Information about: colonies of Revachol.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Suzerainty: The Board Game | The cover features a charming illustration depicting a mass of grinning labourers loading goods onto a ship while a richly dressed administrator oversees their work. |
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3 | You | Shake the box. |
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4 | You | Remove the plastic wrap. |
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5 | You | [Leave it perfect and undisturbed.] |
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6 | Suzerainty: The Board Game | Good thinking. It could be a collectible some day. |
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7 | Suzerainty: The Board Game | In your hands you hold a brand new copy of the game 'Suzerainty'. It's snugly wrapped in a skin of plastic... |
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8 | Encyclopedia | The exact location and time period are left deliberately vague, but it's clearly meant to represent the economic relationship between the Revacholian Suzerainty and its many vassals. |
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9 | Suzerainty: The Board Game | The box has a nice heft to it. You hear the rattle of individual wooden tokens and feel their weight shifting back and forth... |
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10 | Suzerainty: The Board Game | Even before you open it, you can tell that this will be a meaty game of grand strategy and complex player interactions. |
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11 | None |
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12 | Suzerainty: The Board Game | The plastic wrap rips off as easily as a bodice in a tawdry historical romance. |
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13 | You | Open the box. |
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14 | Inland Empire | What treasures wait in store for you? |
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15 | None |
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16 | Suzerainty: The Board Game | There's a hiss as the lid slides off. Inside you find a thick, full-colour rulebook and more than a dozen pouches of various wooden components. |
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17 | Perception (Smell) | Ahhh! Savour that new board game smell! A mix of wood, paper, and ink, all wrapped in the sweet must of cardboard. |
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18 | None |
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19 | You | Read the rulebook. |
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20 | You | Examine the components. |
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21 | You | "Hey, Kim, wanna play?" | IsKimHere() and Variable["inventory.suzerainty_kim_wc_open"] == false |
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22 | You | [Put the game away.] |
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23 | Kim Kitsuragi | The lieutenant looks over the rulebook before he sees something that makes his eyes go wide... |
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24 | You | Convince Kim to play with you. | IsKimHere() and Variable["inventory.suzerainty_kim_wc_open"] == true and Variable["inventory.suzerainty_fail_into_success"] == false |
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25 | Suzerainty: The Board Game |
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26 | Suzerainty: The Board Game | Variable["inventory.suzerainty_suggestion_wc"] |
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27 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_suggestion_wc"]) == false |
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28 | Suggestion | What is detective work if not an elaborate game? You need logical inference, attention to detail, the ability to analyse your opponents' motives... |
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29 | Suggestion | What, does the lieutenant hate fun? Is he the *fun* police? |
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30 | You | "Who died and made you the fun police?" |
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31 | You | "Come on, it might help us think of more creative solutions to the case." |
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32 | Kim Kitsuragi | "Alright, you've convinced me. How do we play?" |
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33 | You | "I don't know, let's wing it." |
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34 | You | "Hmm, we should probably read the rules, huh?" | Variable["inventory.suzerainty_read_rules"] == false |
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35 | You | "I read the rules already, I'll show you..." | Variable["inventory.suzerainty_read_rules"] == true |
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36 | Kim Kitsuragi | "I see you bring the same *unorthodox technique* to playing board games as you do to detective work..." |
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37 | Kim Kitsuragi | "When I thrash you I want to make sure it's *by the book*." |
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38 | Suzerainty: The Board Game | You explain the basic set up procedures to the lieutenant, who seems to be a quick study. You each take your bags of tokens and counters and unfold the board between you... |
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39 | Suzerainty: The Board Game | In the centre is the crown of Revachol. Radiating outward are her colourful vassals, each one supplying some raw material desired by the suzerain... |
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40 | Suzerainty: The Board Game | Apricots from Safre, archaeological treasures from Ile Marat, sugar from the Semenine Islands, and magenta cocaine from Supramundi and Saramiriza... |
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41 | Suzerainty: The Board Game | The lieutenant flips through the manual more quickly than you're able to keep up with. Then you each take your bags of tokens and counters and unfold the board between you... |
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42 | Suzerainty: The Board Game |
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43 | Suzerainty: The Board Game | Variable["inventory.suzerainty_mainhub_reached"] |
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44 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_mainhub_reached"]) == false |
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45 | Suzerainty: The Board Game | The 'Suzerainty' box is heavy and slightly awkward in your hands. You give it a light shake, and feel the pieces shift around inside. |
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46 | Suzerainty: The Board Game | 'Welcome to Suzerainty: A game of economic strategy for the whole family!' The rulebook is sumptuously illustrated and thick as a Graadian novel. |
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47 | You | 'Economic strategy'? More like rapacious plunder and exploitation. | IsTHCPresent("communist") |
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48 | You | Finally, a proper game to teach children about the importance of trade and the global economy. | IsTHCPresent("ultraliberal") |
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49 | You | Keep reading. |
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50 | You | Finally, a proper game to teach Revacholian children about their glorious history. | IsTHCPresent("revacholian_nationhood") |
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51 | You | Hmmm, this history seems *problematic*, but it *is* important to teach children basic economic concepts. | IsTHCPresent("moralist") |
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52 | Suzerainty: The Board Game | The colourful illustrations depict cheerful workers picking apricots, hauling marble sculptures out of crumbling temples, and harvesting a strange, magenta-leafed plant. Everyone is smiling. |
