Conversation 507: INVENTORY / SUZERAINTY GAME

Information about: colonies of Revachol.

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This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
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1 None
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2 Suzerainty: The Board Game The cover features a charming illustration depicting a mass of grinning labourers loading goods onto a ship while a richly dressed administrator oversees their work.
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3 You Shake the box.
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4 You Remove the plastic wrap.
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5 You [Leave it perfect and undisturbed.]
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6 Suzerainty: The Board Game Good thinking. It could be a collectible some day.
7 Suzerainty: The Board Game In your hands you hold a brand new copy of the game 'Suzerainty'. It's snugly wrapped in a skin of plastic...
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8 Encyclopedia The exact location and time period are left deliberately vague, but it's clearly meant to represent the economic relationship between the Revacholian Suzerainty and its many vassals.
  • 11
9 Suzerainty: The Board Game The box has a nice heft to it. You hear the rattle of individual wooden tokens and feel their weight shifting back and forth...
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10 Suzerainty: The Board Game Even before you open it, you can tell that this will be a meaty game of grand strategy and complex player interactions.
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11 None
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12 Suzerainty: The Board Game The plastic wrap rips off as easily as a bodice in a tawdry historical romance.
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13 You Open the box.
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14 Inland Empire What treasures wait in store for you?
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15 None
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16 Suzerainty: The Board Game There's a hiss as the lid slides off. Inside you find a thick, full-colour rulebook and more than a dozen pouches of various wooden components.
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17 Perception (Smell) Ahhh! Savour that new board game smell! A mix of wood, paper, and ink, all wrapped in the sweet must of cardboard.
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18 None
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19 You Read the rulebook.
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20 You Examine the components.
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21 You "Hey, Kim, wanna play?" IsKimHere() and Variable["inventory.suzerainty_kim_wc_open"] == false
  • 23
22 You [Put the game away.]
23 Kim Kitsuragi The lieutenant looks over the rulebook before he sees something that makes his eyes go wide...
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24 You Convince Kim to play with you. IsKimHere() and Variable["inventory.suzerainty_kim_wc_open"] == true and Variable["inventory.suzerainty_fail_into_success"] == false
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25 Suzerainty: The Board Game
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26 Suzerainty: The Board Game Variable["inventory.suzerainty_suggestion_wc"]
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27 Suzerainty: The Board Game (Variable["inventory.suzerainty_suggestion_wc"]) == false
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28 Suggestion What is detective work if not an elaborate game? You need logical inference, attention to detail, the ability to analyse your opponents' motives...
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29 Suggestion What, does the lieutenant hate fun? Is he the *fun* police?
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30 You "Who died and made you the fun police?"
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31 You "Come on, it might help us think of more creative solutions to the case."
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32 Kim Kitsuragi "Alright, you've convinced me. How do we play?"
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33 You "I don't know, let's wing it."
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34 You "Hmm, we should probably read the rules, huh?" Variable["inventory.suzerainty_read_rules"] == false
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35 You "I read the rules already, I'll show you..." Variable["inventory.suzerainty_read_rules"] == true
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36 Kim Kitsuragi "I see you bring the same *unorthodox technique* to playing board games as you do to detective work..."
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37 Kim Kitsuragi "When I thrash you I want to make sure it's *by the book*."
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38 Suzerainty: The Board Game You explain the basic set up procedures to the lieutenant, who seems to be a quick study. You each take your bags of tokens and counters and unfold the board between you...
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39 Suzerainty: The Board Game In the centre is the crown of Revachol. Radiating outward are her colourful vassals, each one supplying some raw material desired by the suzerain...
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40 Suzerainty: The Board Game Apricots from Safre, archaeological treasures from Ile Marat, sugar from the Semenine Islands, and magenta cocaine from Supramundi and Saramiriza...
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41 Suzerainty: The Board Game The lieutenant flips through the manual more quickly than you're able to keep up with. Then you each take your bags of tokens and counters and unfold the board between you...
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42 Suzerainty: The Board Game
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43 Suzerainty: The Board Game Variable["inventory.suzerainty_mainhub_reached"]
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44 Suzerainty: The Board Game (Variable["inventory.suzerainty_mainhub_reached"]) == false
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45 Suzerainty: The Board Game The 'Suzerainty' box is heavy and slightly awkward in your hands. You give it a light shake, and feel the pieces shift around inside.
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46 Suzerainty: The Board Game 'Welcome to Suzerainty: A game of economic strategy for the whole family!' The rulebook is sumptuously illustrated and thick as a Graadian novel.
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47 You 'Economic strategy'? More like rapacious plunder and exploitation. IsTHCPresent("communist")
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48 You Finally, a proper game to teach children about the importance of trade and the global economy. IsTHCPresent("ultraliberal")
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49 You Keep reading.
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50 You Finally, a proper game to teach Revacholian children about their glorious history. IsTHCPresent("revacholian_nationhood")
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51 You Hmmm, this history seems *problematic*, but it *is* important to teach children basic economic concepts. IsTHCPresent("moralist")
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52 Suzerainty: The Board Game The colourful illustrations depict cheerful workers picking apricots, hauling marble sculptures out of crumbling temples, and harvesting a strange, magenta-leafed plant. Everyone is smiling.
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53 Suzerainty: The Board Game The instructions are opaque at first, and introduce many concepts you're not familiar with. Fortunately, there are many diagrams and examples throughout...
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54 Suzerainty: The Board Game You soon figure out the basic conceit: Each player represents an administrator for the *Suzerain of Revachol*. Your objective is to increase the suzerain's wealth and renown by accumulating *victory points*.
