Conversation 1042: EVRART / COFFEE TABLE

a quick table interaction where you find a different key card to get out of the harbour at night.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Coffee Table A large table with two huge vacuum-insulated thermal coffee dispensers. Someone has forgotten a small plastic card next to the stacks of cups.
  • 9
3 You Pick up the card. CheckItem("union_membership_card_other") == false
  • 5
4 You [Leave.]
5 Coffee Table You snatch up the red plastic card. It features a black contour of a crane lifting a container. The name 'Etienne Hogarth' is written in the middle, below it in smaller text: 'Member of the board'. It comes with a magnetic strip -- meant to open electronic doors.
  • 7
6 None
  • 8
  • 3
  • 4
7 None
  • 6
8 You Look into one of the old coffee cups. Variable["cargo.orb_coffee_inland_cup"]
  • 10
9 Inland Empire Peer into a discarded coffee cup!
  • 6
10 Coffee Table You see nothing exceptional. It's a dirty cup, smudged brown, with old ground coffee stuck to the bottom... slowly getting mouldy.
  • 11
  • 12
11 You What am I supposed to see here?
  • 15
12 You Huh, okay. Thanks, this certainly wasn't a waste of time.
  • 13
13 Coffee Table You throw the cup back into the trash bin.
  • 14
14 None
  • 6
15 Inland Empire Look closer!
  • 16
16 Coffee Table If you squint your eyes enough the coffee grounds almost seem to make up two letters: F... and K.
  • 18
17 Logic Yeah. Of course. It's certainly not just an example of *paréidolie*, noticing patterns in noise. Worth it.
  • 22
18 Inland Empire It's a clue!
  • 19
  • 12
19 You A clue of what?
  • 20
20 Inland Empire A clue about the person behind all the murders.
  • 17
21 None
  • 6
22 None
  • 23
  • 24
23 None Variable["cargo.orb_coffee_logic_pareidolia"]
  • 25
24 None (Variable["cargo.orb_coffee_logic_pareidolia"]) == false
  • 27
  • 26
25 Inland Empire It's meaningful, I *swear*! You just wait... I've got the case nearly busted wide open.
  • 27
  • 26
26 You Uh-huh, great. I somehow doubt old coffee is how the police solve investigations.
  • 30
27 You It *is* a sign! Just like a remote viewer would operate. Signs hidden inside the mundane... Variable["tc.rvd"] or IsTHCPresent("remote_viewer")
  • 28
28 Inland Empire You got it, pal. I would *never* make such a thing up.
  • 21
29 Inland Empire If you can't trust your own eyes, who can you trust...
  • 21
30 None
  • 31
  • 32
31 None Variable["cargo.orb_coffee_logic_pareidolia"]
  • 33
32 None (Variable["cargo.orb_coffee_logic_pareidolia"]) == false
  • 34
33 Logic You would be correct.
  • 21
34 None
  • 35
  • 36
35 None IsKimHere()
  • 37
36 None (IsKimHere()) == false
  • 29
37 Inland Empire If you can't trust your own eyes, who can you trust? Certainly not Kim. He's so... suspicious.
  • 21