Conversation 1143: DOOMED / ICE BEAR FRIDGE

1. Has a note inside that points to the frozen ice cream maker that has the filament memory stored inside. 2. Reacting to the fact that there's a giant ice bear fridge still running them a loss. 3. This is where you put the hanged man. If hub reached then this is an instant solution for TASK.find_fridge / If has TASK.find_fridge then this is the solution. 4. The fridge can be turned off from the breaker box.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 30
2 Ice Bear Fridge You see a terrifying ice bear with a strange compartment in its belly. The door is covered in frost and the bear's eyes are glowing red.
  • 5
3 You Crack open the door...
  • 41
4 You Back off. [Leave.]
5 Half Light This ice bear is a hypercarnivore. Be careful.
  • 66
6 You "What *is* this thing? It looks like a giant ice bear..." Variable["TASK.get_filament_from_fridge"] == false and Variable["TASK.go_see_the_fridge"] == false
  • 33
7 None
  • 6
  • 3
  • 4
8 Ice Bear Fridge A gust of freezing cold air rushes to greet you. You hear a low grumble, as the bear regulates itself... This is the inside of a refrigerator.
  • 14
9 None
  • 10
  • 11
10 None IsKimHere()
  • 12
11 None (IsKimHere()) == false
  • 13
12 Kim Kitsuragi The lieutenant doesn't answer. His eyes are glued to the animal. A sharp slice of light shines out from its mysterious belly-door...
  • 56
13 Ice Bear Fridge Your words echo in the empty chamber, ringing against the wet floor tiles. The bear keeps staring. A sharp slice of light shines out from its mysterious belly-door.
  • 56
14 None
  • 15
  • 16
15 None IsKimHere()
  • 17
16 None (IsKimHere()) == false
  • 64
17 Kim Kitsuragi The lieutenant takes a peek inside. His hand has found the holster of his gun.
  • 23
  • 64
18 None
  • 94
  • 172
  • 135
  • 175
  • 177
  • 170
  • 168
  • 210
  • 58
  • 59
  • 98
  • 141
  • 99
  • 142
  • 100
  • 128
  • 19
  • 67
  • 21
  • 20
19 You Take the note from the door. CheckItem("note_from_fridge") == false
  • 53
20 You Close the door. [Leave.]
21 You "What is a giant bear-shaped fridge doing in an abandoned cellar in the first place?" IsKimHere()
  • 72
22 Kim Kitsuragi "What is even worse -- the bear is still costing them money, to this day..." The lieutenant points at the red snaky cable running from the fridge.
  • 202
23 You "Relax, Kim, it's a fridge."
  • 178
24 Kim Kitsuragi "Of course. Just a giant, ice bear shaped fridge..." He relaxes his hand, his face bathed in the harsh light of the open fridge door.
  • 182
25 None
  • 26
  • 27
26 None Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 28
27 None (Variable["doomed.breakerbox_red_wire_plugged_out"]) == false
  • 2
28 Ice Bear Fridge You see the looming shadow of an ice bear with a strange compartment in its belly. The door is slightly open...
  • 29
29 Half Light Its eyes are dead, but it's still terrifying... Run before it wakes up!
  • 66
30 None
  • 31
  • 32
31 None Variable["doomed.icebear_main_hub_reached"]
  • 45
32 None (Variable["doomed.icebear_main_hub_reached"]) == false
  • 25
33 None
  • 34
  • 35
34 None Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 36
35 None (Variable["doomed.breakerbox_red_wire_plugged_out"]) == false
  • 9
36 None
  • 37
  • 38
37 None IsKimHere()
  • 39
38 None (IsKimHere()) == false
  • 40
39 Kim Kitsuragi The lieutenant doesn't answer, his eyes glued to the animal. It's dark inside its mysterious belly-compartment...
  • 56
40 Ice Bear Fridge Your words echo in the empty chamber, ringing against the wet floor tiles... It's dark inside the bear's mysterious belly-compartment...
