Conversation 1174: KIM SWITCH / DOOMED

After breaking down the back door in the bookstore you and Kim discover yourself in a gym.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 None
  • 9
  • 4
  • 3
  • 5
  • 27
3 You "Looks like a gym to me."
  • 7
4 You "It's the netherworld. Beyond the veil."
  • 6
5 You "No idea, Kim... but my head hurts... my head hurts *bad*." Variable["doomed.bookstore_backdoor_forced"] == true
  • 47
6 Kim Kitsuragi "No, it's a gym," he disagrees. "Though it looks like no one's been here in ages..."
  • 16
7 Kim Kitsuragi "Yes, but no one's been here in ages." He draws a stripe on the dusty floor with his foot...
  • 16
8 Kim Kitsuragi "We don't *have to* explore an abandoned gym, you know. Besides, no one's been here in ages..."
  • 16
9 You "It's an adventure!"
  • 6
10 None
  • 11
  • 12
11 None IsDaytime()
  • 13
12 None (IsDaytime()) == false
  • 15
13 Perception (Sight) Some specks of dust shimmer in a faint beam of daylight falling from the window. Other than that, the room is dark.
  • 20
14 Kim Kitsuragi "I doubt the electricity still works... We should find a flashlight if we want to go on. There should be one in my Kineema."
  • 10
15 Perception (Sight) Some specks of dust shimmer in a ray of streetlight falling from the window. Other than that, the room is dark.
  • 20
16 None
  • 17
  • 18
17 None CheckItem("flashlight")
  • 43
18 None (CheckItem("flashlight")) == false
  • 14
19 Kim Kitsuragi "I doubt the electricity still works... Good thing we have a flashlight on us. Don't forget to take it out of your bag before we move on."
  • 10
20 Inland Empire An eerie feeling rises in your chest...
  • 21
21 None
  • 22
  • 23
  • 33
22 You "What if there's a *reason* why no one's been here for ages..."
  • 25
23 You "Let's just keep going, I'm sure it's just a regular abandoned house, nothing mysterious here." CheckItem("flashlight") == true
  • 24
24 Kim Kitsuragi "Sounds good."
25 Kim Kitsuragi "Yes, because it's *closed*..."
  • 29
26 Kim Kitsuragi "No need to look for *supra-natural* explanations where a banal one will do. Now, let's move on, shall we?"
27 You "I think this may be the Artemitep's Boxing Club For Young Athletes." Variable["doomed.doorbell_clicked_gym"] == true
  • 28
28 Kim Kitsuragi "I think you're right," he says. "Though it looks like no one's been here in ages..."
  • 16
29 None
  • 30
  • 31
30 None Variable["TASK.doomed_investigation"] or Variable["tc.doomed_commercial_area"] or Variable["plaza.annette_heard_of_doomed"]
  • 35
31 None (Variable["TASK.doomed_investigation"] or Variable["tc.doomed_commercial_area"] or Variable["plaza.annette_heard_of_doomed"]) == false
  • 39
32 Kim Kitsuragi "Now, let's go get the flashlight, shall we?"
33 You "Let's go get the flashlight then." CheckItem("flashlight") == false
  • 34
34 Kim Kitsuragi The lieutenant nods.
35 None
  • 36
  • 37
36 None CheckItem("flashlight")
  • 26
37 None (CheckItem("flashlight")) == false
  • 38
38 Kim Kitsuragi "No need to look for *supra-natural* explanations where a banal one will do. Now, let's go get the flashlight, shall we?"
39 None
  • 40
  • 41
40 None CheckItem("flashlight")
  • 42
41 None (CheckItem("flashlight")) == false
  • 32
42 Kim Kitsuragi "Now, let's move on, shall we?"
43 None
  • 44
  • 45
44 None CheckEquipped("flashlight")
  • 46
45 None (CheckEquipped("flashlight")) == false
  • 19
46 Kim Kitsuragi "I doubt the electricity still works... Good thing we have a flashlight on us."
  • 10
47 None
  • 48
  • 49
48 None IsTaskActive("TASK.go_see_the_fridge")--[[ Variable[ ]]
  • 50
49 None (IsTaskActive("TASK.go_see_the_fridge")--[[ Variable[ ]]) == false
  • 8
50 Kim Kitsuragi "You didn't *have* to ram the door down, you know..." He looks around. "No one's been here for ages."
  • 16