Conversation 1185: DOOMED / DICEMAKER

New thought: The Precarious World

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 150
2 You [Leave.]
3 Novelty Dicemaker
  • 4
  • 5
4 Novelty Dicemaker Variable["doomed.dicemaker_greeting_done"]
  • 154
5 Novelty Dicemaker (Variable["doomed.dicemaker_greeting_done"]) == false
  • 16
6 You "What happened to the gym?" Variable["doomed.seen_gym"] == true
  • 595
7 You "I found a strange machine..." Variable["doomed.seen_radiocomputer"]
  • 227
8 You "There was a terrifying taxidermied bear in the cellar." Variable["doomed.seen_revachol_ice_city"] == true
  • 228
9 You "There used to be a hair salon here, right?" Variable["doomed.seen_orlandos"] == true
  • 596
10 You "Actually, I had other questions..."
  • 11
11 Novelty Dicemaker "Good. I hope it clarified things a bit. What else?"
  • 226
12 You "What's up with the broken windows?" Variable["doomed.seen_windows"] == true
  • 795
13 You "Did someone here make stuffed animals? I saw mounts lying around." Variable["doomed.seen_mannequin_atelier"]
  • 229
14 You "I found creepy mannequins..." Variable["doomed.seen_mannequin_atelier"]
  • 230
15 You "What's with the rotor blades and skis?" Variable["doomed.seen_blades"] == true and Variable["doomed.seen_skis"] == true
  • 231
16 Novelty Dicemaker "Hello, I'm Neha." A bird-like woman sits on a throne of tools, with emerald light shining through her hair.
  • 17
17 Novelty Dicemaker "Did you try knocking on my window? I must have missed you, I've been listening to my *milieus*." She taps on her headphones.
  • 449
18 You "Why are you asking me about *dice*?" (Move on.)
  • 20
19 You "Never mind, I'll be back later." [Leave.]
  • 158
20 Novelty Dicemaker "I'm a novelty dicemaker," she says. "Tell me the name of your role-playing system and I'll make the die you need. That's why you're here, yes?"
  • 899
21 None
  • 432
  • 70
  • 18
  • 19
22 Conceptualization It almost looks as if the stones and dice are a natural part of the room, growing out of the shelves like stalagmites.
  • 900
23 Novelty Dicemaker "A 'normal' die? I'm a novelty dicemaker, I don't make 'normal' dice."
  • 24
24 You "What do you do then?"
  • 25
25 Novelty Dicemaker "Polyhedral dice. Dice that have more than four sides. Octahedrons, trapezohedrons, dodecahedrons... But also barrel dice and teetotum balls."
  • 534
26 None
  • 29
  • 28
  • 83
  • 101
  • 82
  • 75
  • 27
  • 32
27 You "I'm looking for something to help with my work." Variable["doomed.dicemaker_police_dice_asked"] == false
  • 35
28 You "Do you know the *Wirrâl Untethered* setting? I want a die for that." Variable["doomed.moodboard_read_slogans"] == true or Variable["doomed.moodboard_dev_schedule_hub_reached"] == true
  • 30
29 You "I want a die for the Wirrâl setting, sweet and basic." Variable["tc.wirral"] == true
  • 31
30 Novelty Dicemaker "Ah, yes, Fortress Accident." She shakes her head lightly. "It's too bad they never finished their game..."
  • 886
31 Novelty Dicemaker "That's a classic, yes. A standard role-playing die with plant motifs. Now for the material: Most of my customers opt for an exotic wood -- for this I would suggest East-Semenese Snakewood."
  • 131
32 You "Actually, I need more time to think about it."
  • 33
33 Novelty Dicemaker "No need to rush. Take a look around, see if anything inspires you." She nods towards the shelves full of precious stones.
  • 450
34 Novelty Dicemaker "I'm thinking something made from alligator jawbone, cast in black resin. The reptile bone is as white as ice and dead as... well... death," she smiles. "For seven reál I could have it ready in eight hours."
  • 134
35 Novelty Dicemaker "I think I have just the right one for you." She opens the top drawer of her work desk and takes something out -- two polyhedrons, red and blue, are cradled in her palm.
  • 36
36 Esprit de Corps Police colours.
  • 37
  • 38
37 You "Because I'm a police officer, right?" Variable["doomed.dicemaker_logic_red_and_blue_colours_of_police"] == true
  • 68
38 You "Uh, I don't get it..."
  • 39
39 Novelty Dicemaker "You're a police officer, right? Here, catch!" She tosses you the dice. "They're a gift from me."
  • 47
40 You Catch the dice!
  • 42
41 You Let them fall on the ground.
  • 46
42 Novelty Dicemaker
  • 43
  • 44
43 Novelty Dicemaker Variable["doomed.dicemaker_redcheck_catch_the_dice"]
  • 45
44 Novelty Dicemaker (Variable["doomed.dicemaker_redcheck_catch_the_dice"]) == false
  • 69
45 Hand/Eye Coordination Mr. Smooth Moves! You snatch the dice out of the air with one hand, just like you're in a movie.
  • 53
  • 54
46 Novelty Dicemaker Two tiny pieces of carved stone drop to the floor and scatter in opposite directions, like pearls from a broken string. The blue one disappears down the pit in the centre of the room...
  • 56
47 Logic A beautiful woman tossing you a gift? Whatever you do, don't overthink it.
  • 40
  • 41
48 You "I don't play fetch."
  • 50
49 You Pick up the red die.
  • 51
50 Novelty Dicemaker "Right." She tries to smile.
  • 63
  • 49
  • 60
51 Novelty Dicemaker "That one is made of bloodstone with a lapis lazuli inlay. The other one was the inverse. They were a set, you see. But now the set is broken."
  • 52
52 Novelty Dicemaker "It's a shame. They might've have brought you luck, and you'll definitely need luck in Martinaise." She closes her desk drawer.
  • 62
53 You Wink at the dicemaker.
  • 535
54 You Say nothing. Act like you've done this a thousand times.
  • 58
55 Novelty Dicemaker "Here, catch!" She tosses you the dice. "They're a gift from me."
  • 47
56 Novelty Dicemaker "Ah, down the drain, like your career," jokes the dicemaker, her eyes tracking the remaining polyhedron. Then she catches your eye. "I apologize, officer. That comment was unnecessary."
  • 48
  • 49
  • 60
57 Novelty Dicemaker "You'll definitely need luck in Martinaise." She closes her desk drawer. "Was there anything else?"
  • 160
58 Novelty Dicemaker "What are the odds?" The dicemaker gives you a warm smile. "The red one is made of bloodstone with a lapis lazuli inlay and the blue one is the inverse. Think of them as your lucky charm, officer..."
  • 59
59 Hand/Eye Coordination She smiled at you. She smiled! You truly are Mr. Smooth Moves!
  • 57
60 You Leave the die on the floor.
  • 61
61 Novelty Dicemaker Her knuckles pop audibly from her nervous habit of playing with her hands. The soft chatter from the headphones continues unabated.
  • 67
62 Inland Empire Is she pitying you? Good god, she's pitying you.
  • 537
63 You "I'm not a dog."
  • 64
64 Novelty Dicemaker "I see that."
  • 65
  • 49
  • 60
65 You "And I'm definitely not anyone's bitch."
  • 66
66 Novelty Dicemaker The dicemaker coughs, her hands playing with her ring again. She doesn't say a word.
  • 49
  • 60
67 Authority That's right. You'll make your own luck.
  • 456
68 Novelty Dicemaker "Not the most original, I know," she smiles, almost apologizing, "but sometimes the obvious choice is obvious because it's best."
  • 55
69 Hand/Eye Coordination You overthink it. Your hands can't agree what to do and the two dice drop to the floor and scatter in opposite directions, like pearls from a broken string. The blue one disappears down the pit in the centre of the room...
  • 56
70 You "You must have me confused with someone else -- I haven't knocked on your window."
  • 71
71 Novelty Dicemaker "Then how did you get inside? By the south entrance?" She blinks. "You know what, it doesn't even matter. What matters is that you're finally here. Let's talk dice -- did you have something specific in mind?"
  • 447
72 You "Okay. I'd like to order a die from you."
  • 146
73 You "I'm not interested in buying dice right now. I'm a police officer and I need to ask some questions."
  • 76
74 Novelty Dicemaker "Of course," she nods -- this is what she's here for. "Tell me what you have in mind."
  • 26
75 You "Just a normal die for me, please. Very *regular*."
  • 23
76 Novelty Dicemaker "Of course, I can see that. I just thought you were a police officer looking for dice..." She tilts her bird-like head. "How else can I help you then?"
  • 900
77 None
  • 165
  • 952
  • 72
  • 78
  • 457
  • 463
  • 594
  • 460
  • 79
  • 582
  • 2
78 You "What do you know about the man who was lynched behind the Whirling-in-Rags?"
  • 592
79 You Why hasn't her business failed... Variable["TASK.ask_about_the_curse_subtask_done"] == true
  • 191
80 Novelty Dicemaker "Anything else, officer?"
  • 77
81 None
  • 26
82 You "I'm sorry, I don't actually know what die I want..."
  • 115
83 You "Do you have any *cursed dice*?"
  • 88
84 Novelty Dicemaker "A star that fell from the firmament? Those cost more than seven reál. Are you sure?"
  • 85
  • 86
85 You "Yes, I'm a star myself, a *superstar* -- and superstars don't care about money."
  • 87
86 You "No, I'm afraid it's not worth it, sorry."
  • 93
87 Novelty Dicemaker "Yes, you definitely have the proper attitude. How about a pair of 100-sided dice? Made of ivory and inlaid with lodestone, a naturally occurring magnet, to complement your magnetic personality."
  • 109
88 Novelty Dicemaker "What do you mean by *cursed*?"
  • 90
  • 92
  • 89
89 You "Abraq-ad-abra, perished like this world!"
  • 91
90 You "As cursed as this commercial area." Variable["tc.doomed_commercial_area"] == true
  • 91
91 Novelty Dicemaker "Alright, how about I surprise you? Come back in eight hours with seven reál and I'll give you your *cursed die*."
  • 95
92 You "As cursed as my life."
  • 91
93 Novelty Dicemaker "Alright. Maybe some other die then?"
  • 94
94 None
  • 26
95 None
  • 96
  • 97
96 You "It's a deal." (Order the die.)
  • 98
97 You "Actually, I need to think about it first." (Back off.)
  • 99
98 Novelty Dicemaker "Great! See you in eight hours then." She takes a small notebook from her table and writes something down. "Was there anything else?"
  • 451
99 Novelty Dicemaker "Maybe you have some other ideas for dice?"
  • 100
100 None
  • 26
101 You "Tell me about your most extraordinary die!"
  • 84
102 Novelty Dicemaker "Ten reál and I can get these ready in eight hours."
  • 104
103 You "It's a deal." (Order the dice set.)
  • 106
104 None
  • 107
  • 103
  • 105
105 You "I need to think about it first." (Back off.)
  • 125
106 Novelty Dicemaker "Great! See you in eight hours then." She takes a small notebook from her table and writes something down, her expression pleased. "Was there anything else?"
  • 149
107 You "But do magnetic dice even roll properly?"
  • 108
108 Novelty Dicemaker "It's true, magnetic dice are definitely different. When rolled together, the magnetic fields of the pips interact with each other to push and pull on each other as they are rolled. Just like all magnetic personalities do."
  • 110
109 Encyclopedia Pieces of lodestone were used as the first magnetic compasses, from which they derive their other name: *course stones*.
  • 112
110 None
  • 104
111 Suggestion That's a stone for leaders.
  • 102
112 Novelty Dicemaker
  • 113
  • 114
113 Novelty Dicemaker Variable["doomed.dicemaker_encyclo_lodestone"]
  • 111
114 Novelty Dicemaker (Variable["doomed.dicemaker_encyclo_lodestone"]) == false
  • 102
115 Novelty Dicemaker "How about an amber die?" she suggests.
  • 116
  • 117
116 You "Amber, a poor man's gold?"
  • 118
117 You "No, amber sounds too boring."
  • 93
118 Novelty Dicemaker The dicemaker laughs. "Who told you that amber was cheap? It's beautiful, really, and has been treasured since the ancient times."
  • 119
119 Novelty Dicemaker "For seven reál I'll craft you a 13-sided die from a piece of amber with a fossilised insect. It's perfect for those who can't seem to let go of their past."
