this is where andre's dialogues about the "church/padlock", "who are inside the church" and "tent equipment" are.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Andre | "Oh, so you met her? Good, good." |
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3 | Andre | "I asked Noid to install a measure against more drifters wandering in. A padlock. It's a temporary fix. Just something to contain the situation." |
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4 | Noid | "I had to do it in a hurry. Not my best work... But it should hold for a while." |
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5 | Empathy | He's not as glad as he would like you to think. There's concern in his voice. |
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6 | Reaction Speed | *Ka-ching!* The key hits your palm. The speedfreaks nod to you approvingly. |
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7 | You | (With your hand on your eye, pick up the keys.) "I'm getting too old for this. Where were we?" | Variable["ice.andre_resisted_the_pain"] |
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8 | None |
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9 | Reaction Speed | You sense the trajectory of the little piece of metal and plastic. The object makes a small ringing sound as it approaches -- just the tiniest chime to your left. |
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10 | You | "What about the key?" | CheckItem("key_church_door") == false and Variable["ice.andre_refused_to_take_the_key"] == false |
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11 | You | "Right. Other questions." (Conclude.) |
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12 | You | "How long have those people been locked in there?" |
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13 | Volition | It feels good to be the smart cop, doesn't it? That's a good cop to be. Has a nice ring to it. "Smart Cop." You wouldn't want to be "Stupid Cop," now would you? But still -- maybe he's just sucking up to you? |
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14 | Andre | "Of course. Noid, give the officer the key." |
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15 | None |
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16 | Andre | "Not long. Like a week maybe?" He shrugs. |
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17 | Andre |
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18 | Andre | CheckItem("key_church_door") |
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19 | Andre | (CheckItem("key_church_door")) == false |
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20 | Noid | "Alright." The speedfreak dips into his belt pack and produces a yellow key. He then makes a sudden, cool-infused move, tossing it in your general direction. |
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21 | You | Bask in the glory. |
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22 | You | "How can you be sure they haven't starved to death?" |
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23 | You | "This is cool. Taking initiative like this is proper citizen behaviour and I endorse it." |
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24 | None |
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25 | You | Be the Cool Cop. Catch the key as it flies toward you! |
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26 | Andre | "We were talking about... the padlock I think?" |
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27 | You | Let it fall to the ground, then pick it up. Like a normal adult person. |
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28 | None |
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29 | Andre | "I'm super sure they're alive. I mean, c'mon! I'm at least 90%... maybe 85% sure they're still alive." |
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30 | Andre | "Thank you, we just thought it was the right thing to do." |
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31 | Empathy | He looks like he's genuinely sorry he didn't throw them better. |
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32 | Electrochemistry | The word *august* used as an adjective -- that's how cool it feels to be old and cool in the eyes of the young. Let's face it, you're near death yet bathed in the golden rays of stately grandeur. Like a late summer's day. Like a Daddy-O... |
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33 | Andre | "I hope that settles it... or wait..." |
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34 | Andre |
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35 | Andre | Variable["ice.andre_caught_the_keys"] |
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36 | Andre | (Variable["ice.andre_caught_the_keys"]) == false |
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37 | Encyclopedia | Somewhere in the ruinous past that led you here there was something called 'exams'. You may have learned the term 'involuntary manslaughter' there. |
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38 | Noid | Noid watches you pick up the key with a smirk. |
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39 | Andre | "The key..." He cautiously hands you the yellow keyring. |
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40 | You | "Ouch! Goddamn asshole... what is WRONG with you?! Can't you see I'm in PAIN now?!" |
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41 | Noid | "My bad." |
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42 | Andre | He nods attentively, ready to answer the questions of 'one smart cop.' |
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43 | None |
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44 | You | "Andre, do you know what 'involuntary manslaughter' means?" | Variable["ice.andre_involuntary_manslaughter"] |
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45 | You | "I don't need your pity money. Now where were we?" (Don't take the money.) |
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46 | You | "Eight-five percent is not good enough when you're dealing with another person's physical well-being." |
