript
[814] JAM ORB / fountain

An ancient fountain. It doesn't pump water anymore. There's a tree in it.

[No participants]
Interactive explorer Flat transcript
[815] JAM ORB / roachthought

Only a dog and no more.

[No participants]
Interactive explorer Flat transcript
[816] JAM ORB / phasmidthought

Up there? The phasmid, perhaps? No... you know it's but a dog.

[No participants]
Interactive explorer Flat transcript
[817] JAM ORB / beneaththestreetthought

A sewer grate: a gateway to the river of filth.

[No participants]
Interactive explorer Flat transcript
[818] JAM ORB / seconddetectivethought

You shouldn't feel threatened by handsome men. Don't be silly.

[No participants]
Interactive explorer Flat transcript
[819] JAM ORB / newmagazine

JUMP JAMS! -- A populaire Musique Mag.

[No participants]
Interactive explorer Flat transcript
[820] JAM ORB / largecab

Empty, but for cigarette ash and the crumbs of fried foods.

[No participants]
Interactive explorer Flat transcript
[821] JAM ORB / stas-rajko

You can examine and appreciate this car with Kim.

Participants:
  • You
  • Kim Kitsuragi
  • Physical Instrument
  • Logic
  • Esprit de Corps
  • Encyclopedia
Interactive explorer Flat transcript
[822] JAM ORB / pagetwothought

A conversation with EletroChem that encourages you to commit an act of public indecency for Superstar point

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Rhetoric
  • Electrochemistry
  • Horrific Necktie
  • Hand/Eye Coordination
Interactive explorer Flat transcript
[823] JAM ORB / sliverofthenewspaperongrate

Scribbled between the thighs of a page-three girl: *L’ORIGINE DU DISCO*

[No participants]
Interactive explorer Flat transcript
[824] JAM ORB / foreigncar

A foreign car. Kept in good condition.

[No participants]
Interactive explorer Flat transcript
[825] JAM / PALEDRIVER

A small, old, shrivelled up mesque woman with thinning hair sits awkwardly on the ledge of a lorry. An empty, glazed look adorns her eyes. She murmurs while nodding her head to the music coming from a radio in her lorry cabin. She wears a squared truck-driver flannel shirt with sleeves wrapped up to her elbows and blue denim dungarees tucked in yellow-brown (Caterpillar) boots.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Paledriver
Interactive explorer Flat transcript
[826] JAM ORB / cigaretteunlock

Stop. Between those trucks down there -- smokes. Go get 'em!

[No participants]
Interactive explorer Flat transcript
[827] JAM ORB / buttersigndown

Butter sign down!

[No participants]
Interactive explorer Flat transcript
[828] JAM ORB / tiretrackstoroof

Tyre tracks leading onto the roof. The slush and rain has almost washed them off.

[No participants]
Interactive explorer Flat transcript
[829] JAM / HUMANITARIAN AID barks

Things Siileng says.

Participants:
  • Siileng
Interactive explorer Flat transcript
[830] JAM / RACIST

You chat up a truck driver of the racist persuasion.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Tutorial Agent
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Esprit de Corps
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Racist lorry driver
Interactive explorer Flat transcript
[831] RACIST / FASCHA DQ FOLDER

Ask the racist lorryman if he knows how to turn back time. Spoiler alert - he doesn't.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Composure
  • Savoir Faire
  • Rhetoric
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Sight)
  • Encyclopedia
  • Racist lorry driver
Interactive explorer Flat transcript
[832] JAM / HUMANITARIAN AID

Siileng, the humanitarian aid guy!

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Composure
  • Rhetoric
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Siileng
Interactive explorer Flat transcript
[833] JAM ORB / hum aid food

This says: 'Food Gift from the People of MESSINA'.

[No participants]
Interactive explorer Flat transcript
[834] JAM ORB / hum aid macaronis

Plastic-wrapped macaronis stamped with 'Humanitarian Aid'.

[No participants]
Interactive explorer Flat transcript
[835] JAM ORB / hum aid speakers

This says: 'Speakers from the People of Samara'.

[No participants]
Interactive explorer Flat transcript
[836] JAM ORB / hum aid tunafish

This says: 'Humanitarian Aid Tunafish. NOT FOR RESALE'.

[No participants]
Interactive explorer Flat transcript
[837] VILLAGE / NETPICKER

You see a middle-aged woman with a tea-length skirt, rubber boots and a rain jacket. Brown, curly hair, a sword on her side. She doesn't notice you.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Lilienne, the Net Picker
Interactive explorer Flat transcript
[838] VILLAGE / BOAT

This is the boat you can get from the Net picker. This boat takes you to the Sea Fortress island.VILLAGE ORB / ask boat from netpicker

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Savoir Faire
  • Logic
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Cuno
  • ROO A72 Motor Skiff
Interactive explorer Flat transcript
[839] VILLAGE ORB / boat

The underside of the boat has recently been tarred.

[No participants]
Interactive explorer Flat transcript
[840] VILLAGE / JOYCE barks

Joyce barks for when she's in the village. I dared not to move it to her actual folder, cause it's already been inputted and I didn't wanna fuck it up.

Participants:
  • Joyce Messier
Interactive explorer Flat transcript
[841] VILLAGE / NETPICKER barks

NETPICKER barking

Participants:
  • Lilienne, the Net Picker
Interactive explorer Flat transcript
[842] NETHOUSE ORB / home smell

A faint scent of cinnamon still lingers in the air.

[No participants]
Interactive explorer Flat transcript
[843] NETHOUSE ORB / fireplace

Industrial coal pellets burn with an orange glow.

[No participants]
Interactive explorer Flat transcript
[844] NETHOUSE ORB / fireplace phasmid

You think the fire iron is a phasmid.

Participants:
  • You
  • Inland Empire
  • Reaction Speed
Interactive explorer Flat transcript
[845] VILLAGE / LITTLE LILY

One of Netpicker's kids not running around in the village, instead she sits on the sofa. You can exchange a few words with her.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Savoir Faire
  • Empathy
  • Suggestion
  • Reaction Speed
  • Little Lily
Interactive explorer Flat transcript
[846] VILLAGE / LILIENNES TWINS barks

Two of Netpicker's kids standing around in the village, shuffling on their feet, kicking rocks and yelling barks or somesuch.

Participants:
  • Netpicker's Twins
Interactive explorer Flat transcript
[847] VILLAGE ORB / rooftop

Words have been painted on the roof of the building.

[No participants]
Interactive explorer Flat transcript
[848] VILLAGE ORB / aerograffito afterthought

Conceptualization afterthought about the words on the roof!

Participants:
  • You
  • Kim Kitsuragi
  • Conceptualization
Interactive explorer Flat transcript
[849] VILLAGE / LILIENNES TWINS

You can talk to them before and get nothing, but when you hear the twins have been to the island they tell you details about it.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Reaction Speed
  • Lilienne's Twin
  • Lilienne's Other Twin
Interactive explorer Flat transcript
[850] NETHOUSE ORB / home smell reaction

It feels safe and warm in here -- not like outside.

[No participants]
Interactive explorer Flat transcript
[851] VILLAGE ORB / illegible street sign

The street sign is illegible below the graffito.

[No participants]
Interactive explorer Flat transcript
[852] VILLAGE ORB / halogen watermarks village

This is the village version of halogen watermarks, in front of kineema there

[No participants]
Interactive explorer Flat transcript
[853] VILLAGE ORB / ask boat from netpicker

You should ask the owner before you take this boat to the island.

[No participants]
Interactive explorer Flat transcript
[854] VILLAGE / LILLY SANDCASTLE

This is the interaction dialogue with Lilly's Little Sandcastle, where she hid the gloves.

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Visual Calculus
  • Sandcastle
Interactive explorer Flat transcript
[855] VILLAGE / lily door closed

This door is closed for today. Time to put the kids to sleep.

[No participants]
Interactive explorer Flat transcript
[945] APT ORB / rugcoat

This is the fifth Shivers in the coat quest. It is Very Difficult.

Participants:
  • You
  • Shivers
Interactive explorer Flat transcript
[856] KIM SWITCH / TWINS AND RADIO

Fires after you've heard the Twins testimony with Kim. He reveals he knows the station. Weird if true, worth giving them a call.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Composure
  • Logic
  • Drama
  • Reaction Speed
Interactive explorer Flat transcript
[857] YARD / CUNO barks

Cuno throws stones and sometimes responds to Cunoesse

Participants:
  • Cuno
Interactive explorer Flat transcript
[858] YARD / CUNOESSE barks

Cunoesse eggs Cuno on.

Participants:
  • Cuno
  • Cunoesse
Interactive explorer Flat transcript
[859] YARD / CUNOESSE

Talk to Cunoesse to find out she's a girl. "I have nothing interesting say, talk to Cuno!" Or approach her from the backyard to catch her off-guard and have something-resembling an actual dialogue with her.

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Savoir Faire
  • Logic
  • Empathy
  • Perception (Sight)
  • Reaction Speed
  • Cuno
  • Cunoesse
Interactive explorer Flat transcript
[860] YARD / CUNO

* All greeting except "Making amends". * Throwing up advice. * Buy pants.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Perception (Hearing)
  • Esprit de Corps
  • Perception (Sight)
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • Cunoesse
Interactive explorer Flat transcript
[861] YARD / CUNO WHO IS CUNO

* Who is Cuno? * Make amends with Cuno.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • Cunoesse
Interactive explorer Flat transcript
[862] YARD / CUNO BODY

* Ask Cuno about the hanged man.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Rhetoric
  • Logic
  • Drama
  • Suggestion
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • Cunoesse
Interactive explorer Flat transcript
[863] YARD / CUNO FRIDGE

Ask if Cuno knows a place you could stash the dead body.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Rhetoric
  • Logic
  • Drama
  • Suggestion
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • Cunoesse
Interactive explorer Flat transcript
[864] YARD / CUNO SCENE

* Ask Cuno about the yard.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Perception (Sight)
  • Encyclopedia
  • Cuno
  • Cunoesse
Interactive explorer Flat transcript
[865] YARD / CUNO BEFRIEND WC

Figure Cuno out WC * opens getting speed * ... buying pants

Participants:
  • You
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • Cunoesse
Interactive explorer Flat transcript
[866] YARD / CUNO SHACK

Talk to Cuno about the content relating to his shack (after you've been inside)

Participants:
  • You
  • Kim Kitsuragi
  • Physical Instrument
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Endurance
  • Cuno
  • Cunoesse
Interactive explorer Flat transcript
[867] YARD / CUNO LOCUSTS

Cuno's City of Locusts related content. * Futile. * I've been to shack and clicked on it.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Empathy
  • Suggestion
  • Perception (Hearing)
  • Perception (Sight)
  • Reaction Speed
  • Cuno
  • Cunoesse
Interactive explorer Flat transcript
[868] YARD / CUNO SPEED

Cuno's speed quest. * Futile * Initiation * Reporting

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • Cunoesse
Interactive explorer Flat transcript
[869] YARD / CUNO barks lost to cunoesse

OBSOLETE Now Cuno lockout is handled in greeting.

Participants:
  • Cuno
Interactive explorer Flat transcript
[870] YARD / CUNOESSE postbody barks

Cunoesse barking at Cuno from behind the fence

Participants:
  • Cuno
  • Cunoesse
Interactive explorer Flat transcript
[871] YARD / CUNO postbody barks

Cuno squats on the ground, high on speed.

Participants:
  • Cuno
  • Cunoesse
Interactive explorer Flat transcript
[872] APT / MAZOV BUST

This is the bust of Kras Mazov. Finishes "Find out if you're Kras Mazov" task.

Participants:
  • You
  • Kim Kitsuragi
  • Visual Calculus
  • Encyclopedia
  • Bust of Kras Mazov
Interactive explorer Flat transcript
[873] APT / TOMAS THE SPONSOR

The sponsor, in Smoker's apartment #28.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Perception (Sight)
  • Encyclopedia
  • Reaction Speed
  • Sunday Friend
  • Perception (Taste)
Interactive explorer Flat transcript
[874] APT / CUNO DAD

Cuno's dad, loitering on the bed. Drugs. Sleeping with his eyes open. His face reminds you Cuno 30 years later. Also seems like he's dead. Hairy ginger chest, in undewear. Kim reacts. Hearing redcheck while he gurgles, success: he's trying to call you pigs. I talked to your dad boolean. / I was somehow able to not evade your dad.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Pain Threshold
  • Rhetoric
  • Logic
  • Electrochemistry
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • A Pile of Clothes
  • Cuno's Dad
Interactive explorer Flat transcript
[875] APT / SMOKER DOOR

DOOR, APARTMENT #28 (SMOKER ON THE BALCONY)

Participants:
  • You
  • Kim Kitsuragi
  • Logic
  • Esprit de Corps
  • Encyclopedia
  • Reaction Speed
  • Smoker on the Balcony
  • Door, Apartment #28
Interactive explorer Flat transcript
[876] APT / WCW DOOR

DOOR, APARTMENT #20 (WORKING CLASS WOMAN)

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Pain Threshold
  • Empathy
  • Perception (Hearing)
  • Horrific Necktie
  • Perception (Smell)
  • Door, Apartment #20
Interactive explorer Flat transcript
[877] APT / CUNO DAD DOOR

DOOR, APARTMENT #12

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Electrochemistry
  • Perception (Hearing)
  • Interfacing
  • Perception (Sight)
  • Door, Apartment #12
Interactive explorer Flat transcript
[878] APT / MAZOV DOOR

DOOR, APARTMENT #11 (turns into door. can lockpick and get into?) 1. Use the wirecutters to cut the chain. If you don't have them, the door suggests it. The chain is very flimsy. Exactly the same structure as other doors. 1. Observe the padlock. - the weakness here is in chain. Option to get a task if you do not have the chaincutters.

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Empathy
  • Interfacing
  • Padlocked Door
Interactive explorer Flat transcript
[879] APT / EMPTY ROOM DOOR

APARTMENT #10. A door leading to the apt with a real estate agent.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Rhetoric
  • Logic
  • Suggestion
  • Perception (Hearing)
  • Locked Door
Interactive explorer Flat transcript
[880] APT / BATHROOM DOOR

[No participants]
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[881] APT / SMOKER ON THE BALCONY

Second meeting with the smoker on the balcony -- he's standing right in front of his apartment door, smoking.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Composure
  • Conceptualization
  • Electrochemistry
  • Drama
  • Empathy
  • Perception (Hearing)
  • Perception (Sight)
  • Shivers
  • Smoker on the Balcony
Interactive explorer Flat transcript
[882] BACKYARD ORB / daytime perception

You hear distant traffic. Night is falling on the city.

[No participants]
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[883] BACKYARD ORB / nighttime shivers

A maroon glow of light pollution rises from the east.

[No participants]
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[884] APT ORB / paint buckets

Buckets of paint on a layer of old newspapers.

[No participants]
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[885] APT ORB / canopy

An exquisite canopy bed made of metal.

[No participants]
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[886] APT ORB / newspaper

A quarterly business magazine.

[No participants]
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[887] PIER / APARTMENTS PIER DOOR

Approaching the door from outside.

