tape now interactable in inventory, if you have the boombox. Lely-Kortenaer banter for interrogate Klaasje sequence
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | You | Play the tape. | IsKimHere() |
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3 | The Great Doorgunner Megamix | You push 'Commencer' and the tape starts spinning. Violent static and machine sounds fill the air.... |
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4 | The Great Doorgunner Megamix | "...this isn't Revachol," a man's voice says. "This is a fucking village, I can almost see the elephants." Another loud screech. Some kind of machinery. |
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5 | Kim Kitsuragi | "The harbour." The lieutenant takes out his notebook. "That's the sound of a Kvalsund crane." |
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6 | The Great Doorgunner Megamix | More static. "When this shit is done I'm gonna tear that place up, Soldier of the Apocalypse style -- kill shit, dogs and chickens too..." |
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7 | The Great Doorgunner Megamix | "I'll fucking do them all in, rape that disco cunt on the counter. You know, the dancer whore upstairs. Do it Co Hoi-style." |
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8 | None |
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9 | None | IsKimHere() |
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10 | None | (IsKimHere()) == false |
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11 | None |
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12 | None | IsKimHere() |
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13 | None | (IsKimHere()) == false |
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14 | You | "What was that at the very end? Silence?" |
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15 | You | "Who's this *Korty*?" |
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16 | You | "Okay then. What now?" (Remove the tape.) |
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17 | Kim Kitsuragi | "End of recording." |
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18 | None |
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19 | None | Variable["tc.name_kortenaer"] |
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20 | None | (Variable["tc.name_kortenaer"]) == false |
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21 | Kim Kitsuragi | "Korty could be short for 'Kortenaer'. One of the other mercenaries, the one he was talking to. The third one must be relaying the signal." |
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22 | Kim Kitsuragi | "One of the other mercenaries I think. The one he was talking to. A friend of his?" |
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23 | None |
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24 | None |
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25 | You | "What's Co Hoi?" |
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26 | Kim Kitsuragi | "A village on the Samaran isola, in South Safre. Graad committed war crimes there -- the kind of thing he talks about." |
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27 | You | "You think he was there? |
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28 | None |
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29 | None | Variable["TASK.decipher_tattoo_done"] |
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30 | None | (Variable["TASK.decipher_tattoo_done"]) == false |
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31 | Kim Kitsuragi | "Who knows? Maybe the tattoos would have an answer. Or maybe Co Hoi is just merc talk for atrocity. Slaughter." |
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32 | Kim Kitsuragi | "No. The tattoos did not say so. They said he served on Semenine. I think Co Hoi is merc talk for atrocity." |
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33 | Rhetoric | A symbol of *Soldier of the Apocalypse*-style conduct in a civil environment. |
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34 | You | "I agree. He also sounded inebriated." |
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35 | You | "But he *did* say he's going to do it. You can't edit words into someone's mouth." |
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36 | Kim Kitsuragi | "Still..." The lieutenant looks at the tape. You are familiar with this look now -- it's his *look of suspicion*. |
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37 | Kim Kitsuragi | "Indeed, but..." The lieutenant looks at the tape. You are familiar with this look now -- it's his *look of suspicion*. |
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38 | None |
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39 | Encyclopedia | The South Safre conflict is an ongoing proxy war between Graad and Safre. It has been hot for 12 years with the atrocities piling on. Mostly committed by the Graad. |
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40 | Kim Kitsuragi | "I think we've got a few more questions for Klaasje, don't you?" He looks around. "This seems to contradict her testimony. At least to some degree." |
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41 | Interfacing | The Kvalsund crane in the harbour. Its screaming is distinctly apocalyptic. |
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42 | Interfacing | He's right. |
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43 | You | "What do you think?" |
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44 | Kim Kitsuragi | "It seemed authentic enough. Probably recorded off their shortwave, then *edited* to seem more incriminating. He sounded like he was on patrol around the harbour walls." |
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45 | None |
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46 | Esprit de Corps | Somewhere between the GRIH and Le Cycle, the good lieutenant steps out of his Kineema. A brisk, chill wind greets him. You get the feeling he should have been here for this. Listen again when he's here. |
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47 | The Great Doorgunner Megamix | "Never did get that taste out of my mouth..." A click -- then silence. The rest of the tape is empty. |
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48 | The Great Doorgunner Megamix | "Gonna rent a room, Korty, a real nice one..." This part is unintelligible. "I don't give a shit, I'm fucking done. I'm done mentally." |
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49 | None |
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50 | None | CheckItem("boombox") |
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51 | None | (CheckItem("boombox")) == false |
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52 | The Great Doorgunner Megamix | You stare at the Great Doorgunner Megamix. If only you had a boombox, you would be able to play Titus' tape. |
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53 | Inland Empire | The tape feels ominous... Upon it, the dead speak. Respect the tape! |
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54 | The Great Doorgunner Megamix | The porta-reel is just what you needed -- the reels attach to the apparatus with a satisfying click. The tape is routed behind the magnetic reader. |
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55 | You | Don't play the tape. [Put porta-reel away.] |
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56 | Esprit de Corps | The lieutenant is out there somewhere. Doing something. You get the feeling he should have been here for this. Listen again when he's here. |
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57 | You | "I think he sounded all right. Just letting off some steam." |
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58 | Kim Kitsuragi | "Yes," he says incredulously. "It was just *locker room talk*." The lieutenant looks at the tape. You are familiar with this look now -- it's his *look of suspicion*. |
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59 | Kim Kitsuragi | The lieutenant presses the button marked 'ArrĂȘter' on your porta-reel; the tape stops spinning. |
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60 | Esprit de Corps | There's more going on here than we know. |
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61 | Half Light | Bad news. |
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62 | None |
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63 | None | CheckEquipped("boombox") |
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64 | None | (CheckEquipped("boombox")) == false |
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65 | The Great Doorgunner Megamix | The porta-reel is just what you needed -- the reels attach to the apparatus with a satisfying click. The tape is routed behind the magnetic reader. |
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66 | None |
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67 | None | CheckEquipped("boombox") |
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68 | None | (CheckEquipped("boombox")) == false |
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69 | You | Take out the tape. |
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70 | The Great Doorgunner Megamix | As you take out the tape, the boombox tunes itself back to the cheery radio again, spewing out beats like it's a Friday night. |
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71 | Empathy | The contrast feels chilly -- inappropriate even. |
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72 | None |
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73 | None | CheckEquipped("boombox") |
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74 | None | (CheckEquipped("boombox")) == false |
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75 | You | Play the tape. | IsKimHere() == false |
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76 | Esprit de Corps | Not so fast. Somewhere between the GRIH and Le Cycle, the good lieutenant steps out of his Kineema. A brisk, chill wind greets him. You get the feeling he should be here for this. Listen when he's here. |
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77 | Esprit de Corps | Not so fast. The lieutenant is out there somewhere. Doing something. You get the feeling he should be here for this. Listen when he's here. |
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