Someone either had the most depressing solo-party... or there's a sequence killer on the loose.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Inland Empire | All those empty wine bottles and cigarette butts on the ground... Someone *partied* really, really hard here. |
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3 | You | Let's just move on. [Finish thought.] |
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4 | Inland Empire | Snow is quietly covering the numerous wine bottles and cigarette butts on the ground. Someone *partied* really, really hard here. |
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5 | None |
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6 | None | Variable["auto.is_raining"] |
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7 | None | (Variable["auto.is_raining"]) == false |
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8 | None |
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9 | None | Variable["auto.is_snowing"] |
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10 | None | (Variable["auto.is_snowing"]) == false |
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11 | You | It's probably nothing. [Discard thought.] |
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12 | Inland Empire | Numerous empty wine bottles glisten in the rain. Someone *partied* really, really hard here. |
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13 | None |
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14 | You | "Did I do this?" |
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15 | You | Wait, how hard? |
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16 | Inland Empire | Well, they went through six bottles of *Potent Pilsner*, three bottles of *Commodore Red*, and almost four packs of cigarettes -- it must have been pretty hard. |
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17 | None |
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18 | None | IsKimHere() |
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19 | None | (IsKimHere()) == false |
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20 | Kim Kitsuragi | "Well..." The lieutenant looks at you, then the bottles. "Yes. I think we can say with relative confidence that it was you." |
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21 | Inland Empire | Look at it. Of course it was you. You *partied* here. |
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22 | None |
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23 | None | CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true |
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24 | None | (CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true) == false |
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25 | Horrific Necktie | Yeah we did, *bratan*! And from the looks of it we had hell of a time. Hell of a time, *bratan*. |
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26 | None |
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27 | You | "This is really sad. I must have been miserable." |
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28 | You | "Looks like I had a lot of fun." |
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29 | You | "I'm still not completely convinced it was me." |
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30 | None |
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31 | None | IsKimHere() |
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32 | None | (IsKimHere()) == false |
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33 | Kim Kitsuragi | "Yes," the lieutenant agrees. "This scene isn't exactly ripping with joy. Let's just move on." He turns to leave. |
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34 | None |
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35 | None | IsKimHere() |
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36 | None | (IsKimHere()) == false |
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37 | Kim Kitsuragi | "It really *really* doesn't." The lieutenant turns to go. "Let's turn our attention elsewhere and move on." |
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38 | None |
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39 | None | IsKimHere() |
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40 | None | (IsKimHere()) == false |
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41 | Inland Empire | Move away from this scene and you don't have to think about it anymore. Just walk away and it's *gone*! |
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42 | Kim Kitsuragi | "I am. But it doesn't matter right now. Let's just move on." |
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43 | Horrific Necktie | Well, I am. Who else could crush such quantities, *bratan*? This is wild. You are wild. We should do this again. But right now you should keep moving. |
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44 | None |
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45 | None | CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true |
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46 | None | (CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true) == false |
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47 | Inland Empire | Yeah... a *lot* of fun. Better not think about it and just move on. |
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48 | Horrific Necktie | You said it, *bratan*! And this can happen again if we want to. And we want to. Only in a different place. Right now you gotta keep moving. |
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49 | None |
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50 | None | CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true |
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51 | None | (CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true) == false |
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52 | Inland Empire | Yeah, it doesn't exactly look like someone really enjoyed themselves here. No point in dwelling on it now, better keep moving. |
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53 | Horrific Necktie | No, no, *bratan*, I'm sure it was a blast. When do you and I *not* have fun together? Don't answer that, just take that positive feeling and run along! |
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54 | None |
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55 | None | CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true |
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56 | None | (CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true) == false |
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57 | You | "I must have been on an advanced scouting mission in the harbour." |
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58 | Inland Empire | Yes. That's what this was. A reconnaissance mission. Wish you'd only remember the good intel you brought back... |
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59 | None |
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60 | None | IsKimHere() |
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61 | None | (IsKimHere()) == false |
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62 | Horrific Necktie | "Oh *SO* advanced. Deep in the enemy territory -- getting fucked up right under everyone's nose -- high on life and adrenaline... and alcohol apparently." The tie tightens around your neck. "I'm very proud of you." |
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63 | Kim Kitsuragi | "Yes," the lieutenant marks dryly. "This looks pretty advanced alright. For now, let's just move on." |
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64 | None |
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65 | None | CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true |
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66 | None | (CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true) == false |
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