Participants:
  • You
  • Kim Kitsuragi
  • Authority
  • Rhetoric
  • Visual Calculus
  • Perception (Hearing)
  • Interfacing
  • Southwest Entrance to the Tenements
  • Cleaning Lady
Interactive explorer Flat transcript
[946] APT / WCW barks

Participants:
  • Working Class Woman
Interactive explorer Flat transcript
[947] APT ORB / soup

Some leftovers kept warm on a stove top.

[No participants]
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[888] APT / CLEANING LADY

Cleaning lady inside the apartment building. Part of her greeting is in PIER / APARTMENTS PIER DOOR dialogue.

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Authority
  • Rhetoric
  • Logic
  • Empathy
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Shivers
  • Cleaning Lady
Interactive explorer Flat transcript
[889] APT / BACKYARD EXIT DOOR

An exit to the backyard. Approaching the door from inside.

[No participants]
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[890] APT / PIER EXIT DOOR

An exit to the pier. Approaching the door from inside.

[No participants]
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[891] BACKYARD / KIM APT DOOR barks

Kim barks after you discover that the door is locked.

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[892] APT / REAL ESTATE AGENT

A short conversation with the real estate agent. She tells you about some apartments.

Participants:
  • You
  • Inland Empire
  • Composure
  • Rhetoric
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Endurance
  • Interfacing
  • Real Estate Agent
Interactive explorer Flat transcript
[893] APT / WRITING DESK IN CUNO'S APT

2 bottles of speed on the table, in plain sight. A straw in the bottle. Low-quality trucker speed. Drugs have charges, this is a low-charge one. 0 bonus to your electrochem base-count of how many times you can use the drug. FIND THE SPEED finishes when you click on the table. While you're taking that shit, Kim is already checking the other room. Kitsuragi love goes down if you take the drugs. Table diag despaws after you've taken the drugs. Habit-initiation dialogue. Electrochem tells you blast one already in this dialogue. Ask Argo (abt cigarette initiation dial). It should also teach you to put it in your hold slot. Global afterthought, electrochem pops up

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Savoir Faire
  • Electrochemistry
  • Esprit de Corps
  • Writing Desk
Interactive explorer Flat transcript
[894] unfinished orb

Can't grab it it's upstairs orb - TO BE WRITTEN

[No participants]
Interactive explorer Flat transcript
[895] APT ORB / abandoned apt shivers

This is a shivers orb showing the former tenant.

Participants:
  • You
  • Conceptualization
  • Shivers
Interactive explorer Flat transcript
[896] APT ORB / abandoned apt window

The sea below looks cold and winter-grey.

[No participants]
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[897] APT ORB / foreclosed apt fridge

The refrigerator has been cleaned out.

[No participants]
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[898] APT ORB / foreclosed apt table

An old grocery list on the table. And checks.

[No participants]
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[899] APT ORB / foreclosed apt logic

Logic wonders what happened in this apartment.

Participants:
  • You
  • Inland Empire
  • Logic
Interactive explorer Flat transcript
[900] APT ORB / foreclosed apt door

A note reads: "Foreclosed by Martinaise Realty Associates."

[No participants]
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[901] APT ORB / vacated apt door

Apt #8; their mailbox is overflowing.

[No participants]
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[902] APT ORB / locked apt door

The door #9 is locked.

[No participants]
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[903] APT ORB / hallway inland empire

Feels eerie here, like someone's tracking you through a peephole...

[No participants]
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[904] APT ORB / communist poster

A flamboyant poster of a white star. Real lithography.

[No participants]
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[905] APT ORB / communist photos

Photos of revolutionaries posing with guns.

[No participants]
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[906] APT ORB / communist star on the wall

Someone has drawn a five-pointed star on the wall.

[No participants]
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[907] APT ORB / encyclo logo of communism

The symbol of communism.

Participants:
  • You
  • Kim Kitsuragi
  • Savoir Faire
  • Rhetoric
  • Endurance
  • Encyclopedia
Interactive explorer Flat transcript
[908] APT ORB / cleaning supplies

This box is filled with cleaning chemicals. Smells of laundry detergent.

[No participants]
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[909] APT ORB / cunos parents cereal box

A cereal box. Looks mouldy.

[No participants]
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[910] APT ORB / cunos parents erotica

Glossy erotica covers the wall, wrinkled from moisture.

[No participants]
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[911] APT ORB / bathroom moss perc

Moss crawls on those bathroom tiles... actual moss.

[No participants]
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[912] APT ORB / bathroom sink

These shower curtains are covered in some sort of slime

[No participants]
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[913] APT ORB / hallway boots

An old shoe rack. Boots, sneakers and old slippers.

[No participants]
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[914] APT ORB / hallway boots viscal

Hmm... These shoes come in three different sizes.

[No participants]
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[915] APT ORB / abandoned apt window night

Waves crashing in the darkness.

[No participants]
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[916] APT ORB / concept revolutionaries

Revolutionaries *love* to pose with their guns.

[No participants]
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[917] APT ORB / wearing fancy loafers

Putting the shoes on gives a one time +1 to Indirect Modes of Taxation, you capitalist swine.

Participants:
  • You
  • Savoir Faire
  • Rhetoric
Interactive explorer Flat transcript
[918] COAL ORB / labourer jeans equipped

putting on the labourer pants make orb appear, similar to your own pants at beginning of game; in order to find gum wrapper in pocket

Participants:
  • You
  • Pain Threshold
  • Interfacing
  • Encyclopedia
Interactive explorer Flat transcript
[919] INVENTORY / GUM WRAPPER

the chewing gum wrapper you can interact with whether you've messed with the ledger or not

Participants:
  • You
  • Inland Empire
  • Endurance
  • Encyclopedia
  • Apricot Chewing Gum Wrapper
Interactive explorer Flat transcript
[920] KIM SWITCH / DEAD HUSBAND

After you have failed the redcheck when telling WCW about her dead husband.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Conceptualization
  • Empathy
  • Esprit de Corps
  • Shivers
Interactive explorer Flat transcript
[921] APT ORB / electrochem after picking up speed

Upon picking up the speed, electrochem chimes in. Needs a wa to go away if you give it up to cuno or take it yourself?

Participants:
  • You
  • Electrochemistry
Interactive explorer Flat transcript
[922] APT ORB / critical theory books

Books of 'critical theory' on the monstrosities of capital, and such.

[No participants]
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[923] APT ORB / cuno homework

*Kuuno de Ruyter* is the name on unfinished homework.

[No participants]
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[924] APT ORB / cuno homework perce

It's from two years ago.

[No participants]
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[925] APT ORB / door to apartment

Apt #12. A loud, rumbling snore comes from within.

[No participants]
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[926] APT ORB / half light snoring

The snoring is... scary somehow. You should leave.

[No participants]
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[927] APT ORB / corkboard

Eviction notices and missing pets are plastered on top of each other.

[No participants]
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[928] APT ORB / killtherich

The graffito says: "A firing squad for the rich."

[No participants]
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[929] APT ORB / stink

The air stinks with something sour...

[No participants]
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[930] APT ORB / aptbed

Looks like a fine mattress.

[No participants]
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[931] APT ORB / aptbedplasmidthought

Could it be *the phasmid*? No… Probably not.

[No participants]
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[932] APT ORB / aptbedbugs

Don't be ridiculous. You can hear it swarming with bugs.

[No participants]
Interactive explorer Flat transcript
[933] BACKYARD ORB / cactus

Someone's growing rosemary, thyme -- and a cactus.

[No participants]
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[934] BACKYARD ORB / cigarettestash

The breaker box is full of cigarette butts and electric wires.

[No participants]
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[935] BACKYARD ORB / balconydoornumber

This is the door to apartment #29.

[No participants]
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[936] BACKYARD ORB / windowcurtains

The curtains shift. Just a little. Someone is watching from within.

[No participants]
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[937] BACKYARD ORB / anotherbalconydoornumberthought

Voices from within. Singing along to some buoyant dance track.

[No participants]
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[938] BACKYARD ORB / anotherbalconydoornumber

This is the door to apartment #30.

[No participants]
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[939] COAL ORB / bed

Someone's been sleeping here -- recently.

[No participants]
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[940] COAL ORB / bedthought

Cindy?

[No participants]
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[941] COAL ORB / otherbedthought

The girl outside?

[No participants]
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[942] COAL ORB / coalpile

Enough coal to last for several winters. Smells of chemicals.

[No participants]
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[943] COAL ORB / shaft

A hundred tiny feet scurrying beneath the grate. The rats of the city.

[No participants]
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[944] COAL ORB / drugbox

Fire! Suddenly you feel the box is on *fire*... why?

[No participants]
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[952] APT ORB / biology textbook

A textbook for high school. Mathematics. Trigonometry mostly.

[No participants]
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[953] APT ORB / posters

Posters of contemporary pop stars adorn the walls.

[No participants]
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[954] APT ORB / books

Someone here is an avid reader of science fiction.

[No participants]
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[955] APT ORB / hum aid

Packages of humanitarian aid macaronis.

[No participants]
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[956] APT ORB / red astra

An empty pack of Red Astra cigarettes hidden under the bed.

[No participants]
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[957] APT ORB / bathroom smell

Expensive men's perfume lingers in the air.

[No participants]
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[958] APT ORB / painting

An old photo of the same apartment, dated year '01.

[No participants]
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[959] APT ORB / dishes

Dishes soaked up in a pot.

[No participants]
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[960] APT ORB / takeaway food

Old takeaway food boxes.

[No participants]
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[961] APT ORB / ashtray

An empty ashtray.

[No participants]
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[962] APT ORB / notes on fridge

Dates for open lectures at a local university.

[No participants]
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[963] APT ORB / flyers on fridge

Flyers for underground parties.

[No participants]
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[964] APT ORB / drugsinbox

A blister pack of medicine peeks out of the box. You should take it!

[No participants]
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[965] BACKYARD / KIM BREAKING AND ENTERING barks

Kim bark after you enter the Communist Student room

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[966] APT ORB / bathroomdrugs

Mammi Mia! JACKPOT!

[No participants]
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[967] APT ORB / pathtonextroom

Someone has torn down the wall.

[No participants]
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[968] APT ORB / comebacklater

Just a door. Nothing for you here right now.

[No participants]
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[969] APT ORB / sadness empathy

A tinge of sadness -- this is a kids' room...

[No participants]
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[970] APT ORB / clock

The clock is ticking away with an odd cheerfulness.

[No participants]
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[971] APT ORB / clock concept

Its ticking makes you anxious. Rings hollow in the room.

[No participants]
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[972] APT ORB / balcony door

Cold is rushing in through the uninsulated balcony door.

[No participants]
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[973] APT ORB / heights

A chalk-drawn height chart for children's growth over the years.

[No participants]
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[974] APT ORB / red astra reaction

The same brand of cigarettes you found in the trash next to the deceased.

[No participants]
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[975] APT / smoker door orb

#28 -- A door to be remembered...

[No participants]
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[976] APT / TOMAS THE SPONSOR barks apt

Sponsor's barks inside apartment building.

Participants:
  • Sunday Friend
Interactive explorer Flat transcript
[977] BACKYARD ORB / twentyeight afterthought

Complete silence. Whoever lives here isn't home.

[No participants]
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[978] APT ORB / dont run

Don't run, okay? Take it slow when exploring the apartment. Be respectful.

[No participants]
Interactive explorer Flat transcript
[979] APT / COMMUNIST MEETING DOOR

Door leading to the Storage Room where the Secret Communist Meeting takes place. (PART OF THE COMMUNIST DREAM QUEST)

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Rhetoric
  • Electrochemistry
  • Drama
  • Perception (Hearing)
  • Shivers
  • Hand/Eye Coordination
  • Perception (Smell)
  • Cindy the SKULL
  • Metal Grille Door
Interactive explorer Flat transcript
[980] APT / STUDENT COMMUNIST

The Student Communist and his underground reading group (PART OF THE COMMUNIST DREAM QUEST)

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Steban, the Student Communist
  • Echo Maker
Interactive explorer Flat transcript
[981] INVENTORY / LA FUMEE

Vol. 1 No. 2 of *La Fumée*, Martinaise's leading quarterly journal of radical Mazovian thought (PART OF THE COMMUNIST DREAM QUEST)

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Endurance
  • Esprit de Corps
  • Interfacing
  • Encyclopedia
  • Reaction Speed
  • La Fumée, Vol. 1 No. 4
Interactive explorer Flat transcript
[982] INVENTORY / INFRA-MATERIALISM GUIDE

An Introduction to the Theories of Ignus Nilsen (PART OF THE COMMUNIST DREAM QUEST)

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Endurance
  • Esprit de Corps
  • Interfacing
  • Hand/Eye Coordination
  • Encyclopedia
  • A Brief Look at Infra-Materialism
Interactive explorer Flat transcript
[983] APT ORB / cindyposter

This poster reads: "Under the cobblestones, communism!"

[No participants]
Interactive explorer Flat transcript
[984] APT ORB / cindyartsupplies

A rickety easel, surrounded by pots of gouache.

[No participants]
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[985] APT ORB / coffeeafter

At the bottom of the pot, an isle of black sludge rises from a shadowy sea.

[No participants]
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[986] APT ORB / floorcrack

Try not to think about the cracks spidering out across the floor...

[No participants]
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[987] APT ORB / cindyartafter

Cindy's, no doubt.

[No participants]
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[988] APT ORB / coffeepot

Mmmm, coffee...

[No participants]
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[989] ORB AFTERTHOUGHT / Stebans room

Yep, this must be Steban's apartment.

[No participants]
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[990] APT / STEBAN barks

Steban's barks in the underground reading room

Participants:
  • Steban, the Student Communist
Interactive explorer Flat transcript
[991] APT / ECHO MAKER barks

Echo Maker's barks in the underground reading room

Participants:
  • Echo Maker
Interactive explorer Flat transcript
[992] APT / WCW MAIN

Working Class Woman in her room, apartment #20.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Reaction Speed
  • Working Class Woman
Interactive explorer Flat transcript
[993] APT ORB / cindyposter2

This one says: "NO WAR BUT CLASS WAR!"

[No participants]
Interactive explorer Flat transcript
[994] WHIRLING / KIM INTRO

Downstairs ltn Kim Kitsuragi - precinct 57th's finest - is waiting to solve THE HANGED MAN with you as an inter-district co-op. It would appear Precinct 41 sent you to investigate the lynching of a "Whitewater mercenary" in "Martinaise". And that you are indeed a police officer. Kim briefs you on the case and your relationship begins - likely on the wrong foot, but not necessarily.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Physical Instrument
  • Pain Threshold
  • Tutorial Agent
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Encyclopedia
Interactive explorer Flat transcript
[995] WHIRLING / KIM MAIN

These are the rest of Kims MAIN dialogues with you after he's in the squad.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
Interactive explorer Flat transcript
[996] WHIRLING / Kim barks

Kim tells you he has a menu for questions after he's in the team.

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[997] KIM SWITCH / DEBRIEF DAY ONE

1. Kim smokes. 2. How did the day go? 3. What are our powers and what is the RCM? 4. What is the Moralintern? 5. What do you think of Martinaise, Kim?

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
Interactive explorer Flat transcript
[998] KIM SWITCH / END OF DAY

Kim wants to call it a day.

