Conversation 1138: WORLD / WAITING BENCH

a bench where you (and Kim) can sit and wait for an X amount of time so the player won't get softlocked-stuck in the game for lacking content until daychange!

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 279
2 Bench You sit on the cold stone slab of the bench. It feels rough, yet comforting.
  • 7
3 None
  • 4
  • 5
4 None Variable["auto.smoke_plaza"]
  • 2
5 None (Variable["auto.smoke_plaza"]) == false
  • 6
6 Bench You sit on the wind-worn wooden planks of the bench. Your feet ache.
  • 7
7 None
  • 8
  • 9
  • 10
  • 11
8 You Twiddle your thumbs. [Wait 15 minutes.]
  • 91
9 You Stare into the sky. [Wait 30 minutes.]
  • 13
10 You Think deep thoughts. [Wait 1 hour.]
  • 55
11 You [Get up.]
12 Bench A flock of seagulls flies overhead, heading towards... who knows where. Soon enough they are out of sight...
  • 52
13 None
  • 14
  • 15
14 None Variable["auto.smoke_plaza"]
  • 24
15 None (Variable["auto.smoke_plaza"]) == false
  • 36
16 Bench You squint your eyes, attempting to find something of interest... No, there is nothing up there except the sky.
  • 52
17 None
  • 18
  • 19
18 None Variable["stats.plaza_bench_beta_counter"] == 5
  • 12
19 None (Variable["stats.plaza_bench_beta_counter"] == 5) == false
  • 20
20 None
  • 21
  • 22
21 None Variable["stats.plaza_bench_beta_counter"] == 3
  • 16
22 None (Variable["stats.plaza_bench_beta_counter"] == 3) == false
  • 164
23 Bench You try to concentrate on the sky above, but this time around, the stone underneath you feels uncomfortable...
  • 233
24 None
  • 25
  • 26
25 None Variable["stats.plaza_bench_beta_counter"] >= 7
  • 164
26 None (Variable["stats.plaza_bench_beta_counter"] >= 7) == false
  • 230
27 Bench Your eyes are caught on the towers of La Delta across the bay... it sure makes a pretty skyline...
  • 241
28 Bench What is that nigh-unnoticeable dot in the sky? Huh... odd.
  • 226
29 Bench You're hoping the sky on the coast looks different, more interesting... but in truth, it doesn't...
  • 52
30 None
  • 31
  • 32
31 None Variable["stats.coast_bench_beta_counter"] == 5
  • 28
32 None (Variable["stats.coast_bench_beta_counter"] == 5) == false
  • 33
33 None
  • 34
  • 35
34 None Variable["stats.coast_bench_beta_counter"] == 3
  • 29
35 None (Variable["stats.coast_bench_beta_counter"] == 3) == false
  • 163
36 None
  • 37
  • 38
37 None Variable["stats.coast_bench_beta_counter"] >= 7
  • 163
38 None (Variable["stats.coast_bench_beta_counter"] >= 7) == false
  • 227
39 None
  • 7
40 None
  • 41
  • 42
41 None Variable["auto.is_raining"]
  • 112
42 None (Variable["auto.is_raining"]) == false
  • 43
43 None
  • 44
  • 45
44 None Variable["auto.is_snowing"]
  • 113
45 None (Variable["auto.is_snowing"]) == false
  • 109
46 None
  • 47
  • 48
47 None IsMorning()
  • 40
48 None (IsMorning()) == false
  • 49
49 None
  • 50
  • 51
50 None IsEvening()
  • 114
51 None (IsEvening()) == false
  • 122
52 None
  • 53
  • 54
53 None IsHourBetween(1,6)
  • 170
54 None (IsHourBetween(1,6)) == false
  • 39
55 None
  • 56
  • 57
56 None Variable["auto.smoke_plaza"]
  • 69
57 None (Variable["auto.smoke_plaza"]) == false
  • 65
58 None
  • 59
  • 60
59 None Variable["stats.coast_bench_gamma_counter"] >= 4
  • 87
60 None (Variable["stats.coast_bench_gamma_counter"] >= 4) == false
  • 61
61 None
  • 62
  • 63
62 None Variable["stats.coast_bench_gamma_counter"] == 3
  • 72
63 None (Variable["stats.coast_bench_gamma_counter"] == 3) == false
  • 73
64 Bench You try to come up with something fresh and exciting, but the endeavour only gives you a slight headache.
  • 52
65 None
  • 66
  • 67
66 None Variable["stats.coast_bench_gamma_counter"] >= 8
  • 64
67 None (Variable["stats.coast_bench_gamma_counter"] >= 8) == false
  • 212
68 Bench Is Time flat and linear in nature... or is it cyclical? It feels as if you're *so close* to figuring out the answer.