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47 | You | "Eighty-five percent is good enough. No one lives forever, baby!" |
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48 | You | "That's the least you could do." (Take the money.) |
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49 | None |
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50 | Reaction Speed | It's as if time has frozen somehow. You think you can *sense* the key moving in the air. Yeah, this is gonna be *way* cool. |
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51 | You | Don't ruin the cool by overdoing it. Raise your hand in front of your face with minimum effort. |
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52 | Perception (Sight) | Wow! Looks like there's quite a lot there... |
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53 | Andre |
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54 | Andre | Variable["ice.andre_last_second_key_entry"] |
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55 | Andre | (Variable["ice.andre_last_second_key_entry"]) == false |
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56 | Andre |
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57 | Andre | Variable["ice.andre_hecoordination_electrochem_success"] |
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58 | Andre | (Variable["ice.andre_hecoordination_electrochem_success"]) == false |
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59 | Andre | "Oh, okay." He nods his bleached, spiked head. "I won't do that anymore." |
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60 | You | Don't even look at them. You're *that* cool. [Leave.] | Variable["ice.andre_last_second_key_entry"] |
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61 | None |
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62 | Andre | "Yes I do, I listen to Channel 8 all the time. I know about crime stuff and I assure you, officer, this is not what's happening here. I'm *at least* 80% sure they're alive. I mean, c'mon -- most people aren't ever that alive in their entire lives!" |
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63 | Andre | "Exactly! That's *exactly* what we thought!" |
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64 | Andre | "Okay, I'm sorry." |
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65 | You | "Thanks, man." (Play it cool.) | Variable["ice.andre_last_second_key_entry"] == false |
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66 | Inland Empire | Of course you are! It's too late to be a Tequila *Sunrise* now... there will be no sunrise, not for you. |
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67 | Reaction Speed | Feels nice. It would feel a whole lot less nice had you dropped them, or worse -- got hit in the eye with them. Good thing that didn't happen! |
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68 | Inland Empire | Are you sure? It's probably too late to be a Tequila *Sunrise* now. |
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69 | Inland Empire | Just felt right. Why, do you want to be a Tequila *Sunrise?* It's a little too late for that... |
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70 | None |
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71 | You | "What does that even mean?" |
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72 | Inland Empire | Like a Tequila Sunset. |
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73 | You | "Yeah, I catch your drift." |
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74 | Noid | "I really am sorry, man -- just take this, okay?" He pulls out some black paper from his belt-pack. |
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75 | Egg Head | "I'm sorry, too. I guess it wasn't very hard core of us to just lock them in like that." |
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76 | You | "I'm sorry, I'm sorry..." (Bend your face in *mockery* of his useless contrition.) "You almost *eye-murdered* me -- a cop! That's use of LETHAL FORCE!" |
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77 | Pain Threshold | Man up! It's nothing. Pick the goddamn key up, put it in your pocket, and move on. |
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78 | You | No, none of this Tequila Sunset business. It's gotten me to death's door. There has to be more in this world... |
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79 | You | Damn right I am Tequila Sunset. *Arriva*! |
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80 | You | Where did that come from? Why am I a *Tequila Sunset*? |
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81 | Noid | "Man, I'm super sorry. That was totally my bad, I got overexcited. Threw them too hard. I'm sorry." |
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82 | None |
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83 | You | "Sounds like nonsense." |
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84 | You | "I get by. Now where was I with that padlock..." |
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85 | You | "You can stop buttering me up now, thank you." | Variable["ice.andre_volition_stopped_smartcop_manip"] == true |
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86 | Andre | "You're right. It *is* nonsense. Total garbage. I knew you'd see through it, you're one smart cop!" |
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87 | Andre |
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88 | Andre | CheckItem("key_church_door") |
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89 | Andre | (CheckItem("key_church_door")) == false |
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90 | Andre | "I don't know..." He pauses to think. "What does anything mean, really?" |
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91 | Andre |
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92 | Andre | Variable["ice.andre_felt_you_were_tequila_sunset"] |
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93 | Andre | (Variable["ice.andre_felt_you_were_tequila_sunset"]) == false |
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94 | Andre | "I knew you'd get it. You're one smart cop." |
