Information about: colonies of Revachol.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Suzerainty: The Board Game | The cover features a charming illustration depicting a mass of grinning labourers loading goods onto a ship while a richly dressed administrator oversees their work. |
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3 | You | Shake the box. |
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4 | You | Remove the plastic wrap. |
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5 | You | [Leave it perfect and undisturbed.] |
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6 | Suzerainty: The Board Game | Good thinking. It could be a collectible some day. |
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7 | Suzerainty: The Board Game | In your hands you hold a brand new copy of the game 'Suzerainty'. It's snugly wrapped in a skin of plastic... |
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8 | Encyclopedia | The exact location and time period are left deliberately vague, but it's clearly meant to represent the economic relationship between the Revacholian Suzerainty and its many vassals. |
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9 | Suzerainty: The Board Game | The box has a nice heft to it. You hear the rattle of individual wooden tokens and feel their weight shifting back and forth... |
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10 | Suzerainty: The Board Game | Even before you open it, you can tell that this will be a meaty game of grand strategy and complex player interactions. |
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11 | None |
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12 | Suzerainty: The Board Game | The plastic wrap rips off as easily as a bodice in a tawdry historical romance. |
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13 | You | Open the box. |
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14 | Inland Empire | What treasures wait in store for you? |
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15 | None |
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16 | Suzerainty: The Board Game | There's a hiss as the lid slides off. Inside you find a thick, full-colour rulebook and more than a dozen pouches of various wooden components. |
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17 | Perception (Smell) | Ahhh! Savour that new board game smell! A mix of wood, paper, and ink, all wrapped in the sweet must of cardboard. |
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18 | None |
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19 | You | Read the rulebook. |
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20 | You | Examine the components. |
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21 | You | "Hey, Kim, wanna play?" | IsKimHere() and Variable["inventory.suzerainty_kim_wc_open"] == false |
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22 | You | [Put the game away.] |
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23 | Kim Kitsuragi | The lieutenant looks over the rulebook before he sees something that makes his eyes go wide... |
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24 | You | Convince Kim to play with you. | IsKimHere() and Variable["inventory.suzerainty_kim_wc_open"] == true and Variable["inventory.suzerainty_fail_into_success"] == false |
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25 | Suzerainty: The Board Game |
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26 | Suzerainty: The Board Game | Variable["inventory.suzerainty_suggestion_wc"] |
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27 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_suggestion_wc"]) == false |
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28 | Suggestion | What is detective work if not an elaborate game? You need logical inference, attention to detail, the ability to analyse your opponents' motives... |
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29 | Suggestion | What, does the lieutenant hate fun? Is he the *fun* police? |
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30 | You | "Who died and made you the fun police?" |
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31 | You | "Come on, it might help us think of more creative solutions to the case." |
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32 | Kim Kitsuragi | "Alright, you've convinced me. How do we play?" |
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33 | You | "I don't know, let's wing it." |
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34 | You | "Hmm, we should probably read the rules, huh?" | Variable["inventory.suzerainty_read_rules"] == false |
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35 | You | "I read the rules already, I'll show you..." | Variable["inventory.suzerainty_read_rules"] == true |
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36 | Kim Kitsuragi | "I see you bring the same *unorthodox technique* to playing board games as you do to detective work..." |
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37 | Kim Kitsuragi | "When I thrash you I want to make sure it's *by the book*." |
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38 | Suzerainty: The Board Game | You explain the basic set up procedures to the lieutenant, who seems to be a quick study. You each take your bags of tokens and counters and unfold the board between you... |
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39 | Suzerainty: The Board Game | In the centre is the crown of Revachol. Radiating outward are her colourful vassals, each one supplying some raw material desired by the suzerain... |
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40 | Suzerainty: The Board Game | Apricots from Safre, archaeological treasures from Ile Marat, sugar from the Semenine Islands, and magenta cocaine from Supramundi and Saramiriza... |
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41 | Suzerainty: The Board Game | The lieutenant flips through the manual more quickly than you're able to keep up with. Then you each take your bags of tokens and counters and unfold the board between you... |
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42 | Suzerainty: The Board Game |
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43 | Suzerainty: The Board Game | Variable["inventory.suzerainty_mainhub_reached"] |
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44 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_mainhub_reached"]) == false |
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45 | Suzerainty: The Board Game | The 'Suzerainty' box is heavy and slightly awkward in your hands. You give it a light shake, and feel the pieces shift around inside. |
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46 | Suzerainty: The Board Game | 'Welcome to Suzerainty: A game of economic strategy for the whole family!' The rulebook is sumptuously illustrated and thick as a Graadian novel. |