  • 56
41 None
  • 42
  • 43
42 None Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 44
43 None (Variable["doomed.breakerbox_red_wire_plugged_out"]) == false
  • 8
44 Ice Bear Fridge A faint waft of cool air rolls out. You hear the sound of dripping water. This is the inside of a defrosting refrigerator.
  • 14
45 None
  • 46
  • 47
46 None Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 86
47 None (Variable["doomed.breakerbox_red_wire_plugged_out"]) == false
  • 90
48 Ice Bear Fridge The bear's eyes are dead and empty, ice inside the fridge slowly melting... The power has been cut off.
  • 95
49 Ice Bear Fridge The bear's eyes are still glowing red, watching over all the ice cream wrappers hidden inside its belly.
  • 95
50 Kim Kitsuragi "Shall we go and get the body, then? I'll take the head, you take the feet. The stairs won't be easy, but we'll manage."
  • 186
51 You "Okay, let's do this!" (Clap your hands.)
  • 55
52 Kim Kitsuragi "It's not going to be the *easiest* thing in the world, but we'll manage."
  • 186
53 Ice Bear Fridge You pocket the note -- *and* the little fridge magnets keeping it on the door.
  • 215
54 None
  • 18
55 The Hanged Man The body is heavier than you expected -- and stinkier. It takes half an hour to get it down to the basement, then ten more minutes to stuff it into the fridge. The lieutenant takes a step back to admire your handiwork.
  • 147
56 None
  • 7
57 Ice Bear Fridge The shelves are empty. All you see are crumpled ice cream wrappers with the brand name *Revachol Ice City*. A handwritten note has been attached to the door. The fridge is huge.
  • 83
58 You "Kim, this fridge looks perfect for the corpse -- we don't have to ask around anymore." IsTaskActive("TASK.locate_a_fridge") and IsKimHere()--[[ Variable[ ]]
  • 104
59 You This looks like it could easily fit the corpse inside. IsTaskActive("TASK.locate_a_fridge") and IsKimHere() == false--[[ Variable[ ]]
  • 110
60 None
  • 61
  • 62
61 None Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 63
62 None (Variable["doomed.breakerbox_red_wire_plugged_out"]) == false
  • 22
63 Kim Kitsuragi "At least it's not running them a loss anymore, now that you've un-plugged the cable." He points at the red snaky cable running from the fridge.
  • 202
64 You Look inside the refrigerator.
  • 57
65 Kim Kitsuragi "Just what we were looking for -- let's see what's inside."
  • 183
66 Visual Calculus The bear looks oddly realistic. Is it taxidermy?
  • 143
67 You Examine one of the ice cream wrappers in there.
  • 194
68 Ice Bear Fridge A friendly cartoon bear smiles back at you from a glossy cellophane wrapper. It looks nothing like the fridge.
  • 70
69 Reaction Speed But where's the filament memory? It's not here...
  • 18
70 Perception (Smell) The paper still smells of vanilla and chocolate.
  • 76
71 Kim Kitsuragi "Good question. It looks like an ice cream fridge." The lieutenant reaches for one of the wrappers. He studies it in the light.
  • 77
72 None
  • 73
  • 74
73 None Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 75
74 None (Variable["doomed.breakerbox_red_wire_plugged_out"]) == false
  • 71
75 Kim Kitsuragi "Good question. It looks like an ice cream fridge." The lieutenant reaches for one of the wrappers. He tries to study it in the darkness.
  • 77
76 None
  • 18
77 Shivers Somewhere in the past it's summer. Five-year-old Fifette lets go of her mother's hand, change jingling in her pockets, as she hops towards the ice cream stand right across the plaza.
  • 80
78 Shivers As she makes her way to the market stall the girl starts crying: a ferocious ice bear is guarding the fridge! Its paws raised to ward off any potential customers.
