because the map is possibly a readable items, it might need some sort of an interaction dialogue?
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Tourist map of Martinaise | The worn map features the patchwork grid of the streets of Martinaise, with directions to appropriately *tourist-y* locations. Year '48 resides on the upper-right corner. |
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3 | None |
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4 | You | [Put the map away.] |
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5 | You | Trace a path through the grid. |
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6 | Tourist map of Martinaise | Your finger moves through the various streets, across Rue de Saint-Ghislaine and Rue Saint-Cispare, over Saint-Brune and Martinaise North... |
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7 | None |
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8 | Tourist map of Martinaise | ...finally coming to a halt on the spot where you are currently standing, although the map gives no such indication itself. |
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9 | Tutorial Agent | For a more detailed view of the Map, go to your JOURNAL and select the MAP tab. |
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10 | None |
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11 | None | Variable["tc.turn_off_tutorial_node"] |
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12 | None | (Variable["tc.turn_off_tutorial_node"]) == false |
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