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55 Suzerainty: The Board Game That's where the suzerain's vassals come in. The game features four vassal nations, each one home to an economically important resource...
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56 You How do you accumulate victory points?
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57 You Fuck the suzerain, what about *my* wealth and renown?
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58 You I've read enough. (Put the rulebook away.)
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59 Suzerainty: The Board Game From the Empire of Safre: orange apricot tokens. From Ile Marat (the ancestral name of Iilmaraa): gray marble block tokens. From the Semenine Islands: white sacks of sugar tokens. And from Supramundi and Saramiriza: magenta tokens for unprocessed cocaine leaves.
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60 Suzerainty: The Board Game Each turn the player collects resources from vassals where they've placed workers. They may then rearrange their workers, fulfil contracts for coin and bonuses, or build structures back in Revachol...
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61 Suzerainty: The Board Game The actual scoring system appears infinitely complex, with a series of tables and appendices required to compute each player's final victory point total. You skip that part for now.
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62 Suzerainty: The Board Game There is no path to wealth and renown but through the suzerain. As one of the suzerain's trusted administrators, your very function is the glorification of Revachol...
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63 Half Light Boring, boring, BORING. Tear up this rulebook and commit some old-school atrocities!
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64 You How is the winner determined?
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65 You Isn't there any way to invade or commit atrocities or anything fun like that? Variable["inventory.suzerainty_halflight_atrocities"] == true
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66 Suzerainty: The Board Game Suzerainty is a family game. The only 'atrocities' you'll be committing are against the social standing of your rival administrators, as you bring in ever more resources and power for the suzerain. Speaking of...
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67 None
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68 Rhetoric You begin to suspect there may be a *political* agenda to this so-called 'family game'. Only one way to find out...
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69 Suzerainty: The Board Game You open up a number of pouches containing wooden tokens. There are also several punchboards with other cardboard components that will need to be punched out before you can play.
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70 You Punch out the cardboard pieces, one by one.
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71 You Check out the wooden tokens.
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72 Suzerainty: The Board Game Each cardboard token makes a satisfying *chhhk* as you pop it out. Soon a neat pile of cardboard coins and counters has accumulated before you.
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73 Interfacing A good, orderly task that leaves you feeling relaxed and accomplished.
74 Suzerainty: The Board Game In addition to the worker and building tokens used by each player, there are also several piles of colourful resource tokens, each representing one of the game's four principal resources...
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75 You Put the components away.
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76 Suzerainty: The Board Game You hold the open game box before you.
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77 None
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78 None
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79 Suzerainty: The Board Game
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80 Suzerainty: The Board Game IsKimHere()
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81 Suzerainty: The Board Game (IsKimHere()) == false
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82 Kim Kitsuragi "What, you're not going to offer to let *me* punch any of them out?"
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83 Suzerainty: The Board Game
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84 Suzerainty: The Board Game IsKimHere()
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85 Suzerainty: The Board Game (IsKimHere()) == false
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86 Kim Kitsuragi "I'm not sure we can afford to set aside *that* kind of time for a *game*."
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87 Kim Kitsuragi The lieutenant goes first. He draws a contract card and moves several of his workers to the Safre territory of the board and the others to the Semenine Islands...
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88 Suzerainty: The Board Game You have a few options available to you: Will you try to fulfil contracts right away or rearrange your workers to maximize production on future turns?
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89 You Try to fulfil a contract.
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90 You Let your workers rest for a while.
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91 Suzerainty: The Board Game You draw a contract card offering a number of coins in exchange for archaeological treasures...
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92 Suzerainty: The Board Game What? It's the very beginning of the game. Your workers haven't even done any work yet.
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93 Kim Kitsuragi Meanwhile, the lieutenant spends two of his sugar and one of his apricot tokens to complete his contract card. He is rewarded with four coins and a round wooden token that he places in the centre of the board...
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94 Kim Kitsuragi "That's a market. It's worth *two victory points*."
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95 You "Hey, why don't I get one of those?"
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96 You Glower silently.
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97 Kim Kitsuragi "Don't worry, it was mostly just luck. You'll earn some points soon enough."
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98 Kim Kitsuragi The lieutenant returns your baleful look with a satisfied grin.
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99 Suzerainty: The Board Game
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100 Suzerainty: The Board Game Variable["inventory.suzerainty_reaction_tips_read"]
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101 Suzerainty: The Board Game (Variable["inventory.suzerainty_reaction_tips_read"]) == false
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102 Reaction Speed Remember what the rulebook said! You'll want to choose a strategy early on and stay committed to it.
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103 Kim Kitsuragi "Oh, those are nice." The lieutenant picks up a sugar token and admires it.
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104 None
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105 None
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106 Suzerainty: The Board Game
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107 Suzerainty: The Board Game IsKimHere()
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108 Suzerainty: The Board Game (IsKimHere()) == false
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109 Suzerainty: The Board Game It's a shame there's no one for you to play with.
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110 Suzerainty: The Board Game You draw a new contract card. According to the text, there's an aristocrat willing to trade a large supply of cocaine for a number of coins and access to a rare bonus: amplified music, worth *seven victory points*...
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111 Suzerainty: The Board Game You've reached a critical strategic juncture. How do you respond to the lieutenant's aggression?
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112 You "Sorry, Kim, you're not going to like this..." (Introduce the lieutenant's workers to cocaine.) Variable["inventory.suzerainty_listened_to_ency_safre_cocaine"] == true
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113 You "Rock and roll, baby." (Go for the contract.)
