Conversation 542: LAIR / EXIT DOOR

Door interactable, open the door, let Kim in. Kim possibly hidden behind fog of war.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Door Two rusty metal plates that slide apart form a crude door. It's been here under the boardwalk for a while.
  • 3
3 None
  • 4
  • 5
  • 9
4 You "Who's there?"
  • 11
5 You Push the doors open.
  • 22
6 You "How did you even get there?"
  • 7
7 Kim Kitsuragi "After you *climbed* up to the roof, you mean? There's a maintenance entrance under the boardwalk. It's next to a drain pipe, possibly a storm drain -- it was easy to miss before."
  • 29
8 You "You ready?"
  • 31
9 You Ignore the door. [Leave.]
  • 10
10 Kim Kitsuragi "Officer? Are you okay in there?"
  • 13
11 Kim Kitsuragi "What do you mean 'who's there'? It's me, Kim. Stop playing around and help me get this door open."
  • 19
12 Door The doors seem to be on rails, but they've gotten jammed. You grab a side and put some strength into prying it open. With the help of your partner the two metal panels slide open with a *creak*.
  • 14
13 Esprit de Corps You really ought to open this door. It's dangerous to go ahead alone.
14 Kim Kitsuragi "Huh, I hope no one *dangerous* heard that."
  • 26
15 You "Could have saved me the effort."
  • 17
16 You "At least now we know a quick way in and out."
  • 18
17 Kim Kitsuragi He shrugs. "At least now we have an exit. So, let's get going. It's time to investigate these passages..."
18 Kim Kitsuragi "Yes, we have an exit. So, let's get going. Time to investigate these passages..." He peers into the darkness.
19 None
  • 3
20 You "Maintenance entrance? So pedestrian."
  • 21
21 Kim Kitsuragi "Yes, yes, it's *cool* to risk your life climbing rickety ladders. Anyway, let's investigate these passages..."
22 None
  • 23
  • 24
23 None Variable["boardwalk.drainage_tried_once"]
  • 25
24 None (Variable["boardwalk.drainage_tried_once"]) == false
  • 12
25 Door It's *much* easier from this side -- the panels on the rails slide once you dust the sand off. With the help of your partner from the other side the doors open with a *creak*.
  • 14
26 None
  • 27
  • 28
27 None Variable["boardwalk.drainage_found_door"]
  • 8
28 None (Variable["boardwalk.drainage_found_door"]) == false
  • 6
29 Empathy He's quite proud of himself.
  • 30
30 None
  • 15
  • 20
  • 16
31 Kim Kitsuragi "Yes. Time to investigate these passages. Let's move quietly and not make more sound."
  • 35
32 None
  • 33
  • 34
33 None Variable["boardwalk.gate_is_open"] == true
34 None (Variable["boardwalk.gate_is_open"] == true) == false
35 Savoir Faire Not *running* is a great way to do that.