DOOR, APARTMENT #12
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | You | [Leave.] |
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3 | Door, Apartment #12 | A shabby door hangs oddly on its hinges, secured to the doorframe with a safety chain. An unpaid energy bill is attached, threatening to cut off the electricity. It's addressed to Mr. Uuno de Ruyter. |
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4 | Perception (Sight) | The apartment numbers have fallen off the door, leaving the panel with a sticky '1'-shaped shadow and a marker-drawn '2'. |
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5 | None |
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6 | You | Knock lightly. |
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7 | You | "Looks like we found where Cuno's dad lives." (Point to the bill on the door.) | Variable["yard.cuno_told_violent_dad_has_drugs_home_address"] == true and IsKimHere() |
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8 | Electrochemistry | Your heartbeat quickens, palms go sweaty... The siren of amphetamine is singing you her song. |
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9 | Door, Apartment #12 |
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10 | Door, Apartment #12 | Variable["TASK.get_speed"] == true and Variable["TASK.get_speed_done"] == false |
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11 | Door, Apartment #12 | (Variable["TASK.get_speed"] == true and Variable["TASK.get_speed_done"] == false) == false |
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12 | Kim Kitsuragi | The lieutenant looks worried. "I know there's no stopping you -- but let's at least make this quick." |
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13 | Half Light | Nothing happens?! It must be an ambush... Let's get your adrenaline pumping, just in case. |
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14 | Kim Kitsuragi | "And the place comes with three months' worth of utility bills." |
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15 | Door, Apartment #12 |
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16 | Door, Apartment #12 | IsKimHere() |
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17 | Door, Apartment #12 | (IsKimHere()) == false |
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18 | None |
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19 | Door, Apartment #12 | No response. |
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20 | Interfacing | Snip! The cutter goes through them like dead leaves. The links fall to the ground on the other side of the door. |
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21 | Door, Apartment #12 |
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22 | Door, Apartment #12 | Variable["yard.cuno_told_violent_dad_has_drugs_home_address"] |
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23 | Door, Apartment #12 | (Variable["yard.cuno_told_violent_dad_has_drugs_home_address"]) == false |
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24 | None |
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25 | Half Light | Don't let the quiet fool you -- the beast is in there somewhere, ready to rip you to shreds with a broken bottle... |
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26 | Door, Apartment #12 |
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27 | Door, Apartment #12 | CheckItem("chaincutters") |
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28 | Door, Apartment #12 | (CheckItem("chaincutters")) == false |
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29 | Interfacing | The door is locked by a chain. If only you had some kind of standard police device for the cutting of chains. Something, perhaps, that could be found in an RCM motor carriage... |
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30 | Interfacing | You'll need to equip the chaincutters to enter. Snip right through the metal! |
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31 | Door, Apartment #12 |
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32 | Door, Apartment #12 | CheckEquipped("chaincutters") |
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33 | Door, Apartment #12 | (CheckEquipped("chaincutters")) == false |
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34 | Interfacing | Good thing you already have the chaincutters in your hand! Nothing left to do now but *snip-snip*! |
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35 | You | Use the cutters on the chain. | CheckItem("chaincutters") and Variable["apt.cuno_dad_door_interfacing_white_check_succeeded"] == false |
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36 | Door, Apartment #12 |
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37 | Door, Apartment #12 | Variable["apt.cuno_dad_door_interfacing_white_check_succeeded"] |
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38 | Door, Apartment #12 | (Variable["apt.cuno_dad_door_interfacing_white_check_succeeded"]) == false |
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39 | Interfacing | It should be easy, but... it's just an awkward angle, okay? The door doesn't *really* open wide enough to really get the cutters through. You can't get the leverage you need. And the cutters are blunt. AND the chain is... just super strong, okay? It's not your fault you can't cut it! |
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40 | None |
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41 | Door, Apartment #12 |
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42 | Door, Apartment #12 | IsKimHere() |
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43 | Door, Apartment #12 | (IsKimHere()) == false |
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44 | Door, Apartment #12 |
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45 | Door, Apartment #12 | Variable["TASK.get_drugs_from_cunos_apartment"] == true and Variable["TASK.get_drugs_from_cunos_apartment_done"] == false |
