Conversation 515: INVENTORY / MAP OF MARTINAISE

because the map is possibly a readable items, it might need some sort of an interaction dialogue?

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Tourist map of Martinaise The worn map features the patchwork grid of the streets of Martinaise, with directions to appropriately *tourist-y* locations. Year '48 resides on the upper-right corner.
  • 3
3 None
  • 5
  • 4
4 You [Put the map away.]
5 You Trace a path through the grid.
  • 6
6 Tourist map of Martinaise Your finger moves through the various streets, across Rue de Saint-Ghislaine and Rue Saint-Cispare, over Saint-Brune and Martinaise North...
  • 8
7 None
  • 3
8 Tourist map of Martinaise ...finally coming to a halt on the spot where you are currently standing, although the map gives no such indication itself.
  • 10
9 Tutorial Agent For a more detailed view of the Map, go to your JOURNAL and select the MAP tab.
  • 7
10 None
  • 11
  • 12
11 None Variable["tc.turn_off_tutorial_node"]
12 None (Variable["tc.turn_off_tutorial_node"]) == false
  • 9