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95 | Egg Head | "*Oh yeah...*" He looks at his friend with an expression of profound understanding. |
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96 | Andre |
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97 | Andre | Variable["gates.manana_initiate_tequila_sunset"] or Variable["tc.tequila_sunset"] |
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98 | Andre | (Variable["gates.manana_initiate_tequila_sunset"] or Variable["tc.tequila_sunset"]) == false |
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99 | None |
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100 | Noid | "Me too... I shouldn't have that kind of power over another person. I'm not the one with the violence monopoly here -- you are. I'm glad that key is out of my hands now." |
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101 | Andre | "Truth is, I don't really know. None of us do. I don't even know how many there are... all we've seen are glimpses." |
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102 | You | "You haven't even seen them and you want the police involved?" |
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103 | Andre | "Don't let all that 'technology' fool you." He makes little quotation marks with his fingers when he says *technology*. "Where do you think drugs come from?" |
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104 | Andre | "Well..." he leans in for emphasis, "there's also *the machinery*..." |
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105 | You | "Better safe than sorry. Anything more you can tell me?" |
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106 | Noid | "One of them has wires running into bowls of water. Wires. Into *water*. Never seen anything like it." |
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107 | Egg Head | "Andre, tell him about the feeling!" |
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108 | Andre | "Oh, and it felt like there was some *thing* in there with us, watching us from the dark..." |
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109 | Egg Head | "No! The other one." |
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110 | Andre | "Uhm, which other one? I'm not as in tune with my emotions as you are, Egg." |
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111 | Egg Head | "Felt like silence! Awful silence..." |
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112 | You | "But you haven't physically *seen* anyone?" |
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113 | You | "I don't see a single thing wrong with that argument." |
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114 | Andre | "Not exactly. We've just seen someone who we think is a woman go in and out of the church. A couple of times. And we felt someone... or some *thing*... eyeing us inside. But... that's kinda it." |
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115 | Noid | "He means like one of those rich-boy private radio stations, where you can listen to people getting killed on. Then jerk off to it... sick shit." |
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116 | You | "Alright, let's talk about something else." |
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117 | None |
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118 | You | "So how can you be sure they're *burnouts* and *dopeheads* if you haven't even seen them?" | Variable["ice.andre_burnouts_and_dopeheads"] |
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119 | None |
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120 | You | "Can you tell me more about this machinery?" |
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121 | Andre | "We're getting derailed here. In short, you can talk to Noid about the machines. He'll tell you more." |
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122 | None |
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123 | Andre | "Well, honestly, I can't. But I am." |
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124 | None |
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125 | Electrochemistry | With a small surge of PEA, alertness fills you. As if to say: This is a dark corner, look behind it! |
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126 | You | "Wow! You can't. But you do. I should add weaponised idiocy to my own repertoire." | Variable["ice.andre_rhetoriced_dopeheads"] |
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127 | Rhetoric | This is a below feeble attempt at avoidance. Basically, he is attempting to weaponise idiocy. |
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128 | Andre |
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129 | Andre | Variable["ice.andre_electrochem_snuff"] |
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130 | Andre | (Variable["ice.andre_electrochem_snuff"]) == false |
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131 | You | "Jacked up to some *snuff station*?" |
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132 | Andre | "I'm 70% sure they're substance users. Don't let the 'technology' fool you." He makes little quotation marks with his fingers when he says *technology*. |
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133 | You | "I'll talk to Noid then." |
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134 | None |
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135 | Conceptualization | The gesture is super-futuristic. Goes well with his spiked imbecile-hair. |
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136 | Andre | "You should talk to Noid about that. I just got a distinct *burnout* and *dopehead* sine from them. Probably jacked up to some snuff station too. Probably, very likely." |
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137 | Andre | "Hey now!" He furrows his brow. "I'm 70% sure they're substance abusers." |
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138 | Andre | "Yes," he leans in for emphasis, "there's also *the machinery*..." |
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139 | Drama | He appears sincere enough, sire. You could of course be wrong. |
