Conversation 734: CANAL / WATERLOCK LEVER

this is the button-switch-lever-thing that closes the waterlock once it's been fixed on day 3

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This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 9
2 Water Lock Control Panel A couple of indicator lights are missing from this control panel. Loose wires dangle from the now-vacant holes. In the middle is a lever -- beneath it, a small metal plaque.
  • 41
3 None
  • 44
  • 47
  • 35
  • 4
  • 5
4 You Pull the lever up. Variable["canal.lever_flicked_switch_once"] == false
  • 13
5 You [Leave.]
6 None
  • 3
7 Visual Calculus This panel usually closes the water lock, turning it into a bridge that lets you cross the canal -- but there's a crashed "Samaran butter" sign in the way. Pulling the lever *probably* won't do anything.
  • 51
8 Water Lock Control Panel A rusting control panel with loose wires dangling out from the hole where an indicator light used to be, and a mechanical lever sitting in the middle.
  • 41
9 None
  • 10
  • 11
10 None Variable["canal.lever_greeting_done"]
  • 8
11 None (Variable["canal.lever_greeting_done"]) == false
  • 2
12 Water Lock Control Panel You pull the lever all the way up until the metal clicks against the contact pins. You hear a soft *clunk*, then...
  • 16
13 None
  • 14
  • 15
14 None DayCount() >= 3 or Variable["canal.know_water_lock_fixed"]
  • 18
15 None (DayCount() >= 3 or Variable["canal.know_water_lock_fixed"]) == false
  • 12
16 Water Lock Control Panel Nothing happens.
  • 19
  • 20
17 Water Lock Control Panel A spring brings the lever back to its original position. You still need to close the water lock to get across the canal -- some other way.
  • 32
18 Water Lock Control Panel You grab the handle and pull the lever up. As soon as the metal connects against the contact pins you hear a loud *clunk*, then...
  • 22
19 You Push it HARDER.
  • 21
20 You Release the lever.
  • 17
21 Water Lock Control Panel Nothing happens. A cold gust of wind blowing in from the sea interrupts the silence of the situation.
  • 23
22 Water Lock Control Panel The water lock starts moving...
  • 36
23 None
  • 24
  • 25
24 None IsKimHere()
  • 26
25 None (IsKimHere()) == false
  • 28
26 Kim Kitsuragi "Mm-hmm." The lieutenant hums to himself while staring at your activities.
  • 19
  • 20
27 Man on water lock The man watches you in silence, very slowly cutting off another slice of his salami and putting it in his mouth.
  • 19
  • 20
28 None
  • 29
  • 30
29 None IsHourBetween(9,21)
  • 27
30 None (IsHourBetween(9,21)) == false
  • 19
  • 20
31 Perception (Sight) Isn't there a sign over there saying functionality will be restored on Wednesday morning?
  • 6
32 None
  • 33
  • 34
33 None Variable["canal.know_water_lock_time"]
  • 40
34 None (Variable["canal.know_water_lock_time"]) == false
  • 31
35 You Pull the lever -- again. Variable["canal.lever_flicked_switch_once"] == true
  • 13
36 None
  • 37
  • 38
37 None IsKimHere()
  • 59
38 None (IsKimHere()) == false
39 Kim Kitsuragi "All right." The lieutenant looks across the canal. "We can go to the coast now. Expect rugged terrain -- and drunks."
40 Perception (Sight) Wasn't there a sign over there saying functionality will be restored on Wednesday morning?
  • 6
41 None
  • 42
  • 43
42 None DayCount() >= 3 or Variable["canal.know_water_lock_fixed"]
  • 51
43 None (DayCount() >= 3 or Variable["canal.know_water_lock_fixed"]) == false
  • 7
44 You "So the coast is closed off. This may be why Lena's husband Morell the cryptozoologist hasn't returned." Variable["canal.know_water_lock_time"] == false and Variable["TASK.locate_morell"] and Variable["TASK.locate_morell_done"] == false and IsKimHere()
  • 45
45 Kim Kitsuragi "Looks like it, yes. We should probably go tell Lena. Take a load off her mind."
  • 50
46 None
  • 3
47 You So the coast is closed off. Is this why Lena's husband Morell the cryptozoologist hasn't returned? Variable["canal.know_water_lock_time"] == false and Variable["TASK.locate_morell"] and Variable["TASK.locate_morell_done"] == false and IsKimHere() == false
  • 48
48 Water Lock Control Panel The Water Lock Control Panel doesn't make for much of a partner, but yeah -- why not.
  • 49
49 Logic You should probably tell Lena. It'll take a load off her mind.
  • 46
50 Empathy She *was* quite worried...
  • 46
51 None
  • 52
  • 53
52 None Variable["canal.know_water_lock_time"] == false and Variable["TASK.locate_morell"] and Variable["TASK.locate_morell_done"] == false and Variable["canal.lock_logic_wait"] == false
  • 54
53 None (Variable["canal.know_water_lock_time"] == false and Variable["TASK.locate_morell"] and Variable["TASK.locate_morell_done"] == false and Variable["canal.lock_logic_wait"] == false) == false
  • 3
54 Logic Could this be why Morell hasn't returned to Lena?
  • 55
55 None
  • 56
  • 57
56 None Variable["canal.lock_logic_wait"]
  • 3
57 None (Variable["canal.lock_logic_wait"]) == false
  • 58
58 Reaction Speed Wait... Could this be why Morell hasn't returned to Lena?
  • 3
59 None
  • 60
  • 61
60 None Variable["TASK.ask_about_ruby_in_village"]
  • 39
61 None (Variable["TASK.ask_about_ruby_in_village"]) == false
  • 62
62 Kim Kitsuragi "Okay..." The lieutenant looks across the canal. "If we ever need to get to the coast, then this is the way. But please, contain your *wanderlust* for now. I don't want us to get sidetracked. Not with everything that's going on."
  • 63
63 None
  • 64
  • 65
64 None Variable["canal.signature_doc_canal_closed"]
65 None (Variable["canal.signature_doc_canal_closed"]) == false
  • 66
66 Esprit de Corps Focus on one thing, achieve it, then the next... he thinks. That's the task chain.