Conversation 571: ICE / ANDRE TENT CONTENT

this is where andre's dialogues about the "church/padlock", "who are inside the church" and "tent equipment" are.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
  • 3
  • 101
  • 142
2 Andre "Oh, so you met her? Good, good."
  • 5
3 Andre "I asked Noid to install a measure against more drifters wandering in. A padlock. It's a temporary fix. Just something to contain the situation."
  • 4
4 Noid "I had to do it in a hurry. Not my best work... But it should hold for a while."
  • 8
5 Empathy He's not as glad as he would like you to think. There's concern in his voice.
  • 3
6 Reaction Speed *Ka-ching!* The key hits your palm. The speedfreaks nod to you approvingly.
  • 28
7 You (With your hand on your eye, pick up the keys.) "I'm getting too old for this. Where were we?" Variable["ice.andre_resisted_the_pain"]
  • 41
8 None
  • 250
  • 10
  • 12
  • 11
9 Reaction Speed You sense the trajectory of the little piece of metal and plastic. The object makes a small ringing sound as it approaches -- just the tiniest chime to your left.
  • 258
10 You "What about the key?" CheckItem("key_church_door") == false and Variable["ice.andre_refused_to_take_the_key"] == false
  • 14
11 You "Right. Other questions." (Conclude.)
  • 262
12 You "How long have those people been locked in there?"
  • 16
13 Volition It feels good to be the smart cop, doesn't it? That's a good cop to be. Has a nice ring to it. "Smart Cop." You wouldn't want to be "Stupid Cop," now would you? But still -- maybe he's just sucking up to you?
  • 85
  • 84
14 Andre "Of course. Noid, give the officer the key."
  • 232
15 None
  • 8
16 Andre "Not long. Like a week maybe?" He shrugs.
  • 22
  • 23
17 Andre
  • 18
  • 19
18 Andre CheckItem("key_church_door")
  • 242
19 Andre (CheckItem("key_church_door")) == false
  • 76
20 Noid "Alright." The speedfreak dips into his belt pack and produces a yellow key. He then makes a sudden, cool-infused move, tossing it in your general direction.
  • 25
  • 27
21 You Bask in the glory.
  • 208
22 You "How can you be sure they haven't starved to death?"
  • 29
23 You "This is cool. Taking initiative like this is proper citizen behaviour and I endorse it."
  • 30
24 None
  • 8
25 You Be the Cool Cop. Catch the key as it flies toward you!
  • 34
26 Andre "We were talking about... the padlock I think?"
  • 15
27 You Let it fall to the ground, then pick it up. Like a normal adult person.
  • 38
28 None
  • 21
  • 65
  • 60
29 Andre "I'm super sure they're alive. I mean, c'mon! I'm at least 90%... maybe 85% sure they're still alive."
  • 37
30 Andre "Thank you, we just thought it was the right thing to do."
  • 43
31 Empathy He looks like he's genuinely sorry he didn't throw them better.
  • 17
32 Electrochemistry The word *august* used as an adjective -- that's how cool it feels to be old and cool in the eyes of the young. Let's face it, you're near death yet bathed in the golden rays of stately grandeur. Like a late summer's day. Like a Daddy-O...
  • 56
33 Andre "I hope that settles it... or wait..."
  • 39
34 Andre
  • 35
  • 36
35 Andre Variable["ice.andre_caught_the_keys"]
  • 9
36 Andre (Variable["ice.andre_caught_the_keys"]) == false
  • 50
37 Encyclopedia Somewhere in the ruinous past that led you here there was something called 'exams'. You may have learned the term 'involuntary manslaughter' there.
  • 61
38 Noid Noid watches you pick up the key with a smirk.
  • 53
39 Andre "The key..." He cautiously hands you the yellow keyring.
  • 213
40 You "Ouch! Goddamn asshole... what is WRONG with you?! Can't you see I'm in PAIN now?!"
  • 81
41 Noid "My bad."
  • 31
42 Andre He nods attentively, ready to answer the questions of 'one smart cop.'
  • 24
43 None
  • 8
44 You "Andre, do you know what 'involuntary manslaughter' means?" Variable["ice.andre_involuntary_manslaughter"]
  • 62
45 You "I don't need your pity money. Now where were we?" (Don't take the money.)
  • 39
46 You "Eight-five percent is not good enough when you're dealing with another person's physical well-being."
  • 64
47 You "Eighty-five percent is good enough. No one lives forever, baby!"
  • 63
48 You "That's the least you could do." (Take the money.)
  • 33
49 None
  • 8
50 Reaction Speed It's as if time has frozen somehow. You think you can *sense* the key moving in the air. Yeah, this is gonna be *way* cool.