Participants:
  • You
  • Kim Kitsuragi
  • Empathy
Interactive explorer Flat transcript
[999] WHIRLING F1 / EXIT DOOR

this is a crazy-ass exit-from-whirling door, god dammit.

Participants:
  • Kim Kitsuragi
  • Tutorial Agent
  • Cuno
Interactive explorer Flat transcript
[1066] OFFICE ORB / locked door afterthought

Guess you have no choice but to talk to the Union leader.

[No participants]
Interactive explorer Flat transcript
[1000] KIM SWITCH / DAY TWO UNION

Kim blinks red when he's joined your team near the stairs. He wants to tell you the vigilantes have showed up and that you should talk to them -- but be careful. (Final warning about RCM non-presence in Martinaise.)

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Authority
  • Composure
  • Rhetoric
  • Logic
  • Empathy
  • Interfacing
  • Reaction Speed
Interactive explorer Flat transcript
[1001] WHIRLING F1 / THE GARDENER MAIN

The Gardener turns out to be a Union fixer. Slightly different model and portrait. Short *smug* dialogue directing you to Hardie, referencing last dialogue.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Authority
  • Physical Instrument
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Esprit de Corps
  • Encyclopedia
  • Reaction Speed
  • Glen
  • Shanky
  • Titus Hardie
  • Elizabeth
Interactive explorer Flat transcript
[1002] WHIRLING F1 / HARDIE

Titus Hardie, leader of the militant union wing Hardie Boys. Mass dialogue + Gardener and Boys: 1) Admit they lynched the man because of a rape. 2) WHITE: Rhetoric to get them to tell you Klaasje was victim (Evrart makes easier -- leads to Klaasje, Klaasje betrays) 3) React to Klaasje's betrayal 4) WHITE: Suggestion to get them to counterbetray and reveal Assassination 5) something to get them to reveal Instigator (Ruby)

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Hand/Eye Coordination
  • Reaction Speed
  • Glen
  • Shanky
  • Titus Hardie
  • Alain
  • Eugene
  • Elizabeth
  • Fat Angus
Interactive explorer Flat transcript
[1003] WHIRLING F1 / SPARE WORKSHOP KEYS

Somewhere in the room are the previous owner's spare keys to the pinball workshop (door in kitchen). This is the (perc check hidden) dialogue where you find them. (One path to hidden access to roof)1) Mis-connect to instigator because of room

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Conceptualization
  • Logic
  • Empathy
  • Visual Calculus
  • Perception (Hearing)
  • Perception (Sight)
  • Glen
  • Shanky
  • Titus Hardie
  • Alain
  • Eugene
  • Fat Angus
  • Cafeteria Window
  • Theo
Interactive explorer Flat transcript
[1004] WHIRLING F1 / TITUS HARDIE barks

Titus barks:

Participants:
  • Titus Hardie
Interactive explorer Flat transcript
[1005] WHIRLING F1 / ALAIN barks

ALAIN barks:

Participants:
  • Alain
Interactive explorer Flat transcript
[1006] WHIRLING F1 / GLEN barks

Glen barks:

Participants:
  • Glen
Interactive explorer Flat transcript
[1007] WHIRLING F1 / EUGENE barks

Eugene barks:

Participants:
  • Eugene
Interactive explorer Flat transcript
[1008] WHIRLING F1 / FIXER barks

Elizabeth barks:

Participants:
  • Elizabeth
Interactive explorer Flat transcript
[1009] WHIRLING F1 / ANGUS barks

Angus barks:

Participants:
  • Fat Angus
Interactive explorer Flat transcript
[1010] WHIRLING F1 / SHANKY barks

Shanky barks:

Participants:
  • Shanky
Interactive explorer Flat transcript
[1011] WHIRLING F1 / THEO barks

Theo barks:

Participants:
  • Theo
Interactive explorer Flat transcript
[1012] WHIRLING F1 / HARDIE TELLS YOU ABOUT LYNCHING

The Lynching HUB

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Perception (Sight)
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Glen
  • Shanky
  • Titus Hardie
  • Alain
  • Eugene
  • Elizabeth
  • Fat Angus
  • Theo
Interactive explorer Flat transcript
[1013] WHIRLING F1 / HARDIE SCAN THE ROOM

* Tracks viscal in the hanged man's sequence allows you to connect these guys to the tracks on the crime scene.

Participants:
  • You
  • Kim Kitsuragi
  • Pain Threshold
  • Composure
  • Logic
  • Drama
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Perception (Sight)
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Glen
  • Shanky
  • Titus Hardie
  • Alain
  • Eugene
  • Fat Angus
  • Theo
Interactive explorer Flat transcript
[1014] WHIRLING F1 / HARDIE AFTER TALKING TO KLAASJE

* Back from Klaasje. * Get the doorgunner mixtape

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Physical Instrument
  • Garte, the Cafeteria Manager
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Esprit de Corps
  • Perception (Sight)
  • Reaction Speed
  • Glen
  • Shanky
  • Titus Hardie
  • Alain
  • Eugene
  • Elizabeth
  • Theo
Interactive explorer Flat transcript
[1015] WHIRLING F1 / RHETORIC WC

THE WHITECHECK TO MAKE SENSE OF THE SITUATION AND CONVINCE THE HARDIES TO COME CLEAN

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Authority
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Reaction Speed
  • Glen
  • Shanky
  • Titus Hardie
  • Alain
  • Eugene
  • Elizabeth
  • Fat Angus
  • Theo
Interactive explorer Flat transcript
[1016] WHIRLING F1 / ADDITIONAL CONTENT

* The Pigs * Working class husband.

Participants:
  • You
  • Kim Kitsuragi
  • Authority
  • Rhetoric
  • Empathy
  • Esprit de Corps
  • Shanky
  • Titus Hardie
  • Alain
  • Eugene
Interactive explorer Flat transcript
[1017] PLAZA ORB / hardie volition afterthought

*Why didn't anyone hear the shot?* On plaza once "convince hardie boys to tell you where ruby is = done" and Klaasje is not arrested and Skillset Compromised is done too.

Participants:
  • You
  • Volition
  • Logic
  • Suggestion
Interactive explorer Flat transcript
[1018] WHIRLING F1 ORB / spitbowl

It's a bowl. There's spit in it, reeking of tobacco.

[No participants]
Interactive explorer Flat transcript
[1019] KIM SWITCH / TRIED SHOOTING YOURSELF

a quick switch if you tried to shoot yourself with an empty gun

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Suggestion
Interactive explorer Flat transcript
[1020] WHIRLING F1 / HARDIE WC MODIFIERES

* Evrart * Play * Bullet

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Authority
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Logic
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Encyclopedia
  • Reaction Speed
  • Glen
  • Shanky
  • Titus Hardie
  • Alain
  • Eugene
  • Elizabeth
  • Fat Angus
Interactive explorer Flat transcript
[1021] WHIRLING F1 / HARDIE AUTHORITY WC

THE WHITE CHECK TO GET TO KLAASJE

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Garte, the Cafeteria Manager
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Perception (Sight)
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Glen
  • Shanky
  • Perception (Taste)
  • Titus Hardie
  • Alain
  • Eugene
  • Elizabeth
  • Fat Angus
  • Theo
  • The Gardener
Interactive explorer Flat transcript
[1022] WHIRLING F1 / MERC TRIBUNAL WARNING

WARNING THE BOYS ABOUT MERC TRIBUNAL

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Authority
  • Physical Instrument
  • Rhetoric
  • Conceptualization
  • Empathy
  • Hand/Eye Coordination
  • Encyclopedia
  • Glen
  • Shanky
  • Titus Hardie
  • Alain
  • Eugene
Interactive explorer Flat transcript
[1023] WHIRLING F1 / GENERIC GLEN barks

Generic set of Glen barks after the whole dialogue sequence above is completed.

[No participants]
Interactive explorer Flat transcript
[1024] WHIRLING F1 / GENERIC EUGENE barks

Generic set of Eugene barks after the whole dialogue sequence above is completed.

[No participants]
Interactive explorer Flat transcript
[1025] WHIRLING F1 / LOGIC WHITE CHECK

The logic white check where you present your theory of how Ruby killed Lely and get the Hardie boys to give up her approximate location.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Hand/Eye Coordination
  • Reaction Speed
  • Glen
  • Shanky
  • Titus Hardie
  • Alain
  • Eugene
  • Fat Angus
  • Theo
Interactive explorer Flat transcript
[1026] WHIRLING F1 / union box wall

Photos of men in overalls, toting guns and Union placards.

[No participants]
Interactive explorer Flat transcript
[1027] WHIRLING F1 / hardie window clicked

You see hawthorn bushes outside. Hmm...

[No participants]
Interactive explorer Flat transcript
[1028] WHIRLING F1 / orb communist quest

Orb for wondering whether the Hardies are a communist cell. PART OF THE COMMUNIST DREAM QUEST.

Participants:
  • You
  • Rhetoric
  • Perception (Smell)
  • Glen
  • Shanky
  • Titus Hardie
  • Alain
  • Eugene
  • Fat Angus
Interactive explorer Flat transcript
[1067] OFFICE ORB / strike fliers

"EVERY WORKER = MEMBER OF THE BOARD" is written at the top of the flyers.

[No participants]
Interactive explorer Flat transcript
[1068] OFFICE ORB / strike fliers logo

And at the bottom: the Union logo and "DEMAND DEMOCRACY"!

[No participants]
Interactive explorer Flat transcript
[1029] CONTAINERYARD / EVRART

Evrart Claire is the head of the Dockworkers' Union. Wealthy, lazy, smart cat - player. In this dialogue you can: * Enlist Evrart's aid to get the body down (he asks measurehead to do it). * Get bent and earn a daily income by doing so (corrupt cop). * Find out about the neighbourhood.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Esprit de Corps
  • Horrific Necktie
  • Perception (Sight)
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Evrart Claire
Interactive explorer Flat transcript
[1030] EVRART ORB / nighttime desk

The desk has been cleaned out for the night.

[No participants]
Interactive explorer Flat transcript
[1031] CONTAINERYARD / EASY-LEO

A simpleton dockyard-worker. Only person besides Evrart and Mega-Rich left in the container yard. He's making a banner.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Authority
  • Physical Instrument
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Perception (Sight)
  • Encyclopedia
  • Reaction Speed
  • Easy Leo
Interactive explorer Flat transcript
[1032] CONTAINERYARD / EVRART FAVORS

"You seem to be very helpful, I got a favour to ask."

Participants:
  • You
  • Kim Kitsuragi
  • Electrochemistry
  • Drama
  • Evrart Claire
Interactive explorer Flat transcript
[1033] CONTAINERYARD / EVRART ME

"You seem to know thing about me... Can I ask you about something?"

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Horrific Necktie
  • Perception (Sight)
  • Reaction Speed
  • Evrart Claire
Interactive explorer Flat transcript
[1034] CONTAINERYARD / EVRART MR DU BOIS

"You called, me *Mr. Du Bois*, why?"

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Rhetoric
  • Drama
  • Perception (Sight)
  • Evrart Claire
Interactive explorer Flat transcript
[1035] CONTAINERYARD / EVRART HOW I GOT HERE

"Aren't you going to ask me how I got in here?"

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Rhetoric
  • Evrart Claire
Interactive explorer Flat transcript
[1036] CONTAINERYARD / EVRART GUN

"Let's talk about my lost gun." & "Can I have my lost gun now?"

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Rhetoric
  • Esprit de Corps
  • Reaction Speed
  • Evrart Claire
Interactive explorer Flat transcript
[1037] CONTAINERYARD / EVRART UNION

"I wanna discuss some matters regarding the union with you."

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Evrart Claire
Interactive explorer Flat transcript
[1038] CONTAINERYARD / EVRART MURDER

"I wanna talk to you about the murder."

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • Shivers
  • Hand/Eye Coordination
  • Reaction Speed
  • Evrart Claire
Interactive explorer Flat transcript
[1039] EVRART ORB / fishing rod

This is not a fishing rod, is it? It's...

[No participants]
Interactive explorer Flat transcript
[1040] CONTAINERYARD / RICH GUY CONTAINER DOOR

Here be the container door with which you converse good Sir, getting rhetorical awards you the ability to *drum-roll* enter the container!

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Savoir Faire
  • Rhetoric
  • Suggestion
  • Perception (Hearing)
  • Esprit de Corps
  • Cargo Container Door
  • Mega Rich Light-Bending Guy
Interactive explorer Flat transcript
[1041] EVRART ORB / nighttime desk logic

A smart man doesn't leave any incriminating documents behind.

[No participants]
Interactive explorer Flat transcript
[1042] EVRART / COFFEE TABLE

a quick table interaction where you find a different key card to get out of the harbour at night.

Participants:
  • You
  • Inland Empire
  • Logic
  • Coffee Table
Interactive explorer Flat transcript
[1043] EVRART ORB / coffee table reaction

Look -- something forgotten on the coffee table.

[No participants]
Interactive explorer Flat transcript
[1044] CONTAINERYARD / JOYCE

"I met Joyce."

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Esprit de Corps
  • Evrart Claire
Interactive explorer Flat transcript
[1045] INVENTORY / DOCUMENTS

Interaction with the documents Evrart asks you to sign.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Rhetoric
  • Conceptualization
  • Logic
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • White Envelope
Interactive explorer Flat transcript
[1046] EVART ORB / swordfishclock

A taxidermy fish that tells time.

[No participants]
Interactive explorer Flat transcript
[1047] EVRART ORB / stairsup

A stair made of pallets leading up...

[No participants]
Interactive explorer Flat transcript
[1048] EVRART ORB / coffeeday

The coffee in the giant thermoses is still lukewarm.

[No participants]
Interactive explorer Flat transcript
[1049] CONTAINERYARD / LEO barks

Leo's barks

Participants:
  • Easy Leo
Interactive explorer Flat transcript
[1050] EVRART ORB / fishing rod dialogue OBSOLETE

Is that the Insulidian phasmid? Quick, try to catch it!

Participants:
  • You
  • Inland Empire
  • Reaction Speed
  • Evrart Claire
  • Fishing Rod
Interactive explorer Flat transcript
[1051] EVRART ORB / fishing rod convo

Quick attempt to catch the fishing rod...

Participants:
  • You
  • Inland Empire
  • Reaction Speed
  • Evrart Claire
  • Fishing Rod
Interactive explorer Flat transcript
[1052] CONTAINERYARD / LEO new barks

Replacement barks for Leo to test out.

Participants:
  • Easy Leo
Interactive explorer Flat transcript
[1053] EVRART ORB / communistquest

You get to attempt to smell Evrart and ask him about underground communism

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Perception (Smell)
  • Evrart Claire
Interactive explorer Flat transcript
[1054] INVENTORY / STOCK CERTIFICATE

Read the Stock Certificate traded with MRLBG

Participants:
  • You
  • Physical Instrument
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Perception (Sight)
  • Hand/Eye Coordination
  • Stock Certificate
Interactive explorer Flat transcript
[1055] CONTAINERYARD / LIGHT BENDING GUY

Dialogue with a man so rich that light literally bends around his face.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Encyclopedia
  • Reaction Speed
  • Mega Rich Light-Bending Guy
Interactive explorer Flat transcript
[1056] CONTAINERYARD / CLOAK JUMP

You see a policeman-cloak -- jump to it. Get it. If you're above, to be precise! Otherwise, you can just pick it up or whatever.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Authority
  • Savoir Faire
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Policeman Cloak
Interactive explorer Flat transcript
[1057] CONTAINERYARD ORB / crane

You see faded industrial lettering on the platform: KVALSUND.