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114 Kim Kitsuragi "Hrm..." The lieutenant's face goes stony as you take your turn. He does not appreciate you getting all his workers addicted to cocaine...
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115 Suzerainty: The Board Game It takes several turns, but you slowly begin accumulating the cocaine necessary to complete the contract. When you do, it practically rains cardboard coins on your side...
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116 You Pick up where you left off. IsKimHere() and Variable["inventory.suzerainty_abandoned_game"] == true and Variable["inventory.suzerainty_game_finished"] == false
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117 Suzerainty: The Board Game With each passing turn you slowly bleed the lieutenant of coins as his own workers become less productive and more dependent on your magenta cocaine tokens.
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118 Kim Kitsuragi Realising victory is slipping away, the lieutenant launches a desperate gambit: *Protectionism*. By erecting tariffs on your cocaine he hopes to starve you out of the market at the risk of incurring the suzerain's disfavour...
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119 Electrochemistry Oh, yeah, baby. Cocaine and rock music go together like... cocaine and rock music.
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120 You "*Cha-CHING*, Kim!"
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121 You Stack the coins in neat little piles to annoy the lieutenant.
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122 Kim Kitsuragi Despite your trash-talking, the lieutenant still has a formidable store of coins and resources...
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123 Kim Kitsuragi Despite your conspicuous display of wealth, the lieutenant still has a formidable store of coins and resources...
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124 Encyclopedia As a matter of historical fact, this is almost *exactly* what happened in Safre. To this day, fully half of the former Safre Empire remains dependant on international aid in exchange for a steady supply of cheap produce.
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125 You "Just like they did to Safre."
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126 You Say nothing.
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127 Kim Kitsuragi "More or less," the lieutenant says, but he's thinking less about matters of historical wrongdoing than how to get out of the jam you've put him in...
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128 None
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129 You "For almighty Revachol!" (Go for the victory column.)
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130 You Build a public education system for your workers.
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131 Kim Kitsuragi "See? I warned you investing in your workers wasn't going to pay off."
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132 You "My worker tokens have a right to an education, Kim."
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133 You "Can I go back and do my turn over?"
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134 Kim Kitsuragi "A little late for that, I think..."
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135 Kim Kitsuragi "Noble as that sentiment may be, it's not exactly a *winning* strategy in a game that revolves around resource extraction and exploitation..."
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136 Suzerainty: The Board Game
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137 Suzerainty: The Board Game Variable["inventory.suzerainty_column_counter"] > 2
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138 Suzerainty: The Board Game (Variable["inventory.suzerainty_column_counter"] > 2) == false
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139 Suzerainty: The Board Game With a triumphant flourish, you remove a rectangular token from one of the satchels and place it in the centre of the board...
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140 You "Behold my vast accomplishments."
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141 You "Hmmm, this feels strangely anti-climactic."
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142 Kim Kitsuragi "They're nice tokens, yes. Very impressive..."
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143 Kim Kitsuragi The lieutenant sighs. "That's the problem with certain games. At some point they just *end*, as though no one expected the players to make it that far..."
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144 Kim Kitsuragi "Now, let's tally up the scores, shall we?"
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145 You Just do whatever Kim did.
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146 Suzerainty: The Board Game You move a few of your workers to the Ile Marat section of the board and several others to Supramundi and Saramiriza. Soon you have several units of archaeological treasure and cocaine.
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147 Suzerainty: The Board Game Glancing over the board, you see several possible strategies: Pressing more workers into service would increase your economic output and help you survive a possible conflict with the lieutenant, or you could ignore your labour supply and focus on fulfilling contracts for points and resources...
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148 Suzerainty: The Board Game What do you do?
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149 You Invest in your existing workers. Variable["inventory.suzerainty_rhetoric_invest"] == true
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150 You Press more workers into service.
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151 You Focus on fulfilling contracts.
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152 You "Kim, what should I do?"
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153 Suzerainty: The Board Game To the lieutenant's puzzlement, you spend several turns building various improvements to your territorial infrastructure...
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154 Suzerainty: The Board Game Soon your workers have access to clean water, paved roads, and basic hobbies. In return they produce... one extra resource per turn.
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155 Suzerainty: The Board Game Using your powers of 'persuasion', you 'convince' more workers to join your cause...
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156 Suzerainty: The Board Game Who cares about workers and territories when the real action is in Revachol? You spend your turns fulfilling contracts for sweet coins and one-time bonuses.
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157 Suzerainty: The Board Game After several turns you have a neat pile of cardboard coins and several units of archaeological treasure, which you trade in to build... a *museum*...
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158 Suzerainty: The Board Game You place a cylindrical piece of wood on the Revachol section in the middle of the board. It's meant to stand in for a beautifully adorned edifice filled with ancient wonders.
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159 Suzerainty: The Board Game After several turns your worker tokens greatly outnumber the lieutenant's. A vast army of expendable labour is at your command.
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160 Kim Kitsuragi "That's up to you, detective. But remember, the objective of the game is to earn victory points for the suzerain..."
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161 You Gaze on your workers like a benevolent parent.
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162 You Grimace at them for not working harder.
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163 Kim Kitsuragi "Well played, detective. That museum is worth three victory points..."
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164 Kim Kitsuragi "Hmmm, too bad investing in your workers just isn't worth many points."
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165 Kim Kitsuragi Now it's the lieutenant's turn to respond. He moves aggressively onto the Safre territory. Soon his workers are producing a steady supply of extremely valuable *apricots*...