  • 123
120 Novelty Dicemaker "Great! See you in eight hours then." She takes a small notebook from her table and writes something down. "Was there anything else?"
  • 454
121 You "It's a deal." (Order the die.)
  • 120
122 You "I need to think about it." (Back off.)
  • 124
123 None
  • 532
  • 121
  • 122
124 None
  • 99
125 None
  • 99
126 You "It's a deal." (Order the die.)
  • 127
127 Novelty Dicemaker "Great! See you in eight hours then." She takes a small notebook from her table and writes something down. "Was there anything else?"
  • 453
128 You "I need to think about it." (Back off.)
  • 130
129 None
  • 132
  • 126
  • 128
130 None
  • 99
131 Novelty Dicemaker "For seven reál I could have it ready in eight hours."
  • 129
132 You "What's a standard role-playing die?" Variable["doomed.dicemaker_knows_rpg_die"] == false
  • 133
133 Novelty Dicemaker "It's an *icositetrahedron* -- a 24-sided die that can produce results for a 2-sided, 3-sided, 4-sided, 6-sided, and 12-sided die with a single roll. Technically you can also use it for many other sizes, but you may need to re-roll results."
  • 141
134 None
  • 139
  • 143
  • 135
  • 137
135 You "It's a deal." (Order the die.)
  • 136
136 Novelty Dicemaker "Great! See you in eight hours then." She takes a small notebook from her table and writes something down. "Was there anything else?"
  • 452
137 You "Hm... I should maybe get a different one." (Back off.)
  • 138
138 None
  • 99
139 You "What's a *standard* role-playing die?" Variable["doomed.dicemaker_knows_rpg_die"] == false
  • 140
140 Novelty Dicemaker "It's an *icositetrahedron* -- a 24-sided die that can produce results for a 2-sided, 3-sided, 4-sided, 6-sided, and 12-sided die with a single roll. Technically you can also use it for many other sizes, but you may need to re-roll results."
  • 902
141 None
  • 129
142 None
  • 134
143 You "Why do you need to cast it in resin?"
  • 144
144 Novelty Dicemaker "Untreated bone is porous and prone to chipping. Cast it in something hard like resin, though, and *voila*, it's perfect."
  • 142
145 Novelty Dicemaker "I'm sorry. I'm a bit overloaded just now so I can only produce one die per customer."
  • 518
146 Novelty Dicemaker
  • 147
  • 148
147 Novelty Dicemaker Variable["TASK.pick_up_your_die"]
  • 145
148 Novelty Dicemaker (Variable["TASK.pick_up_your_die"]) == false
  • 74
149 None
  • 77
150 Novelty Dicemaker
  • 151
  • 152
151 Novelty Dicemaker Variable["doomed.dicemaker_main_hub_reached"]
  • 444
152 Novelty Dicemaker (Variable["doomed.dicemaker_main_hub_reached"]) == false
  • 3
153 Novelty Dicemaker "Oh, it's you again. Did you try knocking on my window before? Are you looking for a die?"
  • 21
154 Novelty Dicemaker
  • 155
  • 156
155 Novelty Dicemaker Variable["doomed.dicemaker_said_did_not_knock_on_her_window"]
  • 157
156 Novelty Dicemaker (Variable["doomed.dicemaker_said_did_not_knock_on_her_window"]) == false
  • 153
157 Novelty Dicemaker "You're back," the bird-like woman says, looking up from her table. "Did you decide what kind of die you want?"
  • 21
158 Novelty Dicemaker "As you wish. Till next time," she nods, turning back to her table.
159 None
  • 77
160 None
  • 77
161 Novelty Dicemaker
  • 162
  • 163
162 Novelty Dicemaker Variable["doomed.dicemaker_police_dice_end_hub_reached"]
  • 164
163 Novelty Dicemaker (Variable["doomed.dicemaker_police_dice_end_hub_reached"]) == false
164 Novelty Dicemaker "How can I help you, officer?"
165 You "I came back to pick up my die." Variable["doomed.dicemaker_order_deadline"] < TotalHourCount() and Variable["TASK.pick_up_your_die"] == true and Variable["TASK.pick_up_your_die_done"] == false
  • 166
166 Novelty Dicemaker
  • 167
  • 168
167 Novelty Dicemaker Variable["doomed.dicemaker_ordered_superstar_die"]
  • 542
168 Novelty Dicemaker (Variable["doomed.dicemaker_ordered_superstar_die"]) == false
  • 543
169 You (Give her the money.) "Here you go."
  • 179
170 Novelty Dicemaker
  • 171
  • 172
171 Novelty Dicemaker Variable["doomed.dicemaker_ordered_anti_wirral_die"]
  • 181
172 Novelty Dicemaker (Variable["doomed.dicemaker_ordered_anti_wirral_die"]) == false
  • 182
173 You "Actually, I don't have the money on me right now."
  • 174
174 Novelty Dicemaker "I don't do orders on credit. Come back when you have the full amount."
  • 175
175 None
  • 77
176 None
  • 169
  • 173
177 None
  • 178
  • 173
178 You (Give her the money.) "Here you go."
  • 170
179 Novelty Dicemaker "This was an especially fun set to make," she says as she opens her drawer and hands you a sparkling pair of dice.
  • 970
180 None
  • 77
181 Novelty Dicemaker "One universal die for *Wirrâl Untethered*," the dicemaker opens her desk drawer and hands you a die.
  • 968
182 Novelty Dicemaker
  • 183
  • 184
183 Novelty Dicemaker Variable["doomed.dicemaker_ordered_wirral_die"]
  • 189
184 Novelty Dicemaker (Variable["doomed.dicemaker_ordered_wirral_die"]) == false
  • 185
185 Novelty Dicemaker
  • 186
  • 187
186 Novelty Dicemaker Variable["doomed.dicemaker_ordered_apocalypse_die"]
  • 188
187 Novelty Dicemaker (Variable["doomed.dicemaker_ordered_apocalypse_die"]) == false
  • 190
188 Novelty Dicemaker "Here's the *cursed* die you ordered," the dicemaker opens her desk drawer and hands you a tiny black sphere with six phrases written on it.
  • 216
189 Novelty Dicemaker "One standard Wirrâl role-playing die," the dicemaker opens her desk drawer and hands you a die.
  • 972
190 Novelty Dicemaker "Here's your amber die," the dicemaker opens her desk drawer and hands you a die the colour of dark syrup.
  • 975
191 Novelty Dicemaker
  • 192
  • 193
192 Novelty Dicemaker Variable["doomed.dicemaker_whitecheck_shivers"]
  • 195
193 Novelty Dicemaker (Variable["doomed.dicemaker_whitecheck_shivers"]) == false
  • 941
194 You "Hey, Neha... The curse is real and I figured out why it has spared you."
  • 367
195 Shivers A gust of cold air sweeps through the chimney. The stones and minerals on the shelves rattle as though agitated. For a moment it almost feels as though you're *outside* the building, exposed to the atmosphere...
  • 194
  • 616
196 Shivers You feel nothing. If anything, it's uncomfortably *warm* in here.
  • 361
  • 362
197 You "What is this?"
  • 199
198 You "This is not a die."
  • 199
199 Novelty Dicemaker "It's a die," confirms the dicemaker with a subtle smile on her face. "Try rolling it."
  • 428
  • 200
200 You "No, I'm not deranged. I don't want to roll a *cursed die*."
  • 201
201 Novelty Dicemaker "Wait, you're not scared, are you?" The dicemaker starts laughing. "Officer, you don't actually think I put a spell on it, do you?"
  • 203
202 Novelty Dicemaker You throw the ball on the floor and it ends with one of the phrases facing upwards: 'god is indifferent'.
  • 218
203 Novelty Dicemaker "I'm not a witch, you know. We live in a rational world. There is no *black magic*."
  • 429
204 You "Better safe than sorry."
  • 225
205 You "I've already learned about horrors like *pale* and I can't take any further risks." Variable["tc.pale"] == true
  • 212
206 You "I'm not *scared*, I just don't *feel* like rolling it."
  • 225
207 You "There are *definitely* dark-magiks."
  • 418
208 You "No, you're a malignant *Entity*. A die-crafting witch."
  • 209
209 Novelty Dicemaker
  • 210
  • 211
210 Novelty Dicemaker Variable["doomed.dicemaker_said_she_is_responsible_for_doomed"]
  • 213
211 Novelty Dicemaker (Variable["doomed.dicemaker_said_she_is_responsible_for_doomed"]) == false
  • 421
212 Novelty Dicemaker "You're right," she simmers down. "The pale is terrible indeed. But I didn't curse the die. I don't believe in curses."
  • 214
213 Novelty Dicemaker "So now I'm a witch too. Rhymes well with the whole me-being-a-culprit theme."
  • 419
  • 420
214 Novelty Dicemaker "It's a sphere *pretending* to be a six-sided die -- each roll will end with one of the phrases facing up. The die originates in Iilmaraa, where it was used for cleromancy..."
  • 383
215 You Read the phrases.
  • 217
216 None
  • 215
  • 197
  • 198
217 Novelty Dicemaker The phrases read: 'God is indifferent', 'Take all', 'Lose all', '50/50', 'Nothing happens', and 'pale'.
  • 197
  • 198
218 Novelty Dicemaker She looks at the result. "Good. Now roll again, detective."
  • 219
  • 220
219 You Roll the die again.
  • 221
220 You "I don't want to roll again."
  • 222
221 Novelty Dicemaker It lands on exactly the same result -- *god is indifferent* it declares again.
  • 431
222 Novelty Dicemaker "Why?" Neha starts laughing. "You're not scared, officer, are you?"
  • 223
223 Novelty Dicemaker "I'm not a witch, mister, and neither is this die cursed," she assures you. "We live in a rational world -- there is no *black magic*."
  • 430
224 None
  • 77
225 Novelty Dicemaker "Right. But it isn't cursed, honestly. I'll tell you what it does."
  • 214
226 None
  • 77
227 Novelty Dicemaker "Fortress Accident, the radio game studio..." She closes her eyes as some remnant of a memory lights up her face.
  • 922
228 Novelty Dicemaker "Oh boy, the fabled Revachol Ice City -- you're in for a treat here!" She smiles and leans closer, hands on her knees, like a stand-up comedian ready to tell a story.
  • 841
229 Novelty Dicemaker "You mean Mr. Fabron, the taxidermist? No, he mostly just did drugs."
  • 244
230 Novelty Dicemaker "There used to be a fashion atelier here, but I have forgotten the head designer's name... They were doing well for a couple of years, until the insect rights activists came."
  • 255
  • 253
231 Novelty Dicemaker "They were made by a company called Slipstream. After they 'pivoted' from making rotor blades to skis, their chief executive took off on a 'vacation'... with all their money." She rests her chin on her hand with an impish smile.
  • 344
232 None
  • 9
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  • 15
  • 7
  • 8
  • 793
  • 602
  • 10
233 You "I was wondering about the Whirling-in-Rags. Is it part of the same building complex?" Variable["doomed.doorbell_clicked_whirling"] == true
  • 779
234 You "I saw a name 'East Delta Pinball' on the doorbell." Variable["doomed.doorbell_clicked_pinball"] == true and Variable["auto.visited_pinball_room"] == false and Variable["auto.visited_pinball_workshop"] == false
  • 235
235 Novelty Dicemaker "Right, it used to be a gaming arcade. This is an *ancient* failure -- before my time. I'm not surprised, however."
  • 777
236 You "What do you mean *liberal*? What happened?"
  • 351
237 You "I heard that they ran out of money." Variable["doomed.radiocomputer_fortress_ran_out_of_money"] == true
  • 350
238 You "Cool, very cool about the debris -- but what's a *snuff milieu*?"
  • 239
239 Novelty Dicemaker "It's a sub rosa radio station that broadcasts real murders, with real victims. Some people pay good money to get off on it."
  • 821
240 Novelty Dicemaker
  • 241
  • 242
241 Novelty Dicemaker IsKimHere()
  • 243
242 Novelty Dicemaker (IsKimHere()) == false
  • 339
243 Kim Kitsuragi "Don't worry, the ICP has a separate division that deals exclusively with unlicensed sub rosas," the lieutenant turns to you. "This isn't our problem."
