Super-popular binoclard fantasy board game (module), feat. faeries and welkin and pygmies and such fantasy folk. The non-grimdark pastoral-bucolic version with maps & miniatures. Basic Wirral info.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
---|---|---|---|---|
0 | None |
|
||
1 | None |
|
||
2 | Wirrâl | Large letters on the front form a title: "Wirrâl." The colourful box is illustrated with bucolic vistas. The cover art also features odd-looking humanoids, some short, some taller, some with pointy ears, others with ephemeral wings. |
|
|
3 | Wirrâl | Text underneath the title, in smaller typeface, reads: "Third Edition, Mega-Setting Supplements Module." The side panel adds: "A sword and sorcery adventure board game. With new maps and miniatures." |
|
|
4 | You | Put the box away. |
|
|
5 | None |
|
||
6 | You | Examine the box. |
|
|
7 | Wirrâl | Mysterious things rattle inside. What could they be? Dice? Plastic miniatures? A fantastical alternate world full of magic and wonder? |
|
|
8 | You | Shake the box. |
|
|
9 | None |
|
||
10 | Wirrâl | A blurb on the back reads: "Tired of the tedium and toil of modern life? Escape to Wirrâl! Leave behind isolas and nations with their petty squabbles. Discard electricity, magnets, and boring technological widgets..." |
|
|
11 | Wirrâl | "Succumb to a world of high-Pasternal fantastique, unleash your imagination and create an adventure of endless possibilities. Discover the terrible secret threatening Wirrâl -- can your band of adventurers save the world?" |
|
|
12 | You | Look at the back. |
|
|
13 | You | Enough inspecting. |
|
|
14 | Wirrâl | A colourful box with the title "Wirrâl" in bold letters. It's a board game. |
|
|
15 | None |
|
||
16 | You | Yes, we're ready to take on this challenge. |
|
|
17 | You | I'm not sure I can handle all this responsibility. |
|
|
18 | Wirrâl | Exactly, that's the spirit! All you have to do is read an intricate rulebook, study an assortment of maps, unfold the illustrated gameboard, and start rolling dice. |
|
|
19 | You | Definitely not, it sounds too dangerous. |
|
|
20 | Wirrâl | Man up, this is about having structured fun! All you have to do is read an intricate rulebook, study an assortment of maps, unfold the illustrated gameboard, and start rolling dice. |
|
|
21 | Wirrâl | It's not dangerous, it's fun, structured fun! All you have to do is read an intricate rulebook, study an assortment of maps, unfold the illustrated gameboard, and start rolling dice. |
|
|
22 | Wirrâl | In no time you could be romping through grasslands with low-level characters, hunted by iyskel riders... or battling unspeakable monsters in endless dungeons fraught with danger and despair, conjuring up forceful maegics to aid your quest. |
|
|
23 | Drama | Don't forget heated arguments escalating to physical confrontation with your friends. |
|
|
24 | Electrochemistry | And beer. Lots of beer. |
|
|
25 | None |
|
||
26 | None | Variable["doomed.game_wirral_blackcheck_drama"] |
|
|
27 | None | (Variable["doomed.game_wirral_blackcheck_drama"]) == false |
|
|
28 | Drama | And most importantly, never forget to rage-quit if the dice don't go your way! |
|
|
29 | None |
|
||
30 | None | Variable["tc.hjelmdall"] |
|
|
31 | None | (Variable["tc.hjelmdall"]) == false |
|
|
32 | Rhetoric | It's not. It's for pansies. Man from Hjelmdall is way more awesome. |
|
|
33 | Rhetoric | Yes, the Wirrâl setting is known for its complicated system of political alignments. But if you're not into that you can just hack your way through dungeons in search of loot. That's what most people do. |
|
|
34 | None |
|
||
35 | None | IsTHCPresent("revacholian_nationhood") |
|
|
36 | None | (IsTHCPresent("revacholian_nationhood")) == false |
|
|
37 | Wirrâl | None of that witless Man from Hjelmdall fascist dross hidden behind faux-realistic allegory. Wirrâl is no cliché-ridden apologia for colonial violence. Wirrâl is pure *imagination*. |
|
|
38 | You | Open the box. |
|
|
39 | Wirrâl | A quick guide to the maegical races of Wirrâl. Create your own hero choosing from any of these completely unique and fantastical backgrounds. |
|
|
40 | Wirrâl | The options are, in order of importance: the welkin, the dweorgr, the humans, the faerie folk, and the pygmies. |
|
|
41 | Wirrâl | You pry open the box. Inside you find a folded-up map, a small booklet, a 24-sided die, and a little plastic figurine. |
|
|
42 | None |
|
||
43 | Wirrâl | The welkin -- tall, lithe and graceful, with long flowing hair and pointy ears. They're known for being powerful maegic users, but can also hold their own in a brawn-driven fight. |
|
|
44 | You | Read about the welkin. |
|
|
45 | You | Put the booklet away. |
|
|
46 | You | Read about the dweorgr. |
|
|
47 | Wirrâl | A grand race of industrious mountain people. They're short, stout and muscular, and enjoy digging for gold and other precious minerals. They're also well-versed in the art of combat, where they prefer to use axes and hammers. |
|
|
48 | Wirrâl | The dweorgr also come in a few different sub-races: hill dweorgr, shield dweorgr, and dark dweorgr. |
|
|
49 | You | Look at the die. | Variable["doomed.game_wirral_took_dice"] == false |