[No participants]
Interactive explorer Flat transcript
[1058] OFFICE / FILE CABINET

THE FILE CABINET DIALOGUE

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Conceptualization
  • Logic
  • Electrochemistry
  • Esprit de Corps
  • Interfacing
  • File Cabinet
Interactive explorer Flat transcript
[1059] OFFICE ORB / file cabinet

A standard office file cabinet. The drawers seem to be locked.

[No participants]
Interactive explorer Flat transcript
[1060] WALKWAY ORB / party scene afterthought

Someone either had the most depressing solo-party... or there's a sequence killer on the loose.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Horrific Necktie
Interactive explorer Flat transcript
[1061] OFFICE ORB / typewriter and lamp setup

This is a "Dewy" typewriter -- the model name is on the back.

[No participants]
Interactive explorer Flat transcript
[1062] OFFICE ORB / couch2

Someone is habitually chilling next to the radio.

[No participants]
Interactive explorer Flat transcript
[1063] OFFICE ORB / couch

A giant assprint on the pillow and a pattern of coffee rings on the armrest...

[No participants]
Interactive explorer Flat transcript
[1064] OFFICE ORB / disconnected phone

A combination phone-and-punchclock setup.

[No participants]
Interactive explorer Flat transcript
[1065] OFFICE ORB / electroentrance other side

The door is locked and cannot be opened from this side without a pass card.

[No participants]
Interactive explorer Flat transcript
[1069] WALKWAY ORB / equipping carabineer jacket

putting jacket on +1 to revacholian nationhood you fascist man

Participants:
  • You
  • Half Light
Interactive explorer Flat transcript
[1070] WALKWAY ORB / collapsing doorway

This doorway is going to collapse soon.

[No participants]
Interactive explorer Flat transcript
[1071] WALKWAY ORB / reinforcing pillars

Restoration pillars keep the ruins together.

[No participants]
Interactive explorer Flat transcript
[1072] WALKWAY ORB / reaction collapse

This whole building is unstable. Don't run. Be careful.

[No participants]
Interactive explorer Flat transcript
[1073] WALKWAY ORB / shelling damage

This building was hit by shells from a naval cannon, a long time ago.

[No participants]
Interactive explorer Flat transcript
[1074] CARGO / NIGHT WATCHMAN BOOTH

René's booth dialogue shall be in here

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Authority
  • Savoir Faire
  • Empathy
  • Endurance
  • Reaction Speed
  • Nightwatchman's Booth
Interactive explorer Flat transcript
[1075] CONTAINERYARD ORB / lightingrig

A composite eye of halogen lights watches you, emitting a low buzz.

[No participants]
Interactive explorer Flat transcript
[1076] CONTAINERYARD ORB / panel

A panel that controls the cranes reads "Éteindre," "Allumer."

[No participants]
Interactive explorer Flat transcript
[1077] CONTAINERYARD ORB / cranepart

This speaker tower is silent. There is no work to organize in the yard below.

[No participants]
Interactive explorer Flat transcript
[1078] CONTAINERYARD ORB / industrythought

The shipyard ahead is oddly quiet. The great machines are sleeping.

[No participants]
Interactive explorer Flat transcript
[1079] CONTAINERYARD ORB / harbourthought

The musk of oil and rust comes from the chasm in front of you. Smells like blood.

[No participants]
Interactive explorer Flat transcript
[1080] WALKWAY ORB / walkwaycoat

This is the third Shivers in the coat quest. It is a challenging orb.

Participants:
  • You
  • Shivers
Interactive explorer Flat transcript
[1081] CONTAINERYARD / PANEL

very likely we need this panel to make mega-rich-light-bendy-guy container move.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Interfacing
  • Encyclopedia
  • Perception (Smell)
  • Crane Control Panel
Interactive explorer Flat transcript
[1082] OFFICE / PUNCHCLOCK AND PHONE

For ten cents you can attempt an interfacing WC and call to a video rental you used to rent films from.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Empathy
  • Perception (Hearing)
  • Interfacing
  • Shivers
  • Punch Clock/Payphone
  • Video Revachol, 24h
Interactive explorer Flat transcript
[1083] OFFICE ORB / coffee machine

Someone left the coffee machine on.

[No participants]
Interactive explorer Flat transcript
[1084] OFFICE ORB / coffee machine 2

The dark liquid in the pot looks almost sentient.

[No participants]
Interactive explorer Flat transcript
[1085] OFFICE ORB / radio buzzing

The radio is emitting strange buzzing sounds.

[No participants]
Interactive explorer Flat transcript
[1086] WALKWAY ORB / cigarette butts

At least three packs worth of cigarette butts.

[No participants]
Interactive explorer Flat transcript
[1087] WALKWAY ORB / empty bottles

Numerous empty bottles of *Commodore Red* and *Potent Pilsner*.

[No participants]
Interactive explorer Flat transcript
[1088] WALKWAY ORB / quiet harbour

All around you, great machines in quiescence.

[No participants]
Interactive explorer Flat transcript
[1089] CONTAINERYARD ORB / cargo belts

A pile of cargo belts used for heavy lifting -- one says VERMILLION.

[No participants]
Interactive explorer Flat transcript
[1090] WALKWAY ORB / logic belt afterthought

Participants:
  • You
  • Kim Kitsuragi
  • Logic
  • Encyclopedia
Interactive explorer Flat transcript
[1091] CONTAINERYARD ORB / wildpinescargo

White pine trees are printed onto the screen covering. Looks like a forest under snow.

[No participants]
Interactive explorer Flat transcript
[1092] CONTAINERYARD ORB / unionlogo

The banner sags under the weight of rain and snow: white waves on red.

[No participants]
Interactive explorer Flat transcript
[1093] WALKWAY ORB / watertankfinal

Collecting rainwater.

[No participants]
Interactive explorer Flat transcript
[1094] CONTAINERYARD ORB / coffeestuff

Industrial sized thermos. Smells like burnt coffee.

[No participants]
Interactive explorer Flat transcript
[1095] CONTAINERYARD ORB / cranethought

KVALSUND means *Whale Fjord* in Ardan.

[No participants]
Interactive explorer Flat transcript
[1096] OFFICE / SECRETARYS RADIO

You can remove the transceiver from this radio as part of the MORALIST DREAM QUEST

Participants:
  • You
  • Kim Kitsuragi
  • Conceptualization
  • Office Radio
Interactive explorer Flat transcript
[1097] CONTAINERYARD ORB / ultraliberal dream quest

Savoir Faire hears wealth humming in the container -- whether it's raised or lowered. Also gives you instant access to MRLBG.

Participants:
  • You
  • Savoir Faire
  • Logic
  • Perception (Hearing)
  • Encyclopedia
Interactive explorer Flat transcript
[1098] PLAZA ORB / rain shivers

rain shivers

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Composure
  • Rhetoric
  • Esprit de Corps
  • Shivers
  • Judit Minot
  • Chester McLaine
  • Jean Vicquemare
  • Mack Torson
  • Nix Gottlieb
Interactive explorer Flat transcript
[1099] PLAZA ORB / stone spheres

Enormous *boules* worthy of a real man.

[No participants]
Interactive explorer Flat transcript
[1100] PLAZA ORB / doomed cellar y

There is something down there...

[No participants]
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[1101] PLAZA ORB / sea hearing

You hear the distant squall of seabirds.

[No participants]
Interactive explorer Flat transcript
[1102] PLAZA ORB / crack

Some great tectonic force has cracked the pavement, like an eggshell.

[No participants]
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[1103] PLAZA ORB / book pate

This is a book about pâté.

[No participants]
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[1104] PLAZA ORB / book offspring

This book is on the subject of raising your offspring properly.

[No participants]
Interactive explorer Flat transcript
[1105] PLAZA ORB / book unimportant

This book... you don’t really understand what it is about, nor does it seem important.

[No participants]
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[1106] PLAZA ORB / book boring

A book about boiadeiro culture. It promotes freedom and *roaming upstream*.

[No participants]
Interactive explorer Flat transcript
[1107] PLAZA ORB / future book

A book about the future. The government reads your mind using radio technology.

[No participants]
Interactive explorer Flat transcript
[1108] PLAZA ORB / book world conquering

A book about conquering the world by concentrating really hard.

[No participants]
Interactive explorer Flat transcript
[1109] PLAZA ORB / book softcover

A soggy softcover. The sea air has ruined it.

[No participants]
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[1110] PLAZA ORB / book erotica

This book has a rose, a pistol and a half naked dame on its cover.

[No participants]
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[1111] PLAZA ORB / book wholeness

On the cover stands a very muscular man, surrounded by flames.

[No participants]
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[1112] PLAZA ORB / wholeness inland

The book is titled: 'Man from Hjelmdall and the Wild Fire.'

[No participants]
Interactive explorer Flat transcript
[1113] PLAZA ORB / streetsign fuck the police

The street sign reads: "FUCK THE POLICE."

[No participants]
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[1114] PLAZA ORB / streetsign pigs go home

"PIGS GO HOME!" The street name is illegible.

[No participants]
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[1115] PLAZA ORB / doomed number

Rue de Saint-Ghislaine 8B

[No participants]
Interactive explorer Flat transcript
[1116] PLAZA ORB / whirling number

Closed for winter. Please use main entrance.

[No participants]
Interactive explorer Flat transcript
[1117] PLAZA ORB / sign to roundabout

To: Roundabout North

[No participants]
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[1118] PLAZA ORB / sign to apts

To: Capeside apts; Martinaise pier

[No participants]
Interactive explorer Flat transcript
[1119] PLAZA ORB / sign to gislaine

To: Rue de Saint-Ghislaine

[No participants]
Interactive explorer Flat transcript
[1120] PLAZA ORB / crack inland

Maybe a sea monster did this to the plaza?

[No participants]
Interactive explorer Flat transcript
[1121] PLAZA ORB / crack logic

The damage looks like it could've been caused by an earthquake.

[No participants]
Interactive explorer Flat transcript
[1122] PLAZA ORB / doomed cellar scent

The musty smell of a potato cellar in spring emanates from the air vent.

[No participants]
Interactive explorer Flat transcript
[1123] PLAZA ORB / bulletholes

A splatter of bullet holes lines the wall.

[No participants]
Interactive explorer Flat transcript
[1124] PLAZA ORB / bulletholes esprit

esprit the corps afterthought

Participants:
  • You
  • Kim Kitsuragi
  • Visual Calculus
  • Esprit de Corps
Interactive explorer Flat transcript
[1125] PLAZA ORB / wheelbarrow

A heap of snow melts in this wheelbarrow.

[No participants]
Interactive explorer Flat transcript
[1126] PLAZA ORB / col do ma ma daqua afterthought

Afterthought when Lena has told you about this cryptid.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Composure
  • Savoir Faire
  • Logic
  • Electrochemistry
  • Perception (Hearing)
  • Horrific Necktie
  • Reaction Speed
Interactive explorer Flat transcript
[1127] PLAZA ORB / trashtutorialone

There are bottles inside. You could pick them up if you had a bag!

[No participants]
Interactive explorer Flat transcript
[1128] PLAZA ORB / trashtutorialtwo

If you had a bag in your hand, perhaps you could collect these bottles and sell them.

[No participants]
Interactive explorer Flat transcript
[1129] PLAZA ORB / hiddenhangover

A stash of hangover medication!

[No participants]
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[1130] PLAZA ORB / erotica half light

The book appears to be erotica. But without actual erotica.

[No participants]
Interactive explorer Flat transcript
[1131] PLAZA ORB / boiadeiroculture

The book says you must attain a *Franconigerian hardbody*. At the nearest gym.

[No participants]
Interactive explorer Flat transcript
[1132] PLAZA ORB / book jankaus

It takes willpower to even read the author's name: Jan Kaus. From Igaunia.

[No participants]
Interactive explorer Flat transcript
[1133] PLAZA ORB / loos radio city

You memorize the title: Loos, '87: Radio City. Seems important.

[No participants]
Interactive explorer Flat transcript
[1134] PLAZA / mailbox

A mailbox on the plaza.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Pain Threshold
  • Rhetoric
  • Logic
  • Empathy
  • Perception (Hearing)
  • Perception (Sight)
  • Shivers
  • Mail Collection Box
Interactive explorer Flat transcript
[1135] PLAZA / THE GARDENER

The Gardener stands on the corner of Whirling and is there to help you navigate the streets of Martinaise. Later it turns out she's a Union spy. You get to know from here that Joyce is in town.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Empathy
  • Suggestion
  • Visual Calculus
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • The Gardener
Interactive explorer Flat transcript
[1136] PLAZA / PISSFLAUBERT AND FTW

Near Kineema, two young gentlemen wishing to introduce Martinaise to the SKULLS brand are idling away, looking at the beast of a motor carriage. It is possible to get their jackets if you succeed the red check.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Pissf****t
  • Fuck the World
Interactive explorer Flat transcript
[1137] PLAZA ORB / wearing skullboy jackets

This what happens when you put either of their jackets on, ya cool cad!

Participants:
  • You
  • Composure
Interactive explorer Flat transcript
[1138] WORLD / WAITING BENCH

a bench where you (and Kim) can sit and wait for an X amount of time so the player won't get softlocked-stuck in the game for lacking content until daychange!

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Tutorial Agent
  • Perception (Sight)
  • Hand/Eye Coordination
  • Bench
Interactive explorer Flat transcript
[1139] DOOMED / ELECTRONIC DOORBELL

This is a doorbell intercom that lets you call up all the failed businesses in the Doomed Commercial Area.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Perception (Hearing)
  • Interfacing
  • Shivers
  • Reaction Speed
  • Plaisance
  • Electronic Doorbell
  • Tricentennial Electrics
Interactive explorer Flat transcript
[1140] DOOMED / CENTRAL FURNACE

This is an industrial oven on the first floor of Doomed. You can interact with it and contact Dicemaker.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Rhetoric
  • Conceptualization
  • Electrochemistry
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Encyclopedia
  • Central Furnace
Interactive explorer Flat transcript
[1141] DOOMED / BREAKER BOX

Doomed cellar, breaker box. DONE. Get task finished for locate a fridge if you need to plug the fridge back in.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Breaker Box
Interactive explorer Flat transcript
[1142] DOOMED / ICE CREAM MAKER

Doomed cellar, a pistachio green ice cream maker next to the breaker box with a radio computer's filament memory inside. Difficulty: heroic, turns into easy if you've read the note from the Ice Bear Fridge.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Tutorial Agent
  • Logic
  • Electrochemistry
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Hand/Eye Coordination
  • Ice Cream Maker
Interactive explorer Flat transcript
[1143] DOOMED / ICE BEAR FRIDGE

1. Has a note inside that points to the frozen ice cream maker that has the filament memory stored inside. 2. Reacting to the fact that there's a giant ice bear fridge still running them a loss. 3. This is where you put the hanged man. If hub reached then this is an instant solution for TASK.find_fridge / If has TASK.find_fridge then this is the solution. 4. The fridge can be turned off from the breaker box.

