A coin-operated viewer on the plaza. It offers a view to the sunken sea-fort.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Coin-Operated Viewer | This coin-operated viewer is facing South. The instruction manual says to insert twenty five *centims* and pull the handle while looking inside, then use the focus knob to zoom in if necessary. |
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3 | You | [Leave.] |
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4 | Coin-Operated Viewer | Your money disappears into the coin-slot. A clunk, the ring of metal... |
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5 | None |
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6 | Logic | Why place a tourist attraction in the middle of such poverty? |
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7 | You | Pull the handle and look inside. |
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8 | Coin-Operated Viewer | The curtains on the display open. You lean in to catch the view -- it's blurry, different blues and greens. In the middle of the shimmer stands a drab grey shape, like a ghost. |
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9 | You | Turn the knob to focus your vision. |
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10 | Coin-Operated Viewer | The lenses shift, the ghost sharpens into an islet in the bay. In the ruins a man-made structure is visible: a half-sunken sea-fort, its concrete almost reconquered by nature. |
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11 | None |
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12 | None | Variable["plaza.viewer_logic_wondered_why_is_it_here"] |
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13 | None | (Variable["plaza.viewer_logic_wondered_why_is_it_here"]) == false |
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14 | None |
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15 | Coin-Operated Viewer | It looks as if it was abandoned quite some time ago, nothing but a rotten tooth remains of the anti-aircraft tower. A lonely birch tree grows out of it. |
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16 | You | "Hang in there, little one." | Variable["plaza.viewer_empathy_birch"] |
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17 | You | [Leave.] |
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18 | Coin-Operated Viewer | The little brave birch-tree seems to wave back in the wind. |
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19 | None |
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20 | You | Insert a coin. |
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21 | You | "What's a tourist attraction doing... here?" | Variable["plaza.viewer_logic_wondered_why_is_it_here"] and IsKimHere() |
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22 | Kim Kitsuragi | "There was a revitalization project in '49. A design studio tried restoring Martinaise to its pre-war glory." The lieutenant looks around and concludes: "It didn't stick." |
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23 | Kim Kitsuragi | "They got as far as the street lamps and the statue on that intersection. Then something went sour." He lowers his voice. "I suspect that *something* was Evrart Claire -- the Union leader. He muscled them out. It's how it usually goes around here." |
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24 | You | "What happened?" |
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25 | Empathy | Its leaves ripped from it by the winter wind... |
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26 | You | "There are ruins of some kind of building there..." | IsKimHere() |
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27 | None |
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28 | You | Could the shot have come from there? Then entered the window upstairs the Whirling-in-Rags? | Variable["TASK.check_seafort"] |
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29 | Kim Kitsuragi | "Really? I don't have the eyesight to make it out..." The lieutenant takes off his glasses and cleans them. |
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30 | Coin-Operated Viewer | It's not possible to know from this distance. The details are blurry, there's water vapour in the way and waves cut into the islet... |
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31 | None |
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32 | None | IsKimHere() |
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33 | None | (IsKimHere()) == false |
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34 | Kim Kitsuragi | "Can you tell? From this distance? I don't think it's possible." |
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35 | Coin-Operated Viewer | It's not. The details are blurry, there's water vapour in the way and waves cut into the islet... |
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36 | None |
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37 | None |
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38 | You | "Cool. I dig organized crime. It's the best." |
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39 | You | "Can't we... do something about it?" |
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40 | You | Say nothing. |
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41 | Kim Kitsuragi | "We should have *done* something about the Union ten years ago. That ship has sailed, officer." |
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42 | Kim Kitsuragi | The lieutenant adjusts his collar. It's frisky outside. |
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43 | Kim Kitsuragi | "That's odd. I could swear you were a *police officer*..." |
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