Conversation 1181: KIM SWITCH / FORTRESS ACCIDENT

Kim talks to you about Fortress Accident.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 3
2 Kim Kitsuragi "What do you think is going on here with the radiocomputer, chalkboard, and fireplace?"
3 None
  • 4
  • 8
  • 7
  • 10
  • 5
4 You "It's obvious -- this is what remains of Soona's radio game studio, Fortress Accident." Variable["church.soona_greeting_done"] == true
  • 6
5 You "No time. Let's move." [Leave.]
  • 27
6 Kim Kitsuragi "Yes, I got that." The lieutenant shifts on his feet. "What I meant was -- what were they trying to achieve with this damn game..."
  • 9
7 You "Looks like an undercover counterintelligence programme."
  • 13
8 You "Someone tried to exorcise *the curse* using technology?" Variable["TASK.doomed_investigation"] == true
  • 13
9 Kim Kitsuragi "What were their ambitions? Because this here looks rather *advanced*."
  • 49
10 You "It's just a failed business. The only question is -- what the hell were they making?"
  • 11
11 Kim Kitsuragi "Yes, that *is* the question..." The lieutenant takes a step back, steepling his hands.
  • 50
12 Kim Kitsuragi "It looks like one of those popular pen-and-paper role-playing games -- only these people were trying to *automate* it. Make it work on *radiocomputers*."
  • 59
13 Kim Kitsuragi "No, that's not it. *I* think..." The lieutenant takes a step back, steepling his hands.
  • 50
14 None
  • 16
  • 15
  • 20
  • 24
  • 29
15 You "Has anyone ever done this before?"
  • 17
16 You "How were they planning to do that?"
  • 19
17 Kim Kitsuragi "Not to my knowledge. They make automated games in Graad, Messina, Königstein... You know, places with industry."
  • 57
18 None
  • 14
19 Kim Kitsuragi "Through call-in stations." He nods at the fireplace. "None of the players have to be physically present... Anyone in the world can participate in the game, as long as they have a two-way radio."
  • 31
20 You "And this was a role-playing game?"
  • 21
21 Kim Kitsuragi "Indeed. Those *welkins* are a dead giveaway." He points to the chalkboard. "Role-playing people love that stuff. The world looks like a modified version of the Wirrâl boardgame... with heat death thrown in."
  • 28
22 None
  • 14
23 None
  • 14
24 You "What do you think happened to the company?" Variable["doomed.radiocomputer_dev_schedule_notes_reveal"] == false
  • 25
25 Kim Kitsuragi "No idea... They stopped filling out the schedule on the chalkboard."
  • 26
26 None
  • 14
27 Kim Kitsuragi "Got you."
28 Conceptualization Super cool! Someone should give them millions of reál *immediately*. This game is too good to be left unfinished.
  • 23
29 You "Wow." (Conclude.)
  • 30
30 Kim Kitsuragi "Indeed. It's ambitious. And *untethered* from reality, but..." The lieutenant tilts his head, thinking.
  • 33
  • 34
  • 36
  • 38
  • 32
31 Kim Kitsuragi "Then there's the Game Master Frequency that listens in on the smaller call-in stations. I think that was supposed to coordinate the stories. Functioning as a master of ceremonies of sorts."
  • 54
32 You "Do we have any *money*? Let's give them more money so they can finish it and make it even bigger." Variable["doomed.fireplace_rhetoric_give_them_money"] == true
  • 35
33 You "They were insane if they thought they could do this."
  • 39
34 You "It was just a play to cheat money out of their investor's pockets."
  • 58
35 Kim Kitsuragi A half-smile breaks out on his face. "It's too late for that, I'm afraid," he says, looking around the derelict room. The pipes howl and a rat crosses the floor.
  • 37
36 You "The curse got them, I see no other explanation." Variable["tc.doomed_commercial_area"] == true
  • 40
37 Kim Kitsuragi "Okay," he concludes. "Let's keep moving."
38 You "The world is cold and lonely. This would keep it company. Let's *finish* it."
  • 35
39 Kim Kitsuragi "Yes -- especially in here." The lieutenant looks around the derelict room. The pipes howl and a rat crosses the floor in front of your feet.
  • 37
40 Kim Kitsuragi "Ah yes, the *doom* of bad business practices..." The lieutenant looks around the derelict room. The pipes howl and a rat crosses the floor.
  • 37
41 Conceptualization He's right. This wasn't your grandma's game studio, this is something else.
  • 42
42 None
  • 43
  • 44
43 None Variable["doomed.kimswitch_fortress_concept"]
  • 47
  • 46
44 None (Variable["doomed.kimswitch_fortress_concept"]) == false
  • 45
45 Conceptualization This is *way* above your tiny little policeman head.
  • 46
46 You "I don't know, I'm not an artist."
  • 51
47 You "You're right, this isn't just a pen-and-paper role-playing game. They were trying to make it on *radiocomputers*."
  • 48
48 Kim Kitsuragi "Precisely!" He agrees. "It's absolutely mad -- an *automated* role-playing game."
  • 52
49 Empathy He has respect -- and curiosity -- for this failed endeavour.
  • 41
50 Interfacing Like he's ready to lay out a fine theory, crafted together like a puzzle box.
  • 12
51 Kim Kitsuragi "Okay, well, *I* think..." The lieutenant takes a step back, steepling his hands.
  • 63
52 Esprit de Corps And I don't use the *mad* lightly, he thinks.
  • 14
53 Esprit de Corps Utter madness, he thinks -- as a compliment.
  • 14
54 Electrochemistry His fascination has swept aside other concerns for the moment. He's a little *hooked*.
  • 55
55 Interfacing Coordinating so many games would take a whole switchboard of people, possibly divided into sub-frequencies.
  • 22
56 Kim Kitsuragi "But I don't think *anyone* has attempted to create an *interisolary* game before. We just don't have the technology."
  • 18
57 Rhetoric *Not* in Revachol West, among the ruins.
  • 56
58 Kim Kitsuragi "I don't think so. I think they genuinely believed..." The lieutenant looks around the derelict room. The pipes howl and a rat crosses the floor.
  • 37
59 None
  • 60
  • 61
60 None Variable["church.soona_greeting_done"]
  • 62
61 None (Variable["church.soona_greeting_done"]) == false
  • 53
62 Kim Kitsuragi "And by 'these people' I mean people in Soona's radio game company -- Fortress Accident."
  • 53
63 Interfacing Like he's ready to lay out a fine theory, crafted together like a puzzle box.
  • 64
64 Kim Kitsuragi "It looks like one of those popular pen-and-paper role-playing games -- only these people were trying to *automate* it. Make it work on *radiocomputers*."
  • 65
65 Esprit de Corps Utter madness, he thinks -- as a compliment.
  • 14