One of Measurehead's awesomely hot companions who barks mocking stuff at you (on clicking).
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Measurehead's Babe | "I dream about you all the time." | Variable["gates.mhead_fight_success"] == false or Variable["gates.mhead_is_back_up_after_lights_out"] == true |
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3 | Measurehead's Babe | "Measurehead's amazing!" | Variable["gates.mhead_fight_success"] == false or Variable["gates.mhead_is_back_up_after_lights_out"] == true |
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4 | Measurehead's Babe | "Just look at him, the wonderful hunk." | Variable["gates.mhead_fight_success"] == false or Variable["gates.mhead_is_back_up_after_lights_out"] == true |
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5 | Measurehead's Babe | "No one will get past you!" | Variable["gates.mhead_fight_success"] == false or Variable["gates.mhead_is_back_up_after_lights_out"] == true |
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6 | Measurehead's Babe | "Oh, Measurehead!" | Variable["gates.mhead_fight_success"] == false or Variable["gates.mhead_is_back_up_after_lights_out"] == true |
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7 | Measurehead's Babe | "Not soft and weak like other men." | Variable["gates.mhead_fight_success"] == false or Variable["gates.mhead_is_back_up_after_lights_out"] == true |
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8 | Measurehead's Babe | "Measurehead is *law*." | Variable["gates.mhead_fight_success"] == false or Variable["gates.mhead_is_back_up_after_lights_out"] == true |
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9 | Measurehead's Babe | "Everyone should try to be more like Measurehead." | Variable["gates.mhead_fight_success"] == false or Variable["gates.mhead_is_back_up_after_lights_out"] == true |
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