a bench where you (and Kim) can sit and wait for an X amount of time so the player won't get softlocked-stuck in the game for lacking content until daychange!
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Bench | You sit on the cold stone slab of the bench. It feels rough, yet comforting. |
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3 | None |
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4 | None | Variable["auto.smoke_plaza"] |
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5 | None | (Variable["auto.smoke_plaza"]) == false |
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6 | Bench | You sit on the wind-worn wooden planks of the bench. Your feet ache. |
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7 | None |
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8 | You | Twiddle your thumbs. [Wait 15 minutes.] |
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9 | You | Stare into the sky. [Wait 30 minutes.] |
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10 | You | Think deep thoughts. [Wait 1 hour.] |
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11 | You | [Get up.] |
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12 | Bench | A flock of seagulls flies overhead, heading towards... who knows where. Soon enough they are out of sight... |
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13 | None |
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14 | None | Variable["auto.smoke_plaza"] |
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15 | None | (Variable["auto.smoke_plaza"]) == false |
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16 | Bench | You squint your eyes, attempting to find something of interest... No, there is nothing up there except the sky. |
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17 | None |
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18 | None | Variable["stats.plaza_bench_beta_counter"] == 5 |
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19 | None | (Variable["stats.plaza_bench_beta_counter"] == 5) == false |
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20 | None |
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21 | None | Variable["stats.plaza_bench_beta_counter"] == 3 |
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22 | None | (Variable["stats.plaza_bench_beta_counter"] == 3) == false |
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23 | Bench | You try to concentrate on the sky above, but this time around, the stone underneath you feels uncomfortable... |
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24 | None |
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25 | None | Variable["stats.plaza_bench_beta_counter"] >= 7 |
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26 | None | (Variable["stats.plaza_bench_beta_counter"] >= 7) == false |
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27 | Bench | Your eyes are caught on the towers of La Delta across the bay... it sure makes a pretty skyline... |
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28 | Bench | What is that nigh-unnoticeable dot in the sky? Huh... odd. |
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29 | Bench | You're hoping the sky on the coast looks different, more interesting... but in truth, it doesn't... |
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30 | None |
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31 | None | Variable["stats.coast_bench_beta_counter"] == 5 |
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32 | None | (Variable["stats.coast_bench_beta_counter"] == 5) == false |
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33 | None |
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34 | None | Variable["stats.coast_bench_beta_counter"] == 3 |
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35 | None | (Variable["stats.coast_bench_beta_counter"] == 3) == false |
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36 | None |
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37 | None | Variable["stats.coast_bench_beta_counter"] >= 7 |
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38 | None | (Variable["stats.coast_bench_beta_counter"] >= 7) == false |
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39 | None |
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40 | None |
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41 | None | Variable["auto.is_raining"] |
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42 | None | (Variable["auto.is_raining"]) == false |
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43 | None |
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44 | None | Variable["auto.is_snowing"] |
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45 | None | (Variable["auto.is_snowing"]) == false |
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46 | None |
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47 | None | IsMorning() |
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48 | None | (IsMorning()) == false |
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49 | None |
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50 | None | IsEvening() |
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51 | None | (IsEvening()) == false |
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52 | None |
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53 | None | IsHourBetween(1,6) |
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54 | None | (IsHourBetween(1,6)) == false |
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55 | None |
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56 | None | Variable["auto.smoke_plaza"] |
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57 | None | (Variable["auto.smoke_plaza"]) == false |
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58 | None |
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59 | None | Variable["stats.coast_bench_gamma_counter"] >= 4 |
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60 | None | (Variable["stats.coast_bench_gamma_counter"] >= 4) == false |
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61 | None |
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62 | None | Variable["stats.coast_bench_gamma_counter"] == 3 |
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63 | None | (Variable["stats.coast_bench_gamma_counter"] == 3) == false |
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64 | Bench | You try to come up with something fresh and exciting, but the endeavour only gives you a slight headache. |