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166 You "Kim, can I do my first turn over? I think I messed up."
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167 Kim Kitsuragi "Come on, detective, don't be a spoil sport. You'll have plenty of chances to earn your own points."
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168 Half Light How can you let the lieutenant *dominate* you like that? You need to hit back, and *hard*!
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169 You "But what about the workers?"
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170 You "Why don't we say 'screw the suzerain' and keep it all for ourselves?"
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171 Kim Kitsuragi "The workers are just there to produce raw resources. You're not supposed to worry about them too much."
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172 Kim Kitsuragi "Because the way you earn points is by pleasing the suzerain, and the player with the most points wins the game."
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173 None
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174 None
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175 You Give back to the workers.
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176 Suzerainty: The Board Game For several turns you struggle to respond to the lieutenant's burgeoning apricot empire. Eventually you relocate the majority of your workers to Supramundi and Saramiriza, where they begin producing a bumper crop of cocaine tokens...
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177 You "What do you mean? I just did."
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178 You Attack the lieutenant and steal all his resources.
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179 Kim Kitsuragi "You can't do that, detective," the lieutenant says as you move all of your pieces onto one of his territories.
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180 Kim Kitsuragi "Well, I suppose you could try fulfilling some contracts, or you might try to relocate your workers. There are any number of strategies open to you."
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181 You "So what *can* I do?"
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182 Suzerainty: The Board Game It's true. Had you read the rules more carefully this would have been abundantly clear.
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183 Kim Kitsuragi "This is a game of *economic* strategy. You can't directly attack the other players. You'll have to do something else."
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184 None
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185 None
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186 Suzerainty: The Board Game It takes a while, but you and the lieutenant manage to put everything more or less where it was...
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187 Suzerainty: The Board Game Instead of focussing on amassing points, you embark on a quixotic project to win the hearts of your worker tokens. After several turns you've unlocked advanced hobbies and health insurance. Your workers now produce an extra two resources per turn...
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188 Kim Kitsuragi "You do realize the game is called *Suzerainty* and not *Workers' Paradise*, right?"
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189 You "I'm just trying to do right by the people who actually generate the suzerain's wealth."
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190 Kim Kitsuragi "I don't think the suzerain *cares* much about the welfare of its workers. Here, watch this..."
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191 Kim Kitsuragi The lieutenant continues his strategy of aggressively producing apricots for export. He fulfils contract after contract, racking up ever more victory points...
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192 Suzerainty: The Board Game The endgame is upon you. What will be your crowning achievement as the suzerain's territorial administrator?
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193 Suzerainty: The Board Game Alternatively you could actually try to win the game by building the extremely valuable *victory column* in Revachol or by crushing the lieutenant in a devastating *trade war*...
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194 Suzerainty: The Board Game You could continue your efforts to win the hearts of your worker tokens by building the rarely attempted *public education system* for your territories...
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195 Suzerainty: The Board Game The choice is yours.
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196 You "It's on, Kim." (Launch a trade war.)
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197 Kim Kitsuragi The lieutenant nods gravely as you erect tariffs against his apricots and sugar. This is going to get ugly...
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198 Suzerainty: The Board Game With every turn tariffs are raised, until neither you nor the lieutenant are producing any income or generating resources for the suzerain...
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199 Suzerainty: The Board Game Soon the entire board is a field of economic carnage. Worker tokens lie strewn across the board, which is also bereft of valuable resources.
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200 Kim Kitsuragi "No, not at all. I suspect this is going to be a rather *low-scoring* game..."
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201 You "I hope you learned your lesson, Kim."
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202 You "Hmmm, that wasn't very productive for *either* of us, was it?"
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203 You "What happens now?"
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204 Kim Kitsuragi "I have no idea what 'lesson' you think you taught me. Somehow I don't think this is going to work out well for *either* of us..."
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205 Kim Kitsuragi "Now we find out what's left of our economies..."
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206 None
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207 You "I'm not even sure what points *are* -- that's part of the problem." Variable["inventory.suzerainty_asked_points"] == true
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208 Kim Kitsuragi "Points are nothing. They don't exist. They're just an arbitrary convention that games use to reward or punish players for certain behaviours."
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209 Kim Kitsuragi The lieutenant shrugs. "There are some *paranoid* types who believe the Moralintern keeps detailed score sheets for everyone in the Reál Belt, but that's obviously nonsense..."
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210 Kim Kitsuragi "Now, I believe it's your turn..."
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211 You "Am *I* getting points right now?" (Look around.)
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212 You "Oh, that makes sense."
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213 Kim Kitsuragi "That's just the way it is." The lieutenant doesn't seem to find much value in dwelling on the subject...
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214 None
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215 Conceptualization If points are really *arbitrary*, as the lieutenant says, what's to stop you from playing the game the way *you* want?
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216 You "That's terrifying."
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217 Kim Kitsuragi "Game designers, I imagine."
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218 You "That's reassuring."
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219 Kim Kitsuragi "Otherwise, no. There are no points, just your actions and the consequences of those actions."
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220 You "Who came up with such a concept?"
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221 Kim Kitsuragi The lieutenant nods. "Now, I believe it's your turn..."
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222 None
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223 You "You taught me that points are arbitrary. I decided to play the game how I wanted instead." Variable["inventory.suzerainty_asked_points"] == true
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224 Kim Kitsuragi "You know, detective, there's... something *admirable* about that, in its own way..."
