Here be the container door with which you converse good Sir, getting rhetorical awards you the ability to *drum-roll* enter the container!
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Cargo Container Door | Before you stands a cargo container. Just one of many in the yard. |
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3 | You | "Lieutenant, I think there's something *special* about this container..." |
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4 | You | Open the door. |
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5 | You | Nothing more to do here for now. [Leave.] |
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6 | Cargo Container Door | You attempt to turn the handle, to no avail. The doors seem to be mechanically locked. |
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7 | Cargo Container Door |
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8 | Cargo Container Door | IsKimHere() |
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9 | Cargo Container Door | (IsKimHere()) == false |
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10 | Kim Kitsuragi | "You do? Because I don't." |
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11 | Kim Kitsuragi | "There are a million containers here. Why are you fixating on this one?" |
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12 | You | "What, why not?" |
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13 | You | "I don't know, Kim, it just *feels* special." |
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14 | You | Persuade the door to open. | Variable["cargo.evrart_container_stroke"] == true or (Variable["cargo.savvy_container_door_unlock"] and Variable["cargo.container_knock"] and Variable["cargo.container_tried_to_open_door"] and IsTaskActive("TASK.become_man_of_plenty") and IsTaskActive("TASK.sell_art_for_gains")) |
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15 | You | (Inspect the container.) "Maybe there's contraband in there?" |
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16 | Kim Kitsuragi | The lieutenant considers this for a moment. "There may very well be, but we're not here to look for that." |
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17 | You | "Hey there, sugar." |
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18 | Kim Kitsuragi | "It's a cargo container, detective. Just like all the others." He doesn't even look at it. |
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19 | None |
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20 | Cargo Container Door |
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21 | Cargo Container Door | IsKimHere() |
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22 | Cargo Container Door | (IsKimHere()) == false |
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23 | None |
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24 | Cargo Container Door | The container door appears unmoved by your attempt at flattery. |
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25 | You | "You're a fine piece of engineering, do you know that?" |
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26 | None |
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27 | Cargo Container Door |
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28 | Cargo Container Door | Variable["cargo.container_rhetoric_wc"] |
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29 | Cargo Container Door | (Variable["cargo.container_rhetoric_wc"]) == false |
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30 | Rhetoric | Why are you even trying to open a door with rhetoric? |
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31 | You | "Yeah, why *am* I?" |
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32 | Cargo Container Door |
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33 | Cargo Container Door | IsKimHere() |
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34 | Cargo Container Door | (IsKimHere()) == false |
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35 | None |
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36 | Kim Kitsuragi | "Why are you what?" The lieutenant looks startled. |
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37 | You | "Anything at all." |
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38 | None |
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39 | Rhetoric | Despite the dirt that surrounds and trails you, a beacon of light emerges from deep within you. |
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40 | You | "Hello, is there anybody in there?" |
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41 | You | "If there's someone in there, I'd like to talk to you." |
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42 | Mega Rich Light-Bending Guy | From deep within the container, a voice: "Ahoy! Come on in!" |
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43 | You | "Never mind." |
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44 | Cargo Container Door | The door stands silent. |
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45 | You | "Nevermind, I have better things to do." [Leave.] |
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46 | You | Knock on the door. |
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47 | Cargo Container Door | No reply. |
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48 | Perception (Hearing) | The knock produces a hollow ring of metal. Doesn't sound like there's anything inside the container. |
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49 | Kim Kitsuragi | The lieutenant sighs. "Is this like your thing with that wall again?" |
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50 | Cargo Container Door |
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51 | Cargo Container Door | Variable["backyard.wall_concept_wc_failed"] or Variable["backyard.wall_concept_wc"] |
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52 | Cargo Container Door | (Variable["backyard.wall_concept_wc_failed"] or Variable["backyard.wall_concept_wc"]) == false |
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53 | You | "No, it's totally different. I don't want to paint it. I'm just *drawn* to it." | Variable["TASK.add_even_more_beauty_to_the_wall"] == true |
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54 | You | "Maybe? I can't tell. I think we should investigate further." |
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55 | Suggestion | A tough nut to crack, for sure. But the strongest containers often have the softest hearts. |
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56 | You | "C'mon, don't shut me out. Let me in." |
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57 | Cargo Container Door | The door does not respond to your advances. Is it possible that it seems somehow *more* closed than before? |
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58 | Inland Empire | Why does this situation feel so familiar? Do you have a history of propositioning inanimate objects? |
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59 | You | "I wonder what's in there." |
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60 | You | "What's the matter, honey? You shy?" |
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61 | Kim Kitsuragi | The lieutenant nods. "Are you satisfied, detective?" |
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62 | Kim Kitsuragi | "Now is not the time to get philosophical, detective. You can do that after hours." |
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63 | You | "Because getting physical wasn't an option!" |
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64 | Physical Instrument | Have I been summoned? |
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65 | Rhetoric | No one needs you. Go away. |
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66 | Cargo Container Door |
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67 | Cargo Container Door | IsKimHere() |
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68 | Cargo Container Door | (IsKimHere()) == false |
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69 | Kim Kitsuragi | "Because what wasn't an option?" The lieutenant looks startled. |
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70 | Cargo Container Door |
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71 | Cargo Container Door | Variable["cargo.container_physinst_summon"] |
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72 | Cargo Container Door | (Variable["cargo.container_physinst_summon"]) == false |
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73 | Rhetoric | You've got to dance with the one that brought you, detective. |
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74 | You | "Using my body over my wits." |
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75 | None |
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76 | Rhetoric | Try again. |