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65 | None |
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66 | None | Variable["stats.coast_bench_gamma_counter"] >= 8 |
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67 | None | (Variable["stats.coast_bench_gamma_counter"] >= 8) == false |
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68 | Bench | Is Time flat and linear in nature... or is it cyclical? It feels as if you're *so close* to figuring out the answer. |
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69 | None |
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70 | None | Variable["stats.plaza_bench_gamma_counter"] >= 8 |
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71 | None | (Variable["stats.plaza_bench_gamma_counter"] >= 8) == false |
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72 | Bench | What if... Dick Mullen and Man from Hjelmdall existed in the same world... in like... a... crossover? |
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73 | None |
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74 | None | Variable["stats.coast_bench_gamma_counter"] >= 1 |
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75 | None | (Variable["stats.coast_bench_gamma_counter"] >= 1) == false |
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76 | Bench | Time passes.... |
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77 | None |
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78 | None | Variable["stats.plaza_bench_gamma_counter"] >= 1 |
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79 | None | (Variable["stats.plaza_bench_gamma_counter"] >= 1) == false |
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80 | None |
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81 | None | Variable["stats.plaza_bench_gamma_counter"] == 7 |
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82 | None | (Variable["stats.plaza_bench_gamma_counter"] == 7) == false |
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83 | None |
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84 | None | Variable["stats.plaza_bench_gamma_counter"] >= 4 |
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85 | None | (Variable["stats.plaza_bench_gamma_counter"] >= 4) == false |
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86 | Bench | You wonder if it could rain so much that it drowns all of Martinaise... then everyone would have to go on about their day in diving suits. |
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87 | Bench | Time passes... |
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88 | None |
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89 | None | Variable["stats.plaza_bench_alpha_counter"] >= 7 |
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90 | None | (Variable["stats.plaza_bench_alpha_counter"] >= 7) == false |
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91 | None |
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92 | None | Variable["auto.smoke_plaza"] |
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93 | None | (Variable["auto.smoke_plaza"]) == false |
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94 | None |
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95 | None | Variable["stats.plaza_bench_alpha_counter"] >= 4 |
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96 | None | (Variable["stats.plaza_bench_alpha_counter"] >= 4) == false |
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97 | Bench | Your thumbs have started to hurt from the twiddling... after a while, you stop. |
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98 | None |
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99 | None | Variable["stats.coast_bench_alpha_counter"] >= 3 |
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100 | None | (Variable["stats.coast_bench_alpha_counter"] >= 3) == false |
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101 | Bench | You've mastered the art of thumb-twiddling. If there were such a thing as competitive thumb-twiddling, you'd be the undeniable champion. |
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102 | None |
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103 | None | Variable["character.bench_expert_thumbs"] |
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104 | None | (Variable["character.bench_expert_thumbs"]) == false |
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105 | Bench | Your hands are getting more dexterous with every attempt. Still, after a while, you give up. |
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106 | Bench | Twiddling is surprisingly difficult... your thumbs keep getting tangled. After a while, you give up. |
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107 | Bench | Could you twiddle your thumbs so hard that they come off your hands? You try... but nothing happens. You give up. |
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108 | Bench | The twiddling barely keeps your hands warm against the frigid wind blowing from the coast... After a while you've had enough. |
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109 | Bench | The sun slowly rises ever higher... the morning light makes the air feel glittery... |
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110 | Bench | You more hear than see the large drops of rain fall upon the slowly darkening mosaic... |
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111 | Bench | It's both dark and cold... ultimately not the best time for sitting on a stone bench. |
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112 | Bench | You try to make out some shapes in the clouds above. Through the rain, one looks a bit like a potato... |
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113 | Bench | Slowly and lazily, snow drifts down through the morning haze... |
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114 | None |
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115 | None | Variable["auto.is_raining"] |
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116 | None | (Variable["auto.is_raining"]) == false |
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117 | None |
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118 | None | Variable["auto.is_snowing"] |
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119 | None | (Variable["auto.is_snowing"]) == false |
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120 | Bench | Every so often you catch a glimpse of the sun still shining, somewhere behind the clouds of rain... |