  • 51
51 You Don't ruin the cool by overdoing it. Raise your hand in front of your face with minimum effort.
  • 209
52 Perception (Sight) Wow! Looks like there's quite a lot there...
  • 48
  • 45
53 Andre
  • 54
  • 55
54 Andre Variable["ice.andre_last_second_key_entry"]
  • 248
55 Andre (Variable["ice.andre_last_second_key_entry"]) == false
  • 49
56 Andre
  • 57
  • 58
57 Andre Variable["ice.andre_hecoordination_electrochem_success"]
  • 72
58 Andre (Variable["ice.andre_hecoordination_electrochem_success"]) == false
  • 67
59 Andre "Oh, okay." He nods his bleached, spiked head. "I won't do that anymore."
  • 24
60 You Don't even look at them. You're *that* cool. [Leave.] Variable["ice.andre_last_second_key_entry"]
  • 246
61 None
  • 44
  • 46
  • 47
62 Andre "Yes I do, I listen to Channel 8 all the time. I know about crime stuff and I assure you, officer, this is not what's happening here. I'm *at least* 80% sure they're alive. I mean, c'mon -- most people aren't ever that alive in their entire lives!"
  • 71
  • 73
  • 83
63 Andre "Exactly! That's *exactly* what we thought!"
  • 259
64 Andre "Okay, I'm sorry."
  • 75
65 You "Thanks, man." (Play it cool.) Variable["ice.andre_last_second_key_entry"] == false
  • 254
66 Inland Empire Of course you are! It's too late to be a Tequila *Sunrise* now... there will be no sunrise, not for you.
  • 251
67 Reaction Speed Feels nice. It would feel a whole lot less nice had you dropped them, or worse -- got hit in the eye with them. Good thing that didn't happen!
  • 251
68 Inland Empire Are you sure? It's probably too late to be a Tequila *Sunrise* now.
  • 251
69 Inland Empire Just felt right. Why, do you want to be a Tequila *Sunrise?* It's a little too late for that...
  • 251
70 None
  • 8
71 You "What does that even mean?"
  • 90
72 Inland Empire Like a Tequila Sunset.
  • 91
73 You "Yeah, I catch your drift."
  • 94
74 Noid "I really am sorry, man -- just take this, okay?" He pulls out some black paper from his belt-pack.
  • 52
75 Egg Head "I'm sorry, too. I guess it wasn't very hard core of us to just lock them in like that."
  • 87
76 You "I'm sorry, I'm sorry..." (Bend your face in *mockery* of his useless contrition.) "You almost *eye-murdered* me -- a cop! That's use of LETHAL FORCE!"
