Conversation 1003: WHIRLING F1 / SPARE WORKSHOP KEYS

Somewhere in the room are the previous owner's spare keys to the pinball workshop (door in kitchen). This is the (perc check hidden) dialogue where you find them. (One path to hidden access to roof)1) Mis-connect to instigator because of room

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 19
2 You "Someone's hid a key in the bush." (Point at the window.)
  • 98
3 Logic Someone hid the key in the bush and attached a yellow ribbon to make it easier to find.
  • 78
4 None
  • 10
  • 41
  • 5
  • 155
  • 13
5 You Look out the window. Variable["whirling.unionbox_key_succeeded_white_at_the_wrong_time"] == false
  • 35
6 Alain "No idea."
  • 103
7 Perception (Sight) Nothing, as before. Just black branches.
  • 66
8 Cafeteria Window Behind the dockworkers: a ceiling height window. The hawthorn branches scrape the glass like bony fingers.
  • 27
9 Cafeteria Window There's a little slide panel up there, to let some air in. No need to open it in spring. It's still too cold outside.
  • 28
10 You Squint.
  • 9
11 Fat Angus "Goddamnit, Dennis. You know I can't help it!" His whiny voice is in deep contrast with his stature.
  • 128
12 Inland Empire Keep at it. There must be a reason you've looked out this window so many times.
  • 79
13 You [Revert your gaze.]
14 Empathy The shrug is disingenuous. He's intrigued -- if only for a moment.
  • 120
15 Cafeteria Window
  • 16
  • 17
16 Cafeteria Window Variable["TASK.enter_the_mysterious_door_done"]
  • 38
17 Cafeteria Window (Variable["TASK.enter_the_mysterious_door_done"]) == false
  • 62
18 Cafeteria Window Again you find yourself looking at that big old window...
  • 4
19 Cafeteria Window
  • 20
  • 21
20 Cafeteria Window Variable["whirling.hardies_inland_black_tree_taps"] == true
  • 18
21 Cafeteria Window (Variable["whirling.hardies_inland_black_tree_taps"] == true) == false
  • 8
22 Cafeteria Window
  • 23
  • 24
23 Cafeteria Window Variable["whirling.hardies_theo_thinks_youll_kill_yourself"]
  • 80
24 Cafeteria Window (Variable["whirling.hardies_theo_thinks_youll_kill_yourself"]) == false
  • 132
25 Kim Kitsuragi "It's for the blue door in the kitchen. There was a note there that you missed. It said the workshop key is behind the window. It's this key." He makes a note in his blue notebook.
  • 130
26 Empathy The shrug is disingenuous. He's intrigued -- if only for a moment.
  • 117
27 Inland Empire The men are talking, but you swear you hear those black limbs tap on the window as the wind blows outside.
  • 33
28 Cafeteria Window
  • 29
  • 30
29 Cafeteria Window Variable["whirling.hardies_inland_black_tree_taps"]
  • 31
30 Cafeteria Window (Variable["whirling.hardies_inland_black_tree_taps"]) == false
  • 59
31 Inland Empire You're not so sure about that. Somehow you just *know* -- there's something out there, behind the glass.
  • 47
32 Empathy It's said without aggression -- as genuine advice.
  • 75
33 Visual Calculus You see two, maybe three bushes, grown into a single thicket -- over a period of circa 50 years. It takes time for a hedge like that to form.
  • 4
34 Titus Hardie "A little wisdom from old Titus -- not everything is connected to one thing. Keys just lie around. It's a messy world."
  • 32
35 Cafeteria Window
  • 36
  • 37
36 Cafeteria Window Variable["whirling.spare_keys_wc"]
  • 146
37 Cafeteria Window (Variable["whirling.spare_keys_wc"]) == false
  • 49
38 Cafeteria Window
  • 39
  • 40
39 Cafeteria Window Variable["whirling.orb_pinball_key_note_clicked"]
  • 57
40 Cafeteria Window (Variable["whirling.orb_pinball_key_note_clicked"]) == false
  • 25
41 You "There's something out there." Variable["whirling.hardies_inland_something_behind_glass"] == true
  • 43
42 Kim Kitsuragi "It says... 'Workshop, Spare'." He looks at the key in your hand. "There's a door in the *kitchen* that caught my eye yesterday -- it's very *blue*. Maybe there's a workshop behind it?"
  • 142
43 Shanky "Yeah -- your mother."
  • 45
44 Empathy It's said without aggression. In good trust.
  • 75
45 Conceptualization It's not a very good mother-joke, but the room still laughs. Something about those mother-jokes just *works*.
  • 47
46 Kim Kitsuragi "There was a barred door on the roof that did *not* have a lock -- perhaps there is one *downstairs* that does?" He looks around. "We should search the *kitchen*."
  • 142
47 None
  • 4
48 Titus Hardie "Your secret route theory?" He shakes his head. "You're grasping for straws, cop-man. Why'd she put it back if it's hers?"