  • 823
244 Electrochemistry But *what* drugs exactly?
  • 245
245 Novelty Dicemaker
  • 246
  • 247
246 Novelty Dicemaker Variable["doomed.dicemaker_electrochem_what_drugs"]
  • 248
247 Novelty Dicemaker (Variable["doomed.dicemaker_electrochem_what_drugs"]) == false
  • 614
248 None
  • 249
  • 250
249 You "I need to know what drugs he was doing... for my... police report."
  • 251
250 You Let it pass.
  • 614
251 Novelty Dicemaker "He got high on some weird taxidermy chemicals... I wouldn't recommend it to anyone. Eventually they caused him to lose control of his bladder. The smell was awful."
  • 571
252 Empathy You can almost see it -- a small, sickly old man hunched behind his work desk, his pants stained with old piss, stuffing a sad stiff-legged raccoon dog. The entire scene looks tragic.
  • 916
253 You "I didn't know insects had any rights -- or activists."
  • 254
254 Novelty Dicemaker "Yeah, the atelier didn't know it either. They produced a certain collection that used chitin among the materials. Apparently chitin is made in the Occident, where it's extracted from beetle wings."
  • 347
255 You "Insect rights activists? What in the name of..."
  • 256
256 Novelty Dicemaker "Mhmh -- the atelier produced a certain collection that used chitin among the materials. Apparently chitin is made in the Occident, where it's extracted from beetle wings."
  • 347
257 None
  • 258
  • 259
  • 263
258 You "I'm glad that someone took care of the little guys. I like insects." (Nod.)
  • 261
259 You "But insects don't have any... brains or... feelings."
  • 260
260 Novelty Dicemaker "Actually, insects *do* have brains," she corrects you. "But yes, I understand what you're saying. I think the protesters took it a little too far."
  • 919
261 Novelty Dicemaker "Hm. Really?" She looks at the windowsill, where a dead fly is lying on its back, legs curled up in a bowtie. "Anyway..."
  • 918
262 Novelty Dicemaker "And -- naturally -- all the most fashionable tastemakers refused to be seen in chitin from then on. The atelier went bankrupt before they could finish the collection."
  • 257
263 You "They got what they deserved -- making clothes out of beetle wings is a *terrible* idea!"
  • 264
264 Novelty Dicemaker "At least it had some spark to it. Most young designers just combine lace with leather and call it original." She shifts in her simple workwear shirt.
  • 919
265 You "I'm sure the bear was doing its best."
  • 268
266 You "The bear was scary. Every time I saw that bear I felt *scared*, like it could become alive any moment now."
  • 267
267 Novelty Dicemaker "The taxidermist who made it said it was his *vision beast*. He said he met his *vision beast* while high on desiccants. He called it 'Megatherion'."
  • 927
268 Novelty Dicemaker "Maybe. Because the taxidermist who made that bear definitely wasn't. Doing his best, I mean."
  • 324
269 You "I killed the bear." (You unplugged it.) Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 270
270 Novelty Dicemaker "You did *what*?" She rolls her swivel chair an inch closer to you, unsure whether she heard you right.
  • 299
  • 271
  • 272
271 You "I murdered it. With my own bare hands I laid it to rest. It's my trophy now."
  • 273
272 You "I unplugged the fridge to help Revachol Ice City cut their losses."
  • 541
273 Novelty Dicemaker "Really? You broke it? What a shame. It was a *terrifying* beast, but I was fond of it."
  • 333
274 Novelty Dicemaker "But Slipstream is history now. All their remaining assets got seized by the bailiffs in '47. I have no idea why those skis and blades are still lying around in the house..."
  • 921
275 You "Interesting. What do these transmissions say?"
  • 828
276 Novelty Dicemaker "Megatherion," nods the dicemaker, "a mega wild beast."
  • 286
  • 334
277 You "Megatherion?"
  • 276
278 You "What's a vision beast?"
  • 279
279 Novelty Dicemaker "It's an imaginary beast that guides you through life..."
  • 287
280 Novelty Dicemaker
  • 281
  • 282
281 Novelty Dicemaker Variable["whirling.necktie_personified"] == true and CheckEquipped("neck_tie") == true
  • 283
282 Novelty Dicemaker (Variable["whirling.necktie_personified"] == true and CheckEquipped("neck_tie") == true) == false
  • 289
283 Horrific Necktie The horrific necktie tightens around your neck, strangely excited... But it doesn't feel particularly *fun* this time around.
  • 289
284 You "Do you ever feel like your vision beast is trying to *blackmail* the fun out of you?"
  • 285
285 Novelty Dicemaker "No, officer. I don't have a vision beast."
  • 327
286 You "What's a mega wild beast?"
  • 279
287 Novelty Dicemaker "...by telling you to do more drugs, mostly."
  • 567
288 You "Hey, do you think that vision beast could guide me toward some *amphetamines*?" Variable["TASK.get_speed"] == true and Variable["TASK.get_speed_done"] == false
  • 296
289 None
  • 290
  • 291
  • 292
  • 288
  • 294
290 You "I don't do drugs."
  • 297
291 You "I do drugs. I've got a vision beast myself."
  • 298
292 You "I don't have a comment on drugs."
  • 293
293 Novelty Dicemaker "Understandable. You shouldn't do them," nods the dicemaker. "You're a police officer, after all..."
  • 861
294 You (Grab your necktie and mumble.) "Not... now... you beast!" Variable["doomed.dicemaker_horrific_necktie_vision_beast"] == true
  • 295
295 Novelty Dicemaker "What?"
  • 284
  • 306
296 Novelty Dicemaker "I don't, officer. You should stay away from drugs, and vision beasts..."
  • 861
297 Novelty Dicemaker "Very good, you shouldn't do them," nods the dicemaker. "You're a police officer, after all..."
  • 861
298 Novelty Dicemaker "Do you?" The dicemaker raises an eyebrow. "Well, good luck keeping it under control..."
  • 861
299 You "I had to kill the bear to *become* the bear."
  • 301
300 Novelty Dicemaker "I can see," she nods, pointing to your war-paint, "the stripes."
  • 305
  • 304
301 Novelty Dicemaker
  • 302
  • 303
302 Novelty Dicemaker Variable["doomed.furnace_warpainted_your_face"]
  • 300
303 Novelty Dicemaker (Variable["doomed.furnace_warpainted_your_face"]) == false
  • 307
304 You "Those stripes are what keeps me human."
  • 335
305 You "The bear put up quite a fight."
  • 335
306 You "Nothing!" (Cough and let go of the tie.)
  • 330
307 Novelty Dicemaker "I can see," she nods, eyeing you up and down.
  • 338
308 Novelty Dicemaker "The usual, I imagine -- that he's been thinking up all kinds of new business plans and can't *wait* to get *started* on them just as soon as he returns..." Her smile widens, before she sees the lieutenant's face behind you.
  • 831
309 You "I don't care about their other ideas, I just want to hear about the bear. Did the bear work?"
  • 310
310 Novelty Dicemaker "Of course not. The bear was terrifying. No one wants ice-cream *guarded* by a hostile apex predator. To make matters worse, the fridge didn't work too well either, and half the ice cream came out malformed and partially melted."
  • 323
311 You "Alright, what about the other ideas?"
  • 312
312 Novelty Dicemaker "There was really just one, and it involved picking out the prettiest girls in the neighbourhood and paying them 20 cents per hour to man the booth."
  • 313
313 Novelty Dicemaker "And by 'man the booth' I mean 'slump behind the counter with a face that could maim you if you ever dared to disturb their bored magazine-browsing.'" She leans back, disapproving.
  • 842
314 You "I don't have an opinion on employing teens, I just want to know -- did it work out for the business?"
  • 319
315 You "That's an award-winning idea! How else do you choose people around you?"
  • 320
316 You "What did they expect? Twenty cents per hour is dog's pay. I'm surprised they showed up to work at all."
  • 321
317 You "I know a girl just like that. She works in Frittte as a cashier and she's not particularly friendly." Variable["gates.fritte_main_hub_reached"] == true
  • 318
318 Novelty Dicemaker "Employing sulky teenage girls is a widespread practice, yes. Unfortunately they always come in packs -- I'm talking about acne-ridden *girlfriends* and gorilla-like *boyfriends* loitering near the shop. At least that's what happened with Revachol Ice City."
  • 854
319 Novelty Dicemaker "It didn't. Occasionally the girls had their friends over, which doubled the amount of hairspray, skin problems, and mood swings behind the counter."
  • 854
320 Novelty Dicemaker "Yes, some people spend their whole lives chasing the 'hot one'." She makes quotation marks with her fingers. "You should have joined the gorilla-like boyfriends loitering near the stand, ready to scare off customers and hit on the girls."
  • 858
321 Novelty Dicemaker "Oh, but they did -- they did show up to work, and not alone. There were also acne-ridden *girlfriends* and gorilla-like *boyfriends* loitering near the ice cream stand."
  • 854
322 None
  • 859
  • 265
  • 266
  • 269
323 Novelty Dicemaker "Eventually Revachol Ice City lost a price war to its rival, Glacé 5000. Glacé 5000 sold caramel sundaes for only five cents a piece. Out of regular fridges."
  • 322
324 You "How come?"
  • 325
325 Novelty Dicemaker "He said that the bear was his *vision beast*. He said he met his *vision beast* while high on desiccants. He called it 'Megatherion.'"
  • 927
326 Novelty Dicemaker "Anyway, now you know the story of the fallen ice cream empire." She seems almost sad, finishing the story. Some dust beams swirl in the afternoon air. Her eyes follow it idly.
  • 930
327 Novelty Dicemaker "Normal people don't have vision beasts. Only drug-addled madmen like the taxidermist do."
  • 328
  • 329
  • 331
328 You "That was a hypothetical question."
  • 330
329 You "Of course they don't. I'm a normal person and I don't have a vision beast."
  • 330
330 Novelty Dicemaker "Right," says the dicemaker. She doesn't look entirely convinced.
  • 861
331 You "What about horrific neckties? Do normal people have horrific neckties?"
  • 332
332 Novelty Dicemaker "Neckties?" Her eyes move to the piss-coloured cloth tied around your neck. "I guess they do sometimes, officer... But I don't understand how it's relevant to our discussion."
  • 861
333 Novelty Dicemaker "The taxidermist who made it said it was his *vision beast*. He said he met his *vision beast* while high on desiccants. He called it 'Megatherion.'"
  • 927
334 You "Very cool, but I don't want to hear about bears anymore. Let's move on."
  • 337
335 Novelty Dicemaker "That bear was one mighty mammal. The taxidermist who made it said it was his *vision beast*. He said he met his *vision beast* while high on desiccants. He called it 'Megatherion.'"
  • 927
336 None
  • 277
  • 278
  • 334
337 Novelty Dicemaker "Oh, I totally understand."
  • 774
338 Novelty Dicemaker "The taxidermist who made it said it was his *vision beast*. He said he met his *vision beast* while high on desiccants. He called it 'Megatherion.'"
  • 927
339 None
  • 341
  • 340
  • 468
340 You "That's horrible. Were they arrested?"
  • 342
341 You "Wait, people do that?"
  • 825
342 Novelty Dicemaker "I believe the ICP got them. They have a special division that deals exclusively with sub rosas."
  • 343
343 Encyclopedia It's the copopedia reporting in: ICP stands for International Collaboration Police.
  • 826
344 Novelty Dicemaker "Honestly, I think it's quite funny. I think he's still sending out holiday transmissions from Touloula or Tioumoutiri or Khasht-Kor, or wherever he is."
  • 835
  • 275
  • 345
345 You "That's illegal -- running off with company's money like that. Why hasn't he been arrested?"
  • 346
346 Novelty Dicemaker "Sure, it's illegal, but it's not exactly anything *extraordinary* in business. Besides, Slipstream is history now. All their remaining assets got seized by the bailiffs in '47. I have no idea why those skis and blades are still lying around."
  • 921
347 Novelty Dicemaker "And you know how all kinds of political movements are *big* in the Occident. The activists shut down the biggest chitin suppliers, which of course caused the price to skyrocket."
  • 262
348 You "They had some kind of an accident with the backup copy, right?" Variable["doomed.radiocomputer_fortress_accident_why_failed_clicked"] == true
  • 349
349 Novelty Dicemaker "An accident? I wouldn't know anything about that. I just heard they ran out of money and couldn't get the project done on time."