  • 74
77 Pain Threshold Man up! It's nothing. Pick the goddamn key up, put it in your pocket, and move on.
  • 210
78 You No, none of this Tequila Sunset business. It's gotten me to death's door. There has to be more in this world...
  • 68
79 You Damn right I am Tequila Sunset. *Arriva*!
  • 66
80 You Where did that come from? Why am I a *Tequila Sunset*?
  • 69
81 Noid "Man, I'm super sorry. That was totally my bad, I got overexcited. Threw them too hard. I'm sorry."
  • 31
82 None
  • 78
  • 79
83 You "Sounds like nonsense."
  • 86
84 You "I get by. Now where was I with that padlock..."
  • 42
85 You "You can stop buttering me up now, thank you." Variable["ice.andre_volition_stopped_smartcop_manip"] == true
  • 59
86 Andre "You're right. It *is* nonsense. Total garbage. I knew you'd see through it, you're one smart cop!"
  • 13
87 Andre
  • 88
  • 89
88 Andre CheckItem("key_church_door")
  • 100
89 Andre (CheckItem("key_church_door")) == false
  • 70
90 Andre "I don't know..." He pauses to think. "What does anything mean, really?"
  • 95
91 Andre
  • 92
  • 93
92 Andre Variable["ice.andre_felt_you_were_tequila_sunset"]
  • 96
93 Andre (Variable["ice.andre_felt_you_were_tequila_sunset"]) == false
  • 251
94 Andre "I knew you'd get it. You're one smart cop."
  • 13
95 Egg Head "*Oh yeah...*" He looks at his friend with an expression of profound understanding.
  • 73
  • 83
96 Andre
  • 97
  • 98
97 Andre Variable["gates.manana_initiate_tequila_sunset"] or Variable["tc.tequila_sunset"]
  • 82
98 Andre (Variable["gates.manana_initiate_tequila_sunset"] or Variable["tc.tequila_sunset"]) == false
  • 80
99 None
  • 40
  • 7
100 Noid "Me too... I shouldn't have that kind of power over another person. I'm not the one with the violence monopoly here -- you are. I'm glad that key is out of my hands now."
  • 70
101 Andre "Truth is, I don't really know. None of us do. I don't even know how many there are... all we've seen are glimpses."
  • 263
102 You "You haven't even seen them and you want the police involved?"
  • 104
103 Andre "Don't let all that 'technology' fool you." He makes little quotation marks with his fingers when he says *technology*. "Where do you think drugs come from?"
  • 135
104 Andre "Well..." he leans in for emphasis, "there's also *the machinery*..."
  • 264
105 You "Better safe than sorry. Anything more you can tell me?"
  • 138
106 Noid "One of them has wires running into bowls of water. Wires. Into *water*. Never seen anything like it."
  • 107
107 Egg Head "Andre, tell him about the feeling!"
  • 108
108 Andre "Oh, and it felt like there was some *thing* in there with us, watching us from the dark..."
  • 109
109 Egg Head "No! The other one."
  • 110
110 Andre "Uhm, which other one? I'm not as in tune with my emotions as you are, Egg."
  • 111
111 Egg Head "Felt like silence! Awful silence..."
  • 265
112 You "But you haven't physically *seen* anyone?"
  • 114
113 You "I don't see a single thing wrong with that argument."
  • 132
114 Andre "Not exactly. We've just seen someone who we think is a woman go in and out of the church. A couple of times. And we felt someone... or some *thing*... eyeing us inside. But... that's kinda it."
  • 117
115 Noid "He means like one of those rich-boy private radio stations, where you can listen to people getting killed on. Then jerk off to it... sick shit."
  • 291
116 You "Alright, let's talk about something else."
  • 283
117 None
  • 266
  • 227
  • 120
  • 118
  • 116
118 You "So how can you be sure they're *burnouts* and *dopeheads* if you haven't even seen them?" Variable["ice.andre_burnouts_and_dopeheads"]
  • 123
119 None
  • 117
120 You "Can you tell me more about this machinery?"
  • 136
121 Andre "We're getting derailed here. In short, you can talk to Noid about the machines. He'll tell you more."
  • 122
122 None
  • 117
123 Andre "Well, honestly, I can't. But I am."
  • 127
124 None
  • 131
  • 133
125 Electrochemistry With a small surge of PEA, alertness fills you. As if to say: This is a dark corner, look behind it!
  • 128
126 You "Wow! You can't. But you do. I should add weaponised idiocy to my own repertoire." Variable["ice.andre_rhetoriced_dopeheads"]
  • 137
127 Rhetoric This is a below feeble attempt at avoidance. Basically, he is attempting to weaponise idiocy.
  • 281
128 Andre
  • 129
  • 130
129 Andre Variable["ice.andre_electrochem_snuff"]
  • 124
130 Andre (Variable["ice.andre_electrochem_snuff"]) == false
  • 119
131 You "Jacked up to some *snuff station*?"
  • 115
132 Andre "I'm 70% sure they're substance users. Don't let the 'technology' fool you." He makes little quotation marks with his fingers when he says *technology*.
  • 135
133 You "I'll talk to Noid then."
  • 230
134 None
  • 117
135 Conceptualization The gesture is super-futuristic. Goes well with his spiked imbecile-hair.
  • 134
136 Andre "You should talk to Noid about that. I just got a distinct *burnout* and *dopehead* sine from them. Probably jacked up to some snuff station too. Probably, very likely."