  • 79
79 Shivers Her mother rushes to soothe her, but Fifette doesn't want ice cream anymore, she just wants to go home. The ice bear stares at them as they leave the plaza. A gust of wind flies one of the wrappers right past the sobbing girl...
  • 81
80 None
  • 199
  • 81
81 You "So they tried to sell ice cream from this hypercarnivore?"
  • 82
82 Kim Kitsuragi "I know," says the lieutenant, "what an unfortunate marketing choice."
  • 60
83 None
  • 84
  • 85
84 None IsTaskActive("TASK.get_filament_from_fridge")--[[ Variable[ ]]
  • 69
85 None (IsTaskActive("TASK.get_filament_from_fridge")--[[ Variable[ ]]) == false
  • 18
86 None
  • 87
  • 88
87 None Variable["doomed.fridge_corpse_in_fridge"] and Variable["TASK.send_corpse_to_processing_done"] == false
  • 89
88 None (Variable["doomed.fridge_corpse_in_fridge"] and Variable["TASK.send_corpse_to_processing_done"] == false) == false
  • 48
89 Ice Bear Fridge The bear's eyes are dead and empty, the corpse inside the fridge slowly rotting... The power has been cut off.
  • 95
90 None
  • 91
  • 92
91 None Variable["doomed.fridge_corpse_in_fridge"] and Variable["TASK.send_corpse_to_processing_done"] == false
  • 93
92 None (Variable["doomed.fridge_corpse_in_fridge"] and Variable["TASK.send_corpse_to_processing_done"] == false) == false
  • 49
93 Ice Bear Fridge The bear's eyes are still glowing red -- it's guarding over the freezing corpse hidden inside its belly.
  • 95
94 You "Hey, I can't see the off-site copy anywhere..." (Check the shelves again.) IsTaskActive("TASK.get_filament_from_fridge") and IsKimHere()--[[ Variable[ ]]
  • 96
95 None
  • 83
96 Kim Kitsuragi "Someone must have taken it... What does the note say?"
  • 97
97 None
  • 18
98 You "This is clearly *the* fridge. It looks big enough for *two* corpses." IsTaskActive("TASK.go_see_the_fridge") and IsKimHere() and Variable["yard.hanged_came_up_with_ice_bear_fridge_idea_yourself"] == false
  • 101
99 You This must be the fridge I was told about. But is it big enough for the corpse? IsTaskActive("TASK.go_see_the_fridge") and IsKimHere() == false and Variable["yard.hanged_came_up_with_ice_bear_fridge_idea_yourself"] == false
  • 122
100 You "The fridge is plugged in now. Will you help me with the body, Kim?" IsTaskActive("TASK.get_kim_to_help_you_with_the_fridge") and Variable["TASK.plug_in_the_fridge_done"] and IsKimHere()
  • 127
101 None
  • 102
  • 103
102 None Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 117
103 None (Variable["doomed.breakerbox_red_wire_plugged_out"]) == false
  • 118
104 None
  • 105
  • 106
105 None Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 108
106 None (Variable["doomed.breakerbox_red_wire_plugged_out"]) == false
  • 107
107 Kim Kitsuragi He studies the fridge. "It's certainly an eccentric choice, but it *is* big enough. And cold enough, too..."
  • 184
108 Kim Kitsuragi The lieutenant studies the fridge. "It's an eccentric choice... but it definitely fits the body. Now the only thing left to do is plug the fridge back in."
  • 109
109 None
  • 18
110 None
  • 111
  • 112
111 None Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 113
112 None (Variable["doomed.breakerbox_red_wire_plugged_out"]) == false
  • 114
113 Ice Bear Fridge It's perfect -- big, with a powerful cooling system. Now if you could just plug in the fridge and get the lieutenant to help you...
  • 115
114 Ice Bear Fridge It's perfect -- big, with a powerful cooling system. Now if you could just get the lieutenant to help you with the body...