  • 353
350 Novelty Dicemaker "Money and time," she nods. "The usual."
  • 353
351 Novelty Dicemaker "The usual. They ran out of money and couldn't get the project done on time."
  • 353
352 You "What went wrong?"
  • 354
353 None
  • 352
354 Novelty Dicemaker "Well, I did hear them talking at times..." She looks at the hallway, as if she can still hear them chit-chat behind her curtains on a cigarette break.
  • 768
355 Novelty Dicemaker "In the end they just didn't get it done. They didn't have enough willpower to produce something *truly historic* -- and to show up to work on time."
  • 839
356 None
  • 580
  • 540
  • 358
357 Novelty Dicemaker "Not the wisest decision: You would have lost all your savings." She tosses a pair of dice on the table; one of them stops near the edge of the metallic desk.
  • 925
358 You "You're right, they should have just tried harder. They had everything needed to succeed."
  • 359
359 Novelty Dicemaker "Still, not everyone is going to make it." She tosses a pair of dice on the table; one of them stops near the edge of the metallic desk. "That's the nature of the game."
  • 925
360 Novelty Dicemaker "Why would Slipstream SCA have a hundred-years-old recording as their doorbell message? It doesn't make any sense."
  • 791
361 You Start taking off your clothes. You need to *connect*.
  • 363
362 You Leave it at that.
  • 364
363 Novelty Dicemaker "Excuse me, what are you doing?" The dicemaker stares at you while you start to fuss with your pants.
  • 558
364 Novelty Dicemaker She has begun to idly clean one of her carving tools with a dirty kerchief, the tool's sharp edge shining in the light of her desk lamp.
  • 224
365 You "Is it just me or is it hot in here?"
  • 371
366 You "It's part of this special *technique* I have."
  • 546
367 Novelty Dicemaker "Didn't we already talk about this?" she asks, as the wind continues to seep in through the cracks in the old chimney.
  • 368
368 You "It's because you're not *in* the same building as the others. This isn't *technically* the Doomed Commercial Area."
  • 369
369 Novelty Dicemaker "What are you talking about?" she says, shaking her head. "My address is exactly the same -- Rue de Saint-Ghislaine 10."
  • 947
370 Novelty Dicemaker "This doesn't make any sense." She looks around the makeshift nest that she has carved out for herself, bewildered.
  • 380
371 Novelty Dicemaker "No, I don't feel *hot*. We're in a derelict smokestack. If anything then it's *cold* here!"
  • 378
372 Novelty Dicemaker "Can you please employ this special *technique* somewhere else? I work here and my work requires concentration. Half-naked people don't help with that." She turns away, so that you can zip up your pants again.
  • 556
373 You "Never mind, that was a terrible idea." (Do up your pants.)
  • 374
374 Novelty Dicemaker "Undressing in a stranger's place of business? Yes, it was -- an unbelievably bad idea." She trembles, as if trying to shake it off.
  • 877
375 None
  • 875
  • 365
  • 376
  • 366
  • 373
376 You "I'm trying to lower my body temperature."
  • 377
377 Novelty Dicemaker "And *why* would you do that?!"
  • 378
378 None
  • 375
379 You "Let's say I have my own methods... Unusual methods."
  • 617
380 Novelty Dicemaker "Are you saying my business was spared because of a *technicality*? Where is this coming from?"
  • 379
  • 545
  • 381
381 You "I'm just using logic -- it's windy in here. You probably haven't properly sealed the chimney crown." (Point above.)
  • 382
382 Novelty Dicemaker "Hmm," she says, looking up. "You're right, I should take a trip to the roof once the snow is gone."
  • 618
383 Novelty Dicemaker "Except I've weighted the die. When you try rolling it, you realize that each time it gets you exactly the same result -- *God is indifferent*. This is our curse."
  • 387
384 None
  • 388
  • 385
  • 386
385 You "This is mega cool, but can I get one that actually works?"
  • 408
386 You "Thanks, I'll keep it."
  • 410
387 Conceptualization It's even worse than she says. God is dead -- We live in a forsaken age.
  • 384
388 You "You're saying that the end result doesn't matter." Variable["doomed.dicemaker_concept_god_is_dead"] == true
  • 389
389 Novelty Dicemaker "In the face of death -- no, not really."
  • 390
  • 391
  • 394
390 You "What a relief."
  • 393
391 You "That's so depressing."
  • 392
392 Novelty Dicemaker "You were the one who asked for a cursed die," she points out.
  • 400
  • 401
393 Novelty Dicemaker "It is, isn't it? There's something liberating about knowing it's just we humans, no all powerful forces guiding us, watching us, *judging* us."
  • 405
  • 400
394 You "I don't agree with you."
  • 395
395 Novelty Dicemaker "You don't?" she raises her brows.
  • 396
  • 397
  • 406
396 You "As long as there is mankind, there is also meaning."
  • 398
397 You "It matters as long as we're alive."
  • 411
398 Novelty Dicemaker "Yes, but how will mankind last?"
  • 399
399 Novelty Dicemaker "Don't answer that, actually. Meaning is whatever you want to make of it. That's the nature of meaning."
  • 416
  • 417
400 You "Can I get a normal version of this die? One that isn't modified to land on a single result?"
  • 403
401 You "I guess I'll keep the die then."
  • 402
402 Novelty Dicemaker "Good luck, officer," she says with a mischievous smile, before turning back to her table.
  • 404
403 Novelty Dicemaker "No, I don't have another die. You'll have to do with this one."
  • 401
404 None
  • 77
405 You "I'll keep that in mind. Thanks for the die."
  • 402
406 You "Doesn't really fly with my vibe, too morbid."
  • 407
407 None
  • 392
408 Novelty Dicemaker "Sorry, I don't have another one ready. You were the one who asked for a cursed die."
  • 409
409 None
  • 401
410 None
  • 402
411 Novelty Dicemaker "I guess you can find some temporary solace in that, yes."
  • 413
  • 412
412 You "Can I get a normal version of this die? One that isn't modified to land on a single result?"
  • 414
413 You "Still, thanks for the die."
  • 415
414 None
  • 403
415 None
  • 402
416 None
  • 412
417 None
  • 405
418 Novelty Dicemaker "Not in this die, rest assured. It isn't cursed. I can tell you what it does."
  • 214
419 You "So you confess?"
  • 544
420 You "I am nothing if not consistent."
  • 421
421 Novelty Dicemaker "Fantastic. Can the witch *Entity* tell you what the cursed die does then?"
  • 424
  • 422
  • 423
422 You "Yes, it's better to know how the evil works."
  • 427
423 You "No, I don't want to know, it's too dangerous."
  • 425
424 You "Yes, I've got my warpaint protecting me from the evil." (Point to your face.) Variable["doomed.furnace_warpainted_your_face"] == true
  • 427
425 Novelty Dicemaker "Too bad, I'm going to tell you anyway."
  • 426
426 None
  • 214
427 Novelty Dicemaker "Oh, now I'm evil, too -- lovely."
  • 426
428 You Cast the cursed die.
  • 202
429 None
  • 205
  • 206
  • 204
  • 207
  • 208
430 None
  • 429
431 None
  • 214
432 You "Hold on, what do you mean by *milieus*?"
  • 446
433 Novelty Dicemaker "Mostly they just teach you to swear in different languages, but some of the stations can be quite interesting. I was so absorbed, I must have missed you knocking."
  • 434
434 None
  • 21
435 You "Maybe. I'm not really sure why I'm here, honestly."
  • 439
436 You "No, I was looking for something else..." (Squint your eyes mysteriously.) "*Answers*."
  • 441
437 You "Sure, I like role-playing games and I need some dice."
  • 438
438 Novelty Dicemaker "Very good," she says. "My rate is 10 reál per set, unless you want something really unusual..."
  • 440
439 Novelty Dicemaker "How strange," she says. "Well, if you're interested, my rate is 10 reál per set, unless you want something really unusual..."
  • 440
440 Novelty Dicemaker "Take a look around and see if there's any particular stone you want to use." The walls around her are covered with rows of precious stones and minerals.
  • 22
441 Novelty Dicemaker "Answers? How strange. These days people only come to me for dice and role-playing games..."
  • 442
442 Novelty Dicemaker "I'm not sure how helpful I'll be, but go ahead and ask." The walls around her are covered with rows of precious stones and minerals.
  • 22
443 Novelty Dicemaker "Oh, it's you." She turns around. "I'm surprised to see you here this late. What can I help you with?"
444 Novelty Dicemaker "Oh, it's you again. Are you looking for a die?"
  • 159
445 Novelty Dicemaker "Hello again." She turns around. "You must really like walking through the dark. What can I help you with?"
446 Novelty Dicemaker "Yes, a milieu is like a call-in station. You need a two-way radio to access one. That's why I have these." She pats the headphones on the table.
  • 433
447 None
  • 21
448 Inland Empire Could this be the malicious Entity? Perhaps it's wise to go along with this *masquerade* for now...
  • 586
449 Novelty Dicemaker "So, what kind of die are you looking for?"
  • 583
450 None
  • 77
451 None
  • 77
452 None
  • 77
453 None
  • 77
454 None
  • 77
455 None
  • 77
456 None
  • 77
457 You "Hey, where are we anyway? What is this place?" (Look around the room.)
  • 458
458 Novelty Dicemaker "We're inside the chimney of an old central furnace. It's strange, I know." She looks at the ruddy bricks that make up the walls -- even though they've been repainted there are still signs of coal-black soot here and there.
  • 459
459 Novelty Dicemaker "But when I arrived here, all the other rooms were taken, so I had to build myself a makeshift home. Besides, I don't really have to pay any rent here, so that's a plus."
  • 588
460 You "Do you know what happened to other tenants? Everyone else is gone." Variable["doomed.dicemaker_asked_about_chimney"] == true and Variable["doomed.dicemaker_business_hub_reached"] == false
  • 461
461 Novelty Dicemaker "More or less." She adjusts the yellow scarf that covers her hair. "Are you interested in anyone specific?"
  • 910
462 None
  • 77
463 You "I've heard this place is cursed. Did you know that people call it the Doomed Commercial Area?" Variable["doomed.dicemaker_asked_about_chimney"] == true and Variable["TASK.ask_about_the_curse_subtask"] == true and Variable["TASK.ask_about_the_curse_subtask_done"] == false
  • 490
464 Novelty Dicemaker "It didn't. If anything, it made the youth situation in Martinaise even worse. At some point, someone started a rumour that the punching bag downstairs was full of *amphetamines*."
  • 912
465 None
  • 232
466 Novelty Dicemaker "Eventually the Coalition took away the funding and the club went bankrupt. This was a few years ago. It's gotten much more peaceful around the plaza ever since."
  • 465
467 You "A strange thing happened when I tried calling a company named Slipstream SCA -- someone answered." Variable["doomed.doorbell_clicked_slipstream"] == true
  • 478
468 You "I don't want hear about this sick shit anymore."
  • 469
469 Novelty Dicemaker "Good call." She lets the thought go.
  • 914
470 You "So you're telling me that you have a doorbell there -- which one?" Variable["doomed.doorbell_clicked_empty_card"] == false
  • 472
471 You "So you're telling me that the doorbell with the empty name card was yours?" Variable["doomed.doorbell_clicked_empty_card"] == true
  • 477
472 Novelty Dicemaker "The one with an empty name card, it's the last one in the list. As I said, it's quite useless right now, it doesn't work yet."
  • 781
473 Logic The doorbell with the empty name card must belong to her then.
  • 776
474 Novelty Dicemaker
  • 475
  • 476
475 Novelty Dicemaker Variable["doomed.doorbell_clicked_empty_card"]
  • 473
476 Novelty Dicemaker (Variable["doomed.doorbell_clicked_empty_card"]) == false
  • 776
477 Novelty Dicemaker "That's right, I haven't even written my name there -- as I said, it's quite useless right now, it doesn't work yet."
  • 781
478 Novelty Dicemaker She looks like she doesn't really believe you. "It can't be true. They don't work here anymore, they've been gone for *years*."
  • 479
479 Novelty Dicemaker "Are you sure it was Slipstream SCA? Was it a *woman*? Maybe it was Plaisance from the bookstore..."