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53 | Suzerainty: The Board Game | The instructions are opaque at first, and introduce many concepts you're not familiar with. Fortunately, there are many diagrams and examples throughout... |
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54 | Suzerainty: The Board Game | You soon figure out the basic conceit: Each player represents an administrator for the *Suzerain of Revachol*. Your objective is to increase the suzerain's wealth and renown by accumulating *victory points*. |
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55 | Suzerainty: The Board Game | That's where the suzerain's vassals come in. The game features four vassal nations, each one home to an economically important resource... |
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56 | You | How do you accumulate victory points? |
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57 | You | Fuck the suzerain, what about *my* wealth and renown? |
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58 | You | I've read enough. (Put the rulebook away.) |
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59 | Suzerainty: The Board Game | From the Empire of Safre: orange apricot tokens. From Ile Marat (the ancestral name of Iilmaraa): gray marble block tokens. From the Semenine Islands: white sacks of sugar tokens. And from Supramundi and Saramiriza: magenta tokens for unprocessed cocaine leaves. |
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60 | Suzerainty: The Board Game | Each turn the player collects resources from vassals where they've placed workers. They may then rearrange their workers, fulfil contracts for coin and bonuses, or build structures back in Revachol... |
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61 | Suzerainty: The Board Game | The actual scoring system appears infinitely complex, with a series of tables and appendices required to compute each player's final victory point total. You skip that part for now. |
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62 | Suzerainty: The Board Game | There is no path to wealth and renown but through the suzerain. As one of the suzerain's trusted administrators, your very function is the glorification of Revachol... |
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63 | Half Light | Boring, boring, BORING. Tear up this rulebook and commit some old-school atrocities! |
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64 | You | How is the winner determined? |
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65 | You | Isn't there any way to invade or commit atrocities or anything fun like that? | Variable["inventory.suzerainty_halflight_atrocities"] == true |
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66 | Suzerainty: The Board Game | Suzerainty is a family game. The only 'atrocities' you'll be committing are against the social standing of your rival administrators, as you bring in ever more resources and power for the suzerain. Speaking of... |
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67 | None |
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68 | Rhetoric | You begin to suspect there may be a *political* agenda to this so-called 'family game'. Only one way to find out... |
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69 | Suzerainty: The Board Game | You open up a number of pouches containing wooden tokens. There are also several punchboards with other cardboard components that will need to be punched out before you can play. |
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70 | You | Punch out the cardboard pieces, one by one. |
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71 | You | Check out the wooden tokens. |
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72 | Suzerainty: The Board Game | Each cardboard token makes a satisfying *chhhk* as you pop it out. Soon a neat pile of cardboard coins and counters has accumulated before you. |
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73 | Interfacing | A good, orderly task that leaves you feeling relaxed and accomplished. |
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74 | Suzerainty: The Board Game | In addition to the worker and building tokens used by each player, there are also several piles of colourful resource tokens, each representing one of the game's four principal resources... |
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75 | You | Put the components away. |
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76 | Suzerainty: The Board Game | You hold the open game box before you. |
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77 | None |
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78 | None |
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79 | Suzerainty: The Board Game |
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80 | Suzerainty: The Board Game | IsKimHere() |
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81 | Suzerainty: The Board Game | (IsKimHere()) == false |
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82 | Kim Kitsuragi | "What, you're not going to offer to let *me* punch any of them out?" |
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83 | Suzerainty: The Board Game |
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84 | Suzerainty: The Board Game | IsKimHere() |
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85 | Suzerainty: The Board Game | (IsKimHere()) == false |
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86 | Kim Kitsuragi | "I'm not sure we can afford to set aside *that* kind of time for a *game*." |
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87 | Kim Kitsuragi | The lieutenant goes first. He draws a contract card and moves several of his workers to the Safre territory of the board and the others to the Semenine Islands... |
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88 | Suzerainty: The Board Game | You have a few options available to you: Will you try to fulfil contracts right away or rearrange your workers to maximize production on future turns? |
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89 | You | Try to fulfil a contract. |
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90 | You | Let your workers rest for a while. |
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91 | Suzerainty: The Board Game | You draw a contract card offering a number of coins in exchange for archaeological treasures... |
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92 | Suzerainty: The Board Game | What? It's the very beginning of the game. Your workers haven't even done any work yet. |
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93 | Kim Kitsuragi | Meanwhile, the lieutenant spends two of his sugar and one of his apricot tokens to complete his contract card. He is rewarded with four coins and a round wooden token that he places in the centre of the board... |
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94 | Kim Kitsuragi | "That's a market. It's worth *two victory points*." |
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95 | You | "Hey, why don't I get one of those?" |
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96 | You | Glower silently. |
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97 | Kim Kitsuragi | "Don't worry, it was mostly just luck. You'll earn some points soon enough." |
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98 | Kim Kitsuragi | The lieutenant returns your baleful look with a satisfied grin. |
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99 | Suzerainty: The Board Game |
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100 | Suzerainty: The Board Game | Variable["inventory.suzerainty_reaction_tips_read"] |
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101 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_reaction_tips_read"]) == false |