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225 Kim Kitsuragi "Let's tally up the scores, shall we?"
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226 Encyclopedia Interestingly, this is more or less what happened in real life as well. To this day, if Iilmaraans want to see their nation's priceless treasures they have to visit Revachol or Gottwald or Sur-la-Clef.
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227 You Take pity on their miserable lives.
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228 You Gaze on your workers like a harsh, but proud, deity.
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229 Volition The lieutenant assumes you're playing by the rules as written. But what's the point of playing if you can't make your own choices?
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230 You "I'm rejecting the arbitrary so-called 'points' system developed by this game's politically compromised game designers." Variable["inventory.suzerainty_rhetoric_reject"] == true
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231 Kim Kitsuragi "Yes, you're *really* sticking it to the game designers, just like I'm about to stick it to *you*..."
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232 You "I'm bored with this. Let's finish the game later."
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233 Kim Kitsuragi "Are you sure?" The lieutenant looks a little disappointed. "It's going to take a while to set everything up again."
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234 None
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235 You "I'm bored with this. Let's do something else."
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236 Kim Kitsuragi "Are you sure?" The lieutenant looks a little disappointed. "It's going to take a while to set everything up again."
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237 You "I'm bored with this. Let's finish the game later."
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238 Kim Kitsuragi "C'mon, detective. This is the endgame! Let's just finish up quickly."
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239 None
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240 Authority What is that patronizing tone? You're one of the suzerain's trusted administrators! You may need to put the lieutenant in his place...
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241 Authority Now's your chance. Show the lieutenant what happens when he patronizes you.
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242 Suzerainty: The Board Game
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243 Suzerainty: The Board Game Variable["inventory.suzerainty_authority_condescend"]
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244 Suzerainty: The Board Game (Variable["inventory.suzerainty_authority_condescend"]) == false
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245 Authority What is that patronizing tone? Someone needs to put the lieutenant in his place.
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246 Composure C'mon, is that your game face? You're practically broadcasting your position to the lieutenant with that expression.
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247 You "Nope, I'm done." (Start putting the pieces away.)
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248 You "Okay, let's finish up."
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249 Kim Kitsuragi "You should probably pick one strategy and stick to it. Trying to do a little of everything is usually a bad idea."
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250 Reaction Speed As you leaf through the pages, your eye catches on a sidebar labelled 'ADVICE FOR BEGINNERS'.
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251 Suzerainty: The Board Game
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252 Suzerainty: The Board Game Variable["inventory.suzerainty_reaction_tips_saw"]
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253 Suzerainty: The Board Game (Variable["inventory.suzerainty_reaction_tips_saw"]) == false
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254 You Read the advice.
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255 You Ignore it. Just tell me how the winner is determined.
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256 Reaction Speed "Remember, there are many paths to victory in *Suzerainty*, but successful players will find *one* strategy and commit to it wholeheartedly."
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257 Suzerainty: The Board Game Using the substantial coins and resources you've accumulated from diligently fulfilling contracts and constructing trade routes, you spend your final turns constructing the ultimate structure in the game, the Revacholian *victory column*...
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258 Suzerainty: The Board Game Building the ultimate structure requires diligent economic planning, which you completely failed to do...
  • 259
259 Suzerainty: The Board Game Rather than build a glorious monument to Revachol's economic superiority, you have to settle for a handful of post offices and school for the blind.
  • 260
260 Kim Kitsuragi "A risky gambit, detective. Sorry it didn't pay off."
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261 Suzerainty: The Board Game
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262 Suzerainty: The Board Game Variable["inventory.suzerainty_trade_war_counter"] > 2
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263 Suzerainty: The Board Game (Variable["inventory.suzerainty_trade_war_counter"] > 2) == false
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264 Suzerainty: The Board Game
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265 Suzerainty: The Board Game Variable["inventory.suzerainty_worker_counter"] > 2
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266 Suzerainty: The Board Game (Variable["inventory.suzerainty_worker_counter"] > 2) == false
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267 Kim Kitsuragi "Not bad, detective."
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268 Kim Kitsuragi "An aggressive opening, detective," the lieutenant says, appearing to relish the challenge.
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269 Suzerainty: The Board Game You place all of your workers on the Ile Marat territory. On your next turn you produce six units of archaeological treasure and fulfil the contract for a handful of coins.
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270 You Let them rest anyway.
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271 You Okay, make them work a little, but not *too* much.
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272 Suzerainty: The Board Game That's more like it. You produce a handful of archaeological treasures and a smattering of other resources.
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273 Suzerainty: The Board Game There's no concept of *rest* in Suzerainty. Workers have to work. You produce a handful of archaeological treasures and a smattering of other resources.
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274 You "I make the rules now." Variable["inventory.suzerainty_volition_reject"] == true or Variable["inventory.suzerainty_rhetoric_reject"] == true
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275 You "What's the point of playing a game if I can't make my own choices?" Variable["inventory.suzerainty_volition_reject"] == true
  • 276
276 Kim Kitsuragi "Well, *winning* is usually the point of playing games. Here, watch this..."
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277 Kim Kitsuragi "I'm not going to play with you if you're going to act like a child. Now come on, take your turn."
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278 Suzerainty: The Board Game The lieutenant isn't joking. You'd better stop fooling around.
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279 Suzerainty: The Board Game With your army of cheap, not-cocaine-addicted labour, you're able to survive the tit-for-tat of the trade war, though it leaves both your and the lieutenant's economies worse-off than before...
