Conversation 650: WHIRLING F3 / BARRED DOOR INSIDE

From the inside, the door opens easily.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 3
2 Barred Door The door is small but heavy-looking. It's barred from the inside.
  • 11
3 None
  • 4
  • 5
4 None Variable["whirling.barreddoor_greeting_done"]
  • 7
5 None (Variable["whirling.barreddoor_greeting_done"]) == false
  • 2
6 Barred Door This is the inside of the barred door you've seen before.
  • 11
7 None
  • 8
  • 9
8 None Variable["whirling.barreddoor_physinst_kick_in_success_failed"]
  • 10
9 None (Variable["whirling.barreddoor_physinst_kick_in_success_failed"]) == false
  • 6
10 Barred Door This is the barred door you tried to kick in before.
  • 11
11 None
  • 12
  • 16
  • 13
  • 14
12 You Lightly punch the door once more. Just in case. Variable["whirling.barreddoor_physinst_kick_in_success_failed"] == true
  • 15
13 You Unbar the door. [Leave]
14 You Let the door remain barred. [Leave.]
15 Barred Door The door shudders a bit, as though it were laughing at you.
  • 18
16 You "So what's on the other side?" IsKimHere()
  • 20
17 Kim Kitsuragi "Unless we've veered off into a folded M dimension, I'm expecting to step out on the roof -- we could ask Klaasje about this route, see how she reacts?"
  • 19
18 None
  • 11
19 Conceptualization Folded M dimension. A reference to the popular science fiction series *In System*. Look who's in a good mood suddenly (and reads science fiction).
  • 24
20 None
  • 21
  • 22
21 None Variable["TASK.arrest_klaasje_done"] or Variable["TASK.enter_cavern_done"]
  • 23
22 None (Variable["TASK.arrest_klaasje_done"] or Variable["TASK.enter_cavern_done"]) == false
  • 17
23 Kim Kitsuragi "Unless we've veered off into a folded M dimension, I'm expecting to step out on the roof."
  • 19
24 Inland Empire Yes. It *is* quite likely that we will re-emerge on the M-Plain. Brace for psychokinetic impact. (Or the roof.)
  • 18