  • 52
69 None
  • 70
  • 71
70 None Variable["stats.plaza_bench_gamma_counter"] >= 8
  • 68
71 None (Variable["stats.plaza_bench_gamma_counter"] >= 8) == false
  • 80
72 Bench What if... Dick Mullen and Man from Hjelmdall existed in the same world... in like... a... crossover?
  • 52
73 None
  • 74
  • 75
74 None Variable["stats.coast_bench_gamma_counter"] >= 1
  • 87
75 None (Variable["stats.coast_bench_gamma_counter"] >= 1) == false
  • 221
76 Bench Time passes....
  • 208
77 None
  • 78
  • 79
78 None Variable["stats.plaza_bench_gamma_counter"] >= 1
  • 76
79 None (Variable["stats.plaza_bench_gamma_counter"] >= 1) == false
  • 220
80 None
  • 81
  • 82
81 None Variable["stats.plaza_bench_gamma_counter"] == 7
  • 218
82 None (Variable["stats.plaza_bench_gamma_counter"] == 7) == false
  • 83
83 None
  • 84
  • 85
84 None Variable["stats.plaza_bench_gamma_counter"] >= 4
  • 76
85 None (Variable["stats.plaza_bench_gamma_counter"] >= 4) == false
  • 215
86 Bench You wonder if it could rain so much that it drowns all of Martinaise... then everyone would have to go on about their day in diving suits.
  • 52
87 Bench Time passes...
  • 178
88 None
  • 89
  • 90
89 None Variable["stats.plaza_bench_alpha_counter"] >= 7
  • 97
90 None (Variable["stats.plaza_bench_alpha_counter"] >= 7) == false
  • 94
91 None
  • 92
  • 93
92 None Variable["auto.smoke_plaza"]
  • 261
93 None (Variable["auto.smoke_plaza"]) == false
  • 102
94 None
  • 95
  • 96
95 None Variable["stats.plaza_bench_alpha_counter"] >= 4
  • 105
96 None (Variable["stats.plaza_bench_alpha_counter"] >= 4) == false
  • 106
97 Bench Your thumbs have started to hurt from the twiddling... after a while, you stop.
  • 52
98 None
  • 99
  • 100
99 None Variable["stats.coast_bench_alpha_counter"] >= 3
  • 107
100 None (Variable["stats.coast_bench_alpha_counter"] >= 3) == false
  • 108
101 Bench You've mastered the art of thumb-twiddling. If there were such a thing as competitive thumb-twiddling, you'd be the undeniable champion.
  • 222
102 None
  • 103
  • 104
103 None Variable["character.bench_expert_thumbs"]
  • 237
104 None (Variable["character.bench_expert_thumbs"]) == false
  • 238
105 Bench Your hands are getting more dexterous with every attempt. Still, after a while, you give up.
  • 52
106 Bench Twiddling is surprisingly difficult... your thumbs keep getting tangled. After a while, you give up.
  • 52
107 Bench Could you twiddle your thumbs so hard that they come off your hands? You try... but nothing happens. You give up.
  • 52
108 Bench The twiddling barely keeps your hands warm against the frigid wind blowing from the coast... After a while you've had enough.