  • 125
137 Andre "Hey now!" He furrows his brow. "I'm 70% sure they're substance abusers."
  • 103
138 Andre "Yes," he leans in for emphasis, "there's also *the machinery*..."
  • 264
139 Drama He appears sincere enough, sire. You could of course be wrong.
  • 121
140 Andre "When I first scouted the place, back in February, it was abandoned. Empty. Took some time getting the crew together, so about two weeks ago we came here hoping to set the stuff up. Suddenly there are all these strange *machines* lying around in there."
  • 106
141 Andre "Not that we would know *anything* about that. Noid just likes to relay stuff."
  • 139
142 Andre "Yes? What?"
  • 143
143 None
  • 144
  • 160
  • 178
  • 146
  • 145
144 You "I see you brought your own water." Variable["ice.tent_percpetion_distilled_water"]
  • 148
145 You "All right. Enough of this." (Conclude.)
  • 289
146 You "What's that engine starting fluid for?" (Point to the bottle of "Coupris L'Ange.") Variable["ice.tent_perception_sight_engine_fluid"]
  • 152
147 None
  • 142
148 Andre "Yeah, yeah! Good to have, bitch to carry. When I first scouted the place I did some reconnaissance. I'm not sure the church even has running water."
  • 150
  • 151
149 None
  • 143
150 You "And it's distilled too."
  • 155
151 You "About another thing..."
  • 154
152 Andre "It's for starting engines, man."
  • 157
153 Noid "Nope."
  • 164
  • 158
154 None
  • 142
155 Andre "Oh?" He doesn't know what to say.
  • 161
156 You "Wait. I also smell ether. Why?"
  • 166
157 Half Light Is the amiable speedfreak becoming a bit cross with you? Sounds like it.
  • 169
  • 168
  • 167
158 You "There was another thing..."
  • 189
159 You "Oh, okay, I guess that makes sense. Tell me about another thing."
  • 147
160 You "Hate to tell you, but it reeks of sweat in here." Variable["ice.tent_perception_scent_ether"]
  • 162
161 Andre "It's the one they sell at the fuel station."
  • 284
162 Andre "It does, doesn't it?"
  • 163
163 Noid "Told you we have a smell problem." He picks up a piece of telephone cord and inspects it.
  • 156
  • 164
  • 158
164 You "It's mixed with a peculiar chemical scent, like laundry detergent..."
  • 165
165 Andre He sniffs the air, then shrugs.
  • 176
166 Andre "Ether? I don't smell ether. Do you, Noid?"
  • 153
167 You "Good. Now, about another thing..."
  • 173
168 You "How's that extra high ether content working out for you? Does it do the trick?
  • 172
169 You "What engines do you start with it?"
  • 174
170 You "Good. Now unto the next thing."
  • 147
171 Encyclopedia At least not under the influence of stimulants. That doesn't rule out: hallucinogens, benzos, some depressants... how do you know all this?
  • 194
172 Andre "I guess it does."
  • 287
173 None
  • 142
174 Noid "What's with the god damn Romangorod Hearings? It's cold, the fluid's for the generator." He points toward the machine.
  • 286
175 You "The whatever, I wanted to know about another thing."
  • 190
176 Logic It doesn't take a forensic scientist to guess it's drug-related. They look and act like the kind of guys who've done their fair share.
  • 179
177 Andre "The what now?" He leans in to hear you better.
  • 205
  • 175
178 You "What's with all the *Nosaphed*?" Variable["ice.tent_perception_sight_nosaphed"]
  • 177
179 Andre
  • 180
  • 181
180 Andre Variable["ice.andre_logic_suspected_theyre_druggies"]
  • 185
181 Andre (Variable["ice.andre_logic_suspected_theyre_druggies"]) == false
  • 285
182 None
  • 143
183 Andre "Uhm... sure." He picks one up from the corner and hands it to you. "Here you go, officer -- the Nosa! Blast away!"
  • 196
184 You "Super." (Nod, then let the silence linger.) "And what is ethyl ether anyway?"
  • 191
185 Andre
  • 186
  • 187
186 Andre Variable["ice.acele_you_know_shes_on_drugs"]
  • 193
187 Andre (Variable["ice.acele_you_know_shes_on_drugs"]) == false
  • 192
188 You "You sound fine to me."
  • 198
189 None
  • 142
190 None
  • 142
191 Andre "No idea, man."
  • 195
192 Perception (Sight) However, their breathing is regular, their jaws stay put, and their pupils aren't dilated. So -- not under the influence right now.
