Conversation 414: DAYCHANGE / TEQUILA BED

The dialogue between You and your bed. You can sleep, not sleep, read your ledger.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 16
2 You Crawl in. Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] == false and IsKimHere() == false
  • 21
3 You No time to rest yet. [Leave.]
4 Bed The sheets feel at once coarse and clammy against your skin. The bed sags beneath your weight as you stretch out and finally close your eyes...
  • 36
5 Bed The bed is cold and not particularly inviting, but it's yours. The sheets look awful...
  • 39
6 None
  • 2
  • 11
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 3
7 Bed
  • 8
  • 9
8 Bed Variable["whirling.dreamtwo_open_case"]
  • 10
9 Bed (Variable["whirling.dreamtwo_open_case"]) == false
  • 5
10 Bed The bed is still cold from the broken window, and not too inviting. But it's yours. You've earned it.
  • 39
11 You Go to sleep. Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() == 2 and IsKimHere() == false
  • 12
12 Bed
  • 13
  • 14
13 Bed Variable["auto.inside_shack"]
  • 20
14 Bed (Variable["auto.inside_shack"]) == false
  • 47
15 Bed The passage of time has not made the sheets any less coarse. The bed sags beneath your weight as you close your eyes and drift off into an uneasy sleep...
  • 38
16 Bed
  • 17
  • 18
17 Bed Variable["auto.inside_shack"]
  • 19
18 Bed (Variable["auto.inside_shack"]) == false
  • 44
19 Bed The bed is comforting, if a bit run down. Still, you've earned a rest.
  • 39
20 Bed Across the room, the heating system hums its soft lullaby. The mattress feels soft and sheets warm. It only takes you moments for the world to fall away...
  • 37
21 Bed
  • 22
  • 23
22 Bed Variable["yard.hanged_autopsy_finished_day_1"]
  • 24
23 Bed (Variable["yard.hanged_autopsy_finished_day_1"]) == false
  • 4
24 Bed The sheets feel at once coarse and clammy against your skin. The bed sags beneath your weight as you stretch out and finally close your eyes...
  • 36
25 Bed The day has not made the sheets any less coarse. The bed sags beneath your weight as you close your eyes and fall into uneasy sleep...
26 Bed
  • 27
  • 28
27 Bed Variable["auto.inside_shack"]
  • 29
28 Bed (Variable["auto.inside_shack"]) == false
  • 25
29 Bed Across the room, the heating system hums a soft lullaby. The mattress feels soft and sheets warm. After some time you fall into uneasy sleep...
30 You Go to sleep. Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() == 3 and IsKimHere() == false
  • 12
31 You Go to sleep. Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() == 4 and IsKimHere() == false
  • 12
32 You Go to sleep. Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() == 5 and IsKimHere() == false
  • 12
33 You Go to sleep. Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() == 6 and IsKimHere() == false
  • 12
34 You Go to sleep. Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() == 7 and IsKimHere() == false
  • 12
35 You Go to sleep. Variable["auto.daychange_can_sleep"] and Variable["whirling.bed_day_1"] and DayCount() > 7 and IsKimHere() == false
  • 12
36 Bed And then sleep doesn't come.
37 Bed ...
38 Bed ...
39 Bed
  • 40
  • 41
40 Bed Variable["whirling.bed_tutorial_shown"]
  • 6
41 Bed (Variable["whirling.bed_tutorial_shown"]) == false
  • 51
42 Tutorial Agent The option to go to sleep becomes available every night after 21.00.
  • 6
43 Bed The bed's a little nicer now. You could get a good night's sleep here.
  • 39
44 Bed
  • 45
  • 46
45 Bed Variable["TASK.report_to_the_tribunal_done"]
  • 43
46 Bed (Variable["TASK.report_to_the_tribunal_done"]) == false
  • 7
47 Bed
  • 48
  • 49
48 Bed Variable["TASK.report_to_the_tribunal_done"]
  • 50
49 Bed (Variable["TASK.report_to_the_tribunal_done"]) == false
  • 15
50 Bed The window is fixed, the sheets are new, it's easier to fall asleep than ever before...
  • 38
51 Bed
  • 52
  • 53
52 Bed Variable["tc.turn_off_tutorial_node"]
  • 6
53 Bed (Variable["tc.turn_off_tutorial_node"]) == false
  • 42