Door interactable, open the door, let Kim in. Kim possibly hidden behind fog of war.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Door | Two rusty metal plates that slide apart form a crude door. It's been here under the boardwalk for a while. |
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3 | None |
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4 | You | "Who's there?" |
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5 | You | Push the doors open. |
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6 | You | "How did you even get there?" |
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7 | Kim Kitsuragi | "After you *climbed* up to the roof, you mean? There's a maintenance entrance under the boardwalk. It's next to a drain pipe, possibly a storm drain -- it was easy to miss before." |
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8 | You | "You ready?" |
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9 | You | Ignore the door. [Leave.] |
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10 | Kim Kitsuragi | "Officer? Are you okay in there?" |
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11 | Kim Kitsuragi | "What do you mean 'who's there'? It's me, Kim. Stop playing around and help me get this door open." |
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12 | Door | The doors seem to be on rails, but they've gotten jammed. You grab a side and put some strength into prying it open. With the help of your partner the two metal panels slide open with a *creak*. |
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13 | Esprit de Corps | You really ought to open this door. It's dangerous to go ahead alone. |
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14 | Kim Kitsuragi | "Huh, I hope no one *dangerous* heard that." |
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15 | You | "Could have saved me the effort." |
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16 | You | "At least now we know a quick way in and out." |
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17 | Kim Kitsuragi | He shrugs. "At least now we have an exit. So, let's get going. It's time to investigate these passages..." |
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18 | Kim Kitsuragi | "Yes, we have an exit. So, let's get going. Time to investigate these passages..." He peers into the darkness. |
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19 | None |
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20 | You | "Maintenance entrance? So pedestrian." |
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21 | Kim Kitsuragi | "Yes, yes, it's *cool* to risk your life climbing rickety ladders. Anyway, let's investigate these passages..." |
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22 | None |
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23 | None | Variable["boardwalk.drainage_tried_once"] |
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24 | None | (Variable["boardwalk.drainage_tried_once"]) == false |
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25 | Door | It's *much* easier from this side -- the panels on the rails slide once you dust the sand off. With the help of your partner from the other side the doors open with a *creak*. |
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26 | None |
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27 | None | Variable["boardwalk.drainage_found_door"] |
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28 | None | (Variable["boardwalk.drainage_found_door"]) == false |
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29 | Empathy | He's quite proud of himself. |
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30 | None |
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31 | Kim Kitsuragi | "Yes. Time to investigate these passages. Let's move quietly and not make more sound." |
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32 | None |
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33 | None | Variable["boardwalk.gate_is_open"] == true |
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34 | None | (Variable["boardwalk.gate_is_open"] == true) == false |
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35 | Savoir Faire | Not *running* is a great way to do that. |
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