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46 | Door, Apartment #12 | (Variable["TASK.get_drugs_from_cunos_apartment"] == true and Variable["TASK.get_drugs_from_cunos_apartment_done"] == false) == false |
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47 | Door, Apartment #12 | The handle is loose from violent, fruitless yanking. Paint at the door's bottom is chipped from kicking. People have tried often, and apparently without success, to enter. |
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48 | Door, Apartment #12 |
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49 | Door, Apartment #12 | IsKimHere() |
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50 | Door, Apartment #12 | (IsKimHere()) == false |
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51 | Kim Kitsuragi | The lieutenant shakes his head. "We've no business here. Let's get back to the investigation." |
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52 | Kim Kitsuragi | The lieutenant smiles. "Trouble with the chain, officer?" |
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53 | You | "These are no ordinary chains... they are *titanium* chains. *Supreme-titanium*, Kim." |
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54 | You | "Hey, don't look at me! You're the one packing shitty chaincutters." |
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55 | You | "I'll be honest: I'm just not that good with my hands." |
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56 | Kim Kitsuragi | The lieutenant arches his eyebrows, surprised. "Well... no. I guess not." |
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57 | Kim Kitsuragi | "Of course, officer." The lieutenant smiles obligingly. "My RCM regulation, recently distributed cutters are the problem." |
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58 | Kim Kitsuragi | "*Supreme-titanium*?" The lieutenant blinks. "Sure. A door inside this complex has super-hard, super-expensive chains." |
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59 | Perception (Hearing) | Fabric rustles. The lieutenant's chin catches against his collar. He is looking on, shaking his head in disappointment. |
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60 | Interfacing | Stupid chain... Come on, try it again. We won't be defeated so easily! |
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61 | None |
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62 | Interfacing | You can't stand for that! Come on, show him what you can REALLY do! |
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63 | Interfacing | How... how can this be?! How can such a simple chain defy our best efforts? Are you *that* bad with your hands? I do not understand... |
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64 | Door, Apartment #12 |
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65 | Door, Apartment #12 | Variable["TASK.retry_cuno_door"] |
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66 | Door, Apartment #12 | (Variable["TASK.retry_cuno_door"]) == false |
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67 | None |
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68 | Door, Apartment #12 |
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69 | Door, Apartment #12 | Variable["TASK.retry_cuno_door"] |
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70 | Door, Apartment #12 | (Variable["TASK.retry_cuno_door"]) == false |
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71 | Interfacing | Snip! So much for that goddamn chain. The links fall to the ground on the other side of the door. You have bested the titanium menace. |
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72 | Door, Apartment #12 |
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73 | Door, Apartment #12 | CheckEquipped("chaincutters") == false |
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74 | Door, Apartment #12 | (CheckEquipped("chaincutters") == false) == false |
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75 | Interfacing | This is not something you should be attempting to do with your bare hands. You're just going to get hurt. |
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76 | Door, Apartment #12 |
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77 | Door, Apartment #12 | CheckEquipped("chaincutters") == true |
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78 | Door, Apartment #12 | (CheckEquipped("chaincutters") == true) == false |
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79 | Interfacing | Like a goddamn maniac, you rip the chain off the door. The links lie on the floor, scattered. |
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80 | Door, Apartment #12 |
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81 | Door, Apartment #12 | Variable["TASK.retry_cuno_door"] |
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82 | Door, Apartment #12 | (Variable["TASK.retry_cuno_door"]) == false |
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83 | Interfacing | Like a goddamn maniac, you rip the chain off the door. The links lie on the floor, scattered. |
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84 | Interfacing | You can just go in now... |
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85 | Door, Apartment #12 |
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86 | Door, Apartment #12 | Variable["apt.cuno_door_main_hub_reached"] == true |
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87 | Door, Apartment #12 | (Variable["apt.cuno_door_main_hub_reached"] == true) == false |
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88 | Door, Apartment #12 |
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89 | Door, Apartment #12 | Variable["apt.master_investigator_doors_opened"] >=3 |
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90 | Door, Apartment #12 | (Variable["apt.master_investigator_doors_opened"] >=3) == false |
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91 | Door, Apartment #12 |
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