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140 | Andre | "When I first scouted the place, back in February, it was abandoned. Empty. Took some time getting the crew together, so about two weeks ago we came here hoping to set the stuff up. Suddenly there are all these strange *machines* lying around in there." |
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141 | Andre | "Not that we would know *anything* about that. Noid just likes to relay stuff." |
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142 | Andre | "Yes? What?" |
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143 | None |
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144 | You | "I see you brought your own water." | Variable["ice.tent_percpetion_distilled_water"] |
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145 | You | "All right. Enough of this." (Conclude.) |
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146 | You | "What's that engine starting fluid for?" (Point to the bottle of "Coupris L'Ange.") | Variable["ice.tent_perception_sight_engine_fluid"] |
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147 | None |
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148 | Andre | "Yeah, yeah! Good to have, bitch to carry. When I first scouted the place I did some reconnaissance. I'm not sure the church even has running water." |
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149 | None |
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150 | You | "And it's distilled too." |
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151 | You | "About another thing..." |
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152 | Andre | "It's for starting engines, man." |
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153 | Noid | "Nope." |
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154 | None |
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155 | Andre | "Oh?" He doesn't know what to say. |
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156 | You | "Wait. I also smell ether. Why?" |
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157 | Half Light | Is the amiable speedfreak becoming a bit cross with you? Sounds like it. |
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158 | You | "There was another thing..." |
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159 | You | "Oh, okay, I guess that makes sense. Tell me about another thing." |
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160 | You | "Hate to tell you, but it reeks of sweat in here." | Variable["ice.tent_perception_scent_ether"] |
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161 | Andre | "It's the one they sell at the fuel station." |
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162 | Andre | "It does, doesn't it?" |
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163 | Noid | "Told you we have a smell problem." He picks up a piece of telephone cord and inspects it. |
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164 | You | "It's mixed with a peculiar chemical scent, like laundry detergent..." |
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165 | Andre | He sniffs the air, then shrugs. |
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166 | Andre | "Ether? I don't smell ether. Do you, Noid?" |
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167 | You | "Good. Now, about another thing..." |
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168 | You | "How's that extra high ether content working out for you? Does it do the trick? |
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169 | You | "What engines do you start with it?" |
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170 | You | "Good. Now unto the next thing." |
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171 | Encyclopedia | At least not under the influence of stimulants. That doesn't rule out: hallucinogens, benzos, some depressants... how do you know all this? |
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172 | Andre | "I guess it does." |
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173 | None |
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174 | Noid | "What's with the god damn Romangorod Hearings? It's cold, the fluid's for the generator." He points toward the machine. |
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175 | You | "The whatever, I wanted to know about another thing." |
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176 | Logic | It doesn't take a forensic scientist to guess it's drug-related. They look and act like the kind of guys who've done their fair share. |
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177 | Andre | "The what now?" He leans in to hear you better. |
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178 | You | "What's with all the *Nosaphed*?" | Variable["ice.tent_perception_sight_nosaphed"] |
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179 | Andre |
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180 | Andre | Variable["ice.andre_logic_suspected_theyre_druggies"] |
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181 | Andre | (Variable["ice.andre_logic_suspected_theyre_druggies"]) == false |
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182 | None |
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183 | Andre | "Uhm... sure." He picks one up from the corner and hands it to you. "Here you go, officer -- the Nosa! Blast away!" |
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184 | You | "Super." (Nod, then let the silence linger.) "And what is ethyl ether anyway?" |
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185 | Andre |
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186 | Andre | Variable["ice.acele_you_know_shes_on_drugs"] |
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187 | Andre | (Variable["ice.acele_you_know_shes_on_drugs"]) == false |
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188 | You | "You sound fine to me." |
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189 | None |
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190 | None |
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191 | Andre | "No idea, man." |
