Conversation 671: DREAM SEAFORT / NO DOLORES DREAM

This is the consolation dream if you did not get to see stained glass window inside church

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Ancient Reptilian Brain Sleep is merciful this time, brother. Not too deep. Lit by the continuous sound of the sea outside.
  • 3
3 None
  • 4
  • 5
4 None Variable["TASK.inspect_the_phasmid"]
  • 6
5 None (Variable["TASK.inspect_the_phasmid"]) == false
  • 7
6 Limbic System And the shape of the insect, its cyclical praying motion just... going on and on. That thing. Looking at you. You -- two things standing in front of each other...
  • 8
7 Limbic System And a little something in there... a sensation. The bow drawn across a string. Something small and crustacean-like.
  • 8
8 Ancient Reptilian Brain No. Relax, man. It's just the comfortable darkness. Interrupted by the pain in your body. A telegraph, far away.
  • 9
9 Pain Threshold Far enough not to hurt for a while.
  • 10
10 Volition And your mind healing too. Weaving itself back into shape.
  • 11
11 None
  • 12
  • 13
12 None Variable["TASK.return_to_mainland"]
  • 14
13 None (Variable["TASK.return_to_mainland"]) == false
  • 15
14 Logic You did it... you solved the case.
  • 15
15 Inland Empire Somehow you managed to dodge it all... The church, the window *and* the bad book in the store. On the shelf. You made it. Across the black sea unharmed...
  • 16
16 None
  • 17
  • 18
17 None Variable["seafort.mattress_inland_sleeping_dodged"]
  • 19
18 None (Variable["seafort.mattress_inland_sleeping_dodged"]) == false
  • 25
19 None
  • 20
  • 21
20 You What?
  • 22
21 You Turn to the other side.
  • 23
22 Inland Empire Nothing. Just threats that passed by -- outside in the world. Ill omens from another life. Not this one. You ignored them. Good. The sleep is nourishing. Take more of it.
  • 21
23 Limbic System You do so many times. Until dim light starts peeking into the hood you're under. The rough karakul. More and more each second. Time to face it again -- the world. Anew...
  • 24
24 You [Open your eyes.]
25 You Turn to the other side.
  • 23