Lieutenant Kitsuragi's Coupris Kineema. With the built in shortwave radio and a trunk full of goodies, here lies the answer to the question that's been bothering you - what tore me from the soft abyss this morning. * Gain item: Crowbar * Gain item: bodybags * Gain item: Chaincutters * Gain item: Fire extinguisher * Gain secret task: Cut something. * Gain task: Get a Primer-book.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Alice |
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3 | Alice | Variable["backyard.kineema_something_bad_motorcarriage"] |
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4 | Alice | (Variable["backyard.kineema_something_bad_motorcarriage"]) == false |
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5 | None |
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6 | Coupris Kineema | Vapour emanates from the large engine on the back of the vehicle. It hasn't had time to cool off yet. |
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7 | Coupris Kineema | Before you stands a motor carriage. The bodywork is covered in blue and white livery bearing the number 57. |
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8 | Logic | This must be the infernal machine that tore you from oblivion. |
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9 | Alice |
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10 | Alice | Variable["plaza.kineema_intro_done"] |
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11 | Alice | (Variable["plaza.kineema_intro_done"]) == false |
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12 | Alice |
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13 | Alice | Variable["whirling.kineema_TH_check_success"] |
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14 | Alice | (Variable["whirling.kineema_TH_check_success"]) == false |
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15 | Interfacing | Your fingers waste no time closing around the handle. Clutch disengaged. Release the handle -- clutch drops -- right foot yearns for the familiar touch of the accelerator pedal. You have synced with the machine's mechanical circulation. |
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16 | Alice |
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17 | Alice | Variable["plaza.kineema_sync_circulation"] |
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18 | Alice | (Variable["plaza.kineema_sync_circulation"]) == false |
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19 | Logic | This must be the infernal machine that tore you from oblivion -- the Coupris Kineema motor carriage. |
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20 | None |
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21 | Alice |
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22 | Alice | IsDayUntil(2) == true and (IsMorning() == true or IsNoon()== true) |
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23 | Alice | (IsDayUntil(2) == true and (IsMorning() == true or IsNoon()== true)) == false |
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24 | Coupris Kineema | The pull-out toolbox slides back into its nest. Pre-heater gauge casts a warm glow on the steering levers and the radio on its hook. |
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25 | None |
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26 | You | Push in the pull-out toolbox. |
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27 | None |
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28 | Coupris Kineema | The white suede feels luxurious under the touch and the metal clutch handle so very familiar in your palm... |
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29 | Inland Empire | Because it's lonely. Just like you. Seaweed and strange fish around it, limpets clinging to the carcass... The sounds of the streets above... |
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30 | Interfacing | After a while you realize silence is your only answer. Do what you will with it. |
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31 | None |
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32 | None |
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33 | You | Close the door. [Leave.] |
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34 | You | Tap on the fuel pre-heater gauge. | Variable["TASK.read_the_watermark"] == false |
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35 | You | Release the clutch and squeeze it again. |
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36 | You | Run your fingers over one of the steering levers. |
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37 | Interfacing | The smell of freshly treated leather, the lack of dirt and dust on the dashboard, and a neat little brush in the cup-holder all seem to be whispering: |
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38 | You | Wait, does it mean I know how to pilot it? |
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39 | You | Pull out the pull-out toolbox. |
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40 | Coupris Kineema | In the cabin you are welcomed by a set of steering levers, a radio-microphone on a hook, a pull-out toolbox under the seat, and the soft glow of the fuel pre-heater gauge. |
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41 | Interfacing | At the bottom of the sea... |
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42 | None |
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43 | You | Do I know how to operate this machine? |
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44 | Interfacing | You feel an uninterrupted connection to the mechanics. |
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45 | You | [Leave.] |
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46 | Coupris Kineema | A metallic drawer slides out from under the seat and clicks into place. The tools inside are neatly organized. |
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47 | You | Where have you been? |
