ashtray dialogue / TASK find smokes
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
---|---|---|---|---|
0 | None |
|
||
1 | None |
|
||
2 | Electrochemistry | You should pick that fat, juicy cigarette butt from the tray, light it up and smoke the living shit out of it! |
|
|
3 | You | Am I a smoker? |
|
|
4 | You | Nah. [Discard thought.] |
|
|
5 | Electrochemistry | Who knows what you are? A monster, a murderer, the Gnome of Geroma? You *feel* like a smoker, especially when you look at that juicy, succulent, seductive cigarette stub. Still smouldering deliciously... |
|
|
6 | You | But she broke it at the filter. I can't smoke that. |
|
|
7 | Electrochemistry | How very astute of you! This renders it ineffectual. You should look for a *whole* cigarette. Or better yet -- an entire pack! Strike that, a CARTON! Make sure they're all healthy and able-bodied, then smoke them all. |
|
|
8 | You | Yes, I should do that. |
|
|
9 | You | I should enthusiastically do that! |
|
|
10 | You | I should not *not* do that. |
|
|
11 | You | I'll make it Priority One. |
|
|
12 | Volition | Or -- you could *not* do that. No one is making you. |
|
|
13 | You | Well... I'll think about it. |
|
|
14 | Electrochemistry | Good. They'll make you stronger and better. You're too old to be cool now, but find cigarettes, smoke them -- blam! Instantly a cool renegade man, a mystical red dragon with smoke rising from his nostrils! |
|
|
15 | Electrochemistry | Good! *Thinking* about yummy cigarettes in your mouth is the next best thing. Make sure you think about juicy sticks of tobacco *all the time*, though. It doesn't count if it's not all the time. |
|
|
16 | Electrochemistry | And when you're done thinking about them, graduate to *getting* them. |
|
|
17 | You | The what now? |
|
|
18 | Electrochemistry | THE LIVING SHIT. Your mesolimbic reward pathway does not mince words. It wants smokes. |
|
|
19 | Electrochemistry | Plus, smoking them gives *massive bonuses*. |
|
|
20 | None |
|
||
21 | None | CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true |
|
|
22 | None | (CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true) == false |
|
|
23 | Horrific Necktie | The idea seems to make your neck expand. Suddenly, the garish tie feels very snug. |
|
|
24 | Conceptualization | Like a cat rubbing itself against its owner's calves. (A cat that wants you to smoke a lot.) |
|