  • 52
109 Bench The sun slowly rises ever higher... the morning light makes the air feel glittery...
  • 52
110 Bench You more hear than see the large drops of rain fall upon the slowly darkening mosaic...
  • 52
111 Bench It's both dark and cold... ultimately not the best time for sitting on a stone bench.
  • 52
112 Bench You try to make out some shapes in the clouds above. Through the rain, one looks a bit like a potato...
  • 52
113 Bench Slowly and lazily, snow drifts down through the morning haze...
  • 52
114 None
  • 115
  • 116
115 None Variable["auto.is_raining"]
  • 110
116 None (Variable["auto.is_raining"]) == false
  • 117
117 None
  • 118
  • 119
118 None Variable["auto.is_snowing"]
  • 111
119 None (Variable["auto.is_snowing"]) == false
  • 128
120 Bench Every so often you catch a glimpse of the sun still shining, somewhere behind the clouds of rain...
  • 52
121 Bench Slowly, snowflakes fall on your mutton-chops... you try to catch a few on your tongue. They are cold.
  • 52
122 None
  • 123
  • 124
123 None Variable["auto.is_raining"]
  • 120
124 None (Variable["auto.is_raining"]) == false
  • 125
125 None
  • 126
  • 127
126 None Variable["auto.is_snowing"]
  • 121
127 None (Variable["auto.is_snowing"]) == false
  • 129
128 Bench You gaze at the shadows deepening all around you... it's almost unnerving.
  • 52
129 Bench You can barely look up into the sky, the sun is bright and powerful... it blinds...
  • 52
130 Bench The sun does its best to ward off the chill of the coast... it barely helps. As if the world itself has turned against you...
  • 52
131 None
  • 132
  • 133
132 None Variable["auto.is_raining"]
  • 143
133 None (Variable["auto.is_raining"]) == false
  • 134
134 None
  • 135
  • 136
135 None Variable["auto.is_snowing"]
  • 144
136 None (Variable["auto.is_snowing"]) == false
  • 140
137 None
  • 138
  • 139
138 None IsMorning()
  • 131
139 None (IsMorning()) == false
  • 160
140 Bench The sun slowly rises above the waves... each beam of light reflecting off the water into a million directions.
  • 52
141 Bench Darkness ahead. You don't even know what you are waiting for anymore...
  • 52
142 Bench It's getting so dark you can barely make out the snowflakes drifting down from the sky...
  • 52
143 Bench The sky is overcast, rain pours onto the sand and the reeds...
  • 52
144 Bench The snow tells of a winter that has not yet fully passed... was this your final winter?
  • 52
145 None
  • 146
  • 147
146 None Variable["auto.is_raining"]
  • 141
147 None (Variable["auto.is_raining"]) == false
  • 148
148 None
  • 149
  • 150
149 None Variable["auto.is_snowing"]
  • 142
150 None (Variable["auto.is_snowing"]) == false
  • 156
151 Bench The glacial gusts from the sea do not a pleasant rest make... you should probably move before you freeze.
  • 52
152 None
  • 153
  • 154
153 None Variable["auto.is_snowing"]
  • 151
154 None (Variable["auto.is_snowing"]) == false
  • 130
155 Bench What events led you to sitting on a bench, completely drenched? The coast is bleak, the rain is bleak, your soul is bleak.
