This is an afterthought dialogue with VisCalc.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Visual Calculus | Ruination has come. The broken arches betray the once grand history of this building. It towered over the harbour, until *it* happened. |
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3 | You | Form a guess about what happened. |
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4 | Savoir Faire | The wind blows through your hair. The sea breeze cuts around you, high on the balcony, as you stare over the edge at the sea. |
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5 | You | [Discard thought.] |
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6 | Visual Calculus | The tenement acted as a defensive wall against the worst of the shelling. Until it was destroyed, and they had a direct firing line. |
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7 | Visual Calculus | A great force from the northeast fired into the city. Heavy artillery shelled the coastline, fired from the water -- a straight shot into Revachol. |
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8 | You | Look at the ruins in the water. |
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9 | You | Take in the ocean. |
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10 | You | I wonder what *I* look like up on this edge. | Variable["pier.orb_searails_savoir_windblows"] == true |
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11 | You | Time to go. [Finish thought.] |
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12 | None |
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13 | Savoir Faire | From the eyes of a seagull: a nest of brown hair not worth the fifty foot dive. From a pedestrian on the dock: a rugged man staring out to sea, mere feet from fatality. From a guest on the balcony of the Whirling-in-Rags: a silhouette imposing enough to be seen at a distance. |
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14 | None |
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15 | Visual Calculus | Those arches acted as support for something greater than what you see now. |
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16 | Visual Calculus | Only three storeys stand where nine to twelve once did. Restoration has failed. What the shelling took out was never re-built. |
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17 | Visual Calculus | The waves of the Martinaise inlet roll over the fallen remains of the building. The dark waters obscure the better part of the remains. |
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18 | You | Who did this? This damage? | Variable["pier.orb_searails_telling_ruins"] == true |
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19 | Visual Calculus | A fleet -- the combined armies of Occident and Graad, with Mesque volunteers. A five-nation army. Hundreds of vessels. |
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20 | You | "Hey Kim. Do you know who *shelled* our city?" | Variable["pier.orb_searails_what_force"] == true and IsKimHere() |
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21 | Kim Kitsuragi | "The Coalition," says the lieutenant. "But that was a long time ago. I think we should move on. It's chilly up here." |
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22 | Logic | What didn't fall into the ocean was used as scrap; what wasn't used as scrap was thrown into the ocean. |
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23 | Visual Calculus | They massed airships further down, in the bay of Revachol. The artillery was so powerful, the ships not only required gyroscopic stabilization -- they were anchored into the ocean floor as well. |
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24 | Visual Calculus | Many are still there to this day. If you squint, you can just barely see the shadow on the water, far in the northeast. Cannons still ready to placate Revachol. |
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25 | Empathy | He does not like talking politics of this kind. |
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26 | Shivers | The chill is bracing. The salt hangs in the air. The wind from the ocean pushes at you, smoothing your moustache. |
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27 | None |
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28 | Endurance | This is where the damage came from. From somewhere in the inlet. The cannons. |
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29 | Encyclopedia | Coalition Warship Archer can shoot fifty shells a minute, on twenty co-aligned arches. They will reach the city in 58 seconds. |
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30 | Half Light | He fears the discussion might lead to disagreements. As it often does. |
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31 | Shivers | Underwater, iron helmets have sunk deep into the sand and the mud. Helmets of soldiers. And their fingerbones, too. And clavicles. Littering the ocean floor... |
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