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121 | Bench | Slowly, snowflakes fall on your mutton-chops... you try to catch a few on your tongue. They are cold. |
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122 | None |
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123 | None | Variable["auto.is_raining"] |
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124 | None | (Variable["auto.is_raining"]) == false |
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125 | None |
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126 | None | Variable["auto.is_snowing"] |
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127 | None | (Variable["auto.is_snowing"]) == false |
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128 | Bench | You gaze at the shadows deepening all around you... it's almost unnerving. |
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129 | Bench | You can barely look up into the sky, the sun is bright and powerful... it blinds... |
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130 | Bench | The sun does its best to ward off the chill of the coast... it barely helps. As if the world itself has turned against you... |
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131 | None |
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132 | None | Variable["auto.is_raining"] |
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133 | None | (Variable["auto.is_raining"]) == false |
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134 | None |
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135 | None | Variable["auto.is_snowing"] |
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136 | None | (Variable["auto.is_snowing"]) == false |
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137 | None |
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138 | None | IsMorning() |
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139 | None | (IsMorning()) == false |
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140 | Bench | The sun slowly rises above the waves... each beam of light reflecting off the water into a million directions. |
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141 | Bench | Darkness ahead. You don't even know what you are waiting for anymore... |
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142 | Bench | It's getting so dark you can barely make out the snowflakes drifting down from the sky... |
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143 | Bench | The sky is overcast, rain pours onto the sand and the reeds... |
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144 | Bench | The snow tells of a winter that has not yet fully passed... was this your final winter? |
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145 | None |
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146 | None | Variable["auto.is_raining"] |
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147 | None | (Variable["auto.is_raining"]) == false |
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148 | None |
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149 | None | Variable["auto.is_snowing"] |
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150 | None | (Variable["auto.is_snowing"]) == false |
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151 | Bench | The glacial gusts from the sea do not a pleasant rest make... you should probably move before you freeze. |
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152 | None |
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153 | None | Variable["auto.is_snowing"] |
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154 | None | (Variable["auto.is_snowing"]) == false |
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155 | Bench | What events led you to sitting on a bench, completely drenched? The coast is bleak, the rain is bleak, your soul is bleak. |
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156 | Bench | The sun draws ever closer to the horizon; the sky is a panorama of intense colours... |
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157 | None |
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158 | None | Variable["auto.is_raining"] |
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159 | None | (Variable["auto.is_raining"]) == false |
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160 | None |
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161 | None | IsEvening() |
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162 | None | (IsEvening()) == false |
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163 | Bench | Time passes... |
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164 | Bench | Time passes... |
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165 | Bench | It's getting late... time to head off. The plaza is not for sleeping bums. |
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166 | None |
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167 | None | Variable["auto.smoke_plaza"] |
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168 | None | (Variable["auto.smoke_plaza"]) == false |
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169 | Bench | It's getting late... time to head to sleep. Best not stay outside on the wind-stricken coast. |
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170 | None |
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171 | None | IsKimHere() |
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172 | None | (IsKimHere()) == false |
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173 | None |
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174 | None | Variable["auto.smoke_plaza"] |
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175 | None | (Variable["auto.smoke_plaza"]) == false |
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176 | Kim Kitsuragi | "Getting late. We should call it a day... best not sleep outside on the wind-stricken coast." |
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177 | Kim Kitsuragi | "Getting late. We should call it a day... no point in lingering here on the plaza." |
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178 | None |
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179 | None | Variable["auto.is_raining"] |
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180 | None | (Variable["auto.is_raining"]) == false |
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181 | None |
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182 | None | Variable["auto.is_snowing"] |
