The Washing Woman who gives you access to the alternate sleeping location -- the shack. Includes fishing village mood and Evrart quest stuff.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Washerwoman | The woman next to a bucket of clothes hums an odd melody. Her eyes are closed. |
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3 | None |
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4 | Washerwoman |
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5 | Washerwoman | Variable["village.ww_greeting_done"] |
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6 | Washerwoman | (Variable["village.ww_greeting_done"]) == false |
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7 | Washerwoman | The old woman still hums her unknown song. She opens her eyes to acknowledge your presence. |
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8 | You | "Goodbye, I'm off." [Leave.] |
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9 | Washerwoman | "Aye? What's this about?" She takes out the documents and squints her eyes. "Come now, I can't read all this scribble. Tell me what it says." |
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10 | You | "I was asked to get your signature." (Hand her the envelope.) | (CheckItem("white_envelope") or CheckItem("white_envelope_lilienne_signed")) and Variable["TASK.deliver_mail_to_fishing_village"] == true and Variable["TASK.deliver_mail_to_fishing_village_done"] == false and Variable["village.netpicker_signature_for_washerwoman"] == false and Variable["village.ww_told_to_ignore_documents_once"] == false and Variable["TASK.find_two_random_people_to_sign_the_papers_done"] == false and Variable["TASK.forge_liliennes_and_isobels_signatures_done"] == false and Variable["village.ww_name_known"] == true |
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11 | None |
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12 | You | "Have you seen a woman named Ruby around here?" | Variable["TASK.ask_about_ruby_in_village"] and Variable["TASK.ask_about_ruby_in_village_done"] == false and Variable["TASK.washerwoman_hiding_something"] == false |
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13 | Washerwoman | "Nay, I haven't *seen* anyone lately." |
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14 | You | "Okay, but do you know who I'm talking about?" |
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15 | Reaction Speed | Because she's blind, which you seem to have forgotten. |
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16 | You | "Where could someone stay around here?" | CheckItem("key_coast_home") == false and Variable["village.ww_declined_shack"] == false |
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17 | You | "What is in this fishing village?" |
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18 | You | "What's further down the coast?" |
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19 | You | "Tell me about yourself. Who exactly are you here?" |
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20 | You | "Why was there a bullet under the floorboards of your shack?" | Variable["village.ww_ruby_hub_reached"] == false and Variable["village.hq_found_ruby_bullet"] and Variable["TASK.locate_ruby_on_the_coast"] == false |
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21 | Washerwoman | "As you please." |
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22 | Encyclopedia | There's a gap where the name of that song should be. You should ask her about it, right now! |
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23 | Washerwoman | "That said, if lodgings is what you're looking for, I've got a free room in the shack." Her soapy thumb points to the building behind her. |
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24 | Washerwoman | "Just us." She sounds tired. "It's barely a village anymore. We... *almost* don't exist." |
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25 | Washerwoman | "Some things just don't *fly*, officer." She smiles a gap-toothed smile and smells the air. "Look around. Who'd go to church here? They built it three hundred years ago, must have been nicer then..." |
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26 | Washerwoman | "This is my little cinderblock town." She nods with a wrinkled smile. "I know what goes on around here." |
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27 | Washerwoman | "Me? No one. Just an old washerwoman. Mother called me Isobel, if that's what you're asking. And my married name is Sadie." |
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28 | Washerwoman | "Hah!" She lifts the paper very close to her face and studies it intently. "I might be half blind, but it looks like part of the village is gonna be a street. The best part. The part we need to get out of our houses." |
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29 | Conceptualization | The place is so pornographically poor it's not even funny. |
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30 | You | "Wait, hold on, you're just *giving* it to me?" |
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31 | You | "Wait, why isn't anyone using the room?" |
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32 | None |
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33 | Washerwoman | "My kids grew up and left, like they do. The house is long empty now. I live in the small side attachment -- it's easier and cheaper to keep warm." |
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34 | You | "I don't need much. This sounds just fine." |
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35 | You | "I'm not sure it's appropriate for the RCM to accept free accommodations." |
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36 | Washerwoman | "Mhm, that's exactly how they get ya. That's why we built our own cinder block houses on the seaside. So we don't have to give money to those crooks..." She looks around. "They might not look like much, but they're *ours*." |
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37 | You | "One more time: I can just *have* the room?" |
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38 | Washerwoman | "Aye." She nods and looks at the shack. "The room is pretty bare bones, but it's got a bed and roof over it. That's more than some folks have around here." |
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39 | You | "Don't get me wrong, but 'bare-bones' isn't usually my style." (Point at yourself.) | IsTHCCookingOrFixed("superstar_cop") |
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40 | You | "It *would* help me stay in touch with the proletariat." |
