Alternate path into Feld building.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Drainage Pipe | An old pipe peeks out from beneath the rotting boards of the boardwalk. Could this be an alternative path into the Feld building? |
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3 | Visual Calculus | A building like this must have multiple doors serving various functions. Perhaps a basement access? |
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4 | Drainage Pipe |
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5 | Drainage Pipe | IsKimHere() |
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6 | Drainage Pipe | (IsKimHere()) == false |
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7 | Kim Kitsuragi | The lieutenant looks over your shoulder. |
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8 | None |
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9 | You | What's in there? |
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10 | You | [Leave.] |
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11 | You | Try to pull the door apart. | IsKimHere() and Variable["boardwalk.drainage_found_door"] |
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12 | You | Could I get into the Feld building through this pipe? | IsKimHere() and Variable["boardwalk.drainage_found_door"] == false |
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13 | Kim Kitsuragi | "Given that this isn't a martial arts thriller," a grin flickers across his face, "it's highly unlikely -- and not without risk to our health either." |
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14 | None |
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15 | You | Come closer and look in. |
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16 | Drainage Pipe | Your eyes slowly begin to adjust to the darkness inside the drainage pipe. |
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17 | Drainage Pipe |
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18 | Drainage Pipe | Variable["boardwalk.drainage_wc"] |
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19 | Drainage Pipe | (Variable["boardwalk.drainage_wc"]) == false |
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20 | You | [Leave.] |
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21 | Drainage Pipe | An ordinary drainage pipe. Darkness. |
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22 | Kim Kitsuragi | "However, the pipe suggests there may be an entrance to the basement around..." The lieutenant pushes aside the reeds and looks around. |
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23 | None |
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24 | Suggestion | The lieutenant's face lights up. He doesn't usually notice these little things. |
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25 | You | "This looks like a great place to stash narcotics. I want to make sure there's nothing hidden in there that children might pick up." | IsTHCPresent("narcomania") and Variable["boardwalk.drainage_narcomania_said"] == false |
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26 | Drainage Pipe | As your eyes adjust, you see some trash -- crumpled up newspapers, cigarette butts. Someone has half-heartedly spray-painted 'SKULLS' on the right side. |
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27 | Physical Instrument | You can't seem to pry the doors apart for long enough to slip through. A second pair of hands would be really useful here. |
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28 | Drainage Pipe |
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29 | Drainage Pipe | IsKimHere() |
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30 | Drainage Pipe | (IsKimHere()) == false |
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31 | Physical Instrument | You and the lieutenant lean all your weight into pushing the doors apart, but you're not quite synchronized in your efforts. They slam shut again before you can enter. |
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32 | Kim Kitsuragi | The lieutenant leans back against the door, panting. "Let's take a breather and try this again later? It's... very tough." |
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33 | None |
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34 | Kim Kitsuragi | "Good work." The lieutenant nods toward the impenetrable darkness inside. "Shall we?" |
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35 | You | [Go in.] |
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36 | Drainage Pipe | And? And nothing. Broken glass from bottles thrown against the walls of the pipe. A syringe... |
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37 | You | And? |
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38 | Perception (Smell) | A very, very faint smell of stale liquor still lingers -- or is it just your imagination? |
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39 | Visual Calculus | He means: the pipe must be coming from *somewhere* in the building. |
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40 | Logic | Oh, duh, why didn't you think of that? |
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41 | Kim Kitsuragi | "...and it's right here! A maintenance door." He points to a rusted metal double door to the right of the pipe, obscured by the reeds. |
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42 | Physical Instrument | The metal doors are heavy, and very awkward to open on your own, but you just manage to slide them open wide enough for you to slide yourself between them... |
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43 | Kim Kitsuragi | "I see. Another stop on your crusade against narcomania. I *was* hoping we were in pursuit of a murder suspect..." |
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44 | You | Okay. What *else*? |
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45 | None |
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46 | None |
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47 | Drainage Pipe |
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48 | Drainage Pipe | Variable["boardwalk.drainage_hub_reached"] |
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49 | Drainage Pipe | (Variable["boardwalk.drainage_hub_reached"]) == false |
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50 | Drainage Pipe | Behind the pipe -- the maintenance door, rusted shut and half-sunken in sand. |
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51 | Inland Empire | This isn't gonna work without the lieutenant here. What if you *do* find a way in and it's a *trap*? Kitsuragi needs to be here, covering you. |
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52 | Inland Empire | This isn't gonna work without the lieutenant here. What if you *do* find a way in and it's a *trap*? Kitsuragi needs to be here, covering you. |
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53 | Drainage Pipe |
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54 | Drainage Pipe | IsKimHere() |
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55 | Drainage Pipe | (IsKimHere()) == false |
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56 | None |
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57 | Interfacing | It's jammed shut. The subtle approach isn't going to work on this one. |
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58 | Endurance | Oh yeah... *big boy time*. This needs you to put your BACK into it. |
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59 | Drainage Pipe |
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60 | Drainage Pipe | Variable["boardwalk.drainage_tried_once"] |
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61 | Drainage Pipe | (Variable["boardwalk.drainage_tried_once"]) == false |
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62 | Physical Instrument | It looks too exhausting to even try. You'd only bloody your fingers on the rust. |
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63 | None |
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