One wrong step is death, right? Probably death. (This is a conversation with VisCalc on the state of the ruin.)
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Visual Calculus | Woah! What have we here? |
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3 | You | A bridge? |
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4 | Visual Calculus | A bridge with loose nails and rot-infested wood that creaks in the wind. A construction code violation if there ever was one! |
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5 | You | Guess I'll have to take my chances. |
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6 | You | "Kim, it looks like we've got a construction code violation." | IsKimHere() |
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7 | You | Whatever. Let death come. I'm a Revacholian badass. |
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8 | Visual Calculus |
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9 | Visual Calculus | Oh, pardon me then. I forgot just how *cool* you were. |
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10 | Endurance | You can take those sharp rocks! |
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11 | Visual Calculus | Guess so. Just be careful out there! One false step could cost you dearly! |
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12 | Kim Kitsuragi | The lieutenant looks around. "True, they never cleaned up the war damage... The rest of Revachol looks better, though." |
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13 | Kim Kitsuragi | "The bridge is fine enough. Locals use it all the time, after all. It's nothing to worry about." He adjusts his glasses. "Shall we?" |
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14 | You | "But lieutenant, think about the splinters!" |
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