Conversation 1040: CONTAINERYARD / RICH GUY CONTAINER DOOR

Here be the container door with which you converse good Sir, getting rhetorical awards you the ability to *drum-roll* enter the container!

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 86
2 Cargo Container Door Before you stands a cargo container. Just one of many in the yard.
  • 7
3 You "Lieutenant, I think there's something *special* about this container..."
  • 50
4 You Open the door.
  • 6
5 You Nothing more to do here for now. [Leave.]
6 Cargo Container Door You attempt to turn the handle, to no avail. The doors seem to be mechanically locked.
  • 20
7 Cargo Container Door
  • 8
  • 9
8 Cargo Container Door IsKimHere()
  • 105
9 Cargo Container Door (IsKimHere()) == false
  • 106
10 Kim Kitsuragi "You do? Because I don't."
  • 12
11 Kim Kitsuragi "There are a million containers here. Why are you fixating on this one?"
  • 120
  • 97
  • 13
  • 15
  • 107
12 You "What, why not?"
  • 11
13 You "I don't know, Kim, it just *feels* special."
  • 18
14 You Persuade the door to open. Variable["cargo.evrart_container_stroke"] == true or (Variable["cargo.savvy_container_door_unlock"] and Variable["cargo.container_knock"] and Variable["cargo.container_tried_to_open_door"] and IsTaskActive("TASK.become_man_of_plenty") and IsTaskActive("TASK.sell_art_for_gains"))
  • 27
15 You (Inspect the container.) "Maybe there's contraband in there?"
  • 16
16 Kim Kitsuragi The lieutenant considers this for a moment. "There may very well be, but we're not here to look for that."
  • 109
17 You "Hey there, sugar."
  • 24
18 Kim Kitsuragi "It's a cargo container, detective. Just like all the others." He doesn't even look at it.
  • 109
19 None
  • 46
  • 4
  • 14
  • 5
20 Cargo Container Door
  • 21
  • 22
21 Cargo Container Door IsKimHere()
  • 119
22 Cargo Container Door (IsKimHere()) == false
  • 26
23 None
  • 19
24 Cargo Container Door The container door appears unmoved by your attempt at flattery.
  • 55
25 You "You're a fine piece of engineering, do you know that?"
  • 57
26 None
  • 19
27 Cargo Container Door
  • 28
  • 29
28 Cargo Container Door Variable["cargo.container_rhetoric_wc"]
  • 126
29 Cargo Container Door (Variable["cargo.container_rhetoric_wc"]) == false
  • 99
30 Rhetoric Why are you even trying to open a door with rhetoric?
  • 132
31 You "Yeah, why *am* I?"
  • 32
32 Cargo Container Door
  • 33
  • 34
33 Cargo Container Door IsKimHere()
  • 36
34 Cargo Container Door (IsKimHere()) == false
  • 94
35 None
  • 19
36 Kim Kitsuragi "Why are you what?" The lieutenant looks startled.
  • 37
  • 43
37 You "Anything at all."
  • 62
38 None
  • 19
39 Rhetoric Despite the dirt that surrounds and trails you, a beacon of light emerges from deep within you.
  • 40
40 You "Hello, is there anybody in there?"
  • 44
41 You "If there's someone in there, I'd like to talk to you."
  • 85
42 Mega Rich Light-Bending Guy From deep within the container, a voice: "Ahoy! Come on in!"
  • 81
43 You "Never mind."
  • 61
44 Cargo Container Door The door stands silent.
  • 77
45 You "Nevermind, I have better things to do." [Leave.]
46 You Knock on the door.
  • 47
47 Cargo Container Door No reply.
  • 48
48 Perception (Hearing) The knock produces a hollow ring of metal. Doesn't sound like there's anything inside the container.