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102 | Reaction Speed | Remember what the rulebook said! You'll want to choose a strategy early on and stay committed to it. |
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103 | Kim Kitsuragi | "Oh, those are nice." The lieutenant picks up a sugar token and admires it. |
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104 | None |
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105 | None |
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106 | Suzerainty: The Board Game |
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107 | Suzerainty: The Board Game | IsKimHere() |
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108 | Suzerainty: The Board Game | (IsKimHere()) == false |
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109 | Suzerainty: The Board Game | It's a shame there's no one for you to play with. |
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110 | Suzerainty: The Board Game | You draw a new contract card. According to the text, there's an aristocrat willing to trade a large supply of cocaine for a number of coins and access to a rare bonus: amplified music, worth *seven victory points*... |
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111 | Suzerainty: The Board Game | You've reached a critical strategic juncture. How do you respond to the lieutenant's aggression? |
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112 | You | "Sorry, Kim, you're not going to like this..." (Introduce the lieutenant's workers to cocaine.) | Variable["inventory.suzerainty_listened_to_ency_safre_cocaine"] == true |
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113 | You | "Rock and roll, baby." (Go for the contract.) |
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114 | Kim Kitsuragi | "Hrm..." The lieutenant's face goes stony as you take your turn. He does not appreciate you getting all his workers addicted to cocaine... |
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115 | Suzerainty: The Board Game | It takes several turns, but you slowly begin accumulating the cocaine necessary to complete the contract. When you do, it practically rains cardboard coins on your side... |
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116 | You | Pick up where you left off. | IsKimHere() and Variable["inventory.suzerainty_abandoned_game"] == true and Variable["inventory.suzerainty_game_finished"] == false |
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117 | Suzerainty: The Board Game | With each passing turn you slowly bleed the lieutenant of coins as his own workers become less productive and more dependent on your magenta cocaine tokens. |
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118 | Kim Kitsuragi | Realising victory is slipping away, the lieutenant launches a desperate gambit: *Protectionism*. By erecting tariffs on your cocaine he hopes to starve you out of the market at the risk of incurring the suzerain's disfavour... |
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119 | Electrochemistry | Oh, yeah, baby. Cocaine and rock music go together like... cocaine and rock music. |
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120 | You | "*Cha-CHING*, Kim!" |
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121 | You | Stack the coins in neat little piles to annoy the lieutenant. |
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122 | Kim Kitsuragi | Despite your trash-talking, the lieutenant still has a formidable store of coins and resources... |
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123 | Kim Kitsuragi | Despite your conspicuous display of wealth, the lieutenant still has a formidable store of coins and resources... |
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124 | Encyclopedia | As a matter of historical fact, this is almost *exactly* what happened in Safre. To this day, fully half of the former Safre Empire remains dependant on international aid in exchange for a steady supply of cheap produce. |
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125 | You | "Just like they did to Safre." |
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126 | You | Say nothing. |
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127 | Kim Kitsuragi | "More or less," the lieutenant says, but he's thinking less about matters of historical wrongdoing than how to get out of the jam you've put him in... |
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128 | None |
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129 | You | "For almighty Revachol!" (Go for the victory column.) |
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130 | You | Build a public education system for your workers. |
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131 | Kim Kitsuragi | "See? I warned you investing in your workers wasn't going to pay off." |
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132 | You | "My worker tokens have a right to an education, Kim." |
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133 | You | "Can I go back and do my turn over?" |
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134 | Kim Kitsuragi | "A little late for that, I think..." |
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135 | Kim Kitsuragi | "Noble as that sentiment may be, it's not exactly a *winning* strategy in a game that revolves around resource extraction and exploitation..." |
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136 | Suzerainty: The Board Game |
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137 | Suzerainty: The Board Game | Variable["inventory.suzerainty_column_counter"] > 2 |
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138 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_column_counter"] > 2) == false |
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139 | Suzerainty: The Board Game | With a triumphant flourish, you remove a rectangular token from one of the satchels and place it in the centre of the board... |
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140 | You | "Behold my vast accomplishments." |
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141 | You | "Hmmm, this feels strangely anti-climactic." |
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142 | Kim Kitsuragi | "They're nice tokens, yes. Very impressive..." |
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143 | Kim Kitsuragi | The lieutenant sighs. "That's the problem with certain games. At some point they just *end*, as though no one expected the players to make it that far..." |
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144 | Kim Kitsuragi | "Now, let's tally up the scores, shall we?" |
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145 | You | Just do whatever Kim did. |
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146 | Suzerainty: The Board Game | You move a few of your workers to the Ile Marat section of the board and several others to Supramundi and Saramiriza. Soon you have several units of archaeological treasure and cocaine. |
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147 | Suzerainty: The Board Game | Glancing over the board, you see several possible strategies: Pressing more workers into service would increase your economic output and help you survive a possible conflict with the lieutenant, or you could ignore your labour supply and focus on fulfilling contracts for points and resources... |
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148 | Suzerainty: The Board Game | What do you do? |
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149 | You | Invest in your existing workers. | Variable["inventory.suzerainty_rhetoric_invest"] == true |
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150 | You | Press more workers into service. |
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151 | You | Focus on fulfilling contracts. |
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152 | You | "Kim, what should I do?" |