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41 | You | (Nod.) "This could be the first chapter of my rags-to-riches memoir." |
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42 | You | "Now this is real Revacholian hospitality. That Garte must be half-kipt or something." |
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43 | You | "Unfortunate that incremental development hasn't *elevated* this neighbourhood yet. I see potential here." |
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44 | Washerwoman | She waves her hand southwest. "Over there you can find... more of the same. Shacks and trees growing wild. That's the Pox." |
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45 | You | "Who else lives in this... village?" |
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46 | Washerwoman | "Well, there's Lilienne and her kids. A few new folks live in the house to the east." She nods her head across the courtyard. "But they're away right now." |
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47 | You | "Who, what drunks?" | (Variable["village.abigail_greeting_done"] == false and Variable["village.idiot_greeting_done"] == false and Variable["village.rosemary_made_it_to_main_hub"] == false) and Variable["village.netpicker_greeting_done"] == false |
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48 | You | "Oh yeah, I met a couple of drunks here." | (Variable["village.abigail_greeting_done"] or Variable["village.idiot_greeting_done"] or Variable["village.rosemary_made_it_to_main_hub"]) and Variable["village.netpicker_greeting_done"] == false |
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49 | Washerwoman | "Sooner or later you'll see for yourself." She slowly shakes her head. "Don't have to look long to find these guys." |
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50 | None |
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51 | You | "Is there a way to make a little money around here?" |
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52 | You | "I get the feeling you're leaving stuff out. What else is going on?" | Variable["village.ww_blackc_shivers_something_else"] |
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53 | Washerwoman | "Well, there's that music. Music from across the sea." She scoffs. "It started a few days ago and now it's blasting, even through the nights." |
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54 | Empathy | She's not telling you all she knows. Keep her talking. |
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55 | You | "What else is on down coast? |
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56 | Washerwoman | "Before you get to the church, there's some ruins -- an apartment complex, or some kind of electrical plant... Run down bunch of houses, empty." |
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57 | You | "Which is it then? Apartments or electrical plant?" |
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58 | You | "Anything else of note?" |
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59 | Washerwoman | "Of note? The old fishmarket up on the boardwalk. But it's closed." |
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60 | Washerwoman | "No one, that's why it's closed." After a long pause, she adds, "It was once a bustling place, back when I was young and so was everyone else..." |
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61 | You | "That's it? There's got to be more along the coast." |
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62 | Washerwoman | "And now you know everything there is to know about this coast." She drops a bar of soap into the bucket with a splash. |
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63 | Washerwoman |
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64 | Washerwoman | IsKimHere() |
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65 | Washerwoman | (IsKimHere()) == false |
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66 | Kim Kitsuragi | "There was a murder in Martinaise." He points east. "She might be a suspect. We would appreciate your help." |
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67 | Rhetoric | She's being evasive. She knows something. |
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68 | You | "This isn't about the Union, you know. You don't have to worry about retaliation." |
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69 | Washerwoman | "Ah, I should have known..." She shakes her head. "This is yet another Union mess. I'm not afraid of them, you know. We're not in the habit of being afraid around here." |
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70 | Half Light | Enough of this! She better start talking RIGHT NOW! |
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71 | You | "God dammit, I know you know something. This shit is important!" | Variable["village.ww_blackc_halflight_tell_me"] |
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72 | Washerwoman | "'This *shit*?" Her eyes with their cataracts look at you. "I'm not going to do your work for you, just because you've got a potty mouth." |
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73 | Authority | No one? There's something about her... She's definitely not a 'no one'. |
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74 | You | "Isobel, you must understand, this place *needs* that construction project." |
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75 | Washerwoman | "She's good company. Knows how to talk to an old woman." She rubs her cold hands together. "At my age, you don't get a lot of quality conversation, so I really appreciate that about her." |
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76 | You | "Where did she go?" (Move on.) |
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77 | You | "Why do you think she left the bullet there?" |
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78 | You | "Did she have any technical equipment with her, like radio stuff?" | Variable["jam.abandoned_cabin_accessed"] |
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79 | Washerwoman | "I don't know... further up the coast. She tried to leave quietly but the hinges on that door screech like a cat in heat -- woke me up. I heard her rushing in those heavy boots, heading up north." |
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80 | Visual Calculus | It's a peninsula. She might be *trapped*. |
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81 | Washerwoman |
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82 | Washerwoman | IsHourBetween(21, 2) |