  • 116
115 None
  • 18
116 None
  • 18
117 Kim Kitsuragi "It's certainly an... eccentric choice. But it's more than big enough -- and cold enough. Honestly, it's perfect. All we have to do is plug the fridge back in."
  • 119
118 Kim Kitsuragi "It's certainly an... eccentric choice. But it is capacious -- and cold enough, too..."
  • 184
119 None
  • 18
120 Ice Bear Fridge It's perfect -- big, with a powerful cooling system. Now if you could just get the lieutenant to help you with the body...
  • 126
121 Ice Bear Fridge It's perfect -- big, with a powerful cooling system. Now if you could just plug in the fridge and get the lieutenant to help you...
  • 125
122 None
  • 123
  • 124
123 None Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 121
124 None (Variable["doomed.breakerbox_red_wire_plugged_out"]) == false
  • 120
125 None
  • 18
126 None
  • 18
127 Kim Kitsuragi "Of course. I'll take the head, you take the feet..."
  • 52
128 You "Alright, time to freeze the body!" IsTaskActive("TASK.get_kim_to_help_you_with_the_fridge") and Variable["TASK.plug_in_the_fridge"] == false and IsKimHere()
  • 129
129 None
  • 130
  • 131
130 None Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 132
131 None (Variable["doomed.breakerbox_red_wire_plugged_out"]) == false
  • 133
132 Kim Kitsuragi "Hold on..." The lieutenant inspects the dark interior of the refrigerator. "There's no use if the fridge isn't working. Let's plug it in first and then return here to move the body."
  • 134
133 Kim Kitsuragi "Of course. I'll take the head, you take the feet..."
  • 52
134 None
  • 18
135 You Try to remove the dead man's boots again. Variable["doomed.fridge_corpse_in_fridge"] and Variable["TASK.send_corpse_to_processing_done"] == false and Variable["yard.hanged_boots_removed"] == false and Variable["TASK.get_the_boots_off_the_hanged_mans_feet"] == true and Variable["TASK.get_the_boots_off_the_hanged_mans_feet_done"] == false and (Variable["yard.hanged_tried_removing_boots"] == true or Variable["yard.hanged_tried_to_remove_boots_once"] == true)
  • 136
136 None
External:
  • (697, 2)
137 None
  • 138
  • 139
138 None IsTaskActive("TASK.get_filament_from_fridge")--[[ Variable[ ]]
  • 140
139 None (IsTaskActive("TASK.get_filament_from_fridge")--[[ Variable[ ]]) == false
  • 7
140 Reaction Speed This must be the giant ice bear fridge that Soona mentioned. Look inside.
  • 7
141 You "So what do you think of this fridge, Kim? It looks big enough for *two* corpses." IsTaskActive("TASK.go_see_the_fridge") and IsKimHere() and Variable["yard.hanged_came_up_with_ice_bear_fridge_idea_yourself"]
  • 101
142 You Hm, the fridge looks big enough for the corpse... IsTaskActive("TASK.go_see_the_fridge") and IsKimHere() == false and Variable["yard.hanged_came_up_with_ice_bear_fridge_idea_yourself"]
  • 122
143 None
  • 144
  • 145
144 None IsTaskActive("TASK.go_see_the_fridge")--[[ Variable[ ]]
  • 146
145 None (IsTaskActive("TASK.go_see_the_fridge")--[[ Variable[ ]]) == false
  • 137
146 Reaction Speed This must be the fridge you were told about. Look inside, see if it's big enough for the corpse.
  • 7
147 Kim Kitsuragi "Beautiful," he says, wiping his hands in his handkerchief. "A dead body in an ice bear fridge -- this is some of the best police work I've ever done."
  • 188
148 You "Really? You think it's good work?"
  • 150
149 You "I'm not sure I believe you."
  • 151
150 Kim Kitsuragi "No. Not really. Look at that! What have we done? We stuffed a *dead body in an ice bear fridge*. This story does not leave this room."