  • 480
  • 481
480 You "First, it wasn't Plaisance, I know her and would have recognized her voice." Variable["doomed.plais_greeting_done"] == true
  • 482
481 You "She said she was from Tricentennial Electrics."
  • 483
482 Novelty Dicemaker "Alright. But did this person say anything?" She still sounds sceptical.
  • 481
483 Novelty Dicemaker "Tricentennial Electrics?" There's a moment before she recognizes the name.
  • 484
484 Novelty Dicemaker "It used to be a major electric company one hundred years ago. Are you sure it wasn't just some kids playing a prank on you?"
  • 869
485 You "No, this used to be a coal plant." (Touch the safety curtains.) "You're in a chimney of *another* building."
  • 370
486 You "No one's really ever safe from the failure."
  • 619
487 You "Rest assured, no psychic attacks will reach you here." Variable["doomed.dicemaker_inland_protection_against_the_curse"] == false
  • 619
488 You "Actually, it's only your workshop that's protected. You should still do something to defend your person." Variable["doomed.dicemaker_inland_protection_against_the_curse"] == true
  • 619
489 Inland Empire Don't let her become complacent! She still needs to ward *her soul* against the evil forces!
  • 488
  • 486
  • 487
490 Novelty Dicemaker "I've heard the stories," she nods, as the wind howls in from the furnace shaft above. "But I don't think those stories are true."
  • 674
  • 491
491 You "Plaisance is the one who sent me. She's convinced that the place is swarming with malicious energies."
  • 492
492 Novelty Dicemaker "Plaisance, the bookshop lady?" She raises her brows. "I've heard that her business is doing rather well. Have the *energies* spared her somehow?"
  • 493
  • 495
  • 499
  • 498
493 You "Plaisance is a wise woman. She has Semenese trinkets protecting her against the curse." Variable["tc.wards_plais"] == true
  • 496
494 Novelty Dicemaker "Alright. But it's not just the bookstore that's still up and running. What about the Whirling-in-Rags? Some people say it's part of the building complex."
  • 676
  • 500
  • 502
  • 497
495 You "Actually, the bookstore isn't doing that well. There are hardly any customers and she has to exploit her own daughter to keep the company going." Variable["doomed.plais_annettehub_reached"] == true and Variable["doomed.plais_greeting_done"] == true
  • 494
496 Novelty Dicemaker "Ah, the Semenese trinkets, of course..." She nods as if this explains everything.
  • 797
497 You "You're right, the Whirling doesn't really look like it's cursed."
  • 501
498 You "I don't know why the bookstore hasn't gone bankrupt yet -- that's what I'm here to investigate."
  • 494
499 You "The curse is just biding its time before it strikes again. Sooner or later everyone will fail -- even her."
  • 494
500 You "Yes, but it's still a separate building. The malicious energies can't reach there."
  • 501
501 Novelty Dicemaker "And then there's me..." She sighs, looking at her messy work table. All kinds of tools lie there scattered, from knives to carving files to wire cutters.
  • 503
502 You "No, the Whirling isn't doing well either: its waitress just took off and customers have trouble paying bills."
  • 501
503 Novelty Dicemaker "I've been here for 14 years, selling novelty dice to role-playing enthusiasts. Not exactly a million reál business idea, yet somehow I've survived despite the talk of malicious energies. Strange, isn't it?"
  • 678
504 You "I yelled to summon the ghost of the Doomed Commercial Area and you were the one who answered."
  • 717
505 Encyclopedia Role-playing games? You know role-playing games: Wirrâl, Wirrâl Untethered, um, what else...
  • 517
506 Encyclopedia Role-playing games? You know Wirrâl. Does that count?
  • 517
507 Encyclopedia Role-playing games? You know the one made by Fortress Accident. Does that count?
  • 517
508 Novelty Dicemaker
  • 509
  • 510
509 Novelty Dicemaker Variable["tc.wirral"]
  • 511
510 Novelty Dicemaker (Variable["tc.wirral"]) == false
  • 514
511 Novelty Dicemaker
  • 512
  • 513
512 Novelty Dicemaker Variable["doomed.moodboard_read_slogans"] and Variable["doomed.fortress_accident_kim_switch_done"]
  • 505
513 Novelty Dicemaker (Variable["doomed.moodboard_read_slogans"] and Variable["doomed.fortress_accident_kim_switch_done"]) == false
  • 506
514 Novelty Dicemaker
  • 515
  • 516
515 Novelty Dicemaker Variable["doomed.moodboard_read_slogans"] and Variable["doomed.fortress_accident_kim_switch_done"]
  • 507
516 Novelty Dicemaker (Variable["doomed.moodboard_read_slogans"] and Variable["doomed.fortress_accident_kim_switch_done"]) == false
  • 517
517 None
  • 437
  • 435
  • 436
  • 73
518 None
  • 77
519 You "How did that community project work out?" (Conclude.)
  • 464
520 You "And who was Artemitep?"
  • 523
521 You "Maybe that's what Cuno needs -- a community-centric boxing club." Variable["yard.cuno_greeting_done"]
  • 524
522 You "Judging from the kids I've met so far, it didn't really work, did it?" (Conclude.) Variable["yard.cunoesse_backyard_greeting_done"] or Variable["yard.cuno_greeting_done"] or Variable["yard.hanged_seen"]
  • 464
523 Novelty Dicemaker "A kind man... from Zsiemsk. I heard he had some trouble with the law when he was younger, and that's why he wanted to start the gym, as his way of giving back."
  • 817
524 Novelty Dicemaker "Hm, Cuno." Her eyes narrow in the dim light. "Who's Cuno?"
  • 525
  • 526
  • 527
525 You "He's sort of the king around here."
  • 575
526 You "He's a little ginger gremlin who likes to defile dead bodies."
  • 575
527 You "Indeed, who *is* Cuno... Your guess is as good as mine."
  • 575
528 Novelty Dicemaker "Oh, you mean the kid with the sailor's mouth. Yes, I've heard him yelling profanities in the backyard..." She looks out of the window, her face reflecting back in the dark.
  • 529
529 Novelty Dicemaker "I think it will take more than a gym to help that kid."
  • 816
530 Novelty Dicemaker "They certainly took their work very seriously. Even if they seemed to be... chronically *liberal* with their schedules."
  • 236
  • 237
  • 348
  • 538
531 Conceptualization Ice... death... loss... sounds like you.
  • 34
532 You "That sounds like me."
  • 533
533 Novelty Dicemaker "I had a feeling." She smiles, but says nothing more.
  • 121
  • 122
534 Novelty Dicemaker "Come on now. Be a little creative."
  • 81
535 Novelty Dicemaker "What are the odds?" The dicemaker winks back at you. "The red one is made of bloodstone with a lapis lazuli inlay and the blue one is the inverse. I believe these dice are your lucky charm, officer..."
  • 536
536 Hand/Eye Coordination She winked back at you! Can you believe it? You truly are Mr. Smooth Moves!
  • 57
537 Novelty Dicemaker "Now, was there anything else?"
  • 455
538 You "I met one of their investors. He said they lacked the will to finish anything." Variable["cargo.mrlb_fortress_accident"] == true
  • 539
539 Novelty Dicemaker "Ha, the salty investors..." Something green sparkles in her eyes. "Well yes, they couldn't get the project done on time and thus lost the funding."
  • 353
540 You "That's too bad. I would have supported them -- the project looked great."
  • 357
541 Novelty Dicemaker "Ah, of course they left it plugged in. Even in death the bear is costing them money."
  • 333
542 Novelty Dicemaker "Excellent. That will be 10 reál for one set of magnetic dice."
  • 176
543 Novelty Dicemaker "Very good. That will be seven reál for one custom die."
  • 177
544 Novelty Dicemaker "Sure!" She laughs. "Now can the *Entity* explain what your cursed die does?"
  • 424
  • 422
  • 423
545 You "It has a different address in the heart of the city."
  • 617
546 Novelty Dicemaker She squints at you, a little astonished at what she's hearing. "And what technique is that?!" You still haven't gotten your zipper open.
  • 547
  • 548
547 You "Okay, hear me out: Sometimes I get these *feelings*..."
  • 562
548 You "You know what? Forget it. It was a bad idea." (Do up your pants.)
  • 374
549 Novelty Dicemaker "Officer, this isn't how *mature* adults deal with their *feelings*."
  • 554
550 You "No, not like that. It's like I can feel the *wind* or, I don't know, the *air pressure*, and then the air *tells* me things."
  • 551
551 Novelty Dicemaker "The air pressure told you to take your pants off in my studio?"
  • 732
552 You "Yes, exactly."
  • 372
553 You "No, no, I'm not explaining this very well."
  • 372
554 Shivers *Now* you feel something, the cold damp of shame washing over you.
  • 550
  • 555
555 You "Can we please just forget this ever happened?" (Do up your pants.)
  • 557
556 None
  • 77
557 Novelty Dicemaker "*Gladly*." The dicemaker turns away so that you can do up your pants.
  • 556
558 Novelty Dicemaker
  • 559
  • 560
559 Novelty Dicemaker IsKimHere()
  • 561
560 Novelty Dicemaker (IsKimHere()) == false
  • 375
561 Kim Kitsuragi "Officer!" The lieutenant exclaims sharply.
  • 375
562 Novelty Dicemaker
  • 563
  • 564
563 Novelty Dicemaker IsKimHere()
  • 565
564 Novelty Dicemaker (IsKimHere()) == false
  • 549
565 Kim Kitsuragi "Miss, I apologize for my colleague's behaviour. He's still recovering from an *unusual* medical episode..."
  • 549
566 Electrochemistry A wise and noble beast, guiding you toward the land where the streets are paved... with drugs!
  • 280
567 Novelty Dicemaker
  • 568
  • 569
568 Novelty Dicemaker Variable["TASK.get_speed"] == true and Variable["TASK.get_speed_done"] == false
  • 570
569 Novelty Dicemaker (Variable["TASK.get_speed"] == true and Variable["TASK.get_speed_done"] == false) == false
  • 566
570 Electrochemistry Maybe this wise and noble beast can guide you toward those *amphetamines* you've been craving.
  • 280
571 Electrochemistry Even you can probably do better than that.
  • 252
572 Novelty Dicemaker
  • 573
  • 574
573 Novelty Dicemaker IsNighttime()
  • 443
574 Novelty Dicemaker (IsNighttime()) == false
  • 445
575 Novelty Dicemaker
  • 576
  • 577
576 Novelty Dicemaker IsDaytime()
  • 578
577 Novelty Dicemaker (IsDaytime()) == false
  • 528
578 Novelty Dicemaker "Oh, yes -- you mean the kid with the sailor's mouth? Yes, I've heard him yelling profanities in the backyard..." She looks out of the window; it's oddly quiet there at the moment.
  • 529
579 Novelty Dicemaker "They were an interesting bunch. We talked about role-playing systems every now and then. Once I even saw two of them get into fisticuffs over Wirrâl..."
  • 923
580 You "Well, showing up to work on time *is* incredibly hard."
  • 581
581 Novelty Dicemaker "And so is producing something extraordinary." Her eyes wander to the shelves full of die prototypes and discarded models.
  • 924
582 You "I think I found the *actual* source of the curse." IsTaskActive("TASK.tell_dicemaker_of_actual_source") and Variable["TASK.doomed_investigation_done"] and Variable["TASK.help_soona_with_her_project_done"]
  • 640
583 Novelty Dicemaker
  • 584
  • 585
584 Novelty Dicemaker Variable["TASK.find_the_witch"]
  • 448
585 Novelty Dicemaker (Variable["TASK.find_the_witch"]) == false
  • 586
586 Visual Calculus She's got a direct view to the backyard. You should interrogate her about the lynching.
  • 21
587 Inland Empire Plaisance was right... There's an entity living in the chimney! You should ask her about the curse.
  • 591
588 Novelty Dicemaker
  • 589
  • 590
589 Novelty Dicemaker Variable["TASK.find_the_witch"]
  • 587
590 Novelty Dicemaker (Variable["TASK.find_the_witch"]) == false
  • 591
591 Authority Does it mean she's *unlawfully* occupying a part of the house? Shameful!
  • 812
592 Novelty Dicemaker "Nothing, really. I didn't know him."
  • 733
593 Inland Empire Who cares about the dead body? Ask her about the curse already!
  • 741
594 You "I have more questions about this building." Variable["doomed.dicemaker_asked_about_chimney"] == true and Variable["doomed.dicemaker_business_hub_reached"] == true
  • 598
595 Novelty Dicemaker "It wasn't merely a gym, it was *Artemitep's Boxing Club* -- a community project created to steer at-risk youths away from drugs and crime."