  • 52
156 Bench The sun draws ever closer to the horizon; the sky is a panorama of intense colours...
  • 52
157 None
  • 158
  • 159
158 None Variable["auto.is_raining"]
  • 155
159 None (Variable["auto.is_raining"]) == false
  • 152
160 None
  • 161
  • 162
161 None IsEvening()
  • 145
162 None (IsEvening()) == false
  • 157
163 Bench Time passes...
  • 137
164 Bench Time passes...
  • 46
165 Bench It's getting late... time to head off. The plaza is not for sleeping bums.
166 None
  • 167
  • 168
167 None Variable["auto.smoke_plaza"]
  • 165
168 None (Variable["auto.smoke_plaza"]) == false
  • 169
169 Bench It's getting late... time to head to sleep. Best not stay outside on the wind-stricken coast.
170 None
  • 171
  • 172
171 None IsKimHere()
  • 173
172 None (IsKimHere()) == false
  • 166
173 None
  • 174
  • 175
174 None Variable["auto.smoke_plaza"]
  • 177
175 None (Variable["auto.smoke_plaza"]) == false
  • 176
176 Kim Kitsuragi "Getting late. We should call it a day... best not sleep outside on the wind-stricken coast."
177 Kim Kitsuragi "Getting late. We should call it a day... no point in lingering here on the plaza."
178 None
  • 179
  • 180
179 None Variable["auto.is_raining"]
  • 86
180 None (Variable["auto.is_raining"]) == false
  • 181
181 None
  • 182
  • 183
182 None Variable["auto.is_snowing"]
  • 184
183 None (Variable["auto.is_snowing"]) == false
  • 185
184 Bench You ponder upon an endless winter that covers everything in ice and snow. What a struggle it would be...
  • 52
185 None
  • 186
  • 187
186 None IsMorning()
  • 191
187 None (IsMorning()) == false
  • 188
188 None
  • 189
  • 190
189 None IsEvening()
  • 192
190 None (IsEvening()) == false
  • 193
191 Bench What if the sun just one day turned off... the world thrown into an eternal darkness. A grim future indeed.
  • 52
192 Bench The evening shade on the sand makes you think of a place which is all sand... nothing but the sand, as far as the eye can see.
  • 52
193 Bench The bright sun blazing overhead is making it difficult to concentrate on deep thoughts.
  • 52
194 Bench You wonder what would happen if you tried to set foot on the sun... it would likely not be pleasant.
  • 52
195 Bench The sun slowly setting behind the horizon only brings to mind the sadness of loss.
  • 52
196 Bench The midday sun showers you with the warm rays of the spring. It does not give you many thoughts, but it feels peaceful...
  • 52
197 Bench You gaze at the snowflakes falling from the sky, wondering about the intricate patterns their structures take.
  • 52
198 None
  • 199
  • 200
199 None IsEvening()
  • 195
200 None (IsEvening()) == false
  • 196
201 None
  • 202
  • 203
202 None Variable["auto.is_snowing"]
  • 197
203 None (Variable["auto.is_snowing"]) == false
  • 204
204 None
  • 205
  • 206
205 None IsMorning()
  • 194
206 None (IsMorning()) == false
  • 198
207 Bench You try to come up with a few deep thoughts, but the rain beating against your face is extremely distracting.
  • 52
208 None
  • 209
  • 210
209 None Variable["auto.is_raining"]
  • 207
210 None (Variable["auto.is_raining"]) == false
  • 201
211 Bench Couldn't everyone just get along? If they really put their minds to it...?
  • 52
212 None
  • 213
  • 214
213 None Variable["stats.coast_bench_gamma_counter"] == 7
  • 211
214 None (Variable["stats.coast_bench_gamma_counter"] == 7) == false
  • 58
215 None
  • 216
  • 217
216 None Variable["stats.plaza_bench_gamma_counter"] == 3
  • 219
217 None (Variable["stats.plaza_bench_gamma_counter"] == 3) == false
  • 77
218 Bench After a while of staring ahead into nothingness, you decide it's better to just move on.
  • 52
219 Bench You try to think of something substantial, but your mind keeps getting caught on all the paperwork you have to do... later... eventually...
  • 52
220 Bench You churn through thoughts for a while, but nothing comes up...
  • 52
221 Bench You finally stop picking your nose...
  • 52
222 None
  • 223
  • 224
223 None HasVolitionDamage()
  • 225
224 None (HasVolitionDamage()) == false
  • 52
225 Physical Instrument Perseverance and success... feels so good. Feels *inspiring*.
  • 52
226 Perception (Sight) It looks like an aerostatic, very high above...
  • 52
227 None
  • 228
  • 229
228 None Variable["stats.coast_bench_beta_counter"] == 6
  • 27
229 None (Variable["stats.coast_bench_beta_counter"] == 6) == false
  • 30
230 None
  • 231
  • 232
231 None Variable["stats.plaza_bench_beta_counter"] == 6
  • 23
232 None (Variable["stats.plaza_bench_beta_counter"] == 6) == false
  • 17
233 None
  • 234
  • 235
234 None IsTHCPresent("coach_physical_instrument")
  • 236
235 None (IsTHCPresent("coach_physical_instrument")) == false
  • 52
236 Physical Instrument Why are you sitting around on your fat ass?! Do some push-ups, for gods' sake!!
  • 52
237 Bench You try to twiddle your thumbs, but ever since you've become a grandmaster the old passion just isn't there. Instead, you put your hands in your lap and wait...
