The dialogue between You and your bed. You can sleep, not sleep, read your ledger.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | You | Crawl in. | Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] == false and IsKimHere() == false |
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3 | You | No time to rest yet. [Leave.] |
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4 | Bed | The sheets feel at once coarse and clammy against your skin. The bed sags beneath your weight as you stretch out and finally close your eyes... |
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5 | Bed | The bed is cold and not particularly inviting, but it's yours. The sheets look awful... |
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6 | None |
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7 | Bed |
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8 | Bed | Variable["whirling.dreamtwo_open_case"] |
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9 | Bed | (Variable["whirling.dreamtwo_open_case"]) == false |
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10 | Bed | The bed is still cold from the broken window, and not too inviting. But it's yours. You've earned it. |
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11 | You | Go to sleep. | Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() == 2 and IsKimHere() == false |
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12 | Bed |
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13 | Bed | Variable["auto.inside_shack"] |
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14 | Bed | (Variable["auto.inside_shack"]) == false |
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15 | Bed | The passage of time has not made the sheets any less coarse. The bed sags beneath your weight as you close your eyes and drift off into an uneasy sleep... |
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16 | Bed |
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17 | Bed | Variable["auto.inside_shack"] |
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18 | Bed | (Variable["auto.inside_shack"]) == false |
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19 | Bed | The bed is comforting, if a bit run down. Still, you've earned a rest. |
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20 | Bed | Across the room, the heating system hums its soft lullaby. The mattress feels soft and sheets warm. It only takes you moments for the world to fall away... |
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21 | Bed |
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22 | Bed | Variable["yard.hanged_autopsy_finished_day_1"] |
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23 | Bed | (Variable["yard.hanged_autopsy_finished_day_1"]) == false |
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24 | Bed | The sheets feel at once coarse and clammy against your skin. The bed sags beneath your weight as you stretch out and finally close your eyes... |
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25 | Bed | The day has not made the sheets any less coarse. The bed sags beneath your weight as you close your eyes and fall into uneasy sleep... |
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26 | Bed |
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27 | Bed | Variable["auto.inside_shack"] |
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28 | Bed | (Variable["auto.inside_shack"]) == false |
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29 | Bed | Across the room, the heating system hums a soft lullaby. The mattress feels soft and sheets warm. After some time you fall into uneasy sleep... |
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30 | You | Go to sleep. | Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() == 3 and IsKimHere() == false |
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31 | You | Go to sleep. | Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() == 4 and IsKimHere() == false |
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32 | You | Go to sleep. | Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() == 5 and IsKimHere() == false |
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33 | You | Go to sleep. | Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() == 6 and IsKimHere() == false |
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34 | You | Go to sleep. | Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() == 7 and IsKimHere() == false |
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35 | You | Go to sleep. | Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() > 7 and IsKimHere() == false |
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36 | Bed | And then sleep doesn't come. |
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37 | Bed | ... |
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38 | Bed | ... |
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39 | Bed |
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40 | Bed | Variable["whirling.bed_tutorial_shown"] |
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41 | Bed | (Variable["whirling.bed_tutorial_shown"]) == false |
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42 | Tutorial Agent | The option to go to sleep becomes available every night after 21.00. |
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43 | Bed | The bed's a little nicer now. You could get a good night's sleep here. |
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44 | Bed |
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45 | Bed | Variable["TASK.report_to_the_tribunal_done"] |
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46 | Bed | (Variable["TASK.report_to_the_tribunal_done"]) == false |
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47 | Bed |
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48 | Bed | Variable["TASK.report_to_the_tribunal_done"] |
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49 | Bed | (Variable["TASK.report_to_the_tribunal_done"]) == false |
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50 | Bed | The window is fixed, the sheets are new, it's easier to fall asleep than ever before... |
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51 | Bed |
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52 | Bed | Variable["tc.turn_off_tutorial_node"] |
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53 | Bed | (Variable["tc.turn_off_tutorial_node"]) == false |
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