Different radio frequencies cover the fireplace like Kedran mosaic tiles.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Frequency Fireplace | This old fireplace is covered in lines drawn in blue and red marker, the mesh spreading over the stone like blood vessels on alabaster skin. It looks ghostly and strangely ancient. |
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3 | None |
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4 | You | Radio frequencies for what? |
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5 | You | [Leave.] |
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6 | Conceptualization | The whole thing resembles Kedran mosaic tiles. Very Pisantic. |
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7 | Frequency Fireplace | Unclear. It looks like a cardiovascular system, split into veins and capillaries. Very advanced. |
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8 | You | Hold on, how do I know what Kedran mosaic tiles are supposed to look like? | Variable["doomed.fireplace_concept_kedran_mosaic_tiles"] == true |
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9 | Conceptualization | History classes. Students with their textbooks open, studying the roots of our civilization. Those aquarelle-blue tiles looked beautiful in the sun. |
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10 | You | What am I looking at? |
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11 | Frequency Fireplace | Radio frequencies, it seems. UKV123.6, UKV123.7, UKV123.9... some written notes too. Sparse and cryptic. |
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12 | You | Wait, who's the Game Master? |
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13 | Half Light | Looks like a surveillance programme... |
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14 | You | If it's a game, then who's playing? |
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15 | You | This must be an elaborate piece of art. |
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16 | You | So we're dealing with something medical here? |
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17 | Frequency Fireplace | Whoever decides to call in to a call-in station, it looks like. |
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18 | Frequency Fireplace | Someone very important. |
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19 | You | Of course... (Narrow your eyes.) The anatomy of *the curse*. | Variable["tc.doomed_commercial_area"] == true |
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20 | Frequency Fireplace | You think so? The web is comprised of radio stations. All lead back to one red heart, titled: The Game Master Frequency. A note says: 'This one can listen in on any station it wants?!' |
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21 | None |
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22 | None | IsKimHere() |
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23 | None | (IsKimHere()) == false |
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24 | Kim Kitsuragi | "My god..." The lieutenant leans closer, his finger tracking the maddening rhizome. "It's as if the *less money* they had, the more ambitious their project became." |
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25 | Inland Empire | A diagram for summoning some time-forgotten being? The symbols seem very esoteric. |
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26 | Interfacing | They must have had *massive* airwidth. These things don't come cheap. |
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27 | Perception (Sight) | A list of names under the stations suggests people across *six isolas* would be playing: Mundi, Insulinde, Katla, Graad, Samara, and even Iilmaraa. |
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28 | You | What else? (Squint at the lines.) |
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29 | You | "Why do you say that?" |
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30 | Frequency Fireplace | Nothing. It's just lines on marble, an echo from times long gone. No one has used the fireplace in ages. |
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31 | Kim Kitsuragi | "The schedule." He nods at the calendar on the chalkboard, wiping his marker-stained fingers clean. "I know *doom* when I see it -- the company was running out of funding." |
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32 | You | "Mhm. The cost of airwidth alone must have been huge." | Variable["doomed.fireplace_interfacing_bandwidth"] == true |
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33 | Kim Kitsuragi | "Exactly." He nods at the calendar on the chalkboard, wiping his marker-stained fingers clean against his jacket. "This schedule -- I know *doom* when I see it. The company was running out of funding." |
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34 | None |
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35 | None |
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36 | None | IsKimHere() |
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37 | None | (IsKimHere()) == false |
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38 | None |
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39 | None | Variable["doomed.moodboard_read_slogans"] == true and Variable["doomed.moodboard_read_calendar"] == true and Variable["doomed.moodboard_viewed_drawings"] == true and Variable["doomed.moodboard_viewed_photos"] == true and Variable["doomed.fireplace_have_read_it"] == true and Variable["doomed.doomed_radiocomputer_turned_on"] == true |
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40 | None | (Variable["doomed.moodboard_read_slogans"] == true and Variable["doomed.moodboard_read_calendar"] == true and Variable["doomed.moodboard_viewed_drawings"] == true and Variable["doomed.moodboard_viewed_photos"] == true and Variable["doomed.fireplace_have_read_it"] == true and Variable["doomed.doomed_radiocomputer_turned_on"] == true) == false |
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41 | None |
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42 | None | Variable["doomed.fortress_accident_kim_switch_done"] |
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43 | None | (Variable["doomed.fortress_accident_kim_switch_done"]) == false |
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44 | Frequency Fireplace | Perhaps... The web is comprised of radio stations. All lead back to one red heart, titled: The Game Master Frequency. A note says: 'This one can listen in on any station it wants?!' |
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45 | Conceptualization | A conductor for the hundreds of story threads that pass through the Game Master's Frequency. |
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46 | Authority | The leader of a massive on-air game built by these people. |
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47 | Empathy | All of this gone, left unrealized. |
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48 | Logic | There's no way a little basement studio working *here* could pull anything like this off. |
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