Conversation 1147: DOOMED / HIDDEN WEAPONS CACHE

Weapons hidden inside the wall. Kim reacts to the room (revolution etc) and you obtain an antique rifle that it seems to have a bullet in it. Lootable item: antique_rifle. You can get a bullet and compare it with the hanged man's.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 A Hole in the Wall A few bricks have fallen off, revealing a compartment behind the wall. It's too dark to see in.
  • 7
3 None
  • 4
  • 5
  • 50
  • 6
4 You "Where are we?" (Look around the secret room.)
  • 13
5 You "Look, there's a hole in the wall." (Point at the hidden compartment.) Variable["doomed.cache_rifle_talked_about"] == false
  • 14
6 You [Leave.]
7 None
  • 8
  • 9
8 None IsKimHere()
  • 3
9 None (IsKimHere()) == false
  • 10
10 None
  • 12
  • 11
  • 63
  • 6
11 You So there's a hole in the wall. Variable["doomed.cache_rifle_talked_about"] == false
  • 21
12 You Where am I?
  • 22
13 Kim Kitsuragi "Seems like an old bunker from the Revolutionary period. Look at all those rifles..." He points up, at the rifles under the ceiling. "Must be an old weapons cache."
  • 20
14 Kim Kitsuragi "There is, yes. And there also appears to be something *inside* the hole... Interesting. Do you want to take a look?"
  • 15
15 None
  • 16
  • 17
16 You "Okay, I do..." (Look inside.)
  • 18
17 You "No, you do the honours." (Back off.)
  • 19
18 A Hole in the Wall Your hand reaches deep into darkness and spider webs, rummaging around. You find rusty rifles, hidden away...
  • 33
  • 31
19 Kim Kitsuragi "Sure," he nods and steps closer. "Okay, here's some more rifles... None of these seem to be working. And oh..." His hand reaches in, rummaging in the dark...
  • 28
20 None
  • 3
21 A Hole in the Wall There is. Inside it's nothing but gloomy blackness. Better not stick your hand inside!
  • 37
  • 38
22 A Hole in the Wall Inside a secret room infested with rats, spiders, and woodlice.
  • 23
23 None
  • 24
  • 25
24 None Variable["tc.revolution"]
  • 26
25 None (Variable["tc.revolution"]) == false
  • 27
26 Encyclopedia Seems like an old weapons cache from the Revolutionary period.
  • 27
27 None
  • 10
28 Kim Kitsuragi "An old Belle-Magrave rifle -- that's *rare* to find in such good order. Seems to no longer be functional, but still -- rare. Here..."
  • 51
29 None
  • 3
30 Kim Kitsuragi "It's yours, officer." He hands you the gun. "You found this place."
  • 74
31 You Inspect the rifles.
  • 32
32 A Hole in the Wall Most of them are rusty and inoperable like the rest, but one catches your eye -- a bolt action model with a fine wood stock. In better cosmetic order than the others.
  • 49
33 You "Rifles, Kim!"
  • 34
34 Kim Kitsuragi The lieutenant steps closer, curious: "Are these any good?"
  • 31
35 You "This one looks nice." (Take the rifle.)
  • 36
36 Kim Kitsuragi "An old Belle-Magrave, from the Revolution," the lieutenant notes with approval. His eyes are gleaming. "Seems to no longer be functional, but still -- a beautiful thing, in its own way."
  • 74
37 You Stick your hand inside the hole.
  • 39
38 You Never mind.
  • 46
39 A Hole in the Wall Your hand reaches deep into darkness and spider webs, rummaging around. You find a number of rusty rifles, hidden away... Most of them are ugly and inoperable, but a single rifle catches your eye. It's a bolt-action with a fine wood stock.
  • 40
40 Hand/Eye Coordination An old Belle-Magrave rifle, Revolutionary-era. Prized for its reliability more than it's accuracy. The rest are probably Belle-Magraves too, just too damaged to be identified.
  • 80
41 You Take the rifle.
  • 43
42 You Leave it there.
  • 44
43 A Hole in the Wall A fit service weapon for a fit officer. Too bad it doesn't work -- it looks like it's been out of order for years.
  • 45
44 A Hole in the Wall History is best left where it lies. The rifle doesn't work anyway.
  • 45
45 None
  • 10
46 A Hole in the Wall Wait, what, really? You're not going to look inside a secret compartment behind the wall? Okay, officer... *Okay*.