  • 597
596 Novelty Dicemaker "Yes, I think it was called Androgynous Orlando or something similar. They weren't a big hit around here -- turns out that working class men don't like genderless haircuts. They're scared of that word."
  • 603
597 None
  • 520
  • 521
  • 519
  • 522
598 Novelty Dicemaker "I'm listening."
  • 232
599 Encyclopedia Hm, what's a snuff milieu?
  • 763
600 Half Light Trust me, you don't want to know.
  • 819
601 Novelty Dicemaker "Anything else?"
  • 232
602 You "I found the building's intercom, but it's not working." Variable["doomed.doorbell_main_hub_reached"] == true and Variable["doomed.dicemaker_doorbell_minihub_reached"] == false
  • 775
603 Physical Instrument You wouldn't like it either. The others would laugh at you.
  • 604
604 Conceptualization A bit of experimenting every now and then isn't bad.
  • 605
605 Composure It's not about the haircut, it's about the *confidence*.
  • 606
  • 607
  • 608
606 You "What's wrong with a bit of experimenting? The customers should have been more open-minded."
  • 611
607 You "I would *never* let anyone androgynous touch my hair, not even if my life depended on it."
  • 609
608 You "I guess I'm a simple man, I don't really have any opinions on hair styles."
  • 613
609 Novelty Dicemaker "You're right, it looks like you haven't let anyone near your hair in a long time." She tilts her head, looking at your shaggy mane.
  • 612
610 None
  • 232
611 Novelty Dicemaker "I guess it just wasn't the time yet." She tucks a strand of hair under the headscarf.
  • 610
612 Authority She's right -- when was the last time? You should get an un-androgynous crew cut.
  • 610
613 Novelty Dicemaker "Me neither. I just want it off my face." She tucks a strand of hair under her headscarf.
  • 610
614 None
  • 601
615 None
  • 601
616 You "This is still just a theory, but hear me out: I think I know why your business hasn't failed."
  • 367
617 Novelty Dicemaker "And what, does it mean that I'm safe from failure?"
  • 489
618 Novelty Dicemaker "Does it mean that I'm safe from failure?"
  • 489
619 Novelty Dicemaker She starts laughing, her fingers trying to rub away the exhaustion from her face.
  • 620
  • 621
620 You "What?"
  • 622
621 You (Look away.) "I want to talk about something else now."
  • 622
622 Novelty Dicemaker "Do you know what this is?" She raises her hand to reveal a piece of metal shining on her index finger.
  • 623
  • 624
  • 625
623 You "Your lucky charm? Some kind of a ward?"
  • 626
624 You "It looks like a regular piece of jewellery to me."
  • 626
625 You "I don't care what it is, I only came to tell you about why you haven't failed yet."
  • 632
626 Novelty Dicemaker "It's a mourning ring," she replies. "I made this when my first company failed. It was a small jewellery shop right here in the East Delta Commerce Centre, built with the little I inherited from my parents..."
  • 627
627 Novelty Dicemaker "I drove it into the ground within a year. I didn't have what you would call a *viable* business plan."
  • 628
  • 629
628 You "See? The curse is real! I bet you didn't run this little jewellery shop from the protective depths of the chimney?"
  • 630
629 You "Why are you telling me this?"
  • 631
630 Novelty Dicemaker "No, you're right, I didn't." She laughs again, but it sounds rather small and sad.
  • 631
631 Novelty Dicemaker "It wasn't just the jewellery shop either. I always thought that it was just the world, that you were supposed to try again and again until you finally succeed."
  • 633
632 Novelty Dicemaker "It's a mourning ring," she replies, talking over your voice. "I made this when my first company failed. It was a small jewellery shop right here in the East Delta Commerce Centre, built with the little I inherited from my parents..."
  • 627
633 Novelty Dicemaker "And now you're telling me, what?" She closes her eyes. "That it was all because I didn't run my little shops and ventures from a dump inside an abandoned chimney?"
  • 634
  • 635
  • 636
634 You "Don't call it a dump, you've made it nice and cosy here."
  • 637
635 You "I'm sorry. I don't know what to say. It's entropy."
  • 637
636 You "Yes. Coincidence is all that safeguards us."
  • 637
637 Novelty Dicemaker "Yeah." She stares out of the window, not really hearing your words. "Or maybe it's the entire world that's cursed? It's such a precarious place. Nothing ever works out the way you wanted."
  • 978
638 Novelty Dicemaker "But anyway... thanks for sharing your theories, officer." She gives you a tired smile.
  • 639
639 None
  • 77
640 Novelty Dicemaker
  • 641
  • 642
641 Novelty Dicemaker Variable["doomed.dicemaker_whitecheck_success"]
  • 643
642 Novelty Dicemaker (Variable["doomed.dicemaker_whitecheck_success"]) == false
  • 644
643 Novelty Dicemaker "You mean the curse that I'm spared of because I live outside its immediate reach?"
  • 647
644 Novelty Dicemaker "I thought we agreed that the curse isn't real."
  • 647
645 You "Yes, well... about that."
  • 648
646 You "It's a bit more complicated than I first thought it would be."
  • 648
647 None
  • 645
  • 646
648 Novelty Dicemaker "I'm listening." She leans back in her chair, arms crossed across the chest.
  • 649
  • 657
649 You (Just say it.) "There's a two-millimetre hole in reality located in a church on the other side of the canal. I think it may be related to pale."
  • 650
650 Novelty Dicemaker "Excuse me?" She sits up, visibly agitated. "A two-millimetre hole in reality? This can't be true."
  • 651
651 Novelty Dicemaker
  • 652
  • 653
652 Novelty Dicemaker IsKimHere()
  • 654
653 Novelty Dicemaker (IsKimHere()) == false
  • 655
654 Kim Kitsuragi "I'm afraid it is, ma'am. Soona Luukanen-Kilde, the former lead programmer of Fortress Accident, made the discovery."
  • 656
655 You "I'm afraid it is. Soona Luukanen-Kilde, the former lead programmer of Fortress Accident, made the discovery."
  • 656
656 Novelty Dicemaker "Soona is involved in this?" She appears to take this in while the chatter from her headphones continues unabated...
  • 662
657 You "Now that I think about it... It sounds too preposterous to say out loud."
  • 658
658 Novelty Dicemaker "What? You came all the way up here to tell me that you *can't* tell me because I won't like the answer?"
  • 649
659 Novelty Dicemaker
  • 660
  • 661
660 Novelty Dicemaker IsDaytime()
  • 664
661 Novelty Dicemaker (IsDaytime()) == false
  • 663
662 Novelty Dicemaker "So it's even worse than I thought. It's not just the commercial area that's cursed, it's *the entire world*."
  • 659
663 Perception (Sight) She looks outside the window where the night has fallen on the yard.
  • 665
664 Perception (Sight) She looks outside the window where daylight has filled the yard.
  • 665
665 None
  • 666
  • 667
  • 668
  • 982
666 You "What? No, I wouldn't go as far to say that the entire world is doomed."
  • 670
667 You "It's what I have preached the whole time -- and no one listened." IsTHCPresent("apocalypse_cop")
  • 672
668 You "Don't worry about it. You've been doing fine so far. I'm sure it's nothing."
  • 669
669 Novelty Dicemaker "You mean considering the fact that the world is collapsing on my porch?" She gives you a rueful smile and takes a look around...
  • 671
670 Novelty Dicemaker "Just Martinaise?" She gives you a rueful smile and takes a look around...
  • 671
671 Novelty Dicemaker "In any case, thank you for stopping by. It's good to have an answer, even if I can't claim to understand it fully."
  • 673
672 Novelty Dicemaker "A 'curse' is something superstitious, but a two-millimetre hole in reality?" She gives you a rueful smile. "We all know what it means -- it's pale."
  • 671
673 None
  • 77
674 You "Wait... how do you explain what happened to all those companies then?"
  • 675
675 Novelty Dicemaker "It's just capitalism." She shrugs. "We only hear about tales of success, so it's often surprising to realize how many ventures actually fail."
  • 491
676 You "Hold on, the Whirling is part of the Doomed Commercial Area?!" Variable["doomed.dicemaker_whirling_part_of_complex"] == false
  • 677
677 Novelty Dicemaker "You could say so. Both houses were built at the same time and under the East Delta Commerce Centre project."
  • 500
  • 502
  • 497
678 Half Light It's because she's in cahoots with the demons!
  • 679
679 Drama Maybe it's just because she's so talented that she's been able to woo the curse?
  • 680
  • 681
  • 682
  • 683
680 You "Plaisance thinks it's because you're the *source* of it. A malignant entity."
  • 685
681 You "It's because you're competent, and dedicated to your craft. The curse doesn't affect people like you."
  • 686
682 You "The curse will get to you, have no doubt about it. It just doesn't care about earthly time frames."
  • 684
683 You "I'll be the first to admit there are many inconsistencies in this so-called 'curse'."
  • 687
684 Novelty Dicemaker The dicemaker erupts in laughter. "Is that what you think, officer? That the curse is real?"
  • 688
685 Novelty Dicemaker "Malignant *entity*, what does that even mean?" The dicemaker laughs. "Some kind of sorceress? What about you, officer? Do you think I'm the *malignant entity*?"
  • 688
686 Novelty Dicemaker The dicemaker erupts in laughter. "What, so the curse only affects people with poor work ethics? What you're describing isn't a *curse*, it's *capitalism*."
  • 688
687 Novelty Dicemaker "I was just about to ask..." She leans forward in her chair to study your face. "What do *you* think? Do you think the curse is real?"
  • 688
688 Half Light The jig is up! The she-demon knows you've uncovered her true identity.
  • 796
689 You "Honestly, I'm still not sure... This world is a puzzling place."
  • 696
690 None
  • 691
  • 692
  • 689
691 You "I think it still might be *you* that's causing this." (Narrow your eyes -- very mysteriously.)
  • 698
692 You "I'm starting to see that there is no curse, only business decisions and natural market fluctuations."
  • 693
693 Novelty Dicemaker "Exactly." She pinches the root of her nose. "Truth is always so disappointingly mundane and boring."
  • 694
694 Novelty Dicemaker "But I'm glad we got this sorted out. Anything else I can help you with today?"
  • 940
695 None
  • 77
696 Novelty Dicemaker "Is it now?" She squints at you from her desk. "I've always thought it's a rather mundane and boring place with no supra-natural surprises in sight."
  • 697
697 Novelty Dicemaker "Well, if you ever find a way to explain all those *inconsistencies* in the curse, let me know." She turns back to her work.
  • 940
698 Novelty Dicemaker "Mm, so I'm the grand dragon in the cave..." She seems mildly entertained by this suggestion. "Might I ask what supports this claim?"
  • 702
699 You "There is something ghostly about you, *ethereal* even..." (Squint your eyes suspiciously.)
  • 705
700 You "I don't have time for explanations, not amidst all those *visions* I'm getting."
  • 716
701 You "You're the last man standing. You must be responsible."
  • 712
702 None
  • 504
  • 699
  • 701
  • 700
703 Inland Empire No, it's the troubled colour of her energetic vibrations!
  • 706
704 You "No, I mean it -- your energetic vibrations are off. I sense tragedies in your past, darling."
  • 711
705 Novelty Dicemaker "*Ethereal*?" She throws her head back and laughs. "Thank you, but I think it's just the lighting."
  • 703
706 Novelty Dicemaker
  • 707
  • 708
707 Novelty Dicemaker Variable["doomed.dicemaker_inland_aura"]
  • 710
708 Novelty Dicemaker (Variable["doomed.dicemaker_inland_aura"]) == false
  • 799
709 You Let it go.
  • 799
710 None
  • 704
  • 709
711 Novelty Dicemaker "Of course you do." She listens to your antics with a forbearing smile on her face. "Show me a person in Martinaise who *doesn't* have any tragedies in their past and then we'll talk."
  • 799
712 Novelty Dicemaker "I *am* responsible for making sound business decisions, yes, but not for my fellow tenants' misfortune."
  • 936
713 Novelty Dicemaker "Of course." She pinches the root of her nose. "How convenient."
  • 714
714 Novelty Dicemaker "Well, if you ever find a way to explain all those *inconsistencies* in the curse then let me know." She turns back to her work.
