a quick table interaction where you find a different key card to get out of the harbour at night.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Coffee Table | A large table with two huge vacuum-insulated thermal coffee dispensers. Someone has forgotten a small plastic card next to the stacks of cups. |
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3 | You | Pick up the card. | CheckItem("union_membership_card_other") == false |
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4 | You | [Leave.] |
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5 | Coffee Table | You snatch up the red plastic card. It features a black contour of a crane lifting a container. The name 'Etienne Hogarth' is written in the middle, below it in smaller text: 'Member of the board'. It comes with a magnetic strip -- meant to open electronic doors. |
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6 | None |
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7 | None |
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8 | You | Look into one of the old coffee cups. | Variable["cargo.orb_coffee_inland_cup"] |
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9 | Inland Empire | Peer into a discarded coffee cup! |
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10 | Coffee Table | You see nothing exceptional. It's a dirty cup, smudged brown, with old ground coffee stuck to the bottom... slowly getting mouldy. |
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11 | You | What am I supposed to see here? |
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12 | You | Huh, okay. Thanks, this certainly wasn't a waste of time. |
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13 | Coffee Table | You throw the cup back into the trash bin. |
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14 | None |
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15 | Inland Empire | Look closer! |
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16 | Coffee Table | If you squint your eyes enough the coffee grounds almost seem to make up two letters: F... and K. |
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17 | Logic | Yeah. Of course. It's certainly not just an example of *paréidolie*, noticing patterns in noise. Worth it. |
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18 | Inland Empire | It's a clue! |
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19 | You | A clue of what? |
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20 | Inland Empire | A clue about the person behind all the murders. |
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21 | None |
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22 | None |
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23 | None | Variable["cargo.orb_coffee_logic_pareidolia"] |
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24 | None | (Variable["cargo.orb_coffee_logic_pareidolia"]) == false |
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25 | Inland Empire | It's meaningful, I *swear*! You just wait... I've got the case nearly busted wide open. |
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26 | You | Uh-huh, great. I somehow doubt old coffee is how the police solve investigations. |
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27 | You | It *is* a sign! Just like a remote viewer would operate. Signs hidden inside the mundane... | Variable["tc.rvd"] or IsTHCPresent("remote_viewer") |
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28 | Inland Empire | You got it, pal. I would *never* make such a thing up. |
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29 | Inland Empire | If you can't trust your own eyes, who can you trust... |
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30 | None |
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31 | None | Variable["cargo.orb_coffee_logic_pareidolia"] |
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32 | None | (Variable["cargo.orb_coffee_logic_pareidolia"]) == false |
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33 | Logic | You would be correct. |
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34 | None |
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35 | None | IsKimHere() |
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36 | None | (IsKimHere()) == false |
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37 | Inland Empire | If you can't trust your own eyes, who can you trust? Certainly not Kim. He's so... suspicious. |
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