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280 Suzerainty: The Board Game Even in the best of cases it's impossible to really "win" a trade war. But this is far from the best case, and the lieutenant's apricot-powered economic engine crushes yours...
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281 Suzerainty: The Board Game Your commitment to doing right by your workers pays off and you manage to construct the rarely attempted *public education system*. You truly have the best-educated worker tokens in the entire world...
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282 Suzerainty: The Board Game Unfortunately, you were sent to the territories to produce raw resources, not overly educated second-class citizens. If anything, this might *negatively* impact your final score.
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283 Suzerainty: The Board Game There's a reason very few players ever attempt to built a public education system for their worker tokens: It's extremely expensive and never pays off, by design...
  • 284
284 Suzerainty: The Board Game Your boondoggle nearly bankrupts the suzerain's treasury and you suffer a significant penalty to your final score...
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285 Kim Kitsuragi The lieutenant opens his mouth as if to issue a blistering retort, then hesitates...
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286 Encyclopedia You know, this isn't *unlike* the situation the historical Revacholian suzerainty faced in Safre in the middle of the last century...
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287 Suzerainty: The Board Game
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288 Suzerainty: The Board Game Variable["inventory.suzerainty_encyclo_safre"]
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289 Suzerainty: The Board Game (Variable["inventory.suzerainty_encyclo_safre"]) == false
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290 You Tell me more.
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291 You Ignore the thought.
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292 Encyclopedia Well, the suzerain was looking for new markets for all the cocaine it was producing, and it settled on Safre...
  • 293
293 Encyclopedia By introducing cocaine into Safre under exclusive contract, the suzerain created an extremely valuable captive market for an extremely *addictive* product.
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294 You That's fucked up!
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295 You That's brilliant.
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296 You What does that have to do with the game?
  • 297
297 Encyclopedia If you could somehow get the lieutenant's workers *addicted* to your cocaine, you could not only make them less productive, you would also force the lieutenant to *pay* you for your cocaine tokens *each turn*...
  • 298
298 You Can you even *do* that?
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299 Suzerainty: The Board Game Yes, you can. It's right there in the rules...
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300 Rhetoric Those aren't your *only* options.
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301 Suzerainty: The Board Game
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302 Suzerainty: The Board Game Variable["inventory.suzerainty_rhetoric_invest"]
  • 304
303 Suzerainty: The Board Game (Variable["inventory.suzerainty_rhetoric_invest"]) == false
  • 148
304 Rhetoric You could also show your workers how much you appreciate them by *investing* some of that wealth in them. After all, they're the ones *producing* wealth for the suzerain.
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305 Suzerainty: The Board Game Well, sure, you *can* do that. It's just not a terribly *effective* strategy. But then, it's up to you...
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306 You "What do you mean?"
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307 Kim Kitsuragi "Take a look at the scoring tables in the back..." The lieutenant turns to one of those appendices you skipped over earlier...
  • 308
308 Kim Kitsuragi "You see in Table 8c that investing in territorial infrastructure multiplies your final victory point total by 1x, which is to say, not at all, whereas erecting monuments in Revachol gives you a multiplier of *5x*..."
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309 Kim Kitsuragi "Yes, precisely."
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310 You "So you're saying I fucked up?"
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311 You "So you're saying I should treat my workers like disposable labour instead?"
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312 You "So you're saying the values of the ruling class are completely divorced from the well-being of the people who generate their wealth?"
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313 Suzerainty: The Board Game
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314 Suzerainty: The Board Game Variable["inventory.suzerainty_points_arbitrary"]
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315 Suzerainty: The Board Game (Variable["inventory.suzerainty_points_arbitrary"]) == false
  • 165
316 Rhetoric Nonsense. Remember what the lieutenant said? If points are arbitrary, who cares about *winning*? You should reject their system and just play how you want.
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317 Suzerainty: The Board Game Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication...
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318 Kim Kitsuragi "Now, let's tally up the scores, shall we?"
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319 Suzerainty: The Board Game Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication...
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320 Suzerainty: The Board Game Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication...
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321 Suzerainty: The Board Game Soon your coffers are empty and the map lies strewn with your worker tokens.
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322 Kim Kitsuragi "I hope you learned your lesson," the lieutenant says with a sharp smile.
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323 You "Yeah, never get involved in a trade war in Insulinde."
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324 You "Yeah, never play board games."
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325 Kim Kitsuragi "Never fuck with Kim Kitsuragi."
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326 Kim Kitsuragi "Now, let's tally up the scores, shall we?"
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327 Suzerainty: The Board Game Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication...
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328 Kim Kitsuragi "Now, let's tally up the scores, shall we?"
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329 Suzerainty: The Board Game Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication...
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330 You "This dumb game is rigged, rigged I say!"
  • 332
331 You "Guess I should have gone with a more consistent strategy."
  • 333
332 Kim Kitsuragi "Don't be a sore loser, detective. Your moves were your own..."
  • 328
333 Kim Kitsuragi "That might have helped, yes..."
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334 Kim Kitsuragi The lieutenant gives you a sour look. He may or may not hate fun, but either way he does not appreciate your attitude...
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335 Empathy So he says, but his gaze lingers a moment longer on the rulebook than is strictly necessary. He could *make* time, if he really wanted to.
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336 Suzerainty: The Board Game
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337 Suzerainty: The Board Game Variable["inventory.suzerainty_kim_wc_failed_once"]
  • 339
338 Suzerainty: The Board Game (Variable["inventory.suzerainty_kim_wc_failed_once"]) == false
  • 29
339 Suggestion Have you tried... goading him?
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340 You "You just chickening out because you know I'd crush your ass."
