Afterthought when Lena has told you about this cryptid.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | None |
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3 | You | Probably not. [Discard thought.] |
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4 | You | Is it? Is there a ringing? (Listen more closely.) |
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5 | Inland Empire | There seems to be. An *extremely* high pitched ring. Ultrasonic. Lena said it was very high-pitched, right? It's like something *tickles* your ear. |
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6 | Logic | Lena also said that it couldn't be heard by any other animal -- including humans. What you're hearing must just be a regular bird. |
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7 | None |
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8 | None | IsTHCPresent("remote_viewer") |
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9 | None | (IsTHCPresent("remote_viewer")) == false |
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10 | Inland Empire | But you're not a regular animal. You're not even a regular cop. You see -- and hear! -- beyond the veil. |
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11 | Perception (Hearing) | Honestly, your ear isn't hearing a whole lot. The distant hum of the industrial harbour. The traffic. But, admittedly -- there *is* a high pitched noise somewhere there too. But then, isn't there always... |
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12 | None |
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13 | You | Listen closely first. |
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14 | Inland Empire | There it is again! You are about to re-discover a long-lost species! |
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15 | You | Keep listening. |
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16 | Inland Empire | It must be very close... maybe, just maybe it will come toward you... |
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17 | Savoir Faire | Yeah, but how are you going to catch it? |
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18 | Composure | Keep still! It might perch on your shoulder. |
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19 | You | Hold very still and hope the bird comes to perch on your shoulder. (Proceed.) | Variable["plaza.col_do_composure"] |
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20 | You | Move your head toward the sound. (Proceed.) |
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21 | Inland Empire | Oh no! The sound -- it's moving away, somewhere over there -- go after it! |
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22 | Inland Empire | No... Too late. It's gone... There is no ringing anymore. Just the sound of the streets. |
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23 | Physical Instrument | What are you doing? You're a police officer, not a pansy ornithologist. The only birds you should be looking for are healthy women of child-bearing age. |
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24 | Inland Empire | Keep your ears peeled, then. If the species really has migrated to Martinaise, you're sure to hear it again. |
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25 | You | No, come back, please! (Listen more.) |
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26 | None |
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27 | None | Variable["canal.roy_necktie_altercation"] and CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] |
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28 | None | (Variable["canal.roy_necktie_altercation"] and CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"]) == false |
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29 | Horrific Necktie | Remember that asshole Roy who wanted you to take me off? He didn't like music, only sounds. What a loser. It's good you're not like him. You and disco will be together forever. |
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30 | Electrochemistry | Don't be a weirdo like that Roy at the pawnshop who doesn't like music. You don't need *sounds* when you have beats. |
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31 | None |
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32 | None | Variable["canal.roy_likes_recording_sounds"] |
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33 | None | (Variable["canal.roy_likes_recording_sounds"]) == false |
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34 | Reaction Speed | That pawnbroker -- Roy -- was into natural sounds too. Maybe you could talk to him. |
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35 | None |
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36 | None | Variable["canal.roy_likes_recording_sounds"] |
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37 | None | (Variable["canal.roy_likes_recording_sounds"]) == false |
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38 | Inland Empire | Was that -- could it be -- the Col Do Ma Ma Daqua?! No. It's probably just your *imagination* ringing in your ear... |
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39 | You | "Wait, Kim, do *you* hear a high pitched noise?" | IsKimHere() |
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40 | Kim Kitsuragi | "No. I don't hear the Col Do Ma Ma Daqua -- and neither do you." |
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41 | None |
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42 | Inland Empire | Of course he doesn't. He's DEAF. |
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43 | You | Go then, leave! Leave like everything else! (Don't.) |
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44 | Inland Empire | So it does. It's gone. All that's left for you -- is the disco. |
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