  • 23
49 Kim Kitsuragi The lieutenant sighs. "Is this like your thing with that wall again?"
  • 53
  • 54
50 Cargo Container Door
  • 51
  • 52
51 Cargo Container Door Variable["backyard.wall_concept_wc_failed"] or Variable["backyard.wall_concept_wc"]
  • 49
52 Cargo Container Door (Variable["backyard.wall_concept_wc_failed"] or Variable["backyard.wall_concept_wc"]) == false
  • 10
53 You "No, it's totally different. I don't want to paint it. I'm just *drawn* to it." Variable["TASK.add_even_more_beauty_to_the_wall"] == true
  • 11
54 You "Maybe? I can't tell. I think we should investigate further."
  • 10
55 Suggestion A tough nut to crack, for sure. But the strongest containers often have the softest hearts.
  • 25
  • 56
  • 96
56 You "C'mon, don't shut me out. Let me in."
  • 104
57 Cargo Container Door The door does not respond to your advances. Is it possible that it seems somehow *more* closed than before?
  • 58
58 Inland Empire Why does this situation feel so familiar? Do you have a history of propositioning inanimate objects?
  • 19
59 You "I wonder what's in there."
60 You "What's the matter, honey? You shy?"
61 Kim Kitsuragi The lieutenant nods. "Are you satisfied, detective?"
  • 38
62 Kim Kitsuragi "Now is not the time to get philosophical, detective. You can do that after hours."
  • 38
63 You "Because getting physical wasn't an option!"
  • 66
64 Physical Instrument Have I been summoned?
  • 70
65 Rhetoric No one needs you. Go away.
  • 75
66 Cargo Container Door
  • 67
  • 68
67 Cargo Container Door IsKimHere()
  • 69
68 Cargo Container Door (IsKimHere()) == false
  • 64
69 Kim Kitsuragi "Because what wasn't an option?" The lieutenant looks startled.
  • 74
  • 43
70 Cargo Container Door
  • 71
  • 72
71 Cargo Container Door Variable["cargo.container_physinst_summon"]
  • 65
72 Cargo Container Door (Variable["cargo.container_physinst_summon"]) == false
  • 73
73 Rhetoric You've got to dance with the one that brought you, detective.
  • 75
74 You "Using my body over my wits."
  • 62
75 None
  • 19
76 Rhetoric Try again.
  • 41
77 Cargo Container Door
  • 78
  • 79
78 Cargo Container Door IsKimHere()
  • 80
79 Cargo Container Door (IsKimHere()) == false
  • 76
80 Kim Kitsuragi "Satisfied, detective?" A wry smile crosses the lieutenant's face.
  • 76
81 Cargo Container Door
  • 82
  • 83
82 Cargo Container Door IsKimHere()
  • 84
83 Cargo Container Door (IsKimHere()) == false
84 Kim Kitsuragi The smile disappears. "You can't be serious."
85 Cargo Container Door Just like that, you hear a click. Then a rattle. Some mechanism unlocks itself inside the door.
  • 42
86 Cargo Container Door
  • 87
  • 88
87 Cargo Container Door Variable["cargo.mrlb_has_left"]
  • 89
88 Cargo Container Door (Variable["cargo.mrlb_has_left"]) == false
  • 90
89 Cargo Container Door The door seems to be locked. Conclusively.
90 Cargo Container Door
  • 91
  • 92
91 Cargo Container Door Variable["cargo.container_hub_reach"]
  • 93
92 Cargo Container Door (Variable["cargo.container_hub_reach"]) == false
  • 2
93 Cargo Container Door You're back before the cargo container. Its draw has not lessened since you were last here. If anything, it seems to have grown slightly.
  • 141
94 Rhetoric Who understands anything you do?
  • 35
95 You [Leave the container alone.]
96 You "It's just another day, another cop and another container."
  • 103
97 You "It was hanging from the crane."
  • 98
98 Kim Kitsuragi "You just picked one out, because you wanted to interact with a cargo container."
  • 109
99 Cargo Container Door
  • 100
  • 101
100 Cargo Container Door Variable["cargo.failed_container_wc_once"]
  • 102
101 Cargo Container Door (Variable["cargo.failed_container_wc_once"]) == false
  • 30
102 Rhetoric Aaaaand as it's always been -- it's impossible to open a container with rhetoric. Maybe you're losing your mind?
