Conversation 1126: PLAZA ORB / col do ma ma daqua afterthought

Afterthought when Lena has told you about this cryptid.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 38
2 None
  • 4
  • 3
3 You Probably not. [Discard thought.]
4 You Is it? Is there a ringing? (Listen more closely.)
  • 5
5 Inland Empire There seems to be. An *extremely* high pitched ring. Ultrasonic. Lena said it was very high-pitched, right? It's like something *tickles* your ear.
  • 6
6 Logic Lena also said that it couldn't be heard by any other animal -- including humans. What you're hearing must just be a regular bird.
  • 7
7 None
  • 8
  • 9
8 None IsTHCPresent("remote_viewer")
  • 10
9 None (IsTHCPresent("remote_viewer")) == false
  • 11
10 Inland Empire But you're not a regular animal. You're not even a regular cop. You see -- and hear! -- beyond the veil.
  • 12
11 Perception (Hearing) Honestly, your ear isn't hearing a whole lot. The distant hum of the industrial harbour. The traffic. But, admittedly -- there *is* a high pitched noise somewhere there too. But then, isn't there always...
  • 12
12 None
  • 39
  • 13
  • 19
  • 20
13 You Listen closely first.
  • 14
14 Inland Empire There it is again! You are about to re-discover a long-lost species!
  • 17
15 You Keep listening.
  • 16
16 Inland Empire It must be very close... maybe, just maybe it will come toward you...
  • 18
17 Savoir Faire Yeah, but how are you going to catch it?
  • 15
18 Composure Keep still! It might perch on your shoulder.
  • 23
19 You Hold very still and hope the bird comes to perch on your shoulder. (Proceed.) Variable["plaza.col_do_composure"]
  • 21
20 You Move your head toward the sound. (Proceed.)
  • 21
21 Inland Empire Oh no! The sound -- it's moving away, somewhere over there -- go after it!
  • 22
22 Inland Empire No... Too late. It's gone... There is no ringing anymore. Just the sound of the streets.
  • 25
  • 43
23 Physical Instrument What are you doing? You're a police officer, not a pansy ornithologist. The only birds you should be looking for are healthy women of child-bearing age.
  • 41
24 Inland Empire Keep your ears peeled, then. If the species really has migrated to Martinaise, you're sure to hear it again.
  • 35
25 You No, come back, please! (Listen more.)
  • 24
26 None
  • 27
  • 28
27 None Variable["canal.roy_necktie_altercation"] and CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"]
  • 29
28 None (Variable["canal.roy_necktie_altercation"] and CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"]) == false
  • 30
29 Horrific Necktie Remember that asshole Roy who wanted you to take me off? He didn't like music, only sounds. What a loser. It's good you're not like him. You and disco will be together forever.
30 Electrochemistry Don't be a weirdo like that Roy at the pawnshop who doesn't like music. You don't need *sounds* when you have beats.
31 None
  • 32
  • 33
32 None Variable["canal.roy_likes_recording_sounds"]
  • 26
33 None (Variable["canal.roy_likes_recording_sounds"]) == false
34 Reaction Speed That pawnbroker -- Roy -- was into natural sounds too. Maybe you could talk to him.
35 None
  • 36
  • 37
36 None Variable["canal.roy_likes_recording_sounds"]
  • 34
37 None (Variable["canal.roy_likes_recording_sounds"]) == false
38 Inland Empire Was that -- could it be -- the Col Do Ma Ma Daqua?! No. It's probably just your *imagination* ringing in your ear...
  • 2
39 You "Wait, Kim, do *you* hear a high pitched noise?" IsKimHere()
  • 40
40 Kim Kitsuragi "No. I don't hear the Col Do Ma Ma Daqua -- and neither do you."
  • 42
41 None
  • 12
42 Inland Empire Of course he doesn't. He's DEAF.
  • 41
43 You Go then, leave! Leave like everything else! (Don't.)
  • 44
44 Inland Empire So it does. It's gone. All that's left for you -- is the disco.
  • 31