If Kim is not there, you can take off the boots once the body is down.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | None |
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3 | None | IsKimHere() |
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4 | None | (IsKimHere()) == false |
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5 | Kim Kitsuragi | "I thought we decided to leave it to Processing." The lieutenant shakes his head. "Let's not turn this into some kind of circus." |
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6 | None |
External:
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7 | The Hanged Man | The body is reluctant to let go of the boots -- as though they were its last bit of dignity. |
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8 | You | Pull on the right boot. |
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9 | The Hanged Man | It's not completely useless. You're able to reveal a little more of the putrid polymer sock beneath the boot. |
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10 | You | Pick up the body and try to shake the boots off. | Variable["doomed.fridge_corpse_in_fridge"] == false |
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11 | You | Try to twist the boots off one by one. |
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12 | You | Step on the corpse as you pull on the boots. | Variable["doomed.fridge_corpse_in_fridge"] == false |
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13 | Physical Instrument | You're going to need to summon all your strength for this undertaking. |
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14 | The Hanged Man | It's heavier than you'd think. You're forced to drop it back down immediately. The corpse lands on the ground with a nauseating thud, looking even sadder than before. |
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15 | The Hanged Man | This is the right method. It takes some time, but eventually the boots come off -- with nasty slices of polymer sock stuck to even bigger pieces of skin and rotting flesh. |
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16 | The Hanged Man | Something cracks in the left leg -- it really is about to come off. The leg, I mean. Not the boot. |
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17 | You | Take stock of the damage. |
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18 | The Hanged Man | The legs look like they've been clawed at by wild animals. As for the boots -- you can't possibly do anything with them until you have cleaned and *disinfected* them thoroughly. |
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19 | You | Pull on the left boot. |
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20 | The Hanged Man | It feels like the leg is going to come off along with the boot, but you are able to get the boot to move a centimetre or two. |
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21 | None |
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22 | None | Variable["yard.hanged_boots_right"] and Variable["yard.hanged_boots_left"] |
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23 | None | (Variable["yard.hanged_boots_right"] and Variable["yard.hanged_boots_left"]) == false |
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24 | None |
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25 | None |
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26 | None |
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27 | None |
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28 | None | Variable["doomed.fridge_corpse_in_fridge"] |
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29 | None | (Variable["doomed.fridge_corpse_in_fridge"]) == false |
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30 | Ice Bear Fridge | Whatever you're planning to do, you need to do it before you catch pneumonia in the cold draft coming from deep inside the fridge. |
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31 | Cuno | "Whoah. Cuno's little *sneak-pig's* back for the booty... " |
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32 | Cunoesse | "Look -- he's skinning the fucker up good. *Puukko* style." |
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33 | None |
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34 | None | Variable["doomed.fridge_corpse_in_fridge"] |
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35 | None | (Variable["doomed.fridge_corpse_in_fridge"]) == false |
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36 | None |
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37 | None | Variable["doomed.fridge_corpse_in_fridge"] |
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38 | None | (Variable["doomed.fridge_corpse_in_fridge"]) == false |
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39 | The Hanged Man | Not good. Let's pin this on the bear -- the ice bear tore up his legs with its claws. As for the boots -- you can't possibly do anything with them until you have cleaned and *disinfected* them thoroughly. |
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40 | Cuno | "Hell. Keep at it, pig!" |
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41 | None |
External:
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42 | Interfacing | Damn it, this is turning into some sort of mega-puzzle. |
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43 | Logic | Okay, so you can *sneak* out of your room maybe, after he's gone asleep... |
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44 | Cunoesse | "Yeah, fuck it to pieces for us. Liar cop!" |
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45 | None |
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46 | None | Variable["doomed.fridge_corpse_in_fridge"] |
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47 | None | (Variable["doomed.fridge_corpse_in_fridge"]) == false |
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48 | None |
External:
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49 | None |
External:
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50 | None |
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51 | None | Variable["TASK.perform_field_autopsy_done"] |
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52 | None | (Variable["TASK.perform_field_autopsy_done"]) == false |
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53 | The Hanged Man | Before you can grab hold of the boot, you hear a voice coming out of the dead man's mouth. It's the voice of Lieutenant Kim Kitsuragi, telling you to stop whatever you're doing. |
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54 | The Hanged Man | You're sabotaging the crime scene, and yet you haven't even finished the field autopsy. Come back later when you're done with the investigation. |
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55 | None |
External:
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56 | None |
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57 | None | Variable["doomed.fridge_corpse_in_fridge"] |
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58 | None | (Variable["doomed.fridge_corpse_in_fridge"]) == false |
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59 | None |
External:
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60 | Interfacing | Just relax. This is easy. This is *happening*. |
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61 | Physical Instrument | Damn, you're out of shape... In your defence, the corpse *was* quite slippery. |
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62 | Visual Calculus | You may want to slow down. Don't tear into it like that. |
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63 | Perception (Smell) | Yes. These absolutely need to be washed before. The stink is incredible. |
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64 | Perception (Smell) | Yes. These absolutely need to be washed before. The stink is incredible. |
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65 | Reaction Speed | Didn't the Whirling have a kitchen? |
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66 | Reaction Speed | Didn't the Whirling have a kitchen? |
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67 | Empathy | See? The corpse doesn't care if you try to take his boots. He doesn't need them. He's probably *glad* to get rid of them. |
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68 | You | Adjust his seating position first. | Variable["doomed.fridge_corpse_in_fridge"] == true |
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69 | The Hanged Man | He's too heavy to move by yourself -- a great mass of dead muscles, with hoarfrost covering his milky eyes. |
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70 | Inland Empire | Is that an accusatory glance he gave you? No... no, he's cool. |
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