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47 | You | 'Economic strategy'? More like rapacious plunder and exploitation. | IsTHCPresent("communist") |
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48 | You | Finally, a proper game to teach children about the importance of trade and the global economy. | IsTHCPresent("ultraliberal") |
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49 | You | Keep reading. |
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50 | You | Finally, a proper game to teach Revacholian children about their glorious history. | IsTHCPresent("revacholian_nationhood") |
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51 | You | Hmmm, this history seems *problematic*, but it *is* important to teach children basic economic concepts. | IsTHCPresent("moralist") |
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52 | Suzerainty: The Board Game | The colourful illustrations depict cheerful workers picking apricots, hauling marble sculptures out of crumbling temples, and harvesting a strange, magenta-leafed plant. Everyone is smiling. |
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53 | Suzerainty: The Board Game | The instructions are opaque at first, and introduce many concepts you're not familiar with. Fortunately, there are many diagrams and examples throughout... |
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54 | Suzerainty: The Board Game | You soon figure out the basic conceit: Each player represents an administrator for the *Suzerain of Revachol*. Your objective is to increase the suzerain's wealth and renown by accumulating *victory points*. |
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55 | Suzerainty: The Board Game | That's where the suzerain's vassals come in. The game features four vassal nations, each one home to an economically important resource... |
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56 | You | How do you accumulate victory points? |
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57 | You | Fuck the suzerain, what about *my* wealth and renown? |
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58 | You | I've read enough. (Put the rulebook away.) |
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59 | Suzerainty: The Board Game | From the Empire of Safre: orange apricot tokens. From Ile Marat (the ancestral name of Iilmaraa): gray marble block tokens. From the Semenine Islands: white sacks of sugar tokens. And from Supramundi and Saramiriza: magenta tokens for unprocessed cocaine leaves. |
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60 | Suzerainty: The Board Game | Each turn the player collects resources from vassals where they've placed workers. They may then rearrange their workers, fulfil contracts for coin and bonuses, or build structures back in Revachol... |
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61 | Suzerainty: The Board Game | The actual scoring system appears infinitely complex, with a series of tables and appendices required to compute each player's final victory point total. You skip that part for now. |
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62 | Suzerainty: The Board Game | There is no path to wealth and renown but through the suzerain. As one of the suzerain's trusted administrators, your very function is the glorification of Revachol... |
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63 | Half Light | Boring, boring, BORING. Tear up this rulebook and commit some old-school atrocities! |
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64 | You | How is the winner determined? |
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65 | You | Isn't there any way to invade or commit atrocities or anything fun like that? | Variable["inventory.suzerainty_halflight_atrocities"] == true |
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66 | Suzerainty: The Board Game | Suzerainty is a family game. The only 'atrocities' you'll be committing are against the social standing of your rival administrators, as you bring in ever more resources and power for the suzerain. Speaking of... |
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67 | None |
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68 | Rhetoric | You begin to suspect there may be a *political* agenda to this so-called 'family game'. Only one way to find out... |
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69 | Suzerainty: The Board Game | You open up a number of pouches containing wooden tokens. There are also several punchboards with other cardboard components that will need to be punched out before you can play. |
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70 | You | Punch out the cardboard pieces, one by one. |
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71 | You | Check out the wooden tokens. |
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72 | Suzerainty: The Board Game | Each cardboard token makes a satisfying *chhhk* as you pop it out. Soon a neat pile of cardboard coins and counters has accumulated before you. |
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73 | Interfacing | A good, orderly task that leaves you feeling relaxed and accomplished. |
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74 | Suzerainty: The Board Game | In addition to the worker and building tokens used by each player, there are also several piles of colourful resource tokens, each representing one of the game's four principal resources... |
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75 | You | Put the components away. |
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76 | Suzerainty: The Board Game | You hold the open game box before you. |
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77 | None |
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78 | None |
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79 | Suzerainty: The Board Game |
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80 | Suzerainty: The Board Game | IsKimHere() |
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81 | Suzerainty: The Board Game | (IsKimHere()) == false |
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82 | Kim Kitsuragi | "What, you're not going to offer to let *me* punch any of them out?" |
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83 | Suzerainty: The Board Game |
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84 | Suzerainty: The Board Game | IsKimHere() |
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85 | Suzerainty: The Board Game | (IsKimHere()) == false |
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86 | Kim Kitsuragi | "I'm not sure we can afford to set aside *that* kind of time for a *game*." |
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87 | Kim Kitsuragi | The lieutenant goes first. He draws a contract card and moves several of his workers to the Safre territory of the board and the others to the Semenine Islands... |