  • 138
103 Cargo Container Door The mundaneness of the situation does not seem to affect the container in the slightest.
  • 19
104 Cargo Container Door The door does not respond to your advances. Is it possible that it seems somehow *more* closed than before?
  • 19
105 None
  • 3
  • 95
106 None
  • 17
  • 95
107 You "You're right, it's probably nothing."
  • 108
108 Kim Kitsuragi "Damn it, now you've got *me* curious... this is *not* what we came to the harbour for."
  • 109
109 Cargo Container Door
  • 110
  • 111
110 Cargo Container Door Variable["TASK.ask_for_help_from_the_harbour"] == true and Variable["TASK.interview_union_boss"] == false and Variable["TASK.ask_for_help_from_the_harbour_done"] == false
  • 115
111 Cargo Container Door (Variable["TASK.ask_for_help_from_the_harbour"] == true and Variable["TASK.interview_union_boss"] == false and Variable["TASK.ask_for_help_from_the_harbour_done"] == false) == false
  • 112
112 Cargo Container Door
  • 113
  • 114
113 Cargo Container Door Variable["TASK.interview_union_boss"] == true and Variable["TASK.ask_for_help_from_the_harbour"] == false and Variable["TASK.interview_union_boss_done"] == false
  • 116
114 Cargo Container Door (Variable["TASK.interview_union_boss"] == true and Variable["TASK.ask_for_help_from_the_harbour"] == false and Variable["TASK.interview_union_boss_done"] == false) == false
  • 117
115 Kim Kitsuragi "We're not here to interact with containers -- we're here to get the body down from the tree."
  • 118
116 Kim Kitsuragi "We're not here to interact with containers -- we're here to interview the Union boss."
  • 118
117 Kim Kitsuragi "We're not here to interact with containers -- we're here to talk to the Union, right?"
  • 118
118 None
  • 19
119 Esprit de Corps To your left, the lieutenant considers your actions -- with some puzzlement.
  • 26
120 You "Mark my words -- there's someone rich buzzing away inside!" Variable["cargo.savvy_container_door_unlock"]
  • 121
121 Kim Kitsuragi "I don't hear anything." The lieutenant cups one of his ears.
  • 122
122 You "That's because you're not *tuned in*. Perks of being a hustler. You'll see -- I'll be rolling in money soon."
  • 109
123 Savoir Faire Step aside, rank and file, Savvy's at the top of the VIP list here. That's right -- out of the way!
  • 130
124 You "Khm-khm..." (Clear your throat, knock on the door.) "Hi, it's Savvy here, Savvy with two v's, I'm on the list. The guest list."
  • 125
125 Cargo Container Door At first your knock rings hollow on the door -- and then...
  • 85
126 Cargo Container Door
  • 127
  • 128
127 Cargo Container Door Variable["cargo.savvy_container_door_unlock"]
  • 123
128 Cargo Container Door (Variable["cargo.savvy_container_door_unlock"]) == false
  • 39
129 Savoir Faire Thank you, thank you. Now, are you ready? It's time to *make our entrance*.
  • 124
130 Rhetoric Whoa! Watch it!
  • 131
131 Physical Instrument How'd he get in front? Little slimeball...
  • 129
132 Cargo Container Door
  • 133
  • 134
133 Cargo Container Door Variable["cargo.savvy_container_door_unlock"]
  • 136
134 Cargo Container Door (Variable["cargo.savvy_container_door_unlock"]) == false
  • 135
135 None
  • 63
  • 31
136 Savoir Faire That's a very good question considering you have Savvy around -- the ultimate VIP.
  • 135
137 Savoir Faire Seems like it. You're still hanging with this fool? Something isn't right...
  • 35
138 Cargo Container Door
  • 139
  • 140
139 Cargo Container Door Variable["cargo.savvy_container_door_unlock"]
  • 137
140 Cargo Container Door (Variable["cargo.savvy_container_door_unlock"]) == false
  • 35
141 Cargo Container Door
  • 142
  • 143
142 Cargo Container Door IsKimHere() or Variable["cargo.container_flattered"]
  • 19
143 Cargo Container Door (IsKimHere() or Variable["cargo.container_flattered"]) == false
  • 106