  • 341
341 Kim Kitsuragi The lieutenant scoffs. "In your *dreams*, maybe. I've thrashed my share of trash-talkers before. Now come on, let's put childish things aside."
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342 Suzerainty: The Board Game
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343 Suzerainty: The Board Game Variable["inventory.suzerainty_kim_wc_failed_twice"]
  • 345
344 Suzerainty: The Board Game (Variable["inventory.suzerainty_kim_wc_failed_twice"]) == false
  • 336
345 Suggestion At this point, plain badgering may be your best bet.
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346 None
  • 18
347 Empathy Ignore the mock umbrage. Now he wants to prove it to you.
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348 None
  • 18
349 You "Come on, Kim, *puh-leeeeeze*."
  • 350
350 Kim Kitsuragi The lieutenant sighs so hard for a moment it seems like he may asphyxiate...
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351 Kim Kitsuragi "Holy shit, the average playing time for this game is one to *six* hours..."
  • 86
352 Kim Kitsuragi "Hmmm, I do feel like my thinking has become somewhat *rigid*. Maybe a little diversion to keep the mind limber is just what's in order..."
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353 Suzerainty: The Board Game There's also a neat little log to keep track of your progress, in case you need to put the game away and return to it later...
  • 87
354 Kim Kitsuragi "Alright, detective. Your turn."
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355 You "What's the... Moralintern?" Variable["tc.moralintern"] == false
  • 356
356 Kim Kitsuragi "That's a subject for another time. All you need to know is that they're a powerful transnational organization, of which the *Coalition* and by extension the RCM are but one small piece."
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357 You Put the game away.
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358 You Keep playing.
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359 None
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360 Suzerainty: The Board Game It's your move.
  • 359
361 You Keep playing.
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362 You Put the game away.
  • 363
363 None
  • 76
364 None
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365 Suzerainty: The Board Game
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366 Suzerainty: The Board Game Variable["inventory.suzerainty_left_turn_3"]
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367 Suzerainty: The Board Game (Variable["inventory.suzerainty_left_turn_3"]) == false
  • 368
368 Suzerainty: The Board Game
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369 Suzerainty: The Board Game Variable["inventory.suzerainty_left_turn_2"]
  • 375
370 Suzerainty: The Board Game (Variable["inventory.suzerainty_left_turn_2"]) == false
  • 376
371 None
  • 147
372 None
  • 192
373 None
  • 87
374 Kim Kitsuragi "As I recall, it was your turn, detective."
  • 372
375 Kim Kitsuragi "As I recall, it was your turn, detective."
  • 371
376 Kim Kitsuragi "Hmmm... this doesn't look right to me. I think we need to start over, unfortunately..."
  • 373
377 Suzerainty: The Board Game After double- and then triple-checking your maths, you have your final score...
  • 378
378 Suzerainty: The Board Game Thirty-five victory points! The suzerain will be extremely pleased.
  • 379
379 Kim Kitsuragi The lieutenant looks up from his tabulations. "I've got 26 points," he says, slightly disappointed...
  • 380
380 Kim Kitsuragi "Looks like you won convincingly... well played, detective."
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381 Suzerainty: The Board Game After double- and then triple-checking your maths, you have your final score...
  • 382
382 Suzerainty: The Board Game Fifteen victory points. The suzerain will not be impressed.
  • 383
383 Kim Kitsuragi The lieutenant looks up from his tabulations. "I've got 26 points," he says, a barely contained smile breaking out across his face...
  • 384
384 Kim Kitsuragi "Don't be glum, detective. There's always next time. Figuratively, I mean. There's no way we have time to play this game again..."
  • 411
385 Suzerainty: The Board Game Fifteen victory points. Whether you win or not, the suzerain is unlikely to be pleased at the loss to productivity caused by his subordinates' shenanigans.
  • 387
386 Suzerainty: The Board Game After double- and then triple-checking your maths, you have your final score...
  • 385
387 Kim Kitsuragi The lieutenant looks up from his tabulations. "I've got 15 points," he says...
  • 388
388 Kim Kitsuragi "A tie," he says, with evident irritation. "Well, I suppose that's what we deserve for trashing the suzerain's economy. Good game, detective."
  • 411
389 Suzerainty: The Board Game Negative five victory points. You'll be lucky if the suzerain doesn't have your whole family executed for such a pitiful performance.
  • 391
390 Suzerainty: The Board Game After double- and then triple-checking your maths, you have your final score...
  • 389
391 Kim Kitsuragi The lieutenant looks up from his tabulations. "I've got 15 points," he says with a slight smirk on his face...
  • 392
392 Kim Kitsuragi "Don't look too glum, detective. There's always next time. Figuratively, I mean. There's no way we have time to play this game again..."
  • 411
393 Suzerainty: The Board Game After double- and then triple-checking your maths, you have your final score...
  • 394
394 Suzerainty: The Board Game Two points. Though you're beloved by your well-educated worker tokens, the suzerain is immensely displeased, and recalls you from your post.