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153 | Suzerainty: The Board Game | To the lieutenant's puzzlement, you spend several turns building various improvements to your territorial infrastructure... |
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154 | Suzerainty: The Board Game | Soon your workers have access to clean water, paved roads, and basic hobbies. In return they produce... one extra resource per turn. |
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155 | Suzerainty: The Board Game | Using your powers of 'persuasion', you 'convince' more workers to join your cause... |
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156 | Suzerainty: The Board Game | Who cares about workers and territories when the real action is in Revachol? You spend your turns fulfilling contracts for sweet coins and one-time bonuses. |
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157 | Suzerainty: The Board Game | After several turns you have a neat pile of cardboard coins and several units of archaeological treasure, which you trade in to build... a *museum*... |
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158 | Suzerainty: The Board Game | You place a cylindrical piece of wood on the Revachol section in the middle of the board. It's meant to stand in for a beautifully adorned edifice filled with ancient wonders. |
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159 | Suzerainty: The Board Game | After several turns your worker tokens greatly outnumber the lieutenant's. A vast army of expendable labour is at your command. |
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160 | Kim Kitsuragi | "That's up to you, detective. But remember, the objective of the game is to earn victory points for the suzerain..." |
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161 | You | Gaze on your workers like a benevolent parent. |
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162 | You | Grimace at them for not working harder. |
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163 | Kim Kitsuragi | "Well played, detective. That museum is worth three victory points..." |
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164 | Kim Kitsuragi | "Hmmm, too bad investing in your workers just isn't worth many points." |
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165 | Kim Kitsuragi | Now it's the lieutenant's turn to respond. He moves aggressively onto the Safre territory. Soon his workers are producing a steady supply of extremely valuable *apricots*... |
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166 | You | "Kim, can I do my first turn over? I think I messed up." |
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167 | Kim Kitsuragi | "Come on, detective, don't be a spoil sport. You'll have plenty of chances to earn your own points." |
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168 | Half Light | How can you let the lieutenant *dominate* you like that? You need to hit back, and *hard*! |
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169 | You | "But what about the workers?" |
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170 | You | "Why don't we say 'screw the suzerain' and keep it all for ourselves?" |
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171 | Kim Kitsuragi | "The workers are just there to produce raw resources. You're not supposed to worry about them too much." |
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172 | Kim Kitsuragi | "Because the way you earn points is by pleasing the suzerain, and the player with the most points wins the game." |
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173 | None |
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174 | None |
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175 | You | Give back to the workers. |
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176 | Suzerainty: The Board Game | For several turns you struggle to respond to the lieutenant's burgeoning apricot empire. Eventually you relocate the majority of your workers to Supramundi and Saramiriza, where they begin producing a bumper crop of cocaine tokens... |
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177 | You | "What do you mean? I just did." |
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178 | You | Attack the lieutenant and steal all his resources. |
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179 | Kim Kitsuragi | "You can't do that, detective," the lieutenant says as you move all of your pieces onto one of his territories. |
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180 | Kim Kitsuragi | "Well, I suppose you could try fulfilling some contracts, or you might try to relocate your workers. There are any number of strategies open to you." |
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181 | You | "So what *can* I do?" |
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182 | Suzerainty: The Board Game | It's true. Had you read the rules more carefully this would have been abundantly clear. |
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183 | Kim Kitsuragi | "This is a game of *economic* strategy. You can't directly attack the other players. You'll have to do something else." |
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184 | None |
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185 | None |
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186 | Suzerainty: The Board Game | It takes a while, but you and the lieutenant manage to put everything more or less where it was... |
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187 | Suzerainty: The Board Game | Instead of focussing on amassing points, you embark on a quixotic project to win the hearts of your worker tokens. After several turns you've unlocked advanced hobbies and health insurance. Your workers now produce an extra two resources per turn... |
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188 | Kim Kitsuragi | "You do realize the game is called *Suzerainty* and not *Workers' Paradise*, right?" |
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189 | You | "I'm just trying to do right by the people who actually generate the suzerain's wealth." |
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190 | Kim Kitsuragi | "I don't think the suzerain *cares* much about the welfare of its workers. Here, watch this..." |
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191 | Kim Kitsuragi | The lieutenant continues his strategy of aggressively producing apricots for export. He fulfils contract after contract, racking up ever more victory points... |
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192 | Suzerainty: The Board Game | The endgame is upon you. What will be your crowning achievement as the suzerain's territorial administrator? |
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193 | Suzerainty: The Board Game | Alternatively you could actually try to win the game by building the extremely valuable *victory column* in Revachol or by crushing the lieutenant in a devastating *trade war*... |
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194 | Suzerainty: The Board Game | You could continue your efforts to win the hearts of your worker tokens by building the rarely attempted *public education system* for your territories... |
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195 | Suzerainty: The Board Game | The choice is yours. |
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196 | You | "It's on, Kim." (Launch a trade war.) |
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197 | Kim Kitsuragi | The lieutenant nods gravely as you erect tariffs against his apricots and sugar. This is going to get ugly... |
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198 | Suzerainty: The Board Game | With every turn tariffs are raised, until neither you nor the lieutenant are producing any income or generating resources for the suzerain... |