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88 | Suzerainty: The Board Game | You have a few options available to you: Will you try to fulfil contracts right away or rearrange your workers to maximize production on future turns? |
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89 | You | Try to fulfil a contract. |
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90 | You | Let your workers rest for a while. |
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91 | Suzerainty: The Board Game | You draw a contract card offering a number of coins in exchange for archaeological treasures... |
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92 | Suzerainty: The Board Game | What? It's the very beginning of the game. Your workers haven't even done any work yet. |
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93 | Kim Kitsuragi | Meanwhile, the lieutenant spends two of his sugar and one of his apricot tokens to complete his contract card. He is rewarded with four coins and a round wooden token that he places in the centre of the board... |
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94 | Kim Kitsuragi | "That's a market. It's worth *two victory points*." |
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95 | You | "Hey, why don't I get one of those?" |
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96 | You | Glower silently. |
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97 | Kim Kitsuragi | "Don't worry, it was mostly just luck. You'll earn some points soon enough." |
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98 | Kim Kitsuragi | The lieutenant returns your baleful look with a satisfied grin. |
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99 | Suzerainty: The Board Game |
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100 | Suzerainty: The Board Game | Variable["inventory.suzerainty_reaction_tips_read"] |
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101 | Suzerainty: The Board Game | (Variable["inventory.suzerainty_reaction_tips_read"]) == false |
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102 | Reaction Speed | Remember what the rulebook said! You'll want to choose a strategy early on and stay committed to it. |
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103 | Kim Kitsuragi | "Oh, those are nice." The lieutenant picks up a sugar token and admires it. |
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104 | None |
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105 | None |
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106 | Suzerainty: The Board Game |
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107 | Suzerainty: The Board Game | IsKimHere() |
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108 | Suzerainty: The Board Game | (IsKimHere()) == false |
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109 | Suzerainty: The Board Game | It's a shame there's no one for you to play with. |
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110 | Suzerainty: The Board Game | You draw a new contract card. According to the text, there's an aristocrat willing to trade a large supply of cocaine for a number of coins and access to a rare bonus: amplified music, worth *seven victory points*... |
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111 | Suzerainty: The Board Game | You've reached a critical strategic juncture. How do you respond to the lieutenant's aggression? |
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112 | You | "Sorry, Kim, you're not going to like this..." (Introduce the lieutenant's workers to cocaine.) | Variable["inventory.suzerainty_listened_to_ency_safre_cocaine"] == true |
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113 | You | "Rock and roll, baby." (Go for the contract.) |
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114 | Kim Kitsuragi | "Hrm..." The lieutenant's face goes stony as you take your turn. He does not appreciate you getting all his workers addicted to cocaine... |
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115 | Suzerainty: The Board Game | It takes several turns, but you slowly begin accumulating the cocaine necessary to complete the contract. When you do, it practically rains cardboard coins on your side... |
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116 | You | Pick up where you left off. | IsKimHere() and Variable["inventory.suzerainty_abandoned_game"] == true and Variable["inventory.suzerainty_game_finished"] == false |
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117 | Suzerainty: The Board Game | With each passing turn you slowly bleed the lieutenant of coins as his own workers become less productive and more dependent on your magenta cocaine tokens. |
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118 | Kim Kitsuragi | Realising victory is slipping away, the lieutenant launches a desperate gambit: *Protectionism*. By erecting tariffs on your cocaine he hopes to starve you out of the market at the risk of incurring the suzerain's disfavour... |
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119 | Electrochemistry | Oh, yeah, baby. Cocaine and rock music go together like... cocaine and rock music. |
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120 | You | "*Cha-CHING*, Kim!" |
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121 | You | Stack the coins in neat little piles to annoy the lieutenant. |
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122 | Kim Kitsuragi | Despite your trash-talking, the lieutenant still has a formidable store of coins and resources... |
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123 | Kim Kitsuragi | Despite your conspicuous display of wealth, the lieutenant still has a formidable store of coins and resources... |
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124 | Encyclopedia | As a matter of historical fact, this is almost *exactly* what happened in Safre. To this day, fully half of the former Safre Empire remains dependant on international aid in exchange for a steady supply of cheap produce. |
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125 | You | "Just like they did to Safre." |
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126 | You | Say nothing. |
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127 | Kim Kitsuragi | "More or less," the lieutenant says, but he's thinking less about matters of historical wrongdoing than how to get out of the jam you've put him in... |
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128 | None |
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129 | You | "For almighty Revachol!" (Go for the victory column.) |
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130 | You | Build a public education system for your workers. |
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131 | Kim Kitsuragi | "See? I warned you investing in your |