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Authority
  • Physical Instrument
  • Tutorial Agent
  • Conceptualization
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • Shivers
  • Reaction Speed
  • Perception (Smell)
  • The Hanged Man
  • Ice Bear Fridge
Interactive explorer Flat transcript
[1144] DOOMED S1 ORB / intercom wires

Intercom wires running into the breaker box.

[No participants]
Interactive explorer Flat transcript
[1145] DOOMED S1 ORB / cellar window

A cellar window: people's feet shuffling by on the street.

[No participants]
Interactive explorer Flat transcript
[1146] DOOMED S1 ORB / frozen ice cream maker

A frozen ice cream maker that's still running.

[No participants]
Interactive explorer Flat transcript
[1147] DOOMED / HIDDEN WEAPONS CACHE

Weapons hidden inside the wall. Kim reacts to the room (revolution etc) and you obtain an antique rifle that it seems to have a bullet in it. Lootable item: antique_rifle. You can get a bullet and compare it with the hanged man's.

Participants:
  • You
  • Kim Kitsuragi
  • Authority
  • Logic
  • Empathy
  • Esprit de Corps
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • A Hole in the Wall
Interactive explorer Flat transcript
[1148] DOOMED S1 ORB / old weapons

Two rusty rifles are hidden above the piping; they look inoperable.

[No participants]
Interactive explorer Flat transcript
[1149] DOOMED S1 ORB / more old weapons

Someone has stuck some busted guns beneath the ceiling.

[No participants]
Interactive explorer Flat transcript
[1150] DOOMED S1 ORB / coal chute

The wind howls in from the coal chute above.

[No participants]
Interactive explorer Flat transcript
[1151] DOOMED S1 ORB / regular ice cream maker

An ice cream maker, defrosted and unplugged.

[No participants]
Interactive explorer Flat transcript
[1152] DOOMED F2 ORB / punchbag

Sand is dripping from a punchbag...

[No participants]
Interactive explorer Flat transcript
[1153] DOOMED F2 ORB / wallbars

Worn-out wallbars. They look unsafe.

[No participants]
Interactive explorer Flat transcript
[1154] DOOMED / BARBELL

You can lift the barbell.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Logic
  • Endurance
  • Visual Calculus
  • Barbell
Interactive explorer Flat transcript
[1155] DOOMED F2 ORB / windows

The hallway is blocked by old windowpanes and debris.

[No participants]
Interactive explorer Flat transcript
[1156] DOOMED F2 ORB / fashionthought

But where are the clothes it used to display?

[No participants]
Interactive explorer Flat transcript
[1157] DOOMED / MOODBOARD

Fortress Accident's whiteboard. Has three sections: game-related concept art, production schedule and Soona's notes.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Pain Threshold
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Project Dread Board
Interactive explorer Flat transcript
[1158] DOOMED / RADIOCOMPUTER

RADIOCOMPUTER -- WIRRAL UNTETHERED! HEAT DEATH!

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Savoir Faire
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Esprit de Corps
  • Interfacing
  • Shivers
  • Encyclopedia
  • Mainframe
  • Perception
  • East-Insulindian Repeater Station
  • Reaction Speed
  • Radiocomputer
Interactive explorer Flat transcript
[1159] DOOMED S1 ORB / strange bookcase

The flashlight casts a strange shadow. There is a hidden doorway here...

[No participants]
Interactive explorer Flat transcript
[1160] DOOMED F2 ORB / shoes

Shoes in a puddle of melting snow.

[No participants]
Interactive explorer Flat transcript
[1161] DOOMED / CURTAINS

Safety Curtains blocking entrance to Dicemaker. (p.s. they are made of metal not wood, apparently)

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Physical Instrument
  • Logic
  • Drama
  • Empathy
  • Safety Curtains
Interactive explorer Flat transcript
[1162] DOOMED / FREQUENCY FIREPLACE

Different radio frequencies cover the fireplace like Kedran mosaic tiles.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Conceptualization
  • Logic
  • Empathy
  • Interfacing
  • Perception (Sight)
  • Frequency Fireplace
Interactive explorer Flat transcript
[1163] DOOMED F2 ORB / slipstreamskis

Skis with "Slipstream" printed on the laminated top layer.

[No participants]
Interactive explorer Flat transcript
[1164] DOOMED F2 ORB / taxiempathy

Poor animals. No rest for their bodies after death.

[No participants]
Interactive explorer Flat transcript
[1165] DOOMED F2 ORB / slipstreamblades

Steel rotor blades bearing a "Slipstream" logo.

[No participants]
Interactive explorer Flat transcript
[1166] DOOMED S1 ORB / frozen ice cream maker melting

This ice cream maker has been turned off and is slowly melting.

[No participants]
Interactive explorer Flat transcript
[1167] DOOMED F2 ORB / conceptstream

Slipstream conceptualizing

Participants:
  • You
  • Conceptualization
Interactive explorer Flat transcript
[1168] DOOMED F2 ORB / taxidermy

Wild animals stare at you in the dark, stuffed and mounted.

[No participants]
Interactive explorer Flat transcript
[1169] DOOMED F2 ORB / mannequin

A naked mannequin torso. A strange yellow colour.

[No participants]
Interactive explorer Flat transcript
[1170] DOOMED F2 ORB / windowslogic

Looks like the remains of the "24h Window" repair shop.

[No participants]
Interactive explorer Flat transcript
[1171] DOOMED F2 ORB / demijohn

A large demijohn full of strange liquid...

[No participants]
Interactive explorer Flat transcript
[1172] DOOMED F2 ORB / demijohn electrochemistry

Is it potable?

[No participants]
Interactive explorer Flat transcript
[1173] DOOMED F2 ORB / demijohn smell

The liquid has a chemical smell. It burns your nose hair.

[No participants]
Interactive explorer Flat transcript
[1174] KIM SWITCH / DOOMED

After breaking down the back door in the bookstore you and Kim discover yourself in a gym.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Perception (Sight)
Interactive explorer Flat transcript
[1175] DOOMED F2 ORB / weightlifting bench

Smells like leather and sweat.

[No participants]
Interactive explorer Flat transcript
[1176] DOOMED F2 ORB / contact mike poster

Is this Contact Mike, the boxing champion?

[No participants]
Interactive explorer Flat transcript
[1177] DOOMED F2 ORB / blue velvet

Blue velvet, soft to the touch. Moth-bitten.

[No participants]
Interactive explorer Flat transcript
[1178] DOOMED F2 ORB / velvetlogic

Is this Emma's Atelier?

[No participants]
Interactive explorer Flat transcript
[1179] DOOMED F2 ORB / skis in the corner

Airship rotors covered in spider webs. They remind you of blades.

[No participants]
Interactive explorer Flat transcript
[1180] DOOMED F2 ORB / fortress accident

Scribbled across a notebook: 'Developers of the most advanced RPG in the universe.'

[No participants]
Interactive explorer Flat transcript
[1181] KIM SWITCH / FORTRESS ACCIDENT

Kim talks to you about Fortress Accident.

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Conceptualization
  • Electrochemistry
  • Empathy
  • Esprit de Corps
  • Interfacing
Interactive explorer Flat transcript
[1182] DOOMED F2 ORB / floorboards

The floorboards creak.

[No participants]
Interactive explorer Flat transcript
[1183] DOOMED F2 ORB / shoes logic

Does someone live here?

[No participants]
Interactive explorer Flat transcript
[1184] INVENTORY / NOTE FROM THE FRIDGE

Read the note you found from the giant ice bear fridge in the doomed commercial area.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Rhetoric
  • Logic
  • Esprit de Corps
  • Interfacing
  • Encyclopedia
  • Reaction Speed
  • A Note from the Fridge
Interactive explorer Flat transcript
[1185] DOOMED / DICEMAKER

New thought: The Precarious World

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Visual Calculus
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Novelty Dicemaker
Interactive explorer Flat transcript
[1186] KIM SWITCH / flashlight

Fires when you remain in the dark with Kim

Participants:
  • You
  • Kim Kitsuragi
  • Tutorial Agent
Interactive explorer Flat transcript
[1187] DOOMED S1 ORB / collapsedwall

The wall collapsed. It's inaccessible now.

[No participants]
Interactive explorer Flat transcript
[1188] DOOMED S1 / KIM WEAPON CACHE barks

Spoken when entering the hidden weapon cache with Kim

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[1189] DOOMED F2 ORB / gymposter

The poster says: '*Citius* *Fortis*...' The rest is worn off.

[No participants]
Interactive explorer Flat transcript
[1190] DOOMED F2 / door closed

The store on the other side is closed for the night. Come back tomorrow?

[No participants]
Interactive explorer Flat transcript
[1191] DOOMED F2 ORB / dice

This tray is full of dice -- colourful polyhedral dice. Hundreds of them.

[No participants]
Interactive explorer Flat transcript
[1192] DOOMED F2 ORB / container

The candy dispenser has been repurposed to contain thousands of dice.

[No participants]
Interactive explorer Flat transcript
[1193] WHIRLING F1 / HORSE FACED WOMAN

Horse-Faced-Woman (Minot)

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Physical Instrument
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Empathy
  • Suggestion
  • Esprit de Corps
  • Encyclopedia
  • Reaction Speed
  • Horse-Faced Woman
  • Man with Sunglasses
Interactive explorer Flat transcript
[1194] WHIRLING F1 / MAN WITH SUNGLASSES

Man with Sunglasses (Vicquemare)

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Empathy
  • Suggestion
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Reaction Speed
  • Horse-Faced Woman
  • Man with Sunglasses
Interactive explorer Flat transcript
[1195] WHIRLING F1 / SMOKER ON THE BALCONY

Smoker on the balcony, sitting in the bar.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Authority
  • Physical Instrument
  • Composure
  • Rhetoric
  • Conceptualization
  • Electrochemistry
  • Drama
  • Empathy
  • Encyclopedia
  • Smoker on the Balcony
Interactive explorer Flat transcript
[1196] WHIRLING F1 / MAN WITH SUNGLASSES ESPRIT RC

ESPRIT RED CHECK

Participants:
  • You
  • Kim Kitsuragi
  • Pain Threshold
  • Rhetoric
  • Esprit de Corps
  • Horse-Faced Woman
  • Man with Sunglasses
Interactive explorer Flat transcript
[1197] WHIRLING F1 ORB / vicquemare esprit afterthought

What a hell... *are* we from the same station?

Participants:
  • You
  • Esprit de Corps
Interactive explorer Flat transcript
[1198] BACKYARD / SMOKER ON THE BALCONY barks whirling

Barks in Whirling.

Participants:
  • Smoker on the Balcony
Interactive explorer Flat transcript
[1199] BOARDWALK / PAYPHONE

Payphone, for calling folk. Call everyone.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Payphone
Interactive explorer Flat transcript
[1200] COAST ORB / blood on the sand

Blood drips from your knuckles to the sand: drip, drip, drip...

[No participants]
Interactive explorer Flat transcript
[1201] WHIRLING F2 / BLACKOUT DREAM

Dreamless sleep, finally!

Participants:
  • You
  • Volition
  • Half Light
  • Limbic System
  • Ancient Reptilian Brain
Interactive explorer Flat transcript
[1202] WHIRLING F2 / DREAM 3

Ancient Reptilian Brain won't let you forget how low you've fallen.

Participants:
  • You
  • Volition
  • Pain Threshold
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Endurance
  • Perception (Sight)
  • Limbic System
  • Ancient Reptilian Brain
Interactive explorer Flat transcript
[1203] WHIRLING F2 / DREAM 4

Dream in which you are the world-detector.

Participants:
  • You
  • Volition
  • Savoir Faire
  • Rhetoric
  • Logic
  • Empathy
  • Endurance
  • Shivers
  • Limbic System
  • Ancient Reptilian Brain
Interactive explorer Flat transcript
[1204] WHIRLING F2 / DREAM 5

You are the murderer here dream.

Participants:
  • You
  • Volition
  • Inland Empire
  • Rhetoric
  • Limbic System
  • Ancient Reptilian Brain
Interactive explorer Flat transcript
[1205] TEST / END TITLES TEST FOR ROZZO

Participants:
  • You
  • Esprit de Corps
  • Shivers
  • Judit Minot
  • Jean Vicquemare
Interactive explorer Flat transcript
[1206] WHIRLING F2 ORB / Communist Quest Initiation

Rhetoric tells you it's time to bone up on dialectical materialism and get organized.

Participants:
  • You
  • Inland Empire
  • Authority
  • Rhetoric
  • Logic
  • Endurance
  • Encyclopedia
  • Perception (Smell)
Interactive explorer Flat transcript
[1207] WHIRLING F2 ORB / Moralist Quest Initiation

Empathy tells you it's time to take responsibility... by convening a committee to spread responsibility around.

Participants:
  • You
  • Volition
  • Half Light
  • Authority
  • Savoir Faire
  • Rhetoric
  • Logic
  • Electrochemistry
  • Empathy
  • Esprit de Corps
Interactive explorer Flat transcript
[1208] WHIRLING F2 ORB / Ultraliberal Quest Initiation

Savoir Faire tells you it's time to stop playing the market and make some real cash so you can fulfil your heart's desire.

Participants:
  • You
  • Half Light
  • Authority
  • Savoir Faire
  • Conceptualization
  • Logic
  • Empathy
  • Suggestion
  • Endurance
  • Shivers
  • Encyclopedia
Interactive explorer Flat transcript
[1209] WHIRLING F2 ORB / Faschist Quest Initiation

Endurance urges you to find a way to turn back time -- in the name of Revachol, in the name of love.

Participants:
  • You
  • Volition
  • Inland Empire
  • Half Light
  • Rhetoric
  • Logic
  • Endurance
  • Shivers
Interactive explorer Flat transcript
[1210] WESTCOAST / MORELL

Morell, the husband of Lena, is a cryptozoologist trying to find the Insulindian phasmid.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Lena, the Cryptozoologist's wife
  • Morell, the Cryptozoologist
  • Gary, the Cryptofascist
Interactive explorer Flat transcript
[1211] WESTCOAST / GARY

Gary the Cryptofascist is a friend of Morell's. Also trying to find the cryptid. Wears armour stolen from the hanged man under his clothes. Has Man from Hjelmdall books etc.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Lena, the Cryptozoologist's wife
  • Morell, the Cryptozoologist
  • Gary, the Cryptofascist
Interactive explorer Flat transcript
[1212] WESTCOAST / MORELL barks

Morell checks to see if Gary is doing something useful.

Participants:
  • Morell, the Cryptozoologist
Interactive explorer Flat transcript
[1213] WESTCOAST / GARY barks

Gary pretends to be doing something useful.

Participants:
  • Gary, the Cryptofascist
Interactive explorer Flat transcript
[1214] COAST ORB / reeds by camp site

These reeds are by Morell and Gary's abandoned camp site. The interactable reeds you can search when Morell tells you to check the phasmid traps. There are traps in these reeds.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Composure
  • Savoir Faire
  • Logic
  • Empathy
  • Perception (Sight)
  • Shivers
  • Trap: Morell
Interactive explorer Flat transcript
[1215] INVENTORY / DELUXE TOPPING PIE

That some good pie to eat and get healthy.