  • 166
151 Kim Kitsuragi "Of course you don't. Look at that! What have we *done?* We stuffed a dead body in an ice bear fridge. This does *not* leave this room."
  • 166
152 None
  • 153
  • 155
  • 156
  • 157
153 You "I think this is a glorious achievement and people need to hear about it."
  • 165
154 Kim Kitsuragi "As impressive as the fridge is, this is a *small* victory. Among numerous defeats."
  • 158
155 You "We did our best with the means at our disposal."
  • 163
156 You "Yeah, I'm not *proud* either, but we did find a fridge."
  • 154
157 You "This isn't police work, Kim. It's *art*. We're *artists* and this was our vision."
  • 162
158 None
  • 159
  • 160
159 None Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 164
160 None (Variable["doomed.breakerbox_red_wire_plugged_out"]) == false
  • 161
161 Kim Kitsuragi "At least we've stopped the body from decomposing further. Now you can conduct another inspection. Under controlled *circumstances*."
  • 193
162 Kim Kitsuragi "If I were an artist, this would certainly *not* be my vision. I would be much, much more conservative in my work..."
  • 207
163 Kim Kitsuragi "Did we, though?" He sighs. "Okay, maybe we *did*"
  • 158
164 Kim Kitsuragi "At least we've stopped the body from decomposing further -- or will have, once you plug the fridge back in. Then you can conduct one more inspection."
  • 193
165 Kim Kitsuragi "No. They do *not* -- they *need* to hear about our uneventful, boring, downright *conservative* murder investigation."
  • 158
166 Authority He means it. He doesn't want to be the Ice Bear Cop.
  • 152
167 None
  • 18
168 You "Bag him. Take him away, Kim." (Let the lieutenant take the body away without further examination.) Variable["doomed.fridge_corpse_in_fridge"] and Variable["TASK.send_corpse_to_processing_done"] == false and Variable["TASK.perform_field_autopsy_done"] == true and IsKimHere() and Variable["yard.corpse_special_stalled_exit"] == false
  • 206
169 None
External:
  • (703, 12)
170 You Search the body *one more time*, thoroughly. Variable["doomed.fridge_corpse_in_fridge"] and Variable["TASK.send_corpse_to_processing_done"] == false and Variable["yard.hanged_perc_white_found"] and Variable["yard.hanged_autopsy_exited_cause_known_path"] == false and Variable["whirling.kim_took_away_body_day_2"] == false and IsKimHere() and Variable["yard.hanged_perc_white_failure_actually_success"] == false
  • 169
171 None
External:
  • (697, 2)
172 You Try to remove the dead man's boots. Variable["doomed.fridge_corpse_in_fridge"] and Variable["TASK.send_corpse_to_processing_done"] == false and Variable["yard.hanged_tried_to_remove_boots_once"] == false and Variable["yard.hanged_boots_removed"] == false and Variable["TASK.get_the_boots_off_the_hanged_mans_feet"] == true and Variable["TASK.get_the_boots_off_the_hanged_mans_feet_done"] == false
  • 171
173 None
External:
  • (705, 618)
174 The Hanged Man Shoot, Loonie Roonie!
  • 173
175 You Tell me something, dead man. Variable["doomed.fridge_corpse_in_fridge"] and Variable["TASK.send_corpse_to_processing_done"] == false and Variable["yard.hanged_corpse_questions_unlocked"]
  • 174
176 None
External:
  • (705, 1235)
177 You "Tell me, who are you, dead man?" Variable["doomed.fridge_corpse_in_fridge"] and Variable["TASK.send_corpse_to_processing_done"] == false and Variable["yard.hanged_inland_white_check_seen"] == true
  • 176
178 None
  • 179
  • 180
179 None IsTaskActive("TASK.go_see_the_fridge")--[[ Variable[ ]]
  • 181
180 None (IsTaskActive("TASK.go_see_the_fridge")--[[ Variable[ ]]) == false
  • 24
181 Kim Kitsuragi "Of course. A giant, ice bear shaped fridge..." He relaxes his hand, his face bathed in the harsh light of the open fridge door.