  • 408
395 Kim Kitsuragi "Hey, at least you went out playing the game how you wanted. There's something to be said for that."
  • 411
396 Kim Kitsuragi "Ouch," the lieutenant says, cringing at your spectacular failure.
  • 400
  • 397
  • 398
397 You "This stupid game is rigged."
  • 402
398 You "Huh, maybe I should have pursued a different strategy."
  • 403
399 Kim Kitsuragi The lieutenant opens his mouth as if to issue a blistering retort, then hesitates...
  • 401
400 You "You taught me that points are arbitrary. I decided to play the game how I wanted instead." Variable["inventory.suzerainty_asked_points"] == true
  • 399
401 Kim Kitsuragi "You know, detective, there's... something *admirable* about that, in its own way..."
  • 404
402 Kim Kitsuragi "Come on, detective, you knew the rules of the game going in..."
  • 404
403 Kim Kitsuragi "That might have been a good idea, yes..."
  • 404
404 Kim Kitsuragi "Now, let's tally up the scores, shall we?"
  • 405
405 Suzerainty: The Board Game Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication...
  • 406
406 Suzerainty: The Board Game After double- and then triple-checking your maths, you have your final score...
  • 407
407 Suzerainty: The Board Game Negative five victory points. You'll be lucky if the suzerain doesn't have your whole family executed for such a pitiful performance.
  • 410
408 Kim Kitsuragi The lieutenant looks up from his tabulations. "I've got 20 points," he says with measured pride...
  • 395
409 Kim Kitsuragi "Well, there's always next time. Figuratively, I mean. There's no way we have time to play this game again..."
  • 411
410 Kim Kitsuragi The lieutenant looks up from his tabulations. "I've got 20 points," he says, slightly embarrassed at the point differential...
  • 409
411 Kim Kitsuragi "Now, let's clean up and get back to work."
  • 412
412 None
  • 76
413 Kim Kitsuragi "Alright, detective, you win. How do we play this game?"
  • 33
  • 34
  • 35
414 Suggestion See? He's doing the hard work himself. All he needed was a little nudge...
  • 32
415 Kim Kitsuragi As he completes his own contract card, the lieutenant is rewarded with four coins and a round wooden token that he places in the centre of the board...
  • 94
416 Kim Kitsuragi In response, the lieutenant spends two of his sugar and one of his apricot tokens to complete his contract card. He is rewarded with four coins and a round wooden token that he places in the centre of the board...
  • 94
417 Electrochemistry Feels good, doesn't it? But you know what would feel even *better*?
  • 421
  • 422
  • 423
418 Suzerainty: The Board Game
  • 419
  • 420
419 Suzerainty: The Board Game Variable["inventory.suzerainty_electro_drugs"]
  • 417
420 Suzerainty: The Board Game (Variable["inventory.suzerainty_electro_drugs"]) == false
  • 120
  • 121
421 You Winning the game?
  • 424
422 You Solving the murder?
  • 424
423 You You're going to say 'drugs,' aren't you?
  • 424
424 Suzerainty: The Board Game
  • 425
  • 426
425 Suzerainty: The Board Game Variable["TASK.get_speed"] == true and Variable["TASK.get_speed_done"] == false
  • 427
426 Suzerainty: The Board Game (Variable["TASK.get_speed"] == true and Variable["TASK.get_speed_done"] == false) == false
  • 446
427 Electrochemistry *Drugs*. Specifically uppers. Speaking of, aren't you supposed to be looking for some right about *now*?
  • 429
428 Electrochemistry *Drugs*. Specifically uppers. That's an itch... in the back of your neck and elsewhere...
  • 429
429 Kim Kitsuragi While you daydream about speed, the lieutenant has built himself a formidable economic engine of his own...
  • 433
430 Suzerainty: The Board Game The endgame is upon you. Do you escalate the *trade war* with the lieutenant in hopes of crushing him with your economic might?
  • 431
431 Suzerainty: The Board Game Or do you ignore his aggression and focus on building the mighty *victory column* structure in Revachol herself?
  • 432
432 Suzerainty: The Board Game Alternatively, you could throw the whole game away by trying to build a *public education system* for the children of your workers...
  • 195
433 Suzerainty: The Board Game The endgame is upon you. How will you spend the vast resources you've acquired for the glory of the suzerain?
  • 434
434 Suzerainty: The Board Game Flipping through the manual, you find the most expensive structure in the game... the Revacholian *victory column*, worth *twelve victory points*. If you can successfully build it, victory will be all-but assured...
  • 435
435 Suzerainty: The Board Game Alternatively, you could try launching a *trade war* to crush the lieutenant's economy, or you could blow all that money on a *public education system* for your worker tokens...
  • 195
436 Suzerainty: The Board Game The endgame is upon you. What will be your crowning achievement as the suzerain's territorial administrator?
  • 437
437 Suzerainty: The Board Game You could attempt to build the mighty *victory column* structure, or launch a *trade war* against the lieutenant, or spend everything to build a *public education system* for your worker tokens...
  • 195
438 None
  • 436
439 None
  • 89
  • 90
  • 145
440 Rhetoric But not good enough, the lieutenant seems to be saying.
  • 415
441 Suzerainty: The Board Game
  • 442
  • 443
442 Suzerainty: The Board Game Variable["reputation.honour"] >= 1 and IsTHCPresent("honour") == false
  • 445
443 Suzerainty: The Board Game (Variable["reputation.honour"] >= 1 and IsTHCPresent("honour") == false) == false
  • 444
444 None
  • 355
  • 218
  • 216
445 Authority Just like there are no *honour points*. None whatsoever.
  • 444
446 Suzerainty: The Board Game
  • 447
  • 448
447 Suzerainty: The Board Game DayCount() < 2
  • 428
448 Suzerainty: The Board Game (DayCount() < 2) == false
  • 449
449 Electrochemistry *Drugs*. Specifically uppers. You should find some the first chance you get.
  • 429