Conversation 879: APT / EMPTY ROOM DOOR

APARTMENT #10. A door leading to the apt with a real estate agent.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 29
2 Locked Door You hear someone walking around inside, rearranging the furniture. The number on the panel says #10.
  • 3
3 None
  • 4
  • 5
  • 19
  • 6
4 You Knock. Variable["apt.apt_for_rent_knocked_once"] == false
  • 8
5 You Knock again. Variable["apt.apt_for_rent_knocked_once"] == true
  • 7
6 You [Leave.]
7 Locked Door This time the steps come closer. "Who is this?" demands a female voice, wary and tense.
  • 11
  • 6
8 Locked Door The walking stops abruptly, but no one comes to the door.
  • 9
9 Inland Empire You can feel tension on the other side.
  • 37
10 None
  • 3
11 You "This is the police. Open up."
  • 12
12 Locked Door "Do I *have to* open the door?" You hear the clacking of heels again, as the other side walks right up to the door. Her tone is now getting a defensive edge...
  • 18
13 None
  • 3
14 None
  • 15
  • 16
15 None IsKimHere()
  • 17
16 None (IsKimHere()) == false
  • 38
17 Kim Kitsuragi "Let's go," the lieutenant says, "we don't have a reason to get inside that apartment."
  • 38
18 Locked Door "Do you have a warrant? I'm not obligated to open the door if you don't have a warrant."
  • 14
19 You "This apartment is supposed to be empty. Did you break in here?" Variable["apt.apt_for_rent_wc_reveal"] == true and Variable["apt.cleaning_apt_10_empty"] == true
  • 20
20 Locked Door "Excuse me? Of course not!"
  • 40
21 You "I don't need a warrant if I suspect there's been a *break-in*."
  • 22
22 Locked Door "Oh, come on!" There's a pause, before you hear the door being unlocked.
  • 44
23 Kim Kitsuragi "That was smart," the lieutenant says, nodding toward the unlocked door.
24 None
  • 25
  • 26
25 None IsKimHere()
  • 23
26 None (IsKimHere()) == false
27 Rhetoric Well, that was easy.
  • 24
28 You "Then open the door, so I can *verify* your identity."
  • 22
29 None
  • 30
  • 31
30 None Variable["TASK.report_back_to_cleaning_lady_done"]
  • 32
31 None (Variable["TASK.report_back_to_cleaning_lady_done"]) == false
  • 2
32 Locked Door The door number #10 is closed again.
  • 33
33 None
  • 34
  • 35
34 You Knock.
  • 36
35 You [Leave.]
36 Locked Door Nothing happens. The real estate agent must have left.
  • 33
37 Perception (Hearing) Sounded like a woman. A woman's shoes.
  • 10
38 Physical Instrument Later then. Entering this door seems a physical *challenge*.
  • 39
39 Logic It's generally easier to do things if you have literally *any* reason.
  • 13
40 Half Light Scare them. Suspected of some *big crime*!
  • 41
41 Suggestion There's no sweet-talking your way in there. Be official.
  • 42
42 Logic You have *plenty* of reason to enter.
  • 21
  • 28
  • 43
43 You "Are you cooking *morphine* in there?!"
  • 22
44 None
  • 45
  • 46
45 None Variable["apt.master_investigator_doors_opened"] >=3
  • 47
46 None (Variable["apt.master_investigator_doors_opened"] >=3) == false
  • 27
47 None
  • 27