The shack door dialogue, if you have gained access to the shack where you can sleep. It's locked until you get it from the Washerwoman.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Shack Door | The door has seen better days -- the layer of paint has started to peel off due to the salt and wind from the sea. Even the lock looks slightly rusted. |
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3 | You | Unlock the shack door with the key. |
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4 | You | Never mind. [Leave.] |
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5 | Shack Door |
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6 | Shack Door | IsHourBetween(21,4) |
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7 | Shack Door | (IsHourBetween(21,4)) == false |
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8 | Shack Door | The key turns with a satisfying click. You can enter the shack now. |
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9 | Kim Kitsuragi | "I'll be sleeping in my room in the Whirling. We'll meet in front of the shack in the morning." |
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10 | Shack Door |
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11 | Shack Door | Variable["TASK.locate_ruby_on_the_coast_done"] and Variable["TASK.return_to_whirling_done"] == false |
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12 | Shack Door | (Variable["TASK.locate_ruby_on_the_coast_done"] and Variable["TASK.return_to_whirling_done"] == false) == false |
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13 | Kim Kitsuragi | "I'm afraid we don't have time for rest stops right now, officer. We should really get back to the Whirling." |
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14 | You | "Right." [Leave.] |
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15 | Shack Door |
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16 | Shack Door | Variable["TASK.washerwoman_hiding_something"] and Variable["TASK.washerwoman_hiding_something_done"] == false |
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17 | Shack Door | (Variable["TASK.washerwoman_hiding_something"] and Variable["TASK.washerwoman_hiding_something_done"] == false) == false |
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18 | You | "I'll sleep here then. See you in the morning." (Keep turning the key.) |
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19 | Kim Kitsuragi | "Good night." He smiles: "And try not to break the case without me." |
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20 | Kim Kitsuragi | "I'll wait outside to give you some time and privacy to check out your new living arrangement. But just so you know..." |
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21 | Kim Kitsuragi | "After we're done with the day, I'll still be staying in the Whirling-in-Rags for the night. We'll meet in front of the shack in the morning." |
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22 | Shack Door |
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23 | Shack Door | IsKimHere() |
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24 | Shack Door | (IsKimHere()) == false |
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25 | Shack Door |
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26 | Shack Door | Variable["village.hq_door_first_greeting_done"] and IsHourBetween(21,4) |
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27 | Shack Door | (Variable["village.hq_door_first_greeting_done"] and IsHourBetween(21,4)) == false |
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28 | Shack Door | It's getting cold this late in the night. Time to call it a day. |
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29 | You | "Good night, Kim." (Send him away for the night.) | IsKimHere() |
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30 | You | Not yet. [Leave.] |
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31 | Kim Kitsuragi | "Good night, officer. We'll meet in front of the shack in the morning." |
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32 | You | Enter the shack. | IsKimHere() == false |
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33 | Shack Door | ... |
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34 | Shack Door |
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35 | Shack Door | IsHourBetween(21,4) |
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36 | Shack Door | (IsHourBetween(21,4)) == false |
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37 | You | Enter the shack. |
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