This is the boat you can get from the Net picker. This boat takes you to the Sea Fortress island.VILLAGE ORB / ask boat from netpicker
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | ROO A72 Motor Skiff | A skiff with a small steering engine in the back floats on the calm mirror of the sea. Its two seats are empty. |
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3 | Encyclopedia | SRV-made, this machine represents humanitarian aid from a workers' state on the Samaran isola. The *ROO* logo on the engine gives it away -- that and the white five-pointed star. |
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4 | None |
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5 | None |
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6 | None | Variable["village.skiff_perc_trigger_for_ency"] |
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7 | None | (Variable["village.skiff_perc_trigger_for_ency"]) == false |
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8 | You | "This banged up old thing... it's a ROO A72." | Variable["village.skiff_cyclo_roo"] and IsKimHere() |
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9 | You | "You take the engine, Kim. I'll hold the boombox." | IsKimHere() and CheckItem("boombox") |
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10 | You | (I'm not ready yet.) [Leave.] |
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11 | Kim Kitsuragi | "It'll float." |
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12 | None |
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13 | Perception (Sight) | The boat's belly is a shiny yellow colour, industrial paint over fresh tar. You see it reflect off the water, along with the factory number: A72. |
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14 | Kim Kitsuragi | "What?" |
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15 | You | "What 'what'? How else do we blast *Sad FM* on our way to the island?" |
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16 | You | "You heard me. Don't make me repeat myself." |
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17 | You | Say nothing. |
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18 | Kim Kitsuragi | "Fine. Why not?" He shrugs. |
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19 | None |
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20 | You | First -- tie your porta-reel boombox to the breasthook to keep you company. | CheckItem("boombox") and IsKimHere() == false and Variable["plaza.tribunal_kim_shot"] == true |
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21 | ROO A72 Motor Skiff | There. This is now a *Rock and roll* skiff. |
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22 | You | Cool. |
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23 | You | What did I just do? Why did I do that? |
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24 | ROO A72 Motor Skiff | It'll keep you company on this lonely voyage. |
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25 | ROO A72 Motor Skiff | Why? Because *Rock and Roll*. |
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26 | None |
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27 | ROO A72 Motor Skiff | The boat comes to a slow stop. You turn the engine off -- then there's silence. |
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28 | You | Get in and ride to the island. | (Variable["auto.visited_island"] == false and Variable["plaza.tribunal_kim_shot"]) or (Variable["auto.visited_island"] == false and Variable["plaza.tribunal_kim_shot"] == false and IsKimHere() == true) |
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29 | Kim Kitsuragi | "Let's go." He whispers. |
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30 | You | [Climb out.] |
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31 | Inland Empire | Once you get in, that's it -- one pull of the starter handle and you're off into the bay. A strange trepidation comes over you: are you sure you want to go *now*? |
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32 | None |
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33 | None | IsKimHere() |
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34 | None | (IsKimHere()) == false |
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35 | Perception (Hearing) | In the silence -- a sputter of wings. A flock of quails takes off in the distance... |
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36 | Shivers | There is very little wind here today. The ghost is standing still. You look at your arms, then the cliffs above you... |
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37 | ROO A72 Motor Skiff | The skiff floats on the calm mirror of the sea -- its two seats are empty. |
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38 | None |
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39 | None | Variable["village.skiff_main_hub_reached"] |
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40 | None | (Variable["village.skiff_main_hub_reached"]) == false |
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41 | You | [Climb out.] |
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42 | None |
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43 | None | Variable["whirling.cuno_accepted_to_party"] |
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44 | None | (Variable["whirling.cuno_accepted_to_party"]) == false |
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45 | Logic | Remember what the Net Picker said: It's a small tank. You won't be going back and forth on this. |
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46 | Savoir Faire | Have you made all the necessary preparations? Closed all your accounts? |
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47 | Endurance | He's too banged up himself -- to talk torque with you. |
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48 | Inland Empire | Yeah. *Sad* rock and roll. Tune it to Sad FM. |
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49 | Inland Empire | Very cool. Now tune it to Sad FM. You know you want to. |
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50 | Kim Kitsuragi | "Fine." He gives you resigned shrug. "Let's *blast* Sad FM then." |
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51 | Encyclopedia | Sad FM is a radio station specializing in sad, slow rock songs. You seem to know its frequency by heart. |
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52 | None |
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53 | None | Variable["village.skiff_inland_sad_fm"] |
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54 | None | (Variable["village.skiff_inland_sad_fm"]) == false |
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55 | Cuno | "I mapped the place out and uh... it looks like both of us aren't gonna make it. This is death island. The hell maw." He wipes snot from his nose. |
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56 | You | "Hell island? Finally." |
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57 | Cuno | "I don't know." He throws his hands in the air. |
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58 | None |
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59 | You | "What the hell are you talking about? |
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60 | Cuno | "Yes... finally." He says with some reservations. |
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61 | You | "This isn't death island. Is it?" |
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62 | Cuno | "Maybe Cuno's just pessimistic because of the massive speed hangover. I did scout the place out. I can fill you in." |
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63 | Cuno | "Good. You made it." Cuno stands with his arms akimbo, looking at the shadow of the ruined flak tower looming overhead. |
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64 | You | [Climb out.] |
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65 | Cuno | The kid turns away from you, cautiously looking to his left and right. He's on the edge. |
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66 | Logic | He hasn't been here before either. |
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67 | ROO A72 Motor Skiff | The time has come. |
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68 | ROO A72 Motor Skiff | The skiff bobs in the calm waters. It has nothing more to do. |
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69 | None |
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70 | None | Variable["TASK.return_to_mainland"] |
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71 | None | (Variable["TASK.return_to_mainland"]) == false |
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72 | None |
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73 | None | Variable["plaza.tribunal_kim_shot"] == false and IsKimHere() == false |
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74 | None | (Variable["plaza.tribunal_kim_shot"] == false and IsKimHere() == false) == false |
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75 | Esprit de Corps | Nothing to do here without the lieutenant... You must return here with him. |
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