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83 | Washerwoman | (IsHourBetween(21, 2)) == false |
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84 | Washerwoman | The old woman still sits in her chair, continuing with her chores. As she does so, she quietly hums to herself. |
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85 | You | "You're still up?" |
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86 | Washerwoman | "Yes. I can't really sleep anymore. Only a few hours a night. It happens when you grow older..." She sloshes the water in the bucket around for a bit. |
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87 | Washerwoman | She nods, rinsing another piece of cloth. |
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88 | Washerwoman | "I won't charge you for it. Take it as a gesture of goodwill, from the village to the RCM." |
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89 | You | "This place is pornographically poor." | Variable["village.ww_blackc_logic_poverty"] |
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90 | You | "Later." [Leave.] |
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91 | You | "I heard she was a heavy drinker with anger issues. You ever witness that kind of behaviour?" | Variable["whirling.klaasje_ruby_angry_drunk"] == true |
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92 | Washerwoman | "Nothing of the sort." She shakes her head. "Sure, she was no stranger to the bottle... she fit in, that way. But I only knew her to have a beer on the beach while watching the sunset..." |
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93 | Washerwoman | "She isn't what you'd call a *drunk*. Even offered me some, from time to time. Said it was part of the camionneur life. But I never saw her lose control of herself, the way some people do." |
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94 | Washerwoman | "How would I know? She's a gruff one, but not violent. She doesn't go around toting a gun." She looks back toward her shack, thinking. |
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95 | Washerwoman | "Not that I know of, though she was into nice music. She once showed me a few mixtape-milieus she'd made." She brushes her forehead with the back of her hand. Water drips to the ground. |
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96 | Washerwoman | "Welcome to the fishing village." She opens her eyes. "Please lean in closer. I have cataracts." |
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97 | You | Lean forward. |
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98 | You | "Uh, what if I don't want to?" |
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99 | Washerwoman | "Oh." A shadow passes over her face. "Welcome, police officer. We don't cause any trouble around here -- and we don't *want* any trouble either." |
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100 | Washerwoman | "Tut, tut. Don't be shy now. It's going to be alright." |
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101 | Washerwoman | "I won't be going anywhere." She side-eyes the bucket full of clothes. |
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102 | You | "If you can't see, then how did you know I was here?" |
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103 | Washerwoman | "I still have a golden ear. Come-come." She beckons you toward her. |
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104 | Perception (Hearing) | The buzz of electric lights blends together with the slow rumble of ocean waves at night. |
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105 | You | Don't bother her. [Leave.] |
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106 | Washerwoman | She keeps humming, nodding her head back and forth to her unknown melody. |
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107 | Washerwoman | "My suggestion is -- don't. Don't grow any older than you already are. That's old enough." She smiles. "What's troubling your mind?" |
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108 | Washerwoman |
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109 | Washerwoman | Variable["village.ww_altgreet_nighttime"] |
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110 | Washerwoman | (Variable["village.ww_altgreet_nighttime"]) == false |
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111 | Washerwoman |
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112 | Washerwoman | Variable["village.ww_carriage_exit_seen"] |
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113 | Washerwoman | (Variable["village.ww_carriage_exit_seen"]) == false |
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114 | Washerwoman | "Now it's your turn, mister...?" |
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115 | You | "Uh... call me Harry." | Variable["tc.harry"] and Variable["tc.name_full_harrier"] == false |
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116 | You | "My name is... Raphaƫl Ambrosius Costeau." (Sigh.) | Variable["tc.raphael_ambrosius_costeau"] or IsTHCPresent("detective_costeau") |
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117 | You | "You can call me Tequila Sunset." | Variable["tc.tequila_sunset"] |
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118 | You | "I lost my name." |
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119 | Washerwoman | "These things happen occasionally. Don't worry, you'll find yourself once more." |
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120 | Washerwoman | "Why would I do that? That's a fool's name. Are you a fool?" Her bony finger raises before you can speak. "Don't ridicule yourself before an old woman, officer. It's undignified." |
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121 | Washerwoman | "Your parents must have had big plans for you." She pauses, measuring you up and down. "Wonder if you measured up?" |
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122 | Washerwoman | "Quite a handle you got there." The old woman nods, with evident respect. "So many titles. One of them *double*." |
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123 | Washerwoman | "Why, I guess I will, Harry. Aye, it just rolls off the tongue. I used to know a Harry. Strong lad, but dumb as a rock." |
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124 | None |
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125 | You | "How much is it?" |
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126 | You | "Don't know if I can afford another place to stay." |
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