Convo with Logic about the scene of the party
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Logic | This is it -- the scene of the party. The fire pit, cigarettes, and empty bottles all evidence it. |
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3 | Logic | Not as such. I'm talking about what came after -- the party scene. |
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4 | Logic | Looks like they were here a while, judging from all the bottles. The sunken motor carriage provided them a focal point -- like a goose ice-sculpture or a chocolate fountain. |
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5 | You | Hold up -- don't you mean scene of the crime? |
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6 | You | Yeah. Sure does look like a lot of folks partied here. |
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7 | You | (Dismiss thought.) |
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8 | You | "Hey, Kim. Looks like we've had a couple of party-goers here." | IsKimHere() |
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9 | You | Guess I'll be on my way. (Finish thought.) |
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10 | Kim Kitsuragi | "Looks like it." |
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11 | Kim Kitsuragi | "Hey -- let's keep moving, detective." The lieutenant adjusts his glasses. |
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12 | Kim Kitsuragi | "Not as such, no. Let's keep moving, detective." |
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13 | You | "Looks like they had a great time laughing here." |
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14 | You | "This was some kind of theatre to them. A circus production by a great clown." |
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15 | You | "Was this party against the law? On the ice like this -- it was probably a public danger." |
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16 | Empathy | Somehow he doesn't want to dwell on it... |
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