  • 34
49 Cafeteria Window
  • 50
  • 51
50 Cafeteria Window Variable["whirling.hardies_perception_key_failed_once"]
  • 52
51 Cafeteria Window (Variable["whirling.hardies_perception_key_failed_once"]) == false
  • 56
52 Cafeteria Window
  • 53
  • 54
53 Cafeteria Window Variable["whirling.hardies_perception_key_failed_twice"]
  • 68
54 Cafeteria Window (Variable["whirling.hardies_perception_key_failed_twice"]) == false
  • 7
55 You "Maybe this is somehow connected to Ruby getting to the roof?" Variable["whirling.hardies_logic_wc_unodified_path_clicked"] == true
  • 48
56 Perception (Sight) Nothing. Just black tangles like the hair of an old woman. Motionless. The wind in the yard doesn't reach the hawthorn, nor does the light come in from this window.
  • 77
57 Kim Kitsuragi "It's for the blue door in the kitchen -- the note inside said the workshop key is behind the window. This is that key." He makes a note in his blue notebook.
  • 130
58 Titus Hardie "It's a solid point, Shanks. There's a lot of things off about pinning this on Ruby. Be careful when you find her, cop -- be *fair*. Give her a chance to defend herself."
  • 44
59 Cafeteria Window
  • 60
  • 61
60 Cafeteria Window Variable["whirling.hardies_viscalc_hedge_to_form"]
  • 63
61 Cafeteria Window (Variable["whirling.hardies_viscalc_hedge_to_form"]) == false
  • 47
62 Kim Kitsuragi "It *could* open the door in the kitchen -- the blue door." He looks at the key in your hand. "It says 'Workshop, Spare' -- maybe there's a workshop there?"
  • 99
63 Visual Calculus One can't see into the Union box from the yard *outside* -- that hawthorn is too thick.
  • 47
64 Shanky "Look at Glenny and his girlfriend!"
  • 58
65 Glen "Why did she put it *back*? After she took it?"
  • 64
66 Shanky "What's this weirdo cop doing now, huh? Window-shopping?"
  • 67
67 Alain "I think he's trying to find dirt on us, in our box. It's what they do, Shanks. Did you know policemen are sometimes called *pigs*?"
  • 73
68 Perception (Sight) Nothing, as always. By now you're almost certain there may be a sparrow's nest on one of the branches.
  • 81
69 Cafeteria Window
  • 70
  • 71
70 Cafeteria Window Variable["whirling.barreddoor_greeting_done"]
  • 46
71 Cafeteria Window (Variable["whirling.barreddoor_greeting_done"]) == false
  • 42
72 Titus Hardie "Go ahead, Glen."
  • 65
73 Shanky "Wow, no. I hadn't heard that."
  • 74
74 Alain "Yeah -- because they like to sniff around in *dirt*." The tattooed man gives you a look.
  • 83
75 None
  • 134
76 Glen "Boss, I don't want to make excuses for her, but..." He stops.
  • 72
77 None
  • 4
78 Visual Calculus It's close enough to the latch up there -- one can slide it open and just take it. Surely not a coincidence.
  • 2
79 None
  • 4
80 Theo "Off yourself -- make it up to me, cop. I still got my money on that."
  • 121
81 Visual Calculus Yes. The nest of a common house sparrow. Passer domesticus.
  • 12
82 Titus Hardie "Wild theory, cop-man. The worst thing is -- I like it. She's been in this box plenty of times. This would give her access to the workshop route."
  • 76
83 Logic He's just trying to sound clever. He has no idea what you're looking for -- nor do you, yourself.
  • 79
84 Cafeteria Window
  • 85
  • 86
85 Cafeteria Window Variable["TASK.enter_the_mysterious_door"]
  • 15
86 Cafeteria Window (Variable["TASK.enter_the_mysterious_door"]) == false
  • 69
87 You "Maybe this is how Ruby got to the roof that night? Using this key." Variable["whirling.hardie_logic_wc_succ_told_about_the_secret_route"] == true
  • 82
88 Perception (Sight) There's a yellow ribbon tied to one of the branches -- light yellow, faded with time. A tiny splash of colour in the blackness of the thicket. Hanging from it -- a bronze key.
  • 3
89 Cafeteria Window
  • 90
  • 91
90 Cafeteria Window Variable["TASK.enter_the_mysterious_door_done"]
  • 113
91 Cafeteria Window (Variable["TASK.enter_the_mysterious_door_done"]) == false
  • 129
92 Cafeteria Window
  • 93
  • 94
93 Cafeteria Window IsKimHere()
  • 84
94 Cafeteria Window (IsKimHere()) == false
  • 135
95 Kim Kitsuragi "If he says it's there, it's there." The lieutenant takes his glasses off to clean them -- then puts them back on.
  • 119
96 You [Leave.]
97 You (Look at the key in your hand.) "I wonder what doors does it open?"
  • 92
98 Titus Hardie "Huh?" The big guy looks behind him.
  • 104
99 Logic It's worth a try.
  • 130
100 You "I need your guys to hand the key to me."
  • 102
101 None
  • 134
102 Shanky "And *I* need the fatty to get his feet amputated 'cause the smell is killing me -- we can't always get what we want."