  • 201
193 Perception (Sight) Unlike the girl outside, however, the boys' breathing is regular, their jaws stay put, and their pupils aren't dilated. So they're not under the influence *currently*.
  • 201
194 None
  • 143
195 Encyclopedia Did you know ethyl ether is used as a light anaesthetic? And a solvent. And an explosive. And for manufacturing amphetamine.
  • 200
196 None
  • 143
197 Andre "I have a major sinus infection. Stuffy nose. We all do. Shit's all blasted up. Winter. Can't even breathe."
  • 188
  • 159
198 Andre "Yes!" He nods energetically. "That's all Nosaphed's doing. Without the Nosa I'd be drowning in shit right now."
  • 199
199 Noid "Nosaphed *is* the shit!"
  • 170
  • 204
200 None
  • 143
201 Andre
  • 202
  • 203
202 Andre Variable["ice.andre_perception_saw_boysnothigh"]
  • 171
203 Andre (Variable["ice.andre_perception_saw_boysnothigh"]) == false
  • 194
204 You "Can I have some? I have some nose problems too." Variable["inventory.got_nosaphed_from_ravers"] == false
  • 183
205 You (Point at the bottles of nasal spray in the corner.) "The 'Nosaphed Ultra.' You have a lot of it lying around."
  • 206
206 Andre "Oh! The old 'Ultra'... we.... uhm..."
  • 207
207 Drama He's like an actor looking to the souffleur for his line.
  • 197
208 Noid The young man with ribcage-shaped suspenders looks at you standing there -- with a goofy grin on your face.
  • 32
209 Reaction Speed Blam! Straight in the eye. Straight in the old eye-orb. In *the lookin' ball*!
  • 77
210 Andre
  • 211
  • 212
211 Andre Variable["ice.andre_resisted_the_pain"]
  • 99
212 Andre (Variable["ice.andre_resisted_the_pain"]) == false
  • 214
213 Noid He is shifting in his spot uncomfortably, still feeling sorry for the mishap.
  • 242
214 Reaction Speed A stabbing pain. Tears stream uncontrollably from your right eye.
  • 99
215 Andre "Like... you aren't *alone*, you know?"
  • 216
216 Noid "It wasn't quite *human* -- if you know what I mean."
  • 217
217 Rhetoric *Not human*? As in a ghost? *Do* you know what he means?
  • 218
218 Half Light Non-human means a predator.
  • 219
219 Andre "It was this dark shape climbing upside down along the ceiling... like some kind of *crab-man*."
  • 222
220 Noid "You should ask her about it -- but be nice. Don't tell her you don't believe in the crab."
  • 280
221 Andre "Yeah, you know. The way it was climbing up and around the ceiling. Like a crab."
  • 226
222 You "A crab-man?"
  • 221
223 You "Are you *sure* there was a crab-man?"
  • 225
224 You "Ambush behaviour." (Nod.) "Crab-man."
  • 229
225 Andre "Yeah, totally. I mean... I didn't *personally* see it -- Acele was alone that time, but I believe her. If she comes out running and says there's a crab in there, there's a crab in there."
  • 290
226 Noid "It was stalking Acele. Exhibiting ambush behaviour."
  • 278
227 You "What was that about some *thing* watching you?"
  • 215
228 None
  • 117
229 Egg Head "CRAB-MAN!"
  • 225
230 Andre "Good idea."
  • 231
231 None
  • 117
232 Andre
  • 233
  • 234
233 Andre Variable["TASK.establish_church_dance_club"]
  • 20
234 Andre (Variable["TASK.establish_church_dance_club"]) == false
  • 235
235 Noid "Only if he promises to look into the spookers in the church." He looks at you gravely.
  • 236
236 Andre "Officer, I apologize... Noid doesn't always understand the joy of giving for the sake of giving. I think it may have something to do with his childhood."
  • 256
237 You "Okay, just give me the key." (Get the task.)
  • 241
238 You "You can't coerce me into taking this on. I don't need the key." (Not now.)
  • 239
239 Andre "Well, if you ever decide to change your mind, then we're here." He taps the wooden crate he's sitting on. "Just ask me about the door again."