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192 | Perception (Sight) | However, their breathing is regular, their jaws stay put, and their pupils aren't dilated. So -- not under the influence right now. |
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193 | Perception (Sight) | Unlike the girl outside, however, the boys' breathing is regular, their jaws stay put, and their pupils aren't dilated. So they're not under the influence *currently*. |
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194 | None |
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195 | Encyclopedia | Did you know ethyl ether is used as a light anaesthetic? And a solvent. And an explosive. And for manufacturing amphetamine. |
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196 | None |
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197 | Andre | "I have a major sinus infection. Stuffy nose. We all do. Shit's all blasted up. Winter. Can't even breathe." |
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198 | Andre | "Yes!" He nods energetically. "That's all Nosaphed's doing. Without the Nosa I'd be drowning in shit right now." |
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199 | Noid | "Nosaphed *is* the shit!" |
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200 | None |
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201 | Andre |
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202 | Andre | Variable["ice.andre_perception_saw_boysnothigh"] |
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203 | Andre | (Variable["ice.andre_perception_saw_boysnothigh"]) == false |
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204 | You | "Can I have some? I have some nose problems too." | Variable["inventory.got_nosaphed_from_ravers"] == false |
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205 | You | (Point at the bottles of nasal spray in the corner.) "The 'Nosaphed Ultra.' You have a lot of it lying around." |
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206 | Andre | "Oh! The old 'Ultra'... we.... uhm..." |
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207 | Drama | He's like an actor looking to the souffleur for his line. |
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208 | Noid | The young man with ribcage-shaped suspenders looks at you standing there -- with a goofy grin on your face. |
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209 | Reaction Speed | Blam! Straight in the eye. Straight in the old eye-orb. In *the lookin' ball*! |
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210 | Andre |
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211 | Andre | Variable["ice.andre_resisted_the_pain"] |
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212 | Andre | (Variable["ice.andre_resisted_the_pain"]) == false |
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213 | Noid | He is shifting in his spot uncomfortably, still feeling sorry for the mishap. |
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214 | Reaction Speed | A stabbing pain. Tears stream uncontrollably from your right eye. |
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215 | Andre | "Like... you aren't *alone*, you know?" |
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216 | Noid | "It wasn't quite *human* -- if you know what I mean." |
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217 | Rhetoric | *Not human*? As in a ghost? *Do* you know what he means? |
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218 | Half Light | Non-human means a predator. |
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219 | Andre | "It was this dark shape climbing upside down along the ceiling... like some kind of *crab-man*." |
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220 | Noid | "You should ask her about it -- but be nice. Don't tell her you don't believe in the crab." |
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221 | Andre | "Yeah, you know. The way it was climbing up and around the ceiling. Like a crab." |
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222 | You | "A crab-man?" |
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223 | You | "Are you *sure* there was a crab-man?" |
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224 | You | "Ambush behaviour." (Nod.) "Crab-man." |
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225 | Andre | "Yeah, totally. I mean... I didn't *personally* see it -- Acele was alone that time, but I believe her. If she comes out running and says there's a crab in there, there's a crab in there." |
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226 | Noid | "It was stalking Acele. Exhibiting ambush behaviour." |
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227 | You | "What was that about some *thing* watching you?" |
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228 | None |
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229 | Egg Head | "CRAB-MAN!" |
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230 | Andre | "Good idea." |
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231 | None |
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232 | Andre |
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233 | Andre | Variable["TASK.establish_church_dance_club"] |
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234 | Andre | (Variable["TASK.establish_church_dance_club"]) == false |
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235 | Noid | "Only if he promises to look into the spookers in the church." He looks at you gravely. |
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236 | Andre | "Officer, I apologize... Noid doesn't always understand the joy of giving for the sake of giving. I think it may have something to do with his childhood." |
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237 | You | "Okay, just give me the key." (Get the task.) |
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238 | You | "You can't coerce me into taking this on. I don't need the key." (Not now.) |
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239 | Andre | "Well, if you ever decide to change your mind, then we're here." He taps the wooden crate he's sitting on. "Just ask me about the door again." |
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240 | None |