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199 | Suzerainty: The Board Game | Soon the entire board is a field of economic carnage. Worker tokens lie strewn across the board, which is also bereft of valuable resources. |
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200 | Kim Kitsuragi | "No, not at all. I suspect this is going to be a rather *low-scoring* game..." |
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201 | You | "I hope you learned your lesson, Kim." |
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202 | You | "Hmmm, that wasn't very productive for *either* of us, was it?" |
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203 | You | "What happens now?" |
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204 | Kim Kitsuragi | "I have no idea what 'lesson' you think you taught me. Somehow I don't think this is going to work out well for *either* of us..." |
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205 | Kim Kitsuragi | "Now we find out what's left of our economies..." |
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206 | None |
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207 | You | "I'm not even sure what points *are* -- that's part of the problem." | Variable["inventory.suzerainty_asked_points"] == true |
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208 | Kim Kitsuragi | "Points are nothing. They don't exist. They're just an arbitrary convention that games use to reward or punish players for certain behaviours." |
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209 | Kim Kitsuragi | The lieutenant shrugs. "There are some *paranoid* types who believe the Moralintern keeps detailed score sheets for everyone in the Reál Belt, but that's obviously nonsense..." |
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210 | Kim Kitsuragi | "Now, I believe it's your turn..." |
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211 | You | "Am *I* getting points right now?" (Look around.) |
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212 | You | "Oh, that makes sense." |
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213 | Kim Kitsuragi | "That's just the way it is." The lieutenant doesn't seem to find much value in dwelling on the subject... |
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214 | None |
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215 | Conceptualization | If points are really *arbitrary*, as the lieutenant says, what's to stop you from playing the game the way *you* want? |
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216 | You | "That's terrifying." |
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217 | Kim Kitsuragi | "Game designers, I imagine." |
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218 | You | "That's reassuring." |
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219 | Kim Kitsuragi | "Otherwise, no. There are no points, just your actions and the consequences of those actions." |
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220 | You | "Who came up with such a concept?" |
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221 | Kim Kitsuragi | The lieutenant nods. "Now, I believe it's your turn..." |
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222 | None |
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223 | You | "You taught me that points are arbitrary. I decided to play the game how I wanted instead." | Variable["inventory.suzerainty_asked_points"] == true |
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224 | Kim Kitsuragi | "You know, detective, there's... something *admirable* about that, in its own way..." |
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225 | Kim Kitsuragi | "Let's tally up the scores, shall we?" |
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226 | Encyclopedia | Interestingly, this is more or less what happened in real life as well. To this day, if Iilmaraans want to see their nation's priceless treasures they have to visit Revachol or Gottwald or Sur-la-Clef. |
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227 | You | Take pity on their miserable lives. |
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228 | You | Gaze on your workers like a harsh, but proud, deity. |
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229 | Volition | The lieutenant assumes you're playing by the rules as written. But what's the point of playing if you can't make your own choices? |
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230 | You | "I'm rejecting the arbitrary so-called 'points' system developed by this game's politically compromised game designers." | Variable["inventory.suzerainty_rhetoric_reject"] == true |
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231 | Kim Kitsuragi | "Yes, you're *really* sticking it to the game designers, just like I'm about to stick it to *you*..." |
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232 | You | "I'm bored with this. Let's finish the game later." |
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233 | Kim Kitsuragi | "Are you sure?" The lieutenant looks a little disappointed. "It's going to take a while to set everything up again." |
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234 | None |
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235 | You | "I'm bored with this. Let's do something else." |
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236 | Kim Kitsuragi | "Are you sure?" The lieutenant looks a little disappointed. "It's going to take a while to set everything up again." |
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237 | You | "I'm bored with this. Let's finish the game later." |
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238 | Kim Kitsuragi | "C'mon, detective. This is the endgame! Let's just finish up quickly." |
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239 | None |
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240 | Authority | What is that patronizing tone? You're one of the suzerain's trusted administrators! You may need to put the lieutenant in his place... |
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241 | Authority | Now's your chance. Show the lieutenant what happens when he patronizes you. |
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242 | Suzerainty: The Board Game |
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243 | Suzerainty: The Board Game | Variable["inventory.suzerainty_authority_condescend"] |
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244 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_authority_condescend"]) == false |
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245 | Authority | What is that patronizing tone? Someone needs to put the lieutenant in his place. |
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246 | Composure | C'mon, is that your game face? You're practically broadcasting your position to the lieutenant with that expression. |
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247 | You | "Nope, I'm done." (Start putting the pieces away.) |
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248 | You | "Okay, let's finish up." |
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249 | Kim Kitsuragi | "You should probably pick one strategy and stick to it. Trying to do a little of everything is usually a bad idea." |
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250 | Reaction Speed | As you leaf through the pages, your eye catches on a sidebar labelled 'ADVICE FOR BEGINNERS'. |
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251 | Suzerainty: The Board Game |
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252 | Suzerainty: The Board Game | Variable["inventory.suzerainty_reaction_tips_saw"] |
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253 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_reaction_tips_saw"]) == false |
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254 | You | Read the advice. |
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255 | You | Ignore it. Just tell me how the winner is determined. |