  • 240
240 None
  • 8
241 Andre "Brilliant!" He claps his hands. The air in the tent feels lighter. "Noid, the key!"
  • 20
242 Andre
  • 243
  • 244
243 Andre Variable["ice.andre_last_second_key_entry"]
  • 245
244 Andre (Variable["ice.andre_last_second_key_entry"]) == false
  • 26
245 You [Leave.]
  • 247
246 None
External:
  • (576, 137)
247 None
External:
  • (576, 137)
248 None
External:
  • (576, 137)
249 None
  • 241
250 You "I changed my mind about the key. I'll look into the spookers for you. Just give it to me." (Get the task.) Variable["ice.andre_refused_to_take_the_key"] and CheckItem("key_church_door") == false and Variable["TASK.establish_church_dance_club"] == false
  • 249
251 None
  • 8
252 Andre "Mhm?"
  • 8
253 None
External:
  • (576, 64)
254 Noid The speedfreak nods to you.
  • 255
255 Authority A respectful nod. You proved something here.
  • 251
256 Rhetoric A pincer manoeuvre.
  • 257
257 Interfacing Dammit, take it, don't you just want to see what's *in* there?
  • 237
  • 238
258 You Catch it.
  • 6
259 Egg Head "THE CAGE OF THE RAGE, ROUGH BLAZE!"
  • 260
260 Noid "Egg means the situation is monitored." The man nods grimly. "It's 'relatively' safe. No one has died yet."
  • 70
261 None
External:
  • (576, 37)
262 Andre "Sure, man. Tell us what you wanna know, let's do it!"
  • 261
263 Savoir Faire Glimpses? Who are these people, secret agents? Stealth operatives?
  • 102
  • 105
264 Inland Empire This machinery is of the deeply mystical variety.
  • 140
265 Empathy For this man even regular silence is awful enough. But that was... something greater.
  • 112
266 You "The woman -- red hair maybe? A lorry-woman?" Variable["TASK.ask_about_ruby_in_village"] and Variable["TASK.locate_ruby_on_the_coast_done"] == false
  • 267
267 Andre "Sure, why not! Yeah!"
  • 268
268 Noid "But not really," the other one adds. "Brown hair. Old. Heavy, dark sines."
  • 275
269 None
  • 117
270 Logic So brown and older? Ruby might have dyed her hair? Though it seems like a stretch at this point.
  • 277
271 Logic Ruby's gone. The woman is someone else.
  • 277
272 Andre
  • 273
  • 274
273 Andre Variable["TASK.ask_about_ruby_in_village_done"]
  • 271
274 Andre (Variable["TASK.ask_about_ruby_in_village_done"]) == false
  • 270
275 You "So which one is it?"
  • 276
276 Andre "What Noid said!"
  • 272
277 Volition You have to see for yourself. These people are not reliable.
  • 269
278 Encyclopedia Odd. Crabs are usually marine creatures. And not known for climbing walls.
  • 223
  • 224
279 Logic There probably is no crab-man. Don't let them draw you in with this nonsense.
  • 228
280 Inland Empire The implications of this are... too numerous to consider. Proceed with caution. Learn all you can before entering that dark building.
  • 279
281 Rhetoric Why not! Let's go with that.
  • 126
  • 113
282 None
External:
  • (576, 37)
283 Andre "Sure. What?"
  • 282
284 Drama It's like he's lying to you, my liege. But he's slippery enough that there's nothing for you to grab hold of.
  • 182
285 Logic A shrug is good enough for us! Why say it when you can *shrug* it.
  • 149
286 Drama Keep on it, sire.
  • 168
  • 167
287 Logic You're not *completely* satisfied yet.
  • 184
  • 167
288 None
External:
  • (576, 37)
289 Andre He nods enthusiastically. No doubt a *little* relieved.
  • 288
290 Reaction Speed So he hasn't even been in there lately? Is he afraid?
  • 220
291 Andre
  • 292
  • 293
292 Andre Variable["yard.cuno_said_snuff_radio"]
  • 294
293 Andre (Variable["yard.cuno_said_snuff_radio"]) == false
  • 141
294 Reaction Speed Must be. Even Cuno knew that.
  • 141