  • 11
103 Eugene "Never even seen it. Someone must have hidden it there before this room became our place."
  • 101
104 None
  • 100
  • 109
  • 111
105 Titus Hardie "Didn't even know it was there..." The man looks at the key in your hand -- then around the room. "Boys?"
  • 6
106 Glen "Sorry, Fucko! Looks like you're gonna have to go bush-diving. Good fucking luck with that -- the hawthorn's got a bitch of a bite!"
  • 107
107 Shanky "I'm gonna enjoy the sight of you in the bushes out there..."
  • 123
108 Alain "I don't know about that..." The tattooed man yawns and settles more comfortably on the bench. "I'm comfortable here... don't think any sliding would really help right now."
  • 106
109 You "Can you let me slide by so I can grab the thing?"
  • 108
110 Visual Calculus The kitchen -- the only part of the building you haven't thoroughly searched yet. It's worth a try!
  • 130
111 You "Titus, can you hand the key to me please?"
  • 112
112 Titus Hardie "I'm not your janitor, cop." He glances at the window. "I don't even know what you're talking about. There's nothing there."
  • 114
113 Titus Hardie "It's an older building -- who knows?" He shrugs.
  • 26
114 Cafeteria Window
  • 115
  • 116
115 Cafeteria Window IsKimHere()
  • 95
116 Cafeteria Window (IsKimHere()) == false
  • 119
117 None
  • 134
118 You "Does anyone know why this key was hanging right outside the Union box window?"
  • 105
119 None
  • 104
120 Visual Calculus The kitchen -- the only part of the building you haven't thoroughly searched yet.
  • 117
121 Authority There is a silence around this man's words -- unlike Titus, they're *afraid* of him. That's the type of respect he commands.
  • 133
122 Titus Hardie "It's an older building -- who knows?" He shrugs.
  • 14
123 Theo With a loud thud the old man stands up -- pushes the window open -- grabs the key from the hawthorn branch and slides it across the table to you.
  • 131
124 Theo The key is brass. 'Workshop, Spare' is etched into its bow. The old man closes the window and sits back down in silence.
  • 125
125 Glen "C'mon, man. We were just having some fun! Where's the harm in...?"
  • 126
126 Theo "I'm tired of listening to your shit."
  • 134
127 Titus Hardie "It's an older building -- who knows?" He shrugs.
  • 14
128 Glen "Sorry, Fucko! These *guys* won't help you. Looks like you're gonna have to go bush-diving. The hawthorn's got a bitch of a bite!"
  • 107
129 Titus Hardie "It's an older building -- who knows?" He shrugs.
  • 26
130 None
  • 134
131 You Take the key.
  • 124
132 Theo "Don't thank me." The old man takes out his pack of chewing tobacco. "I don't give two shits about your key."
  • 121
133 None
  • 134
134 None
  • 138
  • 118
  • 97
  • 87
  • 55
  • 96
135 Cafeteria Window
  • 136
  • 137
136 Cafeteria Window Variable["TASK.enter_the_mysterious_door"]
  • 89
137 Cafeteria Window (Variable["TASK.enter_the_mysterious_door"]) == false
  • 139
138 You "Thank you." (Nod to the old man.)
  • 22
139 Cafeteria Window
  • 140
  • 141
140 Cafeteria Window Variable["whirling.barreddoor_greeting_done"]
  • 127
141 Cafeteria Window (Variable["whirling.barreddoor_greeting_done"]) == false
  • 122
142 Alain "What the fuck does the kitchen have to do with this?" The tattooed man does not understand.
  • 143
143 Shanky "While you're in there -- make fatty a snack." He grins. "Can't you hear how his stomach is growling?!"
  • 145
144 Fat Angus "That's not even funny, Dennis."
  • 110
145 Perception (Hearing) You can and it's pretty terrifying.
  • 144
146 Cafeteria Window
  • 147
  • 148
147 Cafeteria Window Variable["TASK.prove_your_authority_to_the_hardie_boys_done"]
  • 88
148 Cafeteria Window (Variable["TASK.prove_your_authority_to_the_hardie_boys_done"]) == false
  • 149
149 Perception (Sight) Nothing. Even though you *know* you should see it -- you don't. Just branches like black tangles of hair. Motionless. The wind in the yard doesn't reach the hawthorn. Maybe come back later and you can try again?
  • 150
150 Inland Empire It wasn't time yet. You have to know of the girl... Return when you know more.
  • 151
151 None
  • 4
152 Cafeteria Window
  • 153
  • 154
153 Cafeteria Window Variable["whirling.unionbox_key_second_whiote_succeeded"]
  • 88
154 Cafeteria Window (Variable["whirling.unionbox_key_second_whiote_succeeded"]) == false
  • 49
155 You Look out the window. Variable["whirling.unionbox_key_succeeded_white_at_the_wrong_time"] and Variable["TASK.prove_your_authority_to_the_hardie_boys_done"] == true
  • 152