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256 | Reaction Speed | "Remember, there are many paths to victory in *Suzerainty*, but successful players will find *one* strategy and commit to it wholeheartedly." |
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257 | Suzerainty: The Board Game | Using the substantial coins and resources you've accumulated from diligently fulfilling contracts and constructing trade routes, you spend your final turns constructing the ultimate structure in the game, the Revacholian *victory column*... |
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258 | Suzerainty: The Board Game | Building the ultimate structure requires diligent economic planning, which you completely failed to do... |
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259 | Suzerainty: The Board Game | Rather than build a glorious monument to Revachol's economic superiority, you have to settle for a handful of post offices and school for the blind. |
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260 | Kim Kitsuragi | "A risky gambit, detective. Sorry it didn't pay off." |
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261 | Suzerainty: The Board Game |
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262 | Suzerainty: The Board Game | Variable["inventory.suzerainty_trade_war_counter"] > 2 |
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263 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_trade_war_counter"] > 2) == false |
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264 | Suzerainty: The Board Game |
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265 | Suzerainty: The Board Game | Variable["inventory.suzerainty_worker_counter"] > 2 |
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266 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_worker_counter"] > 2) == false |
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267 | Kim Kitsuragi | "Not bad, detective." |
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268 | Kim Kitsuragi | "An aggressive opening, detective," the lieutenant says, appearing to relish the challenge. |
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269 | Suzerainty: The Board Game | You place all of your workers on the Ile Marat territory. On your next turn you produce six units of archaeological treasure and fulfil the contract for a handful of coins. |
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270 | You | Let them rest anyway. |
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271 | You | Okay, make them work a little, but not *too* much. |
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272 | Suzerainty: The Board Game | That's more like it. You produce a handful of archaeological treasures and a smattering of other resources. |
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273 | Suzerainty: The Board Game | There's no concept of *rest* in Suzerainty. Workers have to work. You produce a handful of archaeological treasures and a smattering of other resources. |
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274 | You | "I make the rules now." | Variable["inventory.suzerainty_volition_reject"] == true or Variable["inventory.suzerainty_rhetoric_reject"] == true |
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275 | You | "What's the point of playing a game if I can't make my own choices?" | Variable["inventory.suzerainty_volition_reject"] == true |
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276 | Kim Kitsuragi | "Well, *winning* is usually the point of playing games. Here, watch this..." |
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277 | Kim Kitsuragi | "I'm not going to play with you if you're going to act like a child. Now come on, take your turn." |
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278 | Suzerainty: The Board Game | The lieutenant isn't joking. You'd better stop fooling around. |
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279 | Suzerainty: The Board Game | With your army of cheap, not-cocaine-addicted labour, you're able to survive the tit-for-tat of the trade war, though it leaves both your and the lieutenant's economies worse-off than before... |
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280 | Suzerainty: The Board Game | Even in the best of cases it's impossible to really "win" a trade war. But this is far from the best case, and the lieutenant's apricot-powered economic engine crushes yours... |
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281 | Suzerainty: The Board Game | Your commitment to doing right by your workers pays off and you manage to construct the rarely attempted *public education system*. You truly have the best-educated worker tokens in the entire world... |
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282 | Suzerainty: The Board Game | Unfortunately, you were sent to the territories to produce raw resources, not overly educated second-class citizens. If anything, this might *negatively* impact your final score. |
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283 | Suzerainty: The Board Game | There's a reason very few players ever attempt to built a public education system for their worker tokens: It's extremely expensive and never pays off, by design... |
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284 | Suzerainty: The Board Game | Your boondoggle nearly bankrupts the suzerain's treasury and you suffer a significant penalty to your final score... |
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285 | Kim Kitsuragi | The lieutenant opens his mouth as if to issue a blistering retort, then hesitates... |
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286 | Encyclopedia | You know, this isn't *unlike* the situation the historical Revacholian suzerainty faced in Safre in the middle of the last century... |
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287 | Suzerainty: The Board Game |
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288 | Suzerainty: The Board Game | Variable["inventory.suzerainty_encyclo_safre"] |
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289 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_encyclo_safre"]) == false |
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290 | You | Tell me more. |
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291 | You | Ignore the thought. |
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292 | Encyclopedia | Well, the suzerain was looking for new markets for all the cocaine it was producing, and it settled on Safre... |
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293 | Encyclopedia | By introducing cocaine into Safre under exclusive contract, the suzerain created an extremely valuable captive market for an extremely *addictive* product. |
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294 | You | That's fucked up! |
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295 | You | That's brilliant. |
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296 | You | What does that have to do with the game? |
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297 | Encyclopedia | If you could somehow get the lieutenant's workers *addicted* to your cocaine, you could not only make them less productive, you would also force the lieutenant to *pay* you for your cocaine tokens *each turn*... |
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298 | You | Can you even *do* that? |
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299 | Suzerainty: The Board Game | Yes, you can. It's right there in the rules... |
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300 | Rhetoric | Those aren't your *only* options. |
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301 | Suzerainty: The Board Game |
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||
302 | Suzerainty: The Board Game | Variable["inventory.suzerainty_rhetoric_invest"] |
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303 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_rhetoric_invest"]) == false |
