Conversation 310: COAST ORB / redchairconvo

The Red Chair Dialogue with Inland Empire.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Inland Empire It's only a red chair. Just a red chair in an empty shack -- with what looked like a dusty bow tie on the shelf. Nothing to see here, right?
  • 6
  • 4
  • 3
3 You [Discard thought.]
4 You Sounds like we need to investigate it, then. IsKimHere() == true
  • 7
5 Kim Kitsuragi "In someone's abandoned shack. On the coast. In Martinaise..." He looks at you. "In Revachol."
  • 8
6 You "Hey Kim, where are we?" IsKimHere()
  • 5
7 Inland Empire Investigate the blood red chair? You're going to leave it alone, Harry. That's what you're going to do.
  • 9
8 Rhetoric He's afraid you've forgotten suddenly.
  • 11
9 Half Light You suddenly feel afraid of the chair. It looks like blood is peeling off it...
10 You "What's with the red chair?"
  • 28
11 None
  • 10
  • 12
  • 31
  • 35
12 You "What's with the red bow tie?" (Show it to him.) CheckItem("neck_bowtie")
  • 13
13 Kim Kitsuragi "It's just a piece of clothing you've picked up. You do that, officer -- you collect clothes sometimes."
  • 14
14 Empathy He sounds a little worried. It's an odd habit.
  • 15
15 Composure Don't be worried, lieutenant. Clothes are therapeutic.
  • 19
16 None
  • 17
  • 18
17 None CheckEquipped("neck_tie")
  • 22
18 None (CheckEquipped("neck_tie")) == false
  • 23
19 None
  • 20
  • 21
20 None Variable["whirling.necktie_personified"]
  • 16
21 None (Variable["whirling.necktie_personified"]) == false
  • 24
22 Horrific Necktie You better not fucking think about ditching me for some shitty cum stained bow tie. You and I are gearing up for the *final showdown* that's gonna be off *all walls*. You wait and see.
  • 27
23 Horrific Necktie You took *me* off for that shit? YOU FUCKING IDIOT! Put the horrific neck tie back on immediately -- or you will miss out on the FINAL SHOWDOWN. This is your last warning. Put me back on.
  • 25
24 None
  • 11
25 Half Light Your neck tie sounds very scared. It's unsafe not to wear it. Put it back.
  • 26
26 Inland Empire Yes. Agreed. You should never take your neck tie off. Ever.
  • 24
27 Half Light Your neck tie sounds very scared. NEVER take it off.
  • 26
28 Kim Kitsuragi "Nothing. It's just a piece of furniture." He looks at the chair gathering dust.
  • 29
29 Inland Empire Red paint is peeling off it. Looks like blood, no?
  • 30
30 None
  • 11
31 You "Could our suspect be staying here?" Variable["TASK.ask_about_ruby_in_village"] and Variable["TASK.ask_about_ruby_in_village_done"] == false
  • 32
32 Kim Kitsuragi "Here?" He looks around. "I don't see signs of recent habitation. This place is abandoned."
  • 34
33 None
  • 11
34 Suggestion See? He doesn't like the *vibration* from the red chair either.
  • 33
35 You "All right. Let's move." [Finish thought.]