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77 | Cargo Container Door |
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78 | Cargo Container Door | IsKimHere() |
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79 | Cargo Container Door | (IsKimHere()) == false |
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80 | Kim Kitsuragi | "Satisfied, detective?" A wry smile crosses the lieutenant's face. |
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81 | Cargo Container Door |
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82 | Cargo Container Door | IsKimHere() |
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83 | Cargo Container Door | (IsKimHere()) == false |
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84 | Kim Kitsuragi | The smile disappears. "You can't be serious." |
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85 | Cargo Container Door | Just like that, you hear a click. Then a rattle. Some mechanism unlocks itself inside the door. |
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86 | Cargo Container Door |
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87 | Cargo Container Door | Variable["cargo.mrlb_has_left"] |
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88 | Cargo Container Door | (Variable["cargo.mrlb_has_left"]) == false |
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89 | Cargo Container Door | The door seems to be locked. Conclusively. |
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90 | Cargo Container Door |
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91 | Cargo Container Door | Variable["cargo.container_hub_reach"] |
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92 | Cargo Container Door | (Variable["cargo.container_hub_reach"]) == false |
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93 | Cargo Container Door | You're back before the cargo container. Its draw has not lessened since you were last here. If anything, it seems to have grown slightly. |
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94 | Rhetoric | Who understands anything you do? |
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95 | You | [Leave the container alone.] |
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96 | You | "It's just another day, another cop and another container." |
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97 | You | "It was hanging from the crane." |
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98 | Kim Kitsuragi | "You just picked one out, because you wanted to interact with a cargo container." |
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99 | Cargo Container Door |
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100 | Cargo Container Door | Variable["cargo.failed_container_wc_once"] |
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101 | Cargo Container Door | (Variable["cargo.failed_container_wc_once"]) == false |
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102 | Rhetoric | Aaaaand as it's always been -- it's impossible to open a container with rhetoric. Maybe you're losing your mind? |
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103 | Cargo Container Door | The mundaneness of the situation does not seem to affect the container in the slightest. |
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104 | Cargo Container Door | The door does not respond to your advances. Is it possible that it seems somehow *more* closed than before? |
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105 | None |
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106 | None |
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107 | You | "You're right, it's probably nothing." |
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108 | Kim Kitsuragi | "Damn it, now you've got *me* curious... this is *not* what we came to the harbour for." |
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109 | Cargo Container Door |
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110 | Cargo Container Door | Variable["TASK.ask_for_help_from_the_harbour"] == true and Variable["TASK.interview_union_boss"] == false and Variable["TASK.ask_for_help_from_the_harbour_done"] == false |
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111 | Cargo Container Door | (Variable["TASK.ask_for_help_from_the_harbour"] == true and Variable["TASK.interview_union_boss"] == false and Variable["TASK.ask_for_help_from_the_harbour_done"] == false) == false |
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112 | Cargo Container Door |
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113 | Cargo Container Door | Variable["TASK.interview_union_boss"] == true and Variable["TASK.ask_for_help_from_the_harbour"] == false and Variable["TASK.interview_union_boss_done"] == false |
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114 | Cargo Container Door | (Variable["TASK.interview_union_boss"] == true and Variable["TASK.ask_for_help_from_the_harbour"] == false and Variable["TASK.interview_union_boss_done"] == false) == false |
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115 | Kim Kitsuragi | "We're not here to interact with containers -- we're here to get the body down from the tree." |
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116 | Kim Kitsuragi | "We're not here to interact with containers -- we're here to interview the Union boss." |
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117 | Kim Kitsuragi | "We're not here to interact with containers -- we're here to talk to the Union, right?" |
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118 | None |
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119 | Esprit de Corps | To your left, the lieutenant considers your actions -- with some puzzlement. |
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120 | You | "Mark my words -- there's someone rich buzzing away inside!" | Variable["cargo.savvy_container_door_unlock"] |
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121 | Kim Kitsuragi | "I don't hear anything." The lieutenant cups one of his ears. |
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122 | You | "That's because you're not *tuned in*. Perks of being a hustler. You'll see -- I'll be rolling in money soon." |
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123 | Savoir Faire | Step aside, rank and file, Savvy's at the top of the VIP list here. That's right -- out of the way! |
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124 | You | "Khm-khm..." (Clear your throat, knock on the door.) "Hi, it's Savvy here, Savvy with two v's, I'm on the list. The guest list." |
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125 | Cargo Container Door | At first your knock rings hollow on the door -- and then... |
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126 | Cargo Container Door |
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127 | Cargo Container Door | Variable["cargo.savvy_container_door_unlock"] |
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128 | Cargo Container Door | (Variable["cargo.savvy_container_door_unlock"]) == false |
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129 | Savoir Faire | Thank you, thank you. Now, are you ready? It's time to *make our entrance*. |
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130 | Rhetoric | Whoa! Watch it! |
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131 | Physical Instrument | How'd he get in front? Little slimeball... |
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132 | Cargo Container Door |
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133 | Cargo Container Door | Variable["cargo.savvy_container_door_unlock"] |
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134 | Cargo Container Door | (Variable["cargo.savvy_container_door_unlock"]) == false |
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135 | None |
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136 | Savoir Faire | That's a very good question considering you have Savvy around -- the ultimate VIP. |
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137 | Savoir Faire | Seems like it. You're still hanging with this fool? Something isn't right... |
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138 | Cargo Container Door |
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139 | Cargo Container Door | Variable["cargo.savvy_container_door_unlock"] |
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140 | Cargo Container Door | (Variable["cargo.savvy_container_door_unlock"]) == false |
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141 | Cargo Container Door |
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142 | Cargo Container Door | IsKimHere() or Variable["cargo.container_flattered"] |
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143 | Cargo Container Door | (IsKimHere() or Variable["cargo.container_flattered"]) == false |
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