  • 52
238 None
  • 239
  • 240
239 None Variable["stats.coast_bench_alpha_counter"] == 7
  • 101
240 None (Variable["stats.coast_bench_alpha_counter"] == 7) == false
  • 98
241 Inland Empire It's because of all the money. Even the sky gets an aura of glistening lucre.
  • 52
242 None
  • 243
  • 244
243 None Variable["TASK.report_to_the_tribunal_done"]
  • 245
244 None (Variable["TASK.report_to_the_tribunal_done"]) == false
  • 3
245 None
  • 246
  • 247
246 None Variable["auto.smoke_plaza"]
  • 248
247 None (Variable["auto.smoke_plaza"]) == false
  • 249
248 Bench The cold stone slab of the bench does not look welcoming at all at all. Your shoulder aches.
  • 250
249 Bench The worn and beaten wooden planks of the bench do not look comforting. Your shoulder aches.
  • 250
250 None
  • 252
  • 251
251 You [Leave.]
252 You Sit and rest.
  • 254
253 Bench As you gaze upon the rough stone of the bench, the plaza around you still covered with the bloodstains from the battle... you wish you could sit and alleviate the pain of your flesh.
  • 260
254 None
  • 255
  • 256
255 None Variable["auto.smoke_plaza"]
  • 253
256 None (Variable["auto.smoke_plaza"]) == false
  • 257
257 Bench As you gaze upon the wooden planks, the sea breeze blowing through your hair, you wish you could sit and alleviate the pain in your body...
  • 259
258 None
  • 250
259 Bench But realize now you do not have time to wait... the clock is ticking towards the final hour.
  • 258
260 Bench But you know you do not have the luxury to wait... the clock ticks towards the final hour.
  • 258
261 None
  • 262
  • 263
262 None Variable["character.bench_expert_thumbs"]
  • 264
263 None (Variable["character.bench_expert_thumbs"]) == false
  • 270
264 Bench You try to twiddle your thumbs, but ever since you've become a grandmaster the old passion just isn't there. Instead, you put your hands in your lap and wait...
  • 52
265 None
  • 266
  • 267
266 None Variable["stats.plaza_bench_alpha_counter"] == 9
  • 268
267 None (Variable["stats.plaza_bench_alpha_counter"] == 9) == false
  • 88
268 Bench It's getting there, but it's just not enough. Maybe you just need a change of venue.
  • 274
269 Hand/Eye Coordination You're so close! Almost there. Ultimate dexterity is within reach...
  • 52
270 None
  • 271
  • 272
271 None Variable["stats.plaza_bench_alpha_counter"] >= 10
  • 273
272 None (Variable["stats.plaza_bench_alpha_counter"] >= 10) == false
  • 265
273 Bench Your fingers feel stuck. Your mind, uninspired. This place... this bench, it just lacks the right... atmosphere...
  • 52
274 None
  • 275
  • 276
275 None HasVolitionDamage()
  • 269
276 None (HasVolitionDamage()) == false
  • 277
277 Hand/Eye Coordination You're so close! Almost there. Ultimate dexterity is within reach...
  • 52
278 Tutorial Agent You can revisit the bench if you ever need to pass the time when Lieutenant Kitsuragi is gone.
279 None
  • 280
  • 281
280 None IsKimHere()
  • 288
281 None (IsKimHere()) == false
  • 283
282 Kim Kitsuragi "A rather uninviting bench," the lieutenant notes. "I'm not one for sitting on benches anyway -- before the murder investigation is solved."
  • 293
283 None
  • 284
  • 285
284 None IsHourBetween(1, 6)
  • 286
285 None (IsHourBetween(1, 6)) == false
  • 242
286 Bench It is the dead of night. Now is not the time for sitting, but for sleeping. It is time to find a bed.
287 Bench The cold stone slab of the bench looks rather uncomfortable. There are cigarette stubs all around.
  • 282
288 None
  • 289
  • 290
289 None Variable["auto.smoke_plaza"]
  • 287
290 None (Variable["auto.smoke_plaza"]) == false
  • 291
291 Bench The worn and beaten wooden planks of the bench do not look overly comforting.
  • 292
292 Kim Kitsuragi "Hmh..." The lieutenant looks down the street. "We can sit on benches after we've solved the murder. Let's go."
  • 293
293 None
  • 294
  • 295
294 None Variable["tc.turn_off_tutorial_node"]
295 None (Variable["tc.turn_off_tutorial_node"]) == false
  • 278