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48 | You | How are you, my friend? |
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49 | You | Release the clutch handle. |
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50 | None |
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51 | Perception (Smell) | A scent of leather-work and heavy fuel oils washes over you. |
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52 | You | Open the door. |
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53 | Interfacing | Of course it's only in your head -- of course it is -- but it almost feels as if the clutch handle is gently squeezing back. |
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54 | Coupris Kineema | I'm good, cherished and cared for, in the hands of a tending owner. |
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55 | Logic | This is clearly feverish nonsense -- let's rationalize it away. Grab the radio, or tools, or do something normal. |
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56 | Interfacing | The handle is pulled back. Somewhere deep inside the drivetrain the disk is mated to the flywheel again. |
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57 | None |
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58 | You | Take the rubber-handled chaincutters. | CheckItem("chaincutters") == false |
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59 | None |
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60 | Coupris Kineema | The lights unfold with a little click, casting electrical light onto the ground before the vehicle. |
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61 | None |
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62 | None |
External:
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63 | Sylvie | "Yes, hello!" A female voice greets you through static -- it sounds like she's million miles away from here. |
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64 | Alice | "Of course. What is her number, officer?" |
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65 | None |
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66 | You | "Kim, didn't Garte give you Sylvie's number?" | IsKimHere() |
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67 | You | "Actually, let's not do that right now." (Back.) |
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68 | Alice | "Officer?" You hear phones ringing and people talking in the background. |
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69 | None |
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70 | You | "I'm done with the radio for now." (End call.) |
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71 | Alice | "Fifty-seventh, over and out." Her voice disappears into the void. |
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72 | Kim Kitsuragi | Lieutenant Kitsuragi slowly begins to tap a little rhythm with his right foot. Quite a lot of time has passed. |
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73 | You | Wait patiently. |
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74 | None |
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75 | You | Start slapping a marching rhythm on your thighs. |
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76 | None |
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77 | Kim Kitsuragi | "Yes, hold on..." the lieutenant takes a look at his notes. "Her number is 005 1944 298." |
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78 | Alice | "Received. Hold on, officer." |
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79 | You | "I need you to connect me to a civilian -- a Sylvie. She may have reported a murder." | Variable["plaza.kineema_sylvie_hub"] == false and Variable["TASK.who_was_caller"] |
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80 | Alice | "..." |
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81 | Alice | "..." |
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82 | Coupris Kineema | The frequency tableau lights up and a green button labelled PRIMELINE glows like a feline eye... and then you hear something. |
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83 | You | Pick up the radio. | Variable["plaza.kinema_made_it_to_radio_hub"] == false |
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84 | Alice | "This is Precinct 57! Hello, lieutenant, how may I assist you?" |
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85 | Alice |
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86 | Alice | IsKimHere() |
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87 | Alice | (IsKimHere()) == false |
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88 | Kim Kitsuragi | "Hello, Alice, please assist our colleague from the 41st Precinct here. I'm putting him on." |
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89 | Alice | "This is Officer Alice DeMettrie, Precinct 57. How may I assist you?" You could swear she was friendlier with the lieutenant. |
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90 | You | "Come in, Delta-Ten, this is Firewalker, copy." |
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91 | You | "Come in dispatch, come in dispatch!" |
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92 | None |
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93 | Alice |
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94 | Alice | Variable["plaza.kinema_made_it_to_radio_hub"] |
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95 | Alice | (Variable["plaza.kinema_made_it_to_radio_hub"]) == false |
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96 | You | "Hi, Alice, this is the officer from the 41st Precinct speaking. Nice to meet you." |
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97 | None |
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98 | Interfacing | Under the green PRIMELINE a yellow SAVED button catches your eye... You wonder what the lieutenant's default radio station is? |