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304 | Rhetoric | You could also show your workers how much you appreciate them by *investing* some of that wealth in them. After all, they're the ones *producing* wealth for the suzerain. |
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305 | Suzerainty: The Board Game | Well, sure, you *can* do that. It's just not a terribly *effective* strategy. But then, it's up to you... |
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306 | You | "What do you mean?" |
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307 | Kim Kitsuragi | "Take a look at the scoring tables in the back..." The lieutenant turns to one of those appendices you skipped over earlier... |
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308 | Kim Kitsuragi | "You see in Table 8c that investing in territorial infrastructure multiplies your final victory point total by 1x, which is to say, not at all, whereas erecting monuments in Revachol gives you a multiplier of *5x*..." |
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|
309 | Kim Kitsuragi | "Yes, precisely." |
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|
310 | You | "So you're saying I fucked up?" |
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|
311 | You | "So you're saying I should treat my workers like disposable labour instead?" |
|
|
312 | You | "So you're saying the values of the ruling class are completely divorced from the well-being of the people who generate their wealth?" |
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313 | Suzerainty: The Board Game |
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314 | Suzerainty: The Board Game | Variable["inventory.suzerainty_points_arbitrary"] |
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315 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_points_arbitrary"]) == false |
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316 | Rhetoric | Nonsense. Remember what the lieutenant said? If points are arbitrary, who cares about *winning*? You should reject their system and just play how you want. |
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317 | Suzerainty: The Board Game | Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication... |
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318 | Kim Kitsuragi | "Now, let's tally up the scores, shall we?" |
|
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319 | Suzerainty: The Board Game | Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication... |
|
|
320 | Suzerainty: The Board Game | Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication... |
|
|
321 | Suzerainty: The Board Game | Soon your coffers are empty and the map lies strewn with your worker tokens. |
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322 | Kim Kitsuragi | "I hope you learned your lesson," the lieutenant says with a sharp smile. |
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323 | You | "Yeah, never get involved in a trade war in Insulinde." |
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324 | You | "Yeah, never play board games." |
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325 | Kim Kitsuragi | "Never fuck with Kim Kitsuragi." |
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|
326 | Kim Kitsuragi | "Now, let's tally up the scores, shall we?" |
|
|
327 | Suzerainty: The Board Game | Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication... |
|
|
328 | Kim Kitsuragi | "Now, let's tally up the scores, shall we?" |
|
|
329 | Suzerainty: The Board Game | Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication... |
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330 | You | "This dumb game is rigged, rigged I say!" |
|
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331 | You | "Guess I should have gone with a more consistent strategy." |
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332 | Kim Kitsuragi | "Don't be a sore loser, detective. Your moves were your own..." |
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|
333 | Kim Kitsuragi | "That might have helped, yes..." |
|
|
334 | Kim Kitsuragi | The lieutenant gives you a sour look. He may or may not hate fun, but either way he does not appreciate your attitude... |
|
|
335 | Empathy | So he says, but his gaze lingers a moment longer on the rulebook than is strictly necessary. He could *make* time, if he really wanted to. |
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|
336 | Suzerainty: The Board Game |
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||
337 | Suzerainty: The Board Game | Variable["inventory.suzerainty_kim_wc_failed_once"] |
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338 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_kim_wc_failed_once"]) == false |
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|
339 | Suggestion | Have you tried... goading him? |
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|
340 | You | "You just chickening out because you know I'd crush your ass." |
|
|
341 | Kim Kitsuragi | The lieutenant scoffs. "In your *dreams*, maybe. I've thrashed my share of trash-talkers before. Now come on, let's put childish things aside." |
|
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342 | Suzerainty: The Board Game |
|
||
343 | Suzerainty: The Board Game | Variable["inventory.suzerainty_kim_wc_failed_twice"] |
|
|
344 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_kim_wc_failed_twice"]) == false |
|
|
345 | Suggestion | At this point, plain badgering may be your best bet. |
|
|
346 | None |
|
||
347 | Empathy | Ignore the mock umbrage. Now he wants to prove it to you. |
|
|
348 | None |
|
||
349 | You | "Come on, Kim, *puh-leeeeeze*." |
|
|
350 | Kim Kitsuragi | The lieutenant sighs so hard for a moment it seems like he may asphyxiate... |
|
|
351 | Kim Kitsuragi | "Holy shit, the average playing time for this game is one to *six* hours..." |
|
|
352 | Kim Kitsuragi | "Hmmm, I do feel like my thinking has become somewhat *rigid*. Maybe a little diversion to keep the mind limber is just what's in order..." |
|
|
353 | Suzerainty: The Board Game | There's also a neat little log to keep track of your progress, in case you need to put the game away and return to it later... |
|
|
354 | Kim Kitsuragi | "Alright, detective. Your turn." |
|
|
355 | You | "What's the... Moralintern?" | Variable["tc.moralintern"] == false |
|
356 | Kim Kitsuragi | "That's a subject for another time. All you need to know is that they're a powerful transnational organization, of which the *Coalition* and by extension the RCM are but one small piece." |
|
|
357 | You | Put the game away. |
|
|
358 | You | Keep playing. |
|
|
359 | None |
|
||
360 | Suzerainty: The Board Game | It's your move. |
|
|
361 | You | Keep playing. |
|
|
362 | You | Put the game away. |
|
|
363 | None |
|
||
364 | None |
|
||
365 | Suzerainty: The Board Game |
|
||
366 | Suzerainty: The Board Game | Variable["inventory.suzerainty_left_turn_3"] |
|
|
367 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_left_turn_3"]) == false |
|
|
368 | Suzerainty: The Board Game |
|
||
369 | Suzerainty: The Board Game | Variable["inventory.suzerainty_left_turn_2"] |
|
|
370 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_left_turn_2"]) == false |
|
|
371 | None |
|
||
372 | None |
|
||
373 | None |
|
||
374 | Kim Kitsuragi | "As I recall, it was your turn, detective." |
|
|
375 | Kim Kitsuragi | "As I recall, it was your turn, detective." |
|
|
376 | Kim Kitsuragi | "Hmmm... this doesn't look right to me. I think we need to start over, unfortunately..." |
|
|
377 | Suzerainty: The Board Game | After double- and then triple-checking your maths, you have your final score... |
|
|
378 | Suzerainty: The Board Game | Thirty-five victory points! The suzerain will be extremely pleased. |
|
|
379 | Kim Kitsuragi | The lieutenant looks up from his tabulations. "I've got 26 points," he says, slightly disappointed... |