Participants:
  • You
  • Kim Kitsuragi
  • Authority
  • Composure
  • Conceptualization
  • Deluxe Topping Pie
Interactive explorer Flat transcript
[1216] WESTCOAST / MORELL CRYPTIDS

Here you can find information on Morell's favourite cryptids.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Encyclopedia
  • Lena, the Cryptozoologist's wife
  • Morell, the Cryptozoologist
  • Gary, the Cryptofascist
Interactive explorer Flat transcript
[1217] KIM ORB / seolite conspiracy

kim and seolite conspiracy inland empire orb

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Logic
  • Empathy
Interactive explorer Flat transcript
[1218] COAST / GARY barks coast

Things Gary says on the coast.

Participants:
  • Gary, the Cryptofascist
Interactive explorer Flat transcript
[1219] COAST / GARY barks whirling

Things Gary says in Whirling

Participants:
  • Gary, the Cryptofascist
Interactive explorer Flat transcript
[1220] COAST / MORELL barks whirling

Morel says this stuff in Whirling.

Participants:
  • Morell, the Cryptozoologist
Interactive explorer Flat transcript
[1221] WESTCOAST / GARY FASCHA DQ

Ask Gary if he knows how to turn back time.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Gary, the Cryptofascist
Interactive explorer Flat transcript
[1222] BOARDWALK / THE PIGS

The Pigs! Evrart arranges you to meet the woman who has been posing as a police officer. She's carrying an attachment of sirens and police lights. She's got your gun.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Pain Threshold
  • Composure
  • Rhetoric
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Visual Calculus
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • The Pigs
Interactive explorer Flat transcript
[1223] BOARDWALK / TRANT HEIDELSTAM INTRO

Trant Heidelstam is chilling near the FELD building, with kid, piggy-bank. You can: 1. Learn about the FELD building. 2. Get useless advice.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Visual Calculus
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Trant Heidelstam
  • Feld Mural
  • Mikael Heidelstam
Interactive explorer Flat transcript
[1224] BOARDWALK ORB / littered paper

Just some old invoices -- everything valuable was looted long ago.

[No participants]
Interactive explorer Flat transcript
[1225] BOARDWALK ORB / broken glass

The glass is covered with grime and dust. You can barely see out.

[No participants]
Interactive explorer Flat transcript
[1226] BOARDWALK ORB / rotting lobster pots

The lingering stench of rotting lobster pots.

[No participants]
Interactive explorer Flat transcript
[1227] BOARDWALK ORB / gut slime

Dried-up gut-slime and fish scales coat the floorboards.

[No participants]
Interactive explorer Flat transcript
[1228] BOARDWALK ORB / wielding your gun

This is what it feels to equip your gun after such a long time.

Participants:
  • You
  • Half Light
  • Logic
  • Electrochemistry
  • Hand/Eye Coordination
Interactive explorer Flat transcript
[1229] BOARDWALK ORB / smell of death

You smell something awfully familiar...

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Logic
  • Endurance
  • Encyclopedia
  • Perception (Smell)
Interactive explorer Flat transcript
[1230] BOARDWALK / RAILING

You've discovered Idiot Doom Spiral's missing jacket.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Conceptualization
  • Logic
  • Interfacing
  • Railing
Interactive explorer Flat transcript
[1231] BOARDWALK ORB / slit windows outside

You can't see anything but the depths of the darkness behind these slits...

[No participants]
Interactive explorer Flat transcript
[1232] INVENTORY / FILTHY JACKET

an inventory interaction so you can't sell the filthy garbage because clothing items cannot be sold, oiii.

Participants:
  • You
  • Composure
  • Visual Calculus
  • Shivers
  • Perception (Smell)
  • Filthy Jacket
Interactive explorer Flat transcript
[1233] BOARDWALK ORB / steelbeams

The central support beam has been destroyed by artillery fire.

[No participants]
Interactive explorer Flat transcript
[1234] BOARDWALK ORB / stonesfall

Stones fall. It's a long way down...

[No participants]
Interactive explorer Flat transcript
[1235] BOARDWALK / THE PIGS RED CHECK

THE PIGS Current Red Check

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Empathy
  • Visual Calculus
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • The Pigs
Interactive explorer Flat transcript
[1236] BOARDWALK / TRANT HEIDELSTAM barks

Things Trant says to Mikael near the feld building.

Participants:
  • Trant Heidelstam
Interactive explorer Flat transcript
[1237] BOARDWALK / FELD MURAL

1. Observe the mural. 2. Shivers White Check to see stairs, which then allows you to use the ladder to get to the roof.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Trant Heidelstam
  • Feld Mural
  • Mikael Heidelstam
Interactive explorer Flat transcript
[1238] BOARDWALK / LADDER

Savoir Faire White Check to climb up.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Perception (Hearing)
  • Esprit de Corps
  • Trant Heidelstam
  • Mikael Heidelstam
  • Feld Ladder
Interactive explorer Flat transcript
[1239] WHIRLING F3 / KLAASJE MAIN

Meeting Klaasje again, on the roof 0) Intro 1) Your name and 2) why u here? (orbs and drugs from room) 3) Wildflower 5) did you hear me night before / last time we saw 6) Looking for Ruby

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Klaasje (Miss Oranje Disco Dancer)
  • The Hanged Man
Interactive explorer Flat transcript
[1365] SEAFORT ORB / tire bumpers

These tyres are falling apart. They're at least 50 years old.

[No participants]
Interactive explorer Flat transcript
[1366] SEAFORT INT ORB / massive mechanism

[No participants]
Interactive explorer Flat transcript
[1367] SEAFORD INT ORB / big blast door

This great blast door must weigh over 10 tons. Rust peels off it.

[No participants]
Interactive explorer Flat transcript
[1240] WHIRLING F2 / MEDICINE CABINET

Klaasje's medicine cabinet. 1) Find speed (Saint-Batiste goodstuff) 2) Find barbiturates, benzos, SOS and narcan 3) check to steal speed if kim there

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Authority
  • Pain Threshold
  • Rhetoric
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Interfacing
  • Perception (Sight)
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Cuno
  • Medicine Cabinet
Interactive explorer Flat transcript
[1241] WHIRLING F2 ORB / bills on desk

Hotel bill calculations. Looks like she's had an extended stay.

[No participants]
Interactive explorer Flat transcript
[1242] WHIRLING F2 ORB / dirty clothes

Piles of dirty clothes; a woman's.

[No participants]
Interactive explorer Flat transcript
[1243] WHIRLING F2 ORB / sad feeling

This room has *Sad* all over it -- reminds you of your own

[No participants]
Interactive explorer Flat transcript
[1244] WHIRLING F2 ORB / three months of bills

She's made around four months of payments for this room.

[No participants]
Interactive explorer Flat transcript
[1245] WHIRLING F3 / CLEAR WINDOW VISCAL DIFFICULT

This window has been recently replaced. High perception to notice. This dialogue gets a viscal and becomes trivial once someone admits Assassination

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Conceptualization
  • Logic
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Horrific Necktie
  • Perception (Sight)
  • Hand/Eye Coordination
  • Reaction Speed
  • Cuno
  • Clear Window
Interactive explorer Flat transcript
[1246] WHIRLING ROOF ORB / astra menthol

The smell of cigarette smoke in the air: *Astra* Menthol.

[No participants]
Interactive explorer Flat transcript
[1247] WHIRLING F3 / BARRED DOOR

This is the door on the roof. Phys Inst white get in

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Pain Threshold
  • Rhetoric
  • Logic
  • Electrochemistry
  • Empathy
  • Visual Calculus
  • Perception (Hearing)
  • Perception (Sight)
  • Shivers
  • Barred Door
  • Klaasje (Miss Oranje Disco Dancer)
Interactive explorer Flat transcript
[1248] WHIRLING ROOF ORB / wildflowers

Look! A handful of dried white wildflowers...

[No participants]
Interactive explorer Flat transcript
[1249] WHIRLING ROOF ORB / handeye catch

hand eye coordination bubble to catch the wildflowers

Participants:
  • You
  • Kim Kitsuragi
  • Hand/Eye Coordination
  • Klaasje (Miss Oranje Disco Dancer)
Interactive explorer Flat transcript
[1250] WHIRLING F3 ORB / bed

The bed has been hastily made.

[No participants]
Interactive explorer Flat transcript
[1251] WHIRLING F2 ORB / body down

In the yard below a corpse lies under the pine tree.

[No participants]
Interactive explorer Flat transcript
[1252] WHIRLING F2 ORB / body up

In the yard below a corpse hangs from the pine tree.

[No participants]
Interactive explorer Flat transcript
[1253] WHIRLING F2 ORB / body gone

You see the yard below. The corpse is no longer there.

[No participants]
Interactive explorer Flat transcript
[1254] WHIRLING F3 / CLEAR WINDOW VISCAL TRIVIAL

The trivial version of the window -- for when you know about Assassination

[No participants]
Interactive explorer Flat transcript
[1255] WHIRLING F3 ORB / watching you

You feel someone watching you, behind the glass door -- a woman.

[No participants]
Interactive explorer Flat transcript
[1256] WHIRLING ROOF ORB / wind picks them up

...the wind brushes them off the roof. They're gone.

[No participants]
Interactive explorer Flat transcript
[1257] WHIRLING F3 / KLAASJE RAPE VOLITION

3) What happened? (rape) 4) Volition white (manipulating you)

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Encyclopedia
  • Reaction Speed
  • Klaasje (Miss Oranje Disco Dancer)
Interactive explorer Flat transcript
[1258] WHIRLING F3 / KLAASJE TAPE LELY

5) heard tape / gonna hear tape 6) Lely details

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Klaasje (Miss Oranje Disco Dancer)
Interactive explorer Flat transcript
[1259] KIM SWITCH / KLAASJE REACTION

Kim reacts to you losing your shit (Composure fail) when the Hardie boys said the victim is a young woman called Klaasje in the Whirling-in-Rags.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Rhetoric
  • Drama
  • Esprit de Corps
  • Horrific Necktie
Interactive explorer Flat transcript
[1260] WHIRLING F3 / KLAASJE barks

KOSMOS! INCLUDES VO!

Participants:
  • Klaasje (Miss Oranje Disco Dancer)
Interactive explorer Flat transcript
[1261] WHIRLING F3 ORB / narcomania afterthought

narcomania afterthought

Participants:
  • You
  • Kim Kitsuragi
  • Authority
  • Rhetoric
  • Klaasje (Miss Oranje Disco Dancer)
Interactive explorer Flat transcript
[1262] INVENTORY / DRIED MAY BELLS

This dialogue is attached to the "dried_may_bells" item.

Participants:
  • You
  • Kim Kitsuragi
  • Logic
  • Esprit de Corps
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Dried Wildflower
Interactive explorer Flat transcript
[1263] KIM SWITCH / DISCUSSING KLAASJE DOWNSTAIRS

this should blink ONLY DOWNSTAIRS and after Klaasje rape hub exit

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Drama
Interactive explorer Flat transcript
[1264] WHIRLING F3 / KLAASJE FULL STORY

6) hardie confessed, whole story (ruby leader) 7) drama white (ruby suspect)

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Klaasje (Miss Oranje Disco Dancer)
Interactive explorer Flat transcript
[1265] WHIRLING F3 ORB / age afterthought

how old are you afterthought

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Rhetoric
  • Logic
  • Empathy
  • Visual Calculus
  • Reaction Speed
  • Klaasje (Miss Oranje Disco Dancer)
Interactive explorer Flat transcript
[1266] WHIRLING F3 / KLAASJE END

11) Shivers white

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Rhetoric
  • Conceptualization
  • Shivers
  • Klaasje (Miss Oranje Disco Dancer)
Interactive explorer Flat transcript
[1267] WHIRLING F3 ORB / love did him in

did in by love afterthought

Participants:
  • You
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Composure
  • Drama
  • Empathy
  • Klaasje (Miss Oranje Disco Dancer)
Interactive explorer Flat transcript
[1268] WHIRLING F3 ORB / red thread inside

A red thread. Made of nylon. It leads out of the room and onto the roof...

[No participants]
Interactive explorer Flat transcript
[1269] WHIRLING ROOF ORB / red thread outside if did not click on thread inside

Red thread. Made of nylon. It leads into the room...

[No participants]
Interactive explorer Flat transcript
[1270] WHIRLING ROOF ORB / red thread outside if clicked on thread inside

The thread is tied to the antenna.

[No participants]
Interactive explorer Flat transcript
[1271] WHIRLING F3 ORB / red thread inside if clicked on thread outside

The thread is tied to a bookcase on the wall.

[No participants]
Interactive explorer Flat transcript
[1272] WHIRLING ROOF ORB / windowfromoutside

Something odd about this windowpane... Can't make out what from this side.

[No participants]
Interactive explorer Flat transcript
[1273] WHIRLING ROOF ORB / coffee cup

Cold coffee and an ashtray that looks like a hedgehog.

[No participants]
Interactive explorer Flat transcript
[1274] WHIRLING F1 / GARTE

ltn Kitsuragi suggests you talk to the manager of the Whirling-in-Rags first. Garte is a hub of knowledge on the area and the case and you will come back to him later. He is also a problem, asking you to pay for the night, to pay for "the damages". It does not reflect well on you.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Garte, the Cafeteria Manager
  • Pain Threshold
  • Composure
  • Tutorial Agent
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Drama
  • Empathy
  • Suggestion
  • Esprit de Corps
  • Horrific Necktie
  • Perception (Sight)
  • Encyclopedia
  • Reaction Speed
  • Limbic System
  • Ancient Reptilian Brain
  • Lena, the Cryptozoologist's wife
Interactive explorer Flat transcript
[1368] SEAFORT ORB / leaky barell afterthought

Not enough fuel. You'll have to look elsewhere.

[No participants]
Interactive explorer Flat transcript
[1369] SEAFORT ORB/ dream water

You see her footprints on the water...

[No participants]
Interactive explorer Flat transcript
[1275] WHIRLING F1 / GARTE MAIN

This is Garte's main dialogue for the rest of the game

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Garte, the Cafeteria Manager
  • Composure
  • Tutorial Agent
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Lena, the Cryptozoologist's wife
  • Cuno
Interactive explorer Flat transcript
[1276] WHIRLING F1 ORB / dialogue home

where is home, what is home afterthought

Participants:
  • You
  • Kim Kitsuragi
  • Encyclopedia
Interactive explorer Flat transcript
[1277] INITIATION / cannot pay game over

orbital that pops up if you, the player, try to BREAK the system by spending *all* of the money you can get *anywhere* in Martinaise so you cannot pay Garte for the room at all. oh, believe me, we will take this into account and you will get a game over.

Participants:
  • You
  • Inland Empire
Interactive explorer Flat transcript
[1278] JAM / TOMMY

At the plaza, near Kim's Kineema you may talk to an anxious truck driver. The man's come to stretch his legs. Here you will find information on: traffic jam, the closed gates, the other truck drivers, FALN. + Learn some background on the geography of Le Caillou. Possibly acquire one piece of the FALN clothing set. (Includes poetry white check.)