  • 937
715 None
  • 948
716 None
  • 713
717 Novelty Dicemaker "Oh my," she says in mock despair. "I've revealed myself!"
  • 718
718 Novelty Dicemaker "You better call the exorcists."
  • 721
719 You "I believe the name you're looking for is the Remote Viewers Division." Variable["tc.rvd"] == true or IsTHCPresent("remote_viewer")
  • 723
720 You "I don't have to call anyone, I'm a ghostwhisperer myself."
  • 713
721 None
  • 719
  • 720
  • 722
722 You "It is not my job to intervene in matters supra-natural, for I am merely a police officer."
  • 713
723 Novelty Dicemaker "What's that? A union for clairvoyants? They have unions for everything nowadays."
  • 724
724 You "No, it's a special division in the police for investigating supra-natural activities."
  • 725
725 Novelty Dicemaker She just stares at you for a moment with an astonished look on her face, blinking her dark eyes.
  • 726
726 Novelty Dicemaker
  • 727
  • 728
727 Novelty Dicemaker IsKimHere()
  • 729
728 Novelty Dicemaker (IsKimHere()) == false
  • 731
729 Kim Kitsuragi "It's not real, ma'am. He's making it up."
  • 730
730 Novelty Dicemaker "Yes, I figured." She turns back to you.
  • 731
731 None
  • 714
732 Rhetoric This is not going very well, is it -- word wise?
  • 552
  • 553
733 Novelty Dicemaker
  • 734
  • 735
734 Novelty Dicemaker Variable["TASK.ask_about_the_curse_subtask"] == true and Variable["TASK.ask_about_the_curse_subtask_done"] == false
  • 593
735 Novelty Dicemaker (Variable["TASK.ask_about_the_curse_subtask"] == true and Variable["TASK.ask_about_the_curse_subtask_done"] == false) == false
  • 737
736 Inland Empire Who cares about the dead body? We might be dealing with a *malignant entity* here!
  • 741
737 Novelty Dicemaker
  • 738
  • 739
738 Novelty Dicemaker Variable["TASK.find_the_witch"] == true and Variable["TASK.find_the_witch_done"] == false
  • 736
739 Novelty Dicemaker (Variable["TASK.find_the_witch"] == true and Variable["TASK.find_the_witch_done"] == false) == false
  • 741
740 Kim Kitsuragi The lieutenant looks at his notebook, then the woman under the large window...
  • 744
741 Novelty Dicemaker
  • 742
  • 743
742 Novelty Dicemaker IsKimHere()
  • 740
743 Novelty Dicemaker (IsKimHere()) == false
  • 749
744 Kim Kitsuragi "Your window looks directly onto the courtyard. You're saying you didn't see or hear *anything* unusual last Sunday evening?"
  • 745
745 Novelty Dicemaker "I'm sorry, detective, but -- as you know -- I usually have my headphones on when I'm working. It shuts out most of the daily ruckus behind my window."
  • 757
746 You "Seriously? You've got a great view of the courtyard and you didn't see or hear *anything* Sunday night?"
  • 745
747 None
  • 80
748 You "Well, that settles that, then."
  • 747
749 None
  • 746
  • 748
750 You "What do you mean by the 'daily ruckus'?"
  • 755
751 You "And you never took your eyes off the work to look out of the window?"
  • 753
752 You "I see. Thank you for your answers." (Conclude.)
  • 761
753 Novelty Dicemaker "I might have," she admits, "but in this case all I would have seen is my own reflection staring back from the darkness."
  • 905
754 Novelty Dicemaker "It's really hard to make anything out in the yard when it's dark outside. Besides... I rarely get up to look out the window when I'm in the zone."
  • 906
755 Novelty Dicemaker "Well, there's always something going on in the Whirling's backyard..." She stops to try and come up with an example.
  • 756
756 Novelty Dicemaker "During daytime there are usually those kids... And lately I've been seeing a lot of drunk workers hanging about. Must be because of the strike."
  • 903
757 None
  • 750
  • 751
  • 907
  • 752
758 None
  • 757
759 Novelty Dicemaker She looks up at the window... Pale light comes in. "But I never saw anyone during that fateful Sunday night, I'm afraid."
  • 758
760 None
  • 757
761 Novelty Dicemaker She nods.
  • 762
762 None
  • 80
763 Novelty Dicemaker
  • 764
  • 765
764 Novelty Dicemaker Variable["doomed.dicemaker_encyclo_snuff_milieu"]
  • 600
765 Novelty Dicemaker (Variable["doomed.dicemaker_encyclo_snuff_milieu"]) == false
  • 819
766 None
  • 238
  • 767
767 You "It's a shame about those windows. I'm not even going to ask about that milieu..."
  • 820
768 Novelty Dicemaker "They seemed to believe they were historical individuals on some *grand* quest."
  • 837
769 You "From what I've seen so far the project *did* look quite impressive..."
  • 771
770 You "Really? They must have been on a gigantic ego trip."
  • 838
771 Novelty Dicemaker "Yes, but when the money started to run out they just began to complain a lot about capitalism. You know, how the markets are *rigged* to keep out new businesses, and so on."
  • 355
772 None
  • 601
773 Conceptualization Indeed, what were the other ideas?
  • 311
  • 309
774 None
  • 601
775 Novelty Dicemaker "Oh, right!" She rubs her forehead; her scarf has left a faint line on her dusky skin. "I hope you didn't try to ring me."
  • 798
776 None
  • 470
  • 471
  • 233
  • 234
  • 801
  • 467
  • 785
  • 782
777 Novelty Dicemaker "My advice..." She raises her finger. "Don't base your business on a fad -- hypnotism, floriography, triktrak, especially *pinball*."
  • 888
778 None
  • 776
779 Novelty Dicemaker "You could say so. Both houses were built at the same time and under the East Delta Commerce Centre project. That explains why you can call the Whirling from the intercom, albeit I doubt that anyone responds."
  • 935
780 None
  • 776
781 None
  • 776
782 You "I have a few more questions about the building."
  • 783
783 Novelty Dicemaker "Sure, I'm listening."
  • 784
784 None
  • 232
785 You "Actually... the Slipstream SCA mystery might be a *recording*. I called again later and got exactly the same message." Variable["doomed.doorbell_whitecheck_success"] == true and Variable["doomed.dicemaker_told_her_about_slipstream_anomaly"] == true
  • 360
786 You "You're right, I probably just got made fun of."
  • 788
787 You "It may have been some sort of... rare electrical anomaly."
  • 789
788 Novelty Dicemaker "The kids these days..." She shakes her head. "We were just one of them and now they're terrorizing us. No solidarity."
  • 790
789 Novelty Dicemaker "A prank is more likely, no? The kids these days..." She shakes her head. "We were just one of them and now they're terrorizing us. No solidarity."
  • 790
790 None
  • 776
791 Novelty Dicemaker "I'm still convinced it was nothing more than some elaborate prank."
  • 882
792 None
  • 776
793 You "I have more questions about the intercom." Variable["doomed.dicemaker_doorbell_minihub_reached"] == true
  • 794
794 Novelty Dicemaker "I'm pretty sure it still doesn't work, but sure, what do you want to know?"
  • 776
795 Novelty Dicemaker "Oh, this one's a mess." She sighs. "There used to be a company that promised to repair windows 24 hours a day. What could go wrong with this one, right?"
  • 818
796 Inland Empire Time has come to face the Source. Fear not, for the forces of the universe are supporting you in this psychic quest.
  • 690
797 Rhetoric But it doesn't: this is merely a sarcastic response.
  • 494
798 Novelty Dicemaker "I think none of those doorbells work, including mine. I'm still in the middle of connecting the wires -- sorry about the confusion."
  • 474
799 Novelty Dicemaker "If you ever find a way to explain all those *inconsistencies* in the curse then let me know." She turns back to her work.
  • 937
800 None
  • 776
801 You "East Delta Pinball -- is that now the Whirling?" Variable["doomed.doorbell_clicked_pinball"] == true and Variable["auto.visited_pinball_room"] == true or Variable["auto.visited_pinball_workshop"] == true
  • 804
802 Novelty Dicemaker "Yes. I've heard it used to be a gaming arcade. This is an *ancient* failure -- before my time. I'm not surprised, however."
  • 887
803 Novelty Dicemaker "My advice..." She raises her finger. "Don't base your business on a fad -- hypnotism, floriography, triktrak, especially *pinball*."
  • 800
804 Novelty Dicemaker
  • 805
  • 806
805 Novelty Dicemaker Variable["TASK.find_out_if_whirling_part_of_doomed"] or Variable["TASK.find_out_if_whirling_part_of_doomed_done"]
  • 807
806 Novelty Dicemaker (Variable["TASK.find_out_if_whirling_part_of_doomed"] or Variable["TASK.find_out_if_whirling_part_of_doomed_done"]) == false
  • 802
807 Novelty Dicemaker "Yes. I guess so. The arcade is an *ancient* failure -- before my time. I'm not surprised, however."
  • 803
808 Novelty Dicemaker
  • 809
  • 810
809 Novelty Dicemaker Variable["TASK.doomed_investigation"] and Variable["TASK.doomed_investigation_done"] == false
  • 458
810 Novelty Dicemaker (Variable["TASK.doomed_investigation"] and Variable["TASK.doomed_investigation_done"] == false) == false
  • 811
811 Novelty Dicemaker "We're inside the chimney of an old central furnace. It's strange, I know." She looks at the ruddy bricks that make up the walls -- even though they've been repainted there are still signs of coal-black soot here and there.
  • 459
812 Novelty Dicemaker
  • 813
  • 814
813 Novelty Dicemaker IsKimHere()
  • 815
814 Novelty Dicemaker (IsKimHere()) == false
  • 909
815 Kim Kitsuragi "Creative." The lieutenant looks around the spacious room, its ceiling fading into shadows above.
  • 909
816 None
  • 597
817 None
  • 597
818 Novelty Dicemaker "Turns out the business was actually set up as a front for an illicit group that was producing *snuff milieus* -- who would have guessed..."
  • 599
819 Novelty Dicemaker "And they never cleaned up the debris either. Now it's just littering the hallway and I have no idea how to get rid of it on my own."
  • 766
820 Novelty Dicemaker "Yeah, don't." She looks down, then up again.
  • 915
821 Drama Nothing changes in her tone as she says that -- as if it's just another piece of information to lay out for the world.
  • 822
822 Electrochemistry What does she mean -- to *get off* on it?
  • 240
823 Novelty Dicemaker "Good luck with that. It's not easy catching those perpetrators." Then she lets the thought go.
  • 824
824 None
  • 232
825 Novelty Dicemaker "People do that," she nods. "I believe the ICP got them. They have a special division that deals exclusively with sub rosas."
  • 343
826 Novelty Dicemaker "In any case, I don't think it's your job to worry about what happens on milieus. I probably shouldn't have even mentioned it -- things like that are better forgotten."
  • 914
827 None
  • 232
828 Novelty Dicemaker
  • 829
  • 830
829 Novelty Dicemaker IsKimHere()
  • 308
830 Novelty Dicemaker (IsKimHere()) == false
  • 834
831 Kim Kitsuragi "Men like that are a curse." The lieutenant is stern.
  • 832
832 Novelty Dicemaker "Sure. But Slipstream is history now. All their remaining assets got seized by the bailiffs in '47."
  • 833
833 Novelty Dicemaker "I have no idea why those skis and blades are still lying around in the house... Not much use now, I guess."
  • 921
834 Novelty Dicemaker "The usual, I imagine -- that he's been thinking up all kinds of new business plans and can't *wait* to get *started* on them just as soon as he returns..." She laughs and turns around in her chair.
  • 274
835 You (Look at your feet.) "Unhonourable..." IsTHCFixed("honour")
  • 836
836 Novelty Dicemaker "Maybe." She doesn't really seem to care that much about honour. "But Slipsteam's history now. All their remaining assets got seized by the bailiffs in '47."
  • 833
837 Drama She sounds almost mocking when she says that.
  • 769
  • 770
838 Novelty Dicemaker "That's what I thought. Because when the money started to run out they just began to complain a lot about capitalism. You know, how the markets are rigged to keep out new businesses, and so on."
  • 355
839 Authority She's right, showing up to work on time is important.
  • 840
840 Electrochemistry Showing up to work on time is *hard* -- no, scratch that, showing up to work *at all* is difficult (especially if you've been drinking).
