Conversation 778: WHIRLING F2 / KLAASJE'S NOTE

She's left you a note on her table

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 16
2 Klaasje's Note "I'm sorry I fucked everyone over. PS. I didn't kill him. PPS. Gift upstairs."
  • 9
3 Klaasje's Note "See you at The Return. PS. I didn't kill him. PPS. Gift upstairs."
  • 9
4 None
  • 5
  • 6
5 None Variable["tc.the_return"]
  • 3
6 None (Variable["tc.the_return"]) == false
  • 2
7 Klaasje's Note Next to stacks of bills, you see a note -- a few lines jotted down in large, uneven handwriting just as the writer was about to rush out the door.
  • 4
8 None
  • 13
  • 39
  • 14
9 None
  • 10
  • 11
10 None IsKimHere()
  • 12
11 None (IsKimHere()) == false
  • 40
12 Kim Kitsuragi "A gift..." The lieutenant turns to the staircase suspiciously, looking for any signs of another presence in the shadows above.
  • 8
13 You What could this *gift* be? Variable["whirling.sense_thread_inside_clicked"] == false and Variable["whirling.sense_thread_outside_clicked"] == false
  • 19
14 You [Leave.]
15 Klaasje's Note "I'm sorry I fucked everyone over. PS. I didn't kill him. PPS. Gift upstairs."
  • 8
16 None
  • 17
  • 18
17 None Variable["whirling.klaasjesnote_hub_reached"]
  • 15
18 None (Variable["whirling.klaasjesnote_hub_reached"]) == false
  • 7
19 None
  • 20
  • 21
20 None IsKimHere()
  • 22
21 None (IsKimHere()) == false
  • 33
22 Kim Kitsuragi "I am not drawing my gun... yet. But I don't like 'gifts'."
  • 23
23 Hand/Eye Coordination He says he's not, but his hand moves instinctively toward his holster as he studies the note.
  • 46
24 None
  • 8
25 None
  • 26
  • 27
26 None IsKimHere()
  • 28
27 None (IsKimHere()) == false
  • 29
28 Kim Kitsuragi "It's hardly surprising."
  • 44
29 None
  • 30
  • 31
30 None IsCunoInParty()
  • 37
31 None (IsCunoInParty()) == false
  • 32
32 Klaasje's Note The note does not reply. The jagged, rough handwriting looks like she was in a hurry.
  • 45
33 None
  • 34
  • 35
34 None IsCunoInParty()
  • 38
35 None (IsCunoInParty()) == false
  • 36
36 Klaasje's Note No response, not even an echo in the stuffy room. You notice a silk shirt on the stairs.
  • 46
37 Cuno "Yeah-yeah." He looks around. "Fugitive on the run shit. Cuno's seen this shit before."
  • 44
38 Cuno "A trap, probably." He nods confidently. "But don't sweat it. You got the Cuno spotting you. Let's go in."
  • 46
39 You Seems she left in a hurry.
  • 25
40 None
  • 41
  • 42
41 None IsCunoInParty()
  • 43
42 None (IsCunoInParty()) == false
  • 8
43 Cuno "A gift, huh... ?" The kid turns to the staircase. "That's fucking suspicious to Cuno."
  • 8
44 Interfacing You look at her rough, jagged handwriting on the note. She was in a rush, but not panicked. Deliberate. Focused.
  • 24
45 Interfacing But not panicked. Deliberate. Focused.
  • 24
46 Half Light Just don't walk into another radio trap, okay...
  • 47
47 Volition Relax. Not everyone is out to trap you.
  • 24