  • 65
182 Kim Kitsuragi "Let's take a look inside."
  • 183
183 None
  • 64
184 Esprit de Corps ... but the optics on this are awful, he thinks. We need to be as silent as we can.
  • 185
185 Visual Calculus Your visual confirms: you could fit *two* more bodies in the ice bear fridge.
  • 50
186 Physical Instrument The two of you? Easily.
  • 51
187 Physical Instrument You've *definitely* earned a drink after this. Perhaps even some *pagan rites*.
  • 148
  • 149
  • 189
  • 190
188 Conceptualization You have created an *ice bear sarcophagus*.
  • 187
189 You "Yes. We need to celebrate by performing pagan rites. Let's bring out the mead and set it on fire." Variable["doomed.fridge_elchem_celebrate"]
  • 192
190 You "Behold! We have created an *ice bear sarcophagus*." Variable["doomed.fridge_concept_sarcophagus"]
  • 191
191 Kim Kitsuragi He nods gravely. "Talk of the *ice bear sarcophagus* must *not* leave this room."
  • 166
192 Kim Kitsuragi "I *knew* you would say that! I *knew* this would lead to drinking..." He shakes his head vigorously. "No. No more. This is *paganistic* enough -- and it does *not* leave this room."
  • 166
193 The Hanged Man Inside the icy realm of the ice bear fridge, the corpse stands slumped, waiting...
  • 167
194 None
  • 195
  • 196
195 None Variable["doomed.fridge_corpse_in_fridge"]
  • 197
196 None (Variable["doomed.fridge_corpse_in_fridge"]) == false
  • 68
197 Ice Bear Fridge A friendly cartoon bear smiles back at you from a glossy cellophane wrapper. It looks nothing like the fridge -- or the decomposing body in it.
  • 198
198 Perception (Smell) The paper still smells of vanilla and chocolate. Even under this stench you can feel it.
  • 76
199 You Shake from the sudden cold sensation. Variable["doomed.icebear_shivers_kid_crying"]
  • 78
200 Ice Bear Fridge The fridge buzzes with energy. The electricity bill on this thing must be *catastrophic*.
  • 201
201 None
  • 18
202 None
  • 203
  • 204
203 None Variable["doomed.fridge_corpse_in_fridge"]
  • 205
204 None (Variable["doomed.fridge_corpse_in_fridge"]) == false
  • 212
205 Kim Kitsuragi "The electricity bill must be *catastrophic*. On the other hand, it did help us with a certain corpse situation..."
  • 208
206 None
External:
  • (703, 460)
207 Conceptualization He's right. His work would be much more formal.
  • 158
208 Esprit de Corps ... lucky us.
  • 209
209 Interfacing Indeed. Refrigerated meat is much better for coroner's work.
  • 201
210 You "Okay, Kim. Take him away." (The lieutenant takes the body away -- work alone for the rest of the day.) Variable["yard.corpse_special_stalled_exit"]
  • 206
211 Ice Bear Fridge The fridge sits empty before you, an overindulgent wardrobe now that the cooling systems aren't active.
  • 201
212 None
  • 213
  • 214
213 None Variable["doomed.breakerbox_red_wire_plugged_out"]
  • 211
214 None (Variable["doomed.breakerbox_red_wire_plugged_out"]) == false
  • 200
215 None
  • 216
  • 217
216 None Variable["tc.turn_off_tutorial_node"] or Variable["character.interactable_tutorial_seen"]
  • 54
217 None (Variable["tc.turn_off_tutorial_node"] or Variable["character.interactable_tutorial_seen"]) == false
  • 218
218 Tutorial Agent You've acquired an interactable item. Investigate this item further by going to the INTERACT tab in your INVENTORY.
  • 54