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Esprit de Corps
  • Interfacing
  • Shivers
  • Encyclopedia
  • Perception
  • Reaction Speed
  • Perception (Smell)
  • Tommy Le Homme
Interactive explorer Flat transcript
[1279] JAM / TOMMY barks

tommy barks after jam mystery done

Participants:
  • Tommy Le Homme
Interactive explorer Flat transcript
[1280] SEAFORT / BOAT

You're gonna need to boat yourself back somehow after everything is done.

Participants:
  • You
  • Kim Kitsuragi
  • Perception (Hearing)
  • Esprit de Corps
  • Cuno
  • ROO A72 Motor Skiff
Interactive explorer Flat transcript
[1281] SEAFORT ORB / ancient stairs

These stairs feel ancient... soldier's feet ran up them long ago.

[No participants]
Interactive explorer Flat transcript
[1282] SEAFORT ORB / quiet on the island

(afterthought on silence and sounds)

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Pain Threshold
  • Conceptualization
  • Logic
  • Perception (Hearing)
  • Shivers
  • Cuno
Interactive explorer Flat transcript
[1283] SEAFORT ORB / leaky barrel

Some fuel has leaked out of the barrel. Black, viscous.

[No participants]
Interactive explorer Flat transcript
[1284] SEAFORT ORB / warm air

Warm air -- from the inside of the building. It's warmer there than out here.

[No participants]
Interactive explorer Flat transcript
[1285] SEAFORT ORB / chain winch one

The rusted chain trails off into the ocean...

[No participants]
Interactive explorer Flat transcript
[1286] SEAFORT ORB / chain afterthought

(afterthought about chain)

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Visual Calculus
  • Interfacing
  • Cuno
Interactive explorer Flat transcript
[1287] SEAFORT ORB / barrel ICM logo

This barrel says: ICM. You see a star with little specks in it.

[No participants]
Interactive explorer Flat transcript
[1288] SEAFORT ORB / vertigo

Be careful not to fall... the cliff face looks steep.

[No participants]
Interactive explorer Flat transcript
[1289] SEAFORT ORB / birch empathy

The little birch from the coin operated viewer. Still holding on.

[No participants]
Interactive explorer Flat transcript
[1290] SEAFORT ORB / leaky barrel empty

This barrel has run empty. There's almost nothing inside.

[No participants]
Interactive explorer Flat transcript
[1291] SEAFORT / KIM FUEL barks

Kim reacts to fuel empty if task is on w/ BARK

Participants:
  • Kim Kitsuragi
Interactive explorer Flat transcript
[1292] SEAFORT ORB / birch normal

You recognize this little birch. From the coin-operated viewer.

[No participants]
Interactive explorer Flat transcript
[1293] SEAFORT ORB / ICM logo questions

(afterthought on ICM)

Participants:
  • You
  • Kim Kitsuragi
  • Rhetoric
  • Endurance
  • Encyclopedia
  • Cuno
Interactive explorer Flat transcript
[1294] SEAFORT INT ORB / armament rest

This was once an armament rest.

[No participants]
Interactive explorer Flat transcript
[1295] SEAFORT INT / MICROGRID GENERATOR

(generator, rewired – insert fuel here (use controls to activate electricity and open door if fuel in). kim remarks on wiring.)

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Pain Threshold
  • Rhetoric
  • Conceptualization
  • Logic
  • Esprit de Corps
  • Cuno
  • Microgrid Generator
Interactive explorer Flat transcript
[1296] SEAFORT INT / SPRING MATTRESS

(mattress interactable) (this is where you sleep)

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Pain Threshold
  • Logic
  • Endurance
  • Esprit de Corps
  • Cuno
  • Spring Mattress
Interactive explorer Flat transcript
[1297] SEAFORT INT ORB / reading lamp off

This reading lamp is unpowered.

[No participants]
Interactive explorer Flat transcript
[1298] SEAFORT INT / READING MATERIALS

bookshelf with critical theory (communist books) under gun

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Visual Calculus
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • Reading Materials
Interactive explorer Flat transcript
[1299] SEAFORT INT / BLAST DOOR

blast door interactable dialogue. (this is closed, no way to open, open from console if has fuel in)

Participants:
  • You
  • Kim Kitsuragi
  • Logic
  • Interfacing
  • Cuno
  • Small Blast Door
Interactive explorer Flat transcript
[1300] SEAFORT INT ORB / stairs collapsed

Careful. These stairs have collapsed.

[No participants]
Interactive explorer Flat transcript
[1301] SEAFORT INT / FELD INSULAR CONSOLE

old electronic console – turn on lights and open blast door if fuel in generator

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Logic
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • Small Blast Door
  • Feld "Insular" Console
Interactive explorer Flat transcript
[1302] SEAFORT INT ORB / downstairs

Canned food, sugar, and other foodstuffs.

[No participants]
Interactive explorer Flat transcript
[1303] SEAFORT INT ORB / cannon

Twin cannons were attached here. Medium distance, large calibre.

[No participants]
Interactive explorer Flat transcript
[1304] SEAFORT INT ORB / reading lamp on

The reading lamp emits a soft glow.

[No participants]
Interactive explorer Flat transcript
[1305] SEAFORT INT ORB / squadron flag

A moth-bitten bed sheet keeps the wind out.

[No participants]
Interactive explorer Flat transcript
[1306] SEAFORT ORB / ligature blood drip

Warm blood trickles down your armpit. The ligature is off... it's *nothing*.

[No participants]
Interactive explorer Flat transcript
[1307] INVENTORY / PAYS INFERNAL

you can read the book (MAYBE)

Participants:
  • You
  • Inland Empire
  • Rhetoric
  • Un Pays Infernal
Interactive explorer Flat transcript
[1308] SEAFORT ORB / cargo ship horn

The distant sound of cargo ships... Signal horns echo on the water.

[No participants]
Interactive explorer Flat transcript
[1309] SEAFORT ORB / inland eyes

You feel eyes on your back. Someone's watching, but you can't say where...

[No participants]
Interactive explorer Flat transcript
[1310] SEAFORT ORB / broken winch

The winch is broken, rust has eaten what remains of the chain.

[No participants]
Interactive explorer Flat transcript
[1311] SEAFORT ORB / winch depot

The depot that supplied this chain is long gone from the coast.

[No participants]
Interactive explorer Flat transcript
[1312] SEAFORT ORB / walk into water

(walk into water dialogue, foreshadowing for dream)

Participants:
  • You
  • Volition
  • Inland Empire
  • Pain Threshold
  • Conceptualization
  • Electrochemistry
  • Shivers
  • Perception (Smell)
Interactive explorer Flat transcript
[1313] SEAFORT ORB / map table

A weathered artillery map showing coordinates in the Bay of Revachol.

[No participants]
Interactive explorer Flat transcript
[1314] SEAFORT ORB / bleuets

Small white maybells, blossoming in the sand.

[No participants]
Interactive explorer Flat transcript
[1315] SEAFORT / THE DESERTER

Meet the Deserter, gun in hand, by the extinguished fire. AUTHORITY (PSYCHE) red check

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • The Deserter
Interactive explorer Flat transcript
[1316] SEAFORT / INSULINDIAN PHASMID

Interact with the Insulindian phasmid.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Perception (Taste)
  • Cuno
  • The Deserter
  • Insulindian Phasmid
Interactive explorer Flat transcript
[1317] SEAFORT INT / AFTERDOLORES TALK

Load to this from dream seafort dolores dei dialogue end.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Savoir Faire
  • Empathy
  • Esprit de Corps
  • Cuno
Interactive explorer Flat transcript
[1318] INVENTORY / KLAASJE PASSPORT

This is the inventory interaction folder for the readable item: Klaasje's Passport!

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Savoir Faire
  • Rhetoric
  • Logic
  • Drama
  • Empathy
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • Oranjese Passport
Interactive explorer Flat transcript
[1319] SEAFORT / DESERTER MURDER

Getting him to admit to it by piling on evidence. DRAMA (INT) red check

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Cuno
  • The Deserter
Interactive explorer Flat transcript
[1320] KIM SWITCH / DESERTER TACTICS

Kim talks to you on the side and says you got him, push motive angle.

Participants:
  • You
  • Kim Kitsuragi
  • Logic
  • Drama
  • Empathy
  • Suggestion
Interactive explorer Flat transcript
[1321] SEAFORT / DESERTER REASONING

Why did he do it and how it happened. REACTION (MOT) red check

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • The Deserter
Interactive explorer Flat transcript
[1322] SEAFORT / DESERTER BONUS

Extra open threads LOGIC (INT) red check

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Perception (Sight)
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • The Deserter
Interactive explorer Flat transcript
[1323] SEAFORT / DESERTER ARREST

Arrest him finally PERCEPTION (HEARING) red check

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Pain Threshold
  • Composure
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Perception (Sight)
  • Shivers
  • Reaction Speed
  • Cuno
  • The Deserter
  • Insulindian Phasmid
Interactive explorer Flat transcript
[1324] SEAFORT ORB / fairweather t500 helmet

Orb that checks how much armour you've collected after you pick up the helmet.

Participants:
  • You
  • Physical Instrument
  • Endurance
Interactive explorer Flat transcript
[1325] SEAFORT ORB / broken dinghy

The tractor tyre used in this makeshift dinghy has a hole in it.

[No participants]
Interactive explorer Flat transcript
[1326] SEAFORT ORB / full faln set

test case orb for wearing the full faln set if you have all of the items.

Participants:
  • You
  • Composure
Interactive explorer Flat transcript
[1327] SEAFORT ORB / tyreisland

To protect boats coming in? But who comes here anymore...

[No participants]
Interactive explorer Flat transcript
[1328] SEAFORT ORB / blastedrock

It must have been a direct hit to take out such a huge chunk.

[No participants]
Interactive explorer Flat transcript
[1329] SEAFORT ORB / plankbridge

A makeshift bridge. The bombs were powerful enough to break the foundation.

[No participants]
Interactive explorer Flat transcript
[1330] SEAFORT ORB / missingrails

No guard rails... you look down. This is a safety hazard.

[No participants]
Interactive explorer Flat transcript
[1331] SEAFORT ORB / concreteslabs

Old building material. Left behind.

[No participants]
Interactive explorer Flat transcript
[1332] SEAFORT ORB / dangersign

*ATTENTION - INFLAMMABLE!*

[No participants]
Interactive explorer Flat transcript
[1333] SEAFORT ORB / chemstink

There's a lingering trace of mazut in the air.

[No participants]
Interactive explorer Flat transcript
[1334] SEAFORT ORB / inlandentering

This is it.

[No participants]
Interactive explorer Flat transcript
[1335] SEAFORT ORB / destroyedstairs

No way to get up there. The stairs are gone

[No participants]
Interactive explorer Flat transcript
[1336] SEAFORT ORB / insidetheruinpeek

The inside of the fortress... You make out the console and the blast door.

[No participants]
Interactive explorer Flat transcript
[1337] SEAFORT INT ORB / turningwheel

When the wheel moves, the massive machine must move with it.

[No participants]
Interactive explorer Flat transcript
[1338] SEAFORT INT ORB / kitchen

Dishes stained with sauce and fire. A survivor's kitchen.

[No participants]
Interactive explorer Flat transcript
[1339] SEAFORT INT ORB / chairbook

A waterlogged book. The pages are drying, but it'll be illegible forever now.

[No participants]
Interactive explorer Flat transcript
[1340] SEAFORT INT ORB / telescopetower

A specialized telescope. Helps mark the distance to faraway targets.

[No participants]
Interactive explorer Flat transcript
[1341] SEAFORT ORB / concretestrip

A huge killing structure.

[No participants]
Interactive explorer Flat transcript
[1342] SEAFORT ORB / amongthereeds

The reeds sway strangely... No, it's nothing.

[No participants]
Interactive explorer Flat transcript
[1343] SEAFORT ORB / approachinghouse

The house stands -- barely.

[No participants]
Interactive explorer Flat transcript
[1344] SEAFORT ORB / killingpoint

The pain in your pelvis makes you wince. Then you continue.

[No participants]
Interactive explorer Flat transcript
[1345] SEAFORT ORB / waveswashhere

The ice cracks under your feet. Be careful not to fall through...

[No participants]
Interactive explorer Flat transcript
[1346] SEAFORT ORB / bleuetsviscalc

Small bell-shaped flowers are blossoming in the sand. The snow must be weaker.

[No participants]
Interactive explorer Flat transcript
[1347] SEAFORT ORB / bleuetsendurance

Flowers growing out of the sand, from under the snow. Winter's over soon!

[No participants]
Interactive explorer Flat transcript
[1348] SEAFORT ORB / bleuetsinland

There are flowers here already in bloom. Winter will be over soon.

[No participants]
Interactive explorer Flat transcript
[1349] SEAFORT ORB / bleuetsperceptionsmell

The air smells sweet. And scary, somehow.

[No participants]
Interactive explorer Flat transcript
[1350] SEAFORT INT ORB / smellofsea

The smell of the sea fills the air.

[No participants]
Interactive explorer Flat transcript
[1351] SEAFORT / CUNO FUEL barks

Cuno reacts to fuel empty if task is on w/ BARK

Participants:
  • Cuno
Interactive explorer Flat transcript
[1352] SEAFORT INT ORB / slit wind blowing

Cold air seeps in through the embrasure.

[No participants]
Interactive explorer Flat transcript
[1353] SEAFORT ORB / oh god

Oh god...

[No participants]
Interactive explorer Flat transcript
[1354] SEAFORT ORB / medicinecabinet

An old medicine cabinet, newly stocked with drouamine.

[No participants]
Interactive explorer Flat transcript
[1355] SEAFORT INT ORB / hatch

This hatch is jammed shut.

[No participants]
Interactive explorer Flat transcript
[1356] SEAFORT INT ORB / hatchafterthought

Water rushes below -- far down below.

[No participants]
Interactive explorer Flat transcript
[1357] SEAFORT INT ORB / walkslowthought

Walk slow. It might be dangerous...

[No participants]
Interactive explorer Flat transcript
[1358] SEAFORT ORB / firingslit

A firing slit. You can't see inside.

[No participants]
Interactive explorer Flat transcript
[1359] SEAFORT ORB / nojumping

No way to jump down here without breaking a few bones.

[No participants]
Interactive explorer Flat transcript
[1360] SEAFORT / MATTRESS NEST

(in front of double embrasure looking over the bay, into whirling window, ends check island task, shot was made here)

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Composure
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Visual Calculus
  • Perception (Sight)
  • Shivers
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Cuno
  • Mattress Nest
Interactive explorer Flat transcript
[1361] SEAFORT ORB / blossomingallaround

Small white flowers blossom all around you...

[No participants]
Interactive explorer Flat transcript
[1362] SEAFORT ORB / lastdinghy

A rubber dinghy. It's deflated, broken.

[No participants]
Interactive explorer Flat transcript
[1363] SEAFORT INT ORB / anthologies

Books. Mostly *fantastique* and historical fiction.

[No participants]
Interactive explorer Flat transcript
[1364] SEAFORT INT ORB / rangefinder

You see candles planted on a broken rangefinder.