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183 | None | (Variable["auto.is_snowing"]) == false |
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184 | Bench | You ponder upon an endless winter that covers everything in ice and snow. What a struggle it would be... |
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185 | None |
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186 | None | IsMorning() |
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187 | None | (IsMorning()) == false |
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188 | None |
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189 | None | IsEvening() |
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190 | None | (IsEvening()) == false |
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191 | Bench | What if the sun just one day turned off... the world thrown into an eternal darkness. A grim future indeed. |
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192 | Bench | The evening shade on the sand makes you think of a place which is all sand... nothing but the sand, as far as the eye can see. |
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193 | Bench | The bright sun blazing overhead is making it difficult to concentrate on deep thoughts. |
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194 | Bench | You wonder what would happen if you tried to set foot on the sun... it would likely not be pleasant. |
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195 | Bench | The sun slowly setting behind the horizon only brings to mind the sadness of loss. |
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196 | Bench | The midday sun showers you with the warm rays of the spring. It does not give you many thoughts, but it feels peaceful... |
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197 | Bench | You gaze at the snowflakes falling from the sky, wondering about the intricate patterns their structures take. |
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198 | None |
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199 | None | IsEvening() |
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200 | None | (IsEvening()) == false |
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201 | None |
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202 | None | Variable["auto.is_snowing"] |
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203 | None | (Variable["auto.is_snowing"]) == false |
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204 | None |
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205 | None | IsMorning() |
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206 | None | (IsMorning()) == false |
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207 | Bench | You try to come up with a few deep thoughts, but the rain beating against your face is extremely distracting. |
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208 | None |
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209 | None | Variable["auto.is_raining"] |
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210 | None | (Variable["auto.is_raining"]) == false |
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211 | Bench | Couldn't everyone just get along? If they really put their minds to it...? |
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212 | None |
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213 | None | Variable["stats.coast_bench_gamma_counter"] == 7 |
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214 | None | (Variable["stats.coast_bench_gamma_counter"] == 7) == false |
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215 | None |
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216 | None | Variable["stats.plaza_bench_gamma_counter"] == 3 |
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217 | None | (Variable["stats.plaza_bench_gamma_counter"] == 3) == false |
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218 | Bench | After a while of staring ahead into nothingness, you decide it's better to just move on. |
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219 | Bench | You try to think of something substantial, but your mind keeps getting caught on all the paperwork you have to do... later... eventually... |
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220 | Bench | You churn through thoughts for a while, but nothing comes up... |
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221 | Bench | You finally stop picking your nose... |
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222 | None |
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223 | None | HasVolitionDamage() |
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224 | None | (HasVolitionDamage()) == false |
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225 | Physical Instrument | Perseverance and success... feels so good. Feels *inspiring*. |
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226 | Perception (Sight) | It looks like an aerostatic, very high above... |
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227 | None |
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228 | None | Variable["stats.coast_bench_beta_counter"] == 6 |
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229 | None | (Variable["stats.coast_bench_beta_counter"] == 6) == false |
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230 | None |
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231 | None | Variable["stats.plaza_bench_beta_counter"] == 6 |
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232 | None | (Variable["stats.plaza_bench_beta_counter"] == 6) == false |
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233 | None |
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234 | None | IsTHCPresent("coach_physical_instrument") |
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235 | None | (IsTHCPresent("coach_physical_instrument")) == false |
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236 | Physical Instrument | Why are you sitting around on your fat ass?! Do some push-ups, for gods' sake!! |
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237 | Bench | You try to twiddle your thumbs, but ever since you've become a grandmaster the old passion just isn't there. Instead, you put your hands in your lap and wait... |
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238 | None |
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239 | None | Variable["stats.coast_bench_alpha_counter"] == 7 |
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240 | None | (Variable["stats.coast_bench_alpha_counter"] == 7) == false |