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99 | You | "Change of plans, Alice -- connect me to *you*." | Variable["plaza.kineema_empathy_connect_me_to_you"] == true and Variable["plaza.kineema_alice_tried_to_connect_to_alice"] == false |
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100 | Alice | "What do you mean, officer? I'm not Sylvie." |
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101 | You | "I don't know, Alice... just connect me." |
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102 | Alice | "Sir, you're already connected to the 57th Precinct." Her voice is sharp. |
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103 | None |
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104 | You | Ignore Alice and press the button labelled "Saved". | ((Variable["plaza.kineema_interfacing_speedfreaksFM"] == true or Variable["village.kim_reactionspeed_knows_speedfreaks"] == true or Variable["village.kim_drama_speedfreaks_lying_alert"] == true)) and Variable["plaza.kineema_radio_speedfreaks"] == false and Variable["kimswitch.talked_to_speedfreaks_about_radio"] == false |
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105 | DJ Mesh | "...AS ALWAYS IT'S DJS MESH AND FLACIO AND YOU'RE LISTENING TO S-S-S-SSS-SSSPEE-EED FREAKS FM, BRINGING YOU THE HOTTEST, THE NASTIEST, THE MOST VULGAR..." |
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106 | Alice |
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107 | Alice | IsKimHere() |
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108 | Alice | (IsKimHere()) == false |
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109 | Kim Kitsuragi | Right away the lieutenant reaches into the cabin and turns off the radio. He's not looking at you as he says: |
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110 | Kim Kitsuragi | "Someone must have been messing with the radio, or maybe it picked up a random frequency... You wanted the primeline, right?" |
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111 | You | "Sorry about it, I wanted to contact the dispatch." (Pick up the radio and turn it back to PRIMELINE.) |
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112 | You | "*Speedfreaks FM*, huh?" (Look him in the eye.) |
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113 | Kim Kitsuragi | "Oh, is that what it was called?" He's trying hard to act surprised. |
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114 | DJ Mesh | "...AND DE FACTO THE FASTEST MUSIC IN ALL OF R-R-REVACHOL R-ROCK CITY. ALL YOU HOOLIGANS, DOWNTOWN DRIFTERS, SIDEWAYS SALLIES AND POWERSLIDING PIERRES... |
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115 | Volition | This radio station is even worse than Cuno -- it feels like someone defecating right into your ear. |
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116 | Alice |
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117 | Alice | Variable["yard.cuno_greeting_done"] |
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118 | Alice | (Variable["yard.cuno_greeting_done"]) == false |
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119 | Volition | This must be the most annoying thing you've ever heard -- it feels like someone defecating right into your ear. |
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120 | DJ Mesh | "... GET INTO GEAR, DROP THE MOTHERFUCKING CLUTCH AND LET THE P-P-PPP-PPPPOWER TAKE YOU ON A JOURNEY OF A LIFETIME!" |
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121 | DJ Flacio | "... AND NOW FOR SOME MUSIC!" another voice screams into the microphone. Rhythmic rock music fills the cabin, as the back-to-back DJs mix it with sounds from car crashes and illegal speeding competitions. |
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122 | Conceptualization | This is art... *underground* art... a *scene*. |
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123 | None |
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124 | Alice | "This is Precinct 57," the operator greets you through the static. "How may I assist you?" |
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125 | You | Pick up the radio again. | Variable["plaza.kineema_speedfreaksfm_reaction_passive"] == true |
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126 | You | "Right, you don't want to get into this, no problem." |
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127 | Kim Kitsuragi | "Nothing to *get into* really, but sure, let's focus on the important things." He pats the motor carriage. |
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128 | Reaction Speed | Go for it -- turn the radio back on while it's still on the Speedfreaks FM! |
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129 | DJ Mesh | "...SSSSOUPED UP MOTOR CARRIAGE FOR ONE BAD BAD MOMMA'S BOY, F-F-F-FFFOR THE H-H-HEAVY OF F-F-F-FFFOOT AND FREAKY IN..." |
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130 | Kim Kitsuragi | "God-damn-it!" The lieutenant moves quick as a viper as he switches off the radio and sets it on primeline. Then he turns to you: |
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131 | Kim Kitsuragi | "Look, it helps me to stay alert on long nights, okay? It's a method. I'm not some kind of *speed-freak* or..." He shakes his head, furiously staring at his feet. |
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132 | You | "What about *heavy of foot*?" |
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133 | You | "Sure, you don't have to explain yourself. I'll just forget about it." |
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134 | Kim Kitsuragi | "Thank you." His eyes glide over the plaza, making sure that no one heard the sudden blast from the radio, before he turns back to the cabin. |
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135 | None |
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136 | Kim Kitsuragi | "You w |