Conversation 143: VILLAGE / SHACK DOOR

The shack door dialogue, if you have gained access to the shack where you can sleep. It's locked until you get it from the Washerwoman.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 10
2 Shack Door The door has seen better days -- the layer of paint has started to peel off due to the salt and wind from the sea. Even the lock looks slightly rusted.
  • 3
  • 4
3 You Unlock the shack door with the key.
  • 22
4 You Never mind. [Leave.]
5 Shack Door
  • 6
  • 7
6 Shack Door IsHourBetween(21,4)
  • 9
7 Shack Door (IsHourBetween(21,4)) == false
  • 20
8 Shack Door The key turns with a satisfying click. You can enter the shack now.
9 Kim Kitsuragi "I'll be sleeping in my room in the Whirling. We'll meet in front of the shack in the morning."
  • 15
10 Shack Door
  • 11
  • 12
11 Shack Door Variable["TASK.locate_ruby_on_the_coast_done"] and Variable["TASK.return_to_whirling_done"] == false
  • 13
12 Shack Door (Variable["TASK.locate_ruby_on_the_coast_done"] and Variable["TASK.return_to_whirling_done"] == false) == false
  • 25
13 Kim Kitsuragi "I'm afraid we don't have time for rest stops right now, officer. We should really get back to the Whirling."
  • 14
14 You "Right." [Leave.]
15 Shack Door
  • 16
  • 17
16 Shack Door Variable["TASK.washerwoman_hiding_something"] and Variable["TASK.washerwoman_hiding_something_done"] == false
  • 18
17 Shack Door (Variable["TASK.washerwoman_hiding_something"] and Variable["TASK.washerwoman_hiding_something_done"] == false) == false
  • 37
18 You "I'll sleep here then. See you in the morning." (Keep turning the key.)
  • 19
19 Kim Kitsuragi "Good night." He smiles: "And try not to break the case without me."
  • 37
20 Kim Kitsuragi "I'll wait outside to give you some time and privacy to check out your new living arrangement. But just so you know..."
  • 21
21 Kim Kitsuragi "After we're done with the day, I'll still be staying in the Whirling-in-Rags for the night. We'll meet in front of the shack in the morning."
  • 8
22 Shack Door
  • 23
  • 24
23 Shack Door IsKimHere()
  • 5
24 Shack Door (IsKimHere()) == false
  • 34
25 Shack Door
  • 26
  • 27
26 Shack Door Variable["village.hq_door_first_greeting_done"] and IsHourBetween(21,4)
  • 28
27 Shack Door (Variable["village.hq_door_first_greeting_done"] and IsHourBetween(21,4)) == false
  • 2
28 Shack Door It's getting cold this late in the night. Time to call it a day.
  • 29
  • 32
  • 30
29 You "Good night, Kim." (Send him away for the night.) IsKimHere()
  • 31
30 You Not yet. [Leave.]
31 Kim Kitsuragi "Good night, officer. We'll meet in front of the shack in the morning."
  • 37
32 You Enter the shack. IsKimHere() == false
  • 33
33 Shack Door ...
34 Shack Door
  • 35
  • 36
35 Shack Door IsHourBetween(21,4)
  • 33
36 Shack Door (IsHourBetween(21,4)) == false
  • 8
37 You Enter the shack.
  • 33