  • 47
47 None
  • 10
48 Authority Take it! You're a police officer. Police officers carry guns.
  • 35
49 Hand/Eye Coordination An old Belle-Magrave rifle, Revolutionary-era. Prized for its reliability more than it's accuracy. The rest are probably Belle-Magraves too, just too damaged to be sure.
  • 48
50 You "What does this mean -- a rifle here?" Variable["doomed.cache_rifle_talked_about"]
  • 52
51 Esprit de Corps This should cheer you up.
  • 30
52 None
  • 53
  • 54
53 None Variable["TASK.where_is_ruby"]
  • 56
54 None (Variable["TASK.where_is_ruby"]) == false
  • 55
55 Kim Kitsuragi "It means there are firearms -- albeit inoperable -- still lying around in Martinaise. It's an interesting coincidence, I would say. Might come in useful in the future."
  • 59
56 None
  • 57
  • 58
57 None Variable["TASK.where_is_ruby_done"]
  • 60
58 None (Variable["TASK.where_is_ruby_done"]) == false
  • 61
59 Empathy He likes this find.
  • 62
60 Kim Kitsuragi "It means there are firearms -- breechloaders -- still lying around in Martinaise. This would have been good in our case against Ruby for Titus. Too late for that now, but still -- might be useful down the road..."
  • 59
61 Kim Kitsuragi "It means there are firearms -- breechloaders -- still lying around in Martinaise. This could prove useful in our case against Ruby for Titus. Men are easily swayed by the sight of a rifle."
  • 59
62 None
  • 3
63 You What does this mean -- a rifle here? Variable["doomed.cache_rifle_talked_about"]
  • 68
64 A Hole in the Wall It means there are firearms -- albeit inoperable -- still lying around Martinaise. This is an interesting coincidence. Could prove useful in some way. You don't know *how* yet, but it might be useful down the road…
  • 66
65 A Hole in the Wall It means there are firearms -- front loaders -- still lying around Martinaise. This would have been good in our case against Ruby for Titus. Too late for that now, but still -- might be useful down the road...
  • 66
66 Logic This is a good find. Really justifies coming down here and looking around.
  • 94
67 A Hole in the Wall It means there are firearms -- front loaders -- still lying around Martinaise. This could prove useful in our case against Ruby for Titus. Men are easily swayed by the sight of a rifle...
  • 66
68 None
  • 69
  • 70
69 None Variable["TASK.where_is_ruby"]
  • 71
70 None (Variable["TASK.where_is_ruby"]) == false
  • 64
71 None
  • 72
  • 73
72 None Variable["TASK.where_is_ruby_done"]
  • 65
73 None (Variable["TASK.where_is_ruby_done"]) == false
  • 67
74 None
  • 75
  • 76
75 None Variable["TASK.advanced_ballistics_analysis_done"]
  • 77
76 None (Variable["TASK.advanced_ballistics_analysis_done"]) == false
  • 89
77 You "Isn't that the same gun that fired the fatal bullet?"
  • 78
78 Kim Kitsuragi "It's the same *type* of weapon, yes -- a breechloader. But it's not the same gun. This one's been out of order for *years...* I'm afraid our search for the real murder weapon must continue."
  • 29
79 Reaction Speed This is definitely the same make of gun as the one that fired the fatal bullet in the murder case. It's not the murder weapon itself, but still... you should have it, just in case.
  • 83
80 None
  • 81
  • 82
81 None Variable["TASK.advanced_ballistics_analysis_done"]
  • 79
82 None (Variable["TASK.advanced_ballistics_analysis_done"]) == false
  • 83
83 None
  • 41
  • 42
84 You "Could the murder weapon we're looking for be similar?"
  • 85
85 Kim Kitsuragi "It's the same *type* of weapon, yes. A breechloader. An interesting coincidence that we should find something so similar. But I'm afraid our search for the real murder weapon must continue."
  • 29
86 None
  • 87
  • 88
87 None Variable["TASK.find_murder_weapon"]
  • 92
88 None (Variable["TASK.find_murder_weapon"]) == false
  • 29
89 None
  • 90
  • 91
90 None Variable["TASK.advanced_ballistics_analysis"]
  • 84
91 None (Variable["TASK.advanced_ballistics_analysis"]) == false
  • 86
92 You "Could the murder weapon we're looking for be similar?"
  • 93
93 Kim Kitsuragi "For that we would have to take a closer look at the bullet you found, officer. I wouldn't read too much into this, yet -- what we have discovered here is an *inoperable antique*."
94 None
  • 10