|
50 | You | Take the die. | Variable["doomed.game_wirral_examined_dice"] == true and CheckItem("wirral_die") == false and Variable["doomed.game_wirral_took_dice"] == false |
|
51 | You | Look at the figurine. | Variable["doomed.game_wirral_took_figurine"] == false |
|
52 | You | Take the figurine. | Variable["doomed.game_wirral_examined_figurine"] == true and CheckItem("figurine_set_revolutionary") == false and Variable["doomed.game_wirral_took_figurine"] == false |
|
53 | You | Close the box. |
|
|
54 | Wirrâl | It's made from some sort of wood and has been decorated with peculiar plant motifs. |
|
|
55 | Wirrâl | You place the die into your pocket. It's always good to have luck on your side. |
|
|
56 | Wirrâl | You see a man in ragged clothes wearing a lopsided hat and wielding some sort of a firearm. |
|
|
57 | Wirrâl | You pick the figurine up by the base to meet your gaze. The little plastic man stares back at you, his face contorted into a disturbing shout. Then you pocket it. |
|
|
58 | None |
|
||
59 | None |
|
||
60 | None | Variable["doomed.game_wirral_took_dice"] |
|
|
61 | None | (Variable["doomed.game_wirral_took_dice"]) == false |
|
|
62 | Wirrâl | With fewer items inside, the box now rattles with less enthusiasm. Only the map and booklet shuffle around, hitting the sides of the box. |
|
|
63 | None |
|
||
64 | None | IsKimHere() |
|
|
65 | None | (IsKimHere()) == false |
|
|
66 | Kim Kitsuragi | "Huh, interesting. A communard." |
|
|
67 | Logic | A leftist revolutionary... a communard. He looks lost, a stranger in a strange land. Most likely, he was just stuck in the wrong box on accident. |
|
|
68 | You | Look at the map. |
|
|
69 | Wirrâl | A reprint of a crude hand-drawn map. The top left corner reads: 'Lands of Wirrâl.' The map features both small villages and mid-sized towns (with odd names), in addition to meadows, forests, hills, lakes and seas (also with odd names). |
|
|
70 | Encyclopedia | You don't know much about dice, but this one looks pretty damn fancy. |
|
|
71 | None |
|
||
72 | Wirrâl | It doesn't seem to correspond with anything you've seen thus far. It's not a very helpful map. |
|
|
73 | None |
|
||
74 | None | Variable["doomed.game_wirral_took_figurine"] |
|
|
75 | None | (Variable["doomed.game_wirral_took_figurine"]) == false |
|
|
76 | Wirrâl | You hear the die rattling inside the box, bumping against the sides. |
|
|
77 | None |
|
||
78 | None | Variable["doomed.game_wirral_took_figurine"] and Variable["doomed.game_wirral_took_dice"] |
|
|
79 | None | (Variable["doomed.game_wirral_took_figurine"] and Variable["doomed.game_wirral_took_dice"]) == false |
|
|
80 | Wirrâl | You hear the figurine rattling inside the box, bumping against the sides. |
|
|
81 | None |
|
||
82 | None |
|
||
83 | None |
|
||
84 | None |
|
||
85 | You | "What's so interesting about that?" |
|
|
86 | You | "That doesn't sound very Wirrâl-like." |
|
|
87 | None |
|
||
88 | None | Variable["tc.revolution"] |
|
|
89 | None | (Variable["tc.revolution"]) == false |
|
|
90 | Logic | An odd-looking fellow... he doesn't seem to fit the rest of the setting. He has more of a... *revolutionary* tinge. |
|
|
91 | None |
|
||
92 | Kim Kitsuragi | "The figurine is not a part of the Wirrâl game setting... I guess someone misplaced it during the packaging process." |
|
|
93 | None |
|
||
94 | Kim Kitsuragi | "It is not. The communards are not a part of the game setting... I guess someone misplaced it during the packaging process." |
|
|
95 | None |
|
||
96 | None |
|
||
97 | None |
|
||
98 | None |
|
||
99 | Wirrâl | You stuff it back inside the box. |
|
|
100 | You | Look at the booklet. |
|
|
101 | None |
|
||
102 | Wirrâl | The welkin come with a variety of exciting sub-races: high welkin, forest welkin, lake welkin, and snow welkin. But if you're not feeling experimental -- a basic welkin will always do. |
|
|
103 | You | Read about the faerie folk. |
|
|
104 | Wirrâl | A very small race of flying people, known for being mischievous, full of trickery. They often lure people into their maegical traps. There are no sub-races for the faeries. |
|
|
105 | You | Read about the pygmies. |
|
|
106 | Wirrâl | The least popular of the Wirrâl races, the pygmies are short, rotund and dim-witted. Pygmies live in small villages made of shoddy wooden dwellings. They spend most their days tilling the earth and smoking their pipes. There are no sub-races for the pygmies. |
|
|
107 | You | Read about the humans. |
|
|
108 | Wirrâl | They're just humans... what else is there to tell? They're average in all stats and jacks-of-all-trades. |
|
|
109 | You | "A what?" |
|
|
110 | Kim Kitsuragi | "A communard. One of the leftist revolutionaries in the Antecentennial Revolution." |
|
|
111 | You | "Does this mean we can't play?" |
|
|
112 | Kim Kitsuragi | The lieutenant shrugs. "I have a feeling the figurines are more there to set the scene than anything else." |
|
|
113 | You | "Maybe someone should make a role-playing game set during the Revolution." |
|
|
114 | Kim Kitsuragi | "Hmm. Good luck finding people who'd want to play as communards." |
|