an inventory interaction so you can't sell the filthy garbage because clothing items cannot be sold, oiii.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Filthy Jacket | As you hold it in your hands, it makes an uncomfortable crunching sound... |
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3 | Composure | Some secrets are better left uncovered. Don't even try, seriously. |
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4 | You | [Put the filthy jacket away.] |
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5 | You | Think about it. |
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6 | You | Don't think about it. |
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7 | Filthy Jacket | It occurs to you that you're not even *holding* the jacket itself, but rather the thick crust of jetsam and seagull shit that ensconces it. |
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8 | Filthy Jacket | Good choice. The less you think about the jacket, the better. |
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9 | You | On second thought, let's *do* think about it. |
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10 | Perception (Smell) | It smells like a dead sea creature, tangled in grey strands of seaweed. It must have spent quite some time in the water before the tide deposited it ashore... |
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11 | Visual Calculus | The faint impressions of many footprints are also present, though it's impossible to tell what kind or how many. Suffice to say, the jacket spent some time on the ground before someone draped it over the railing... |
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12 | You | Gross. |
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13 | You | Okay, but what's the crust *made* of? | Variable["inventory.filthy_perception_smells"] == true |
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14 | Composure | Why, why did you think about it? Look at your hands -- They're covered in muck! |
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15 | You | Maybe if I wipe my hands on my pants? |
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16 | Composure | What? No! Then it'll just be on your *pants*. This is a disaster. You'll never get the smell out. |
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17 | Filthy Jacket | Somehow it was carried or dragged to the boardwalk, if not by human hands than perhaps the feral dogs that prowl the beaches at night... |
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18 | You | Okay, that's pretty disgusting. I've had enough. |
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19 | You | What happened once someone put it on the railing? | Variable["inventory.filthy_viscal_prints"] == true |
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20 | Filthy Jacket | The crust is hard. This jacket spent at least a day baking in the sun. Who knows what happened to it then? |
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21 | Shivers | They are like the bombardiers of the aerostatic brigades, gliding above a *target-rich environment*... |
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22 | Shivers | Somewhere, high above the city, a pair of seagulls trace loops through the air... |
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23 | Shivers | All of a sudden, the bomb bay doors open, and their white glittering payload rushes to the ground... |
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24 | Shivers | *SPLAT*. An explosion of white on a man's shoe. A curse goes up, but the birds do not hear. |
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25 | None |
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26 | None | Variable["inventory.filthy_shivers_seagulls"] |
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27 | None | (Variable["inventory.filthy_shivers_seagulls"]) == false |
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28 | You | Ew, ew, ew! (Flick your hands.) |
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29 | Composure | Now you're just flicking that shit everywhere! This is a disaster. You'll never get the smell out. |
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30 | You | I'm just going to pretend I didn't think about any of this. |
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31 | You | I feel like I really understand this jacket now. [Put the jacket away.] |
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32 | You | Why did I just spend all this time thinking about seagull shit? |
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33 | Filthy Jacket | It's probably better that way. |
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34 | Composure | It's too late! You've already thought about it. And now your hands are covered in muck! |
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35 | You | Man, how did this jacket get so disgusting? | Variable["inventory.filthy_done"] == false |
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36 | You | Let's not think about that right now. [Put the filthy jacket away.] |
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37 | Filthy Jacket | It's a sordid, filthy tale, not for the weak. Are you sure you can stomach it? |
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38 | You | Why did I fondle the shit jacket again? | Variable["inventory.filthy_done"] == true |
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39 | Filthy Jacket | There is no why. |
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40 | You | Let's just put it away then. |
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