|
|
380 | Kim Kitsuragi | "Looks like you won convincingly... well played, detective." |
|
|
381 | Suzerainty: The Board Game | After double- and then triple-checking your maths, you have your final score... |
|
|
382 | Suzerainty: The Board Game | Fifteen victory points. The suzerain will not be impressed. |
|
|
383 | Kim Kitsuragi | The lieutenant looks up from his tabulations. "I've got 26 points," he says, a barely contained smile breaking out across his face... |
|
|
384 | Kim Kitsuragi | "Don't be glum, detective. There's always next time. Figuratively, I mean. There's no way we have time to play this game again..." |
|
|
385 | Suzerainty: The Board Game | Fifteen victory points. Whether you win or not, the suzerain is unlikely to be pleased at the loss to productivity caused by his subordinates' shenanigans. |
|
|
386 | Suzerainty: The Board Game | After double- and then triple-checking your maths, you have your final score... |
|
|
387 | Kim Kitsuragi | The lieutenant looks up from his tabulations. "I've got 15 points," he says... |
|
|
388 | Kim Kitsuragi | "A tie," he says, with evident irritation. "Well, I suppose that's what we deserve for trashing the suzerain's economy. Good game, detective." |
|
|
389 | Suzerainty: The Board Game | Negative five victory points. You'll be lucky if the suzerain doesn't have your whole family executed for such a pitiful performance. |
|
|
390 | Suzerainty: The Board Game | After double- and then triple-checking your maths, you have your final score... |
|
|
391 | Kim Kitsuragi | The lieutenant looks up from his tabulations. "I've got 15 points," he says with a slight smirk on his face... |
|
|
392 | Kim Kitsuragi | "Don't look too glum, detective. There's always next time. Figuratively, I mean. There's no way we have time to play this game again..." |
|
|
393 | Suzerainty: The Board Game | After double- and then triple-checking your maths, you have your final score... |
|
|
394 | Suzerainty: The Board Game | Two points. Though you're beloved by your well-educated worker tokens, the suzerain is immensely displeased, and recalls you from your post. |
|
|
395 | Kim Kitsuragi | "Hey, at least you went out playing the game how you wanted. There's something to be said for that." |
|
|
396 | Kim Kitsuragi | "Ouch," the lieutenant says, cringing at your spectacular failure. |
|
|
397 | You | "This stupid game is rigged." |
|
|
398 | You | "Huh, maybe I should have pursued a different strategy." |
|
|
399 | Kim Kitsuragi | The lieutenant opens his mouth as if to issue a blistering retort, then hesitates... |
|
|
400 | You | "You taught me that points are arbitrary. I decided to play the game how I wanted instead." | Variable["inventory.suzerainty_asked_points"] == true |
|
401 | Kim Kitsuragi | "You know, detective, there's... something *admirable* about that, in its own way..." |
|
|
402 | Kim Kitsuragi | "Come on, detective, you knew the rules of the game going in..." |
|
|
403 | Kim Kitsuragi | "That might have been a good idea, yes..." |
|
|
404 | Kim Kitsuragi | "Now, let's tally up the scores, shall we?" |
|
|
405 | Suzerainty: The Board Game | Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication... |
|
|
406 | Suzerainty: The Board Game | After double- and then triple-checking your maths, you have your final score... |
|
|
407 | Suzerainty: The Board Game | Negative five victory points. You'll be lucky if the suzerain doesn't have your whole family executed for such a pitiful performance. |
|
|
408 | Kim Kitsuragi | The lieutenant looks up from his tabulations. "I've got 20 points," he says with measured pride... |
|
|
409 | Kim Kitsuragi | "Well, there's always next time. Figuratively, I mean. There's no way we have time to play this game again..." |
|
|
410 | Kim Kitsuragi | The lieutenant looks up from his tabulations. "I've got 20 points," he says, slightly embarrassed at the point differential... |
|
|
411 | Kim Kitsuragi | "Now, let's clean up and get back to work." |
|
|
412 | None |
|
||
413 | Kim Kitsuragi | "Alright, detective, you win. How do we play this game?" |
|
|
414 | Suggestion | See? He's doing the hard work himself. All he needed was a little nudge... |
|
|
415 | Kim Kitsuragi | As he completes his own contract card, the lieutenant is rewarded with four coins and a round wooden token that he places in the centre of the board... |
|
|
416 | Kim Kitsuragi | In response, the lieutenant spends two of his sugar and one of his apricot tokens to complete his contract card. He is rewarded with four coins and a round wooden token that he places in the centre of the board... |
|
|
417 | Electrochemistry | Feels good, doesn't it? But you know what would feel even *better*? |
|
|
418 | Suzerainty: The Board Game |
|
||
419 | Suzerainty: The Board Game | Variable["inventory.suzerainty_electro_drugs"] |
|
|
420 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_electro_drugs"]) == false |
|
|
421 | You | Winning the game? |
|
|
422 | You | Solving the murder? |
|
|
423 | You | You're going to say 'drugs,' aren't you? |
|
|
424 | Suzerainty: The Board Game |
|
||
425 | Suzerainty: The Board Game | Variable["TASK.get_speed"] == true and Variable["TASK.get_speed_done"] == false |
|
|
426 | Suzerainty: The Board Game | (Variable["TASK.get_speed"] == true and Variable["TASK.get_speed_done"] == false) == false |
|
|
427 | Electrochemistry | *Drugs*. Specifically uppers. Speaking of, aren't you supposed to be looking for some right about *now*? |
|
|
428 | Electrochemistry | *Drugs*. Specifically uppers. That's an itch... in the back of your neck and elsewhere... |
|
|
429 | Kim Kitsuragi | While you daydream about speed, the lieutenant has built himself a formidable economic engine of his own... |
|
|
430 | Suzerainty: The Board Game | The endgame is upon you. Do you escalate the *trade war* with the lieutenant in hopes of crushing him with your economic might? |
|
|
431 | Suzerainty: The Board Game | Or do you ignore his aggression and focus on building the mighty *victory column* structure in Revachol herself? |
|
|
432 | Suzerainty: The Board Game | Alternatively, you could throw the whole game away by trying to build a *public education system* for the children of your workers... |
|
|
433 | Suzerainty: The Board Game | The endgame is upon you. How will you spend the vast resources you've acquired for the glory of the suzerain? |
|
|
434 | Suzerainty: The Board Game | Flipping through the manual, you find the most expensive structure in the game... the Revacholian *victory column*, worth *twelve victory points*. If you can successfully build it, victory will be all-but assured... |
|
|
435 | Suzerainty: The Board Game | Alternatively, you could try launching a *trade war* to crush the lieutenant's economy, or you could blow all that money on a *public education system* for your worker tokens... |
|
|
436 | Suzerainty: The Board Game | The endgame is upon you. What will be your crowning achievement as the suzerain's territorial administrator? |
|
|
437 | Suzerainty: The Board Game | You could attempt to build the mighty *victory column* structure, or launch a *trade war* against the lieutenant, or spend everything to build a *public education system* for your worker tokens... |
|
|
438 | None |
|
||
439 | None |
|
||
440 | Rhetoric | But not good enough, the lieutenant seems to be saying. |
|
|
441 | Suzerainty: The Board Game |
|
||
442 | Suzerainty: The Board Game | Variable["reputation.honour"] >= 1 and IsTHCPresent("honour") == false |
|
|
443 | Suzerainty: The Board Game | (Variable["reputation.honour"] >= 1 and IsTHCPresent("honour") == false) == false |
|
|
444 | None |
|
||
445 | Authority | Just like there are no *honour points*. None whatsoever. |
|
|
446 | Suzerainty: The Board Game |
|
||
447 | Suzerainty: The Board Game | DayCount() < 2 |
|
|
448 | Suzerainty: The Board Game | (DayCount() < 2) == false |
|
|
449 | Electrochemistry | *Drugs*. Specifically uppers. You should find some the first chance you get. |
|