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241 | Inland Empire | It's because of all the money. Even the sky gets an aura of glistening lucre. |
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242 | None |
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243 | None | Variable["TASK.report_to_the_tribunal_done"] |
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244 | None | (Variable["TASK.report_to_the_tribunal_done"]) == false |
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245 | None |
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246 | None | Variable["auto.smoke_plaza"] |
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247 | None | (Variable["auto.smoke_plaza"]) == false |
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248 | Bench | The cold stone slab of the bench does not look welcoming at all at all. Your shoulder aches. |
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249 | Bench | The worn and beaten wooden planks of the bench do not look comforting. Your shoulder aches. |
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250 | None |
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251 | You | [Leave.] |
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252 | You | Sit and rest. |
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253 | Bench | As you gaze upon the rough stone of the bench, the plaza around you still covered with the bloodstains from the battle... you wish you could sit and alleviate the pain of your flesh. |
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254 | None |
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255 | None | Variable["auto.smoke_plaza"] |
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256 | None | (Variable["auto.smoke_plaza"]) == false |
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257 | Bench | As you gaze upon the wooden planks, the sea breeze blowing through your hair, you wish you could sit and alleviate the pain in your body... |
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258 | None |
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259 | Bench | But realize now you do not have time to wait... the clock is ticking towards the final hour. |
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260 | Bench | But you know you do not have the luxury to wait... the clock ticks towards the final hour. |
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261 | None |
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262 | None | Variable["character.bench_expert_thumbs"] |
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263 | None | (Variable["character.bench_expert_thumbs"]) == false |
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264 | Bench | You try to twiddle your thumbs, but ever since you've become a grandmaster the old passion just isn't there. Instead, you put your hands in your lap and wait... |
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265 | None |
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266 | None | Variable["stats.plaza_bench_alpha_counter"] == 9 |
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267 | None | (Variable["stats.plaza_bench_alpha_counter"] == 9) == false |
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268 | Bench | It's getting there, but it's just not enough. Maybe you just need a change of venue. |
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269 | Hand/Eye Coordination | You're so close! Almost there. Ultimate dexterity is within reach... |
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270 | None |
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271 | None | Variable["stats.plaza_bench_alpha_counter"] >= 10 |
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272 | None | (Variable["stats.plaza_bench_alpha_counter"] >= 10) == false |
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273 | Bench | Your fingers feel stuck. Your mind, uninspired. This place... this bench, it just lacks the right... atmosphere... |
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274 | None |
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275 | None | HasVolitionDamage() |
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276 | None | (HasVolitionDamage()) == false |
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277 | Hand/Eye Coordination | You're so close! Almost there. Ultimate dexterity is within reach... |
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278 | Tutorial Agent | You can revisit the bench if you ever need to pass the time when Lieutenant Kitsuragi is gone. |
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279 | None |
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280 | None | IsKimHere() |
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281 | None | (IsKimHere()) == false |
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282 | Kim Kitsuragi | "A rather uninviting bench," the lieutenant notes. "I'm not one for sitting on benches anyway -- before the murder investigation is solved." |
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283 | None |
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284 | None | IsHourBetween(1, 6) |
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285 | None | (IsHourBetween(1, 6)) == false |
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286 | Bench | It is the dead of night. Now is not the time for sitting, but for sleeping. It is time to find a bed. |
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287 | Bench | The cold stone slab of the bench looks rather uncomfortable. There are cigarette stubs all around. |
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288 | None |
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289 | None | Variable["auto.smoke_plaza"] |
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290 | None | (Variable["auto.smoke_plaza"]) == false |
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291 | Bench | The worn and beaten wooden planks of the bench do not look overly comforting. |
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292 | Kim Kitsuragi | "Hmh..." The lieutenant looks down the street. "We can sit on benches after we've solved the murder. Let's go." |
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293 | None |
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294 | None | Variable["tc.turn_off_tutorial_node"] |
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295 | None | (Variable["tc.turn_off_tutorial_node"]) == false |
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