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241 | Andre | "Brilliant!" He claps his hands. The air in the tent feels lighter. "Noid, the key!" |
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242 | Andre |
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243 | Andre | Variable["ice.andre_last_second_key_entry"] |
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244 | Andre | (Variable["ice.andre_last_second_key_entry"]) == false |
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245 | You | [Leave.] |
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246 | None |
External:
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247 | None |
External:
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248 | None |
External:
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249 | None |
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250 | You | "I changed my mind about the key. I'll look into the spookers for you. Just give it to me." (Get the task.) | Variable["ice.andre_refused_to_take_the_key"] and CheckItem("key_church_door") == false and Variable["TASK.establish_church_dance_club"] == false |
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251 | None |
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252 | Andre | "Mhm?" |
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253 | None |
External:
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254 | Noid | The speedfreak nods to you. |
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255 | Authority | A respectful nod. You proved something here. |
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256 | Rhetoric | A pincer manoeuvre. |
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257 | Interfacing | Dammit, take it, don't you just want to see what's *in* there? |
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258 | You | Catch it. |
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259 | Egg Head | "THE CAGE OF THE RAGE, ROUGH BLAZE!" |
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260 | Noid | "Egg means the situation is monitored." The man nods grimly. "It's 'relatively' safe. No one has died yet." |
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261 | None |
External:
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262 | Andre | "Sure, man. Tell us what you wanna know, let's do it!" |
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263 | Savoir Faire | Glimpses? Who are these people, secret agents? Stealth operatives? |
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264 | Inland Empire | This machinery is of the deeply mystical variety. |
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265 | Empathy | For this man even regular silence is awful enough. But that was... something greater. |
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266 | You | "The woman -- red hair maybe? A lorry-woman?" | Variable["TASK.ask_about_ruby_in_village"] and Variable["TASK.locate_ruby_on_the_coast_done"] == false |
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267 | Andre | "Sure, why not! Yeah!" |
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268 | Noid | "But not really," the other one adds. "Brown hair. Old. Heavy, dark sines." |
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269 | None |
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270 | Logic | So brown and older? Ruby might have dyed her hair? Though it seems like a stretch at this point. |
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271 | Logic | Ruby's gone. The woman is someone else. |
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272 | Andre |
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273 | Andre | Variable["TASK.ask_about_ruby_in_village_done"] |
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274 | Andre | (Variable["TASK.ask_about_ruby_in_village_done"]) == false |
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275 | You | "So which one is it?" |
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276 | Andre | "What Noid said!" |
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277 | Volition | You have to see for yourself. These people are not reliable. |
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278 | Encyclopedia | Odd. Crabs are usually marine creatures. And not known for climbing walls. |
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279 | Logic | There probably is no crab-man. Don't let them draw you in with this nonsense. |
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280 | Inland Empire | The implications of this are... too numerous to consider. Proceed with caution. Learn all you can before entering that dark building. |
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281 | Rhetoric | Why not! Let's go with that. |
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282 | None |
External:
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283 | Andre | "Sure. What?" |
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284 | Drama | It's like he's lying to you, my liege. But he's slippery enough that there's nothing for you to grab hold of. |
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285 | Logic | A shrug is good enough for us! Why say it when you can *shrug* it. |
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286 | Drama | Keep on it, sire. |
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287 | Logic | You're not *completely* satisfied yet. |
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288 | None |
External:
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289 | Andre | He nods enthusiastically. No doubt a *little* relieved. |
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290 | Reaction Speed | So he hasn't even been in there lately? Is he afraid? |
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291 | Andre |
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292 | Andre | Variable["yard.cuno_said_snuff_radio"] |
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293 | Andre | (Variable["yard.cuno_said_snuff_radio"]) == false |
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294 | Reaction Speed | Must be. Even Cuno knew that. |
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