[No participants]
Interactive explorer Flat transcript
[1370] PLAZA / KORTENAER

Previously known as Scab Leader. Wears a huge and intimidating set of armour. He is drunk and pissed off at his friend getting killed. He carries a big-ass gun.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Garte, the Cafeteria Manager
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Horrific Necktie
  • Perception (Sight)
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Limbic System
  • Ancient Reptilian Brain
  • Glen
  • Titus Hardie
  • Elizabeth
  • Kortenaer
  • Ruud Hoenkloewen
  • Beautiful Necktie
  • De Paule
Interactive explorer Flat transcript
[1371] TRIBUNAL / THIRD GUY?

"Hey, who is this third guy? I didn't know there was three of you!"

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Authority
  • Composure
  • Conceptualization
  • Logic
  • Empathy
  • Perception (Sight)
  • Encyclopedia
  • Titus Hardie
  • Eugene
  • The Gardener
  • Kortenaer
  • Ruud Hoenkloewen
  • De Paule
Interactive explorer Flat transcript
[1372] TRIBUNAL / THEY DID NOT DO THIS!

"They didn't do it!"

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Physical Instrument
  • Garte, the Cafeteria Manager
  • Composure
  • Rhetoric
  • Logic
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Hand/Eye Coordination
  • Reaction Speed
  • Titus Hardie
  • Eugene
  • Elizabeth
  • The Gardener
  • Kortenaer
  • De Paule
Interactive explorer Flat transcript
[1373] TRIBUNAL / YOU ARE DRUNK!

"You are all drunk!"

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Authority
  • Composure
  • Electrochemistry
  • Suggestion
  • Kortenaer
  • De Paule
Interactive explorer Flat transcript
[1374] TRIBUNAL / JOYCE WOULDN'T LIKE THIS!

"Your Wild Pines boss would never approve of this!"

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Half Light
  • Empathy
  • Esprit de Corps
  • Perception (Sight)
  • Reaction Speed
  • Shanky
  • Titus Hardie
  • The Gardener
  • Kortenaer
  • De Paule
Interactive explorer Flat transcript
[1375] TRIBUNAL / LEGITIMACY OF THIS TRIBUNAL

"Does Krenel give you the right to conduct tribunal?"

Participants:
  • You
  • Kim Kitsuragi
  • Physical Instrument
  • Rhetoric
  • Suggestion
  • Hand/Eye Coordination
  • Encyclopedia
  • Reaction Speed
  • The Gardener
  • Kortenaer
  • De Paule
Interactive explorer Flat transcript
[1376] TRIBUNAL / I GOT TO KNOW THE HANGED MAN

"Look, I've gotten to know the hanged man too a bit over the course of this investigation..."

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Pain Threshold
  • Rhetoric
  • Logic
  • Empathy
  • Suggestion
  • Endurance
  • Perception (Hearing)
  • Reaction Speed
  • Alain
  • The Gardener
  • Kortenaer
  • Ruud Hoenkloewen
  • De Paule
Interactive explorer Flat transcript
[1377] TRIBUNAL / WHERE IS KLAASJE?

"Where is Klaasje? Maybe she can calmly explain this and help diffuse the situation."

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Garte, the Cafeteria Manager
  • Composure
  • Rhetoric
  • Empathy
  • Kortenaer
Interactive explorer Flat transcript
[1378] GATES / SCAB LEADER

Scab Leader, a large mercenary in disguise. Shouts a lot about LETTING US WORK, doesn't actually provide much information for now, except being suspicious and shouting.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Drama
  • Empathy
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Shivers
  • Encyclopedia
  • Reaction Speed
  • Scab Leader
  • Call Me Mañana
Interactive explorer Flat transcript
[1379] GATES / MANANA

A jolly, easy-going man at the very bottom entrance to the gates. He gives information about the scabs, the strike, the union boss, Measurehead and being a boiadeiro.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Esprit de Corps
  • Interfacing
  • Hand/Eye Coordination
  • Encyclopedia
  • Call Me Mañana
Interactive explorer Flat transcript
[1380] GATES / MEASUREHEAD

An übermensch monolith guarding the button to the harbour office door. Into "science"-anthropometry based racial theory.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Perception (Hearing)
  • Esprit de Corps
  • Interfacing
  • Encyclopedia
  • Reaction Speed
  • Perception (Smell)
  • Scab Leader
  • Measurehead
  • Measurehead's Babe
Interactive explorer Flat transcript
[1381] GATES ORB / mysteryeyes

There's a mysterious pair of eerie eyes peeking through the gap between the main gates.

[No participants]
Interactive explorer Flat transcript
[1382] GATES / BABEONE barks

One of Measurehead's awesomely hot companions who barks mocking stuff at you (on clicking).

Participants:
  • Measurehead's Babe
Interactive explorer Flat transcript
[1383] GATES / ANOTHERBABE barks

One of Measurehead's awesomely hot companions who barks mocking stuff at you (on clicking).

Participants:
  • Measurehead's Babe
Interactive explorer Flat transcript
[1384] GATES ORB / harbour sounds

Rumbling and creaking can be heard from behind the large gates.

[No participants]
Interactive explorer Flat transcript
[1385] GATES ORB / interfacing afterthought

There's no lockpicking or door-kicking this one.

[No participants]
Interactive explorer Flat transcript
[1386] GATES / WOMENS RIGHTS first phase barks

Barks for WR protester. If it comes out interesting and fun, and not some sort of boring shit unimaginative garbage.

Participants:
  • Women's Rights
Interactive explorer Flat transcript
[1387] GATES / CHILLBABE barks

Third of Measurehead's awesomely hot companions who also maybe barks mocking stuff at you (on clicking). Or might not, if she's the one sitting behind Measurehead, out of your reach.

[No participants]
Interactive explorer Flat transcript
[1388] GATES / MYSTERIOUS EYES

Interactable object (the gap in the gates) leads to a dialogue with the spooky pair of eyes.

Participants:
  • You
  • Volition
  • Inland Empire
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Perception (Hearing)
  • Mysterious Pair of Eyes
Interactive explorer Flat transcript
[1389] GATES ORB / noticesign

A notice: "IN CASE OF A STRIKE -- PRESS BUTTON BEHIND GUARD"

[No participants]
Interactive explorer Flat transcript
[1390] KIM SWITCH / FIGHT FAILURE

Kim's reaction to You trying to punch Measurehead and failing at it.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
Interactive explorer Flat transcript
[1391] GATES ORB / electroentrance

A hermetically sealed door. Locked by electronic means.

[No participants]
Interactive explorer Flat transcript
[1392] GATES ORB / cannister

The lorries probably stored fuel here; now, they store booze.

[No participants]
Interactive explorer Flat transcript
[1393] GATES ORB / portlogo

It says: G.R.I.H.

[No participants]
Interactive explorer Flat transcript
[1394] GATES ORB / portlogothought

The Greater Revachol Industrial Harbour.

[No participants]
Interactive explorer Flat transcript
[1395] GATES / SCAB barks one

a whole bunch of scabs barks for one location

Participants:
  • Mother of a Scab
  • Former Coal Miner
  • Probably a Migrant
  • Scab
  • Unemployed Person
  • Scabette
Interactive explorer Flat transcript
[1396] GATES / SCAB barks two

a whole bunch of scabs barks for another location

Participants:
  • Former Coal Miner
  • Probably a Migrant
  • Scabette
  • Banger Scab
  • Right-to-Worker
Interactive explorer Flat transcript
[1397] GATES / SCAB barks three

a whole bunch of scabs barks for a third location

Participants:
  • Self-Educated Humanitarian
  • Alphonse the Scab
  • Sad Scab
  • Strikebreaker
Interactive explorer Flat transcript
[1398] GATES / SCAB barks four

a whole bunch of scabs barks for some other location

Participants:
  • Scab
  • Scabette
  • Right-to-Worker
  • Very Hard to Exploit Handicapped Person
  • Boy Strikebreaker
Interactive explorer Flat transcript
[1399] GATES / SCAB barks five

a whole bunch of scabs barks for one more location

Participants:
  • Scab
  • Job Market Loser
  • Large Scab
Interactive explorer Flat transcript
[1400] GATES / SCAB barks six

a whole bunch of scab barks for a location somewhere

Participants:
  • Scab
  • Unemployed Person
  • Another Scab
  • Old Scab
Interactive explorer Flat transcript
[1401] GATES / SCAB LEADER barks

Scab leader need to bark different, not funny or weak things.

Participants:
  • Scab Leader
Interactive explorer Flat transcript
[1402] GATES ORB / communistquest

Rhetoric smells a communist around here. Part of the Communist Dream Quest

Participants:
  • You
  • Kim Kitsuragi
  • Savoir Faire
  • Rhetoric
  • Drama
  • Esprit de Corps
  • Perception (Smell)
Interactive explorer Flat transcript
[1403] MEASUREHEAD / FASCHA DQ

Ask Measurhead if he knows way to turn back time and have converstaion about True Men in his mum's office.,

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Half Light
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Empathy
  • Suggestion
  • Endurance
  • Visual Calculus
  • Esprit de Corps
  • Horrific Necktie
  • Interfacing
  • Perception (Sight)
  • Shivers
  • Encyclopedia
  • Perception
  • Reaction Speed
  • Measurehead
  • Measurehead's Babe
Interactive explorer Flat transcript
[1404] KIM SWITCH / REJOIN AFTER MEASURHEAD TALK

Kim rejoins the party after Harry and Measurehead exit (Measurhead's) Mum's office.

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Composure
  • Rhetoric
  • Drama
  • Esprit de Corps
  • Reaction Speed
Interactive explorer Flat transcript
[1405] WHIRLING / DREAM1

Adrift in an alcohol induced oblivion, the faculties of your mind speak to you.

Participants:
  • You
  • Volition
  • Inland Empire
  • Encyclopedia
  • Limbic System
  • Ancient Reptilian Brain
Interactive explorer Flat transcript
[1406] WHIRLING / CEILING FAN

The ceiling fan is spinning like the blades of some rickety old airship about to fall on you. A truly horrendous neck-tie has somehow attached itself to one of the blades.

Participants:
  • You
  • Inland Empire
  • Pain Threshold
  • Savoir Faire
  • Logic
  • Endurance
  • Interfacing
  • Ceiling Fan
Interactive explorer Flat transcript
[1407] WHIRLING / BATHROOM MIRROR

A mirror hangs on the bathroom wall, above a bent and broken sink.

Participants:
  • You
  • Volition
  • Inland Empire
  • Authority
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Conceptualization
  • Logic
  • Electrochemistry
  • Drama
  • Endurance
  • Esprit de Corps
  • Interfacing
  • Shivers
  • Encyclopedia
  • Mirror
Interactive explorer Flat transcript
[1408] WHIRLING F2 ORB / hearing kineema

An infernal machine comes to a halt somewhere outside.

[No participants]
Interactive explorer Flat transcript
[1409] WHIRLING F2 ORB / trashed tape player

This reel-to-reel tape player is still on, rolling empty.

[No participants]
Interactive explorer Flat transcript
[1410] WHIRLING F2 ORB / locked door

You must value privacy. The door has been locked from the inside.

[No participants]
Interactive explorer Flat transcript
[1411] WHIRLING F2 ORB / piles of tape

Looks like someone tore out the tape while the song was playing.

[No participants]
Interactive explorer Flat transcript
[1412] WHIRLING F2 ORB / bathroom smell

Words fail to describe how rank it smells in here. They should have sent a poet.

[No participants]
Interactive explorer Flat transcript
[1413] WHIRLING F2 ORB / calendar

The calendar says it's March. The year is '51.

[No participants]
Interactive explorer Flat transcript
[1414] WHIRLING F2 ORB / dialogue pants

These are your sleek pants. Put them on and find THE KEY to get out of your room.

Participants:
  • You
  • Perception (Hearing)
  • Perception (Sight)
  • Encyclopedia
Interactive explorer Flat transcript
[1415] WHIRLING F2 ORB / commodore red

This magnum-sized bottle of "Commodore Red" is empty.

[No participants]
Interactive explorer Flat transcript
[1416] WHIRLING F2 ORB / bath

You see bottles in the bathtub: wine, beer and sweet liqueurs.

[No participants]
Interactive explorer Flat transcript
[1417] WHIRLING / STAIRWAY / 2TO1

[No participants]
Interactive explorer Flat transcript
[1418] WHIRLING F2 / BROKEN WINDOW VISCAL

A medium Viscal sees the shards are facing outwards.

Participants:
  • You
  • Inland Empire
  • Pain Threshold
  • Logic
  • Visual Calculus
  • Broken Window
Interactive explorer Flat transcript
[1419] INVENTORY / LELY TAPE

tape now interactable in inventory, if you have the boombox. Lely-Kortenaer banter for interrogate Klaasje sequence

Participants:
  • You
  • Kim Kitsuragi
  • Inland Empire
  • Half Light
  • Rhetoric
  • Empathy
  • Esprit de Corps
  • Interfacing
  • Encyclopedia
  • The Great Doorgunner Megamix
Interactive explorer Flat transcript
[1420] WHIRLING / BATHTUB

You can take a bath and wash that corpse stench off.

Participants:
  • You
  • Inland Empire
  • Physical Instrument
  • Savoir Faire
  • Conceptualization
  • Electrochemistry
  • Perception (Smell)
  • Bathtub
Interactive explorer Flat transcript
[1421] WHIRLING F2 / TAPE PLAYER

You can click on tape player -- it has broken down while you were gone. Can't listen to any tapes now, best you find a new one from Roy.

Participants:
  • You
  • Kim Kitsuragi
  • Half Light
  • Interfacing
  • Encyclopedia
  • Stereo 8 Player
Interactive explorer Flat transcript
[1422] WHIRLING F2 ORB / messy room after lely tape

Kim's reaction to the mess in your room after you've listened to tape and he was present etc.

Participants:
  • You
  • Kim Kitsuragi
  • Savoir Faire
  • Empathy
  • Endurance
Interactive explorer Flat transcript
[1423] WHIRLING F2 ORB / kim in your room

Kim tries not to look at your broken down bathroom door.

[No participants]
Interactive explorer Flat transcript
[1424] KIM SWITCH / PORTRAIT REACTION

The conversation you and Kim are gonna have the first time he sees you with your new and powerful visage, Icebreaker.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Authority
  • Physical Instrument
  • Savoir Faire
  • Rhetoric
  • Conceptualization
  • Suggestion
  • Esprit de Corps
Interactive explorer Flat transcript
[1425] LIFELINE / HEART ATTACK

When you lose enough Health (Endurance), you have a heart attack. This is the freebie/tutorial.

Participants:
  • You
  • Half Light
  • Physical Instrument
  • Pain Threshold
  • Composure
  • Savoir Faire
  • Endurance
Interactive explorer Flat transcript
[1426] LIFELINE / GIVING UP

When you lose enough Morale (Volition), you feel like giving up. This is the freebie/tutorial.

Participants:
  • You
  • Kim Kitsuragi
  • Volition
  • Inland Empire
  • Conceptualization
  • Interfacing
  • Cuno
Interactive explorer Flat transcript
[1427] GAME OVER!

This is the folder where all of those NewspaperEndgame Game Over nodes live and procreate!

[No participants]
Interactive explorer Flat transcript
[1428] Stage directions test dialogue

Participants:
  • You
  • Kim Kitsuragi
  • Physical Instrument
  • Smoker on the Balcony
  • Cuno
Interactive explorer Flat transcript