  • 356
841 Novelty Dicemaker "The place was owned by two guys who had some rather *innovative* ideas about marketing. The bear was one of them. Now, ask me about their *other* ideas."
  • 773
842 Suggestion Sounds like she really didn't like those girls.
  • 844
843 Rhetoric Sounds like she really doesn't know how to be a female ally!
  • 849
844 Novelty Dicemaker
  • 845
  • 846
845 Novelty Dicemaker IsTHCPresent("radical_feminist_agenda")
  • 843
846 Novelty Dicemaker (IsTHCPresent("radical_feminist_agenda")) == false
  • 849
847 None
  • 317
  • 852
  • 316
  • 315
  • 314
848 Reaction Speed Frittte does the same thing.
  • 847
849 Novelty Dicemaker
  • 850
  • 851
850 Novelty Dicemaker Variable["gates.fritte_main_hub_reached"]
  • 848
851 Novelty Dicemaker (Variable["gates.fritte_main_hub_reached"]) == false
  • 847
852 You "You should learn how to *support* other women, not bring them down." Variable["doomed.dicemaker_rhetoric_female_ally"]
  • 853
853 Novelty Dicemaker "I'm not talking just about *women*. There were also *men* -- miniature gorilla-like *boyfriends* loitering near the ice cream stand."
  • 854
854 Novelty Dicemaker "And they already had *the bear*..." She closes her eyes as if remembering something painful.
  • 855
  • 856
855 You "What about the bear?"
  • 857
856 You "It didn't work out?"
  • 310
857 Novelty Dicemaker "*The bear*..." she repeats, pressing thumbs into her temples, like trying to suppress a headache.
  • 856
858 Novelty Dicemaker "As if they didn't already have *the bear*..." She closes her eyes as if remembering something painful.
  • 855
  • 856
859 You (Nod solemnly.) "It's the market doing its job."
  • 860
860 Novelty Dicemaker "Maybe. Because the taxidermist who made the bear definitely wasn't. Doing his job, I mean."
  • 324
861 Novelty Dicemaker
  • 862
  • 863
862 Novelty Dicemaker IsNighttime()
  • 867
863 Novelty Dicemaker (IsNighttime()) == false
  • 864
864 Novelty Dicemaker
  • 865
  • 866
865 Novelty Dicemaker IsAfternoon()
  • 326
866 Novelty Dicemaker (IsAfternoon()) == false
  • 868
867 Novelty Dicemaker "Anyway, now you know the story of the fallen ice cream empire." She seems almost sad, finishing the story.
  • 929
868 Novelty Dicemaker "Anyway, now you know the story of the fallen ice cream empire." She seems almost sad, finishing the story. Some dust beams swirl in the morning light. Her eyes follow it idly.
  • 930
869 Inland Empire No, it was something else... It was *eerie*.
  • 870
870 Drama It was too real to be just a prank. Either we're dealing with a professional actress, or...
  • 871
871 Composure Whatever happened, keep your cool. It's probably better to admit that it was a harmless prank.
  • 872
872 None
  • 786
  • 873
  • 787
873 You "No, it was something else -- something *eerie*..." (Narrow your eyes.)
  • 874
874 Novelty Dicemaker "Pranks can be eerie." She looks as if she's still convinced it's nothing to be worried about.
  • 788
875 You "The zipper... it's stuck!"
  • 876
876 Novelty Dicemaker "Oh no, not the *zipper*." She rolls over to the other end of her table with her chair, looking for something to grab from the tool box.
  • 946
877 Novelty Dicemaker
  • 878
  • 879
878 Novelty Dicemaker IsKimHere()
  • 880
879 Novelty Dicemaker (IsKimHere()) == false
  • 224
880 Kim Kitsuragi "Miss, I apologize for my colleague's behaviour. He's still recovering from an *unusual* medical episode..."
  • 881
881 Rhetoric That doesn't really excuse it, does it.
  • 224
882 Novelty Dicemaker
  • 883
  • 884
883 Novelty Dicemaker IsKimHere()
  • 885
884 Novelty Dicemaker (IsKimHere()) == false
  • 792
885 Kim Kitsuragi "My money's on *electrical anomaly*. I've heard of these. Especially in an old building like this..." He looks around.
  • 792
886 Novelty Dicemaker "The Wirrâl Untethered die is a variation of a standard role-playing die, only instead of plants it uses motifs of ice and death. And loss, of course."
  • 531
887 Reaction Speed You know... this is something the Cafeteria Manager might want to know.
  • 892
888 Novelty Dicemaker
  • 889
  • 890
889 Novelty Dicemaker IsKimHere()
  • 891
890 Novelty Dicemaker (IsKimHere()) == false
  • 778
891 Kim Kitsuragi "Agreed," the lieutenant chips in, "pinball is the worst."
  • 934
892 Novelty Dicemaker "My advice..." She raises her finger. "Don't base your business on a fad -- hypnotism, floriography, triktrak, especially *pinball*..."
  • 893
893 None
  • 894
  • 895
894 You "This means the Whirling is part of the *Doomed Commercial Area*. Garte is gonna *love* this..."
  • 896
895 You Keep it to yourself.
  • 897
896 Novelty Dicemaker "I don't know this Garte -- but something tells me he won't."
  • 898
897 Novelty Dicemaker "Anything else I can help you with?"
  • 898
898 None
  • 776
899 Physical Instrument As she speaks her bone-like fingers fiddle with a ring. Her bones light, but her hands strong.
  • 508
900 Suggestion This person means you -- or no one else -- absolutely no harm. She will answer freely and honestly.
  • 901
901 Drama No falsehoods are present. She's a novelty dicemaker and doesn't have anything to hide. Ask what you need.
  • 77
902 Logic Loving it. So nifty.
  • 142
903 Drama She's heard of the murder, but did not see it, sire.
  • 904
904 Empathy She's not sorry to disappoint you. Informing on someone in a murder investigation would intrude upon her focused existence.
  • 759
905 Visual Calculus It's light here -- but dark in the yard at night.
  • 754
906 Perception (Sight) This person values focus above all -- she keeps her sharp sight on the instruments before her.
  • 760
907 You "Do you often work Sunday nights?"
  • 908
908 Novelty Dicemaker "It's an odd profession -- making dice for people -- but I like it. And I *prefer* doing this to sitting at home."
  • 760
909 Reaction Speed When she arrived here, there was no room anywhere else... She must've known the other businesses.
  • 462
910 Logic Oh, quite a lot of them spring to mind.
  • 911
911 Shivers Rats scuttle in the dark rooms, under the abandoned blow driers and dusty mannequins, cobwebs cover rotors and radiocomputers alike... so much failure.
  • 232
912 Electrochemistry You should've known it!
  • 913
913 Logic It's not really full of that. No one would store their drugs like that.
  • 466
914 None
  • 232
915 None
  • 232
916 None
  • 232
917 None
  • 232
918 Empathy Poor guy... suddenly you get a feeling that insects are important to the case somehow. It's hard to say why.
  • 917
919 Perception (Sight) As she shifts around, you notice several dead flies on the windowsill in front of her. Legs up, they're not moving.
  • 615
920 Interfacing Maybe you could make a sword out of one... No, wait, forget it. It would take too long.
  • 827
921 Logic They were just props. Why return to them?
  • 920
922 Empathy She liked them.
  • 579
923 Conceptualization That's understandable. Fantasies are serious things. The mind is the drawing board of history.
  • 530
924 Empathy Something strains her face, before she looks up again:
  • 772
925 Perception (Sight) The result is 1. On a 20-sided die.
  • 926
926 Inland Empire The dice is black and filled with little silvery flakes, like snowfall.
  • 772
927 Conceptualization Sounds cool.
  • 928
928 Half Light Scary... but *cool*.
  • 980
929 Shivers The temperature has dropped in the cover of the night; you see frost on the windows.
  • 932
930 Perception (Sight) Little sparkling embers under the window...
  • 931
931 Shivers Outside it's light. Light scatters from the low hanging cloud cover. There's always the threat of snow.
  • 932
932 Novelty Dicemaker "Anything else? Another failed business perhaps? I've been here for a long time..."
  • 933
933 None
  • 232
934 Empathy His disdain for pinball could not be clearer.
  • 778
935 Inland Empire If the Whirling is part of the same building then it's part of the Doomed Commercial Area. The darkness of this place is there too...
  • 780
936 None
  • 714
937 Drama That's all she has to say on the subject. She *has* been thorough -- and truthful -- as far as we can see.
  • 938
938 Inland Empire Plaisance needs to hear about this. Perhaps if you combine your *psychic energies* you'll make sense of the situation.
  • 715
939 Suggestion Plaisance is not going to like what you have to tell her.
  • 948
940 Drama That's all she has to say on the subject. She's been thorough and truthful as far as we can see.
  • 939
941 Novelty Dicemaker
  • 942
  • 943
942 Novelty Dicemaker Variable["doomed.dicemaker_shivers_failed_once"]
  • 944
943 Novelty Dicemaker (Variable["doomed.dicemaker_shivers_failed_once"]) == false
  • 196
944 Shivers Aside from getting naked, you're not sure what else to do. The building holds no more answers for you.
  • 945
945 None
  • 77
946 Interfacing A tool to get the zipper open?
  • 378
947 Shivers No. The old coal plant that used to be here was subsumed into the new venture, its ruins swallowed up -- yet it has a different address in the heart of the city.
  • 485
948 Novelty Dicemaker
  • 949
  • 950
949 Novelty Dicemaker IsHourBetween(21,4)
  • 951
950 Novelty Dicemaker (IsHourBetween(21,4)) == false
  • 695
951 Reaction Speed The bookstore closes starting 21.00. You'll have to do that tomorrow.
  • 695
952 You "How did you become a dicemaker?"
  • 953
953 Novelty Dicemaker "How did I *become* one? It was a business decision. I was a regular jeweller at first, but that's an unfocused field -- with too much competition."
  • 966
954 None
  • 77
955 Novelty Dicemaker "Some of my friends were role-players. They asked me to make some polyhedral dice out of cobalt. That was my first order. I grew it from there."
  • 956
  • 957
956 You "Do you like role-playing games yourself?"
  • 958
957 You "Understood."
  • 962
958 Novelty Dicemaker "Not especially. I like working with rare materials and a steady pay. And role-players as customers -- they're nice people."
  • 960
959 Empathy She's thankful for the security they provide her.
  • 954
960 Rhetoric Some of those nice people have big bucks to spend on novelty items.
  • 959
961 Novelty Dicemaker "I've grown crafty over the years. You'll like your dice, if you get them from me. Be sure of it."
  • 954
962 Novelty Dicemaker
  • 963
  • 964
963 Novelty Dicemaker Variable["TASK.pick_up_your_die"]
  • 965
964 Novelty Dicemaker (Variable["TASK.pick_up_your_die"]) == false
  • 961
965 Novelty Dicemaker "I've grown crafty over the years. You'll like your dice, I'm sure of it."
  • 954
966 Half Light She doesn't let it show, but there's anger in there -- she doesn't like jewellers. Thinks they're a mob.
  • 955
967 Novelty Dicemaker It feels icy. Just holding this die in your hand sends a jolt of cold down your spine. Through the dark resin, you can make out a nugget of bone hewn from an alligator's jaw.
  • 969
968 You Look at it.
  • 967
969 None
  • 77
970 You Look at them.
  • 971
971 Novelty Dicemaker Dazzling! It's like you have a pair of tiny disco balls in your hand.
  • 180
972 You Look at it.
  • 973
973 Novelty Dicemaker It's a handsome red die with a mix of plant symbols diligently engraved on its faces.
  • 974
974 None
  • 77
975 You Look at it.
  • 977
976 None
  • 77
977 Novelty Dicemaker There appears to be a small fly embedded within. It's like looking into a lost little world...
  • 976
978 Novelty Dicemaker "That's why people like role-playing games. You can be whoever you want to be. You can try again. Still, there's something inherently violent even about dice rolls."
  • 979
979 Novelty Dicemaker "It's like every time you cast a die, something disappears. Some alternative ending, or an entirely different world..." She picks up a pair of dice from the table and examines them under the light.
  • 638
980 Electrochemistry Why is *everyone* doing drugs in this place -- even the *taxidermist*?!
  • 336
981 Novelty Dicemaker She sighs. "I guess the least I can do is check up on Soona, see how she's doing."
  • 671
982 You Say nothing.
  • 981