1. This was a pinball workshop. 2. Was the Whirling-in-Rags part of the doomed commercial area task gained.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Logic | So this is where they brought faulty pinball machines to fix them up -- a long time ago. Everything is covered with dust now... |
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3 | None |
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4 | None |
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5 | None | Variable["auto.visited_pinball_room"] |
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6 | None | (Variable["auto.visited_pinball_room"]) == false |
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7 | Logic | This seems to be some kind of workshop. For fixing up pinball machines -- a long time ago. Everything is covered with dust now... |
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8 | You | "Looks like they gave up on fixing the pinball machines at some point." | Variable["auto.visited_pinball_room"] == true |
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9 | Kim Kitsuragi | "At some point -- twenty years ago? Fifteen maybe. Before pinball went out of vogue." |
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10 | You | "Doesn't look like that pinball machine will ever get fixed." | Variable["auto.visited_pinball_room"] == false |
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11 | You | "This used to be a... pinball workshop." |
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12 | You | Not interested. [Discard thought.] |
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13 | None |
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14 | Kim Kitsuragi | "Looks like it. I'm guessing Martinaise North 22 used to be a pinball arcade before it became a hostel. There are machines left over..." He taps his foot. |
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15 | Perception (Hearing) | A creak, some dust falls off a shelf. |
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16 | Kim Kitsuragi | "Downstairs in the hall -- next to the main door. One of them even works. I've seen one of the Hardies bang away at it." |
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17 | None |
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18 | None | Variable["doomed.dicemaker_pinball_arcade"] or Variable["doomed.dicemaker_whirling_part_of_complex"] |
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19 | None | (Variable["doomed.dicemaker_pinball_arcade"] or Variable["doomed.dicemaker_whirling_part_of_complex"]) == false |
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20 | Reaction Speed | Remember the *Dicemaker*?! Then that means... |
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21 | None |
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22 | You | "Whirling-in-Rags was once the East Delta Pinball arcade. This is all left over from that." |
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23 | Kim Kitsuragi | "Ah, yes -- as the novelty dicemaker said." He makes a note in his notebook. "This has absolutely nothing to do with the case, I'm sure. But I do like a nice little *connection*." |
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24 | You | "Could this mean the Whirling-in-Rags really *is* part of the Doomed Commercial Area?" | (Variable["tc.doomed_commercial_area"] or Variable["XP.pinball_dicemaker"]) and Variable["whirling.pinball_used_to_be_workshop"] == true |
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25 | Kim Kitsuragi | "If that's true then our *cafeteria manager* is not going to like it." He looks around. "We should tell him what we found up here -- *omitting* that suspicion." |
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26 | Inland Empire | But then it went bankrupt... your skin crawls from making the connection! |
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27 | None |
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28 | None | Variable["tc.doomed_commercial_area"] |
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29 | None | (Variable["tc.doomed_commercial_area"]) == false |
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30 | None |
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31 | Kim Kitsuragi | "He does not appear to be the kind of man who likes his establishment to be part of a neighbourhood ghost story. About *bankruptcy*." |
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32 | None |
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33 | Logic | Yes. Pinball hasn't enjoyed a heyday for fifteen or twenty years. |
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34 | None |
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35 | None | IsKimHere() |
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36 | None | (IsKimHere()) == false |
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37 | None |
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38 | None | IsKimHere() |
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39 | None | (IsKimHere()) == false |
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40 | Logic | Yes. Martinaise North 22 used to be a pinball arcade. |
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41 | None |
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42 | None | IsKimHere() |
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43 | None | (IsKimHere()) == false |
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44 | Logic | And it has been forgotten. Now, there is only one working machine in the main hall -- the rest is lost to dust. |
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45 | Logic | As the Dicemaker said, yes; it all fits. Not that it has anything to do with the case, but it is a nice connection! |
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46 | None |
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47 | None | IsKimHere() |
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48 | None | (IsKimHere()) == false |
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49 | Logic | Yes. It would mean that. |
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50 | Logic | And Garte would not like that. He should probably be made aware that his establishment is part of the neighbourhood ghost story. |
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51 | None |
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52 | None | IsKimHere() |
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53 | None | (IsKimHere()) == false |
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54 | Logic | Stupid superstition. But still -- it would be *interesting* to see what the cafeteria manager thinks of this... |
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55 | Inland Empire | It's not a ghost story. It's a curse -- and Garte ought be made knowledgeable so he can perform counter-spells. |
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56 | None |
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57 | None | IsKimHere() |
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58 | None | (IsKimHere()) == false |
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59 | Kim Kitsuragi | The lieutenant looks around the dusty, crowded room, inspecting the tools on the shelf. |
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