First follow-up convo with Kim where you discover keys under the stone. Difficult perception finds the stone.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Stone | A stone like any other, lying in a whorl of sleet and mud. Maybe there's something under it? |
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3 | You | Turn it over. |
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4 | You | Ignore it. [Leave.] |
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5 | Stone | There's a key beneath it, rusty from the dirt. |
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6 | You | Put the stone back. [Leave.] |
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7 | None |
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8 | None | IsKimHere() |
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9 | None | (IsKimHere()) == false |
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10 | Kim Kitsuragi | "This must be for the front door. Pity it doesn't have the apartment number on it. This building has hundreds of apartments." |
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11 | Logic | Looks like it could belong to the building's front door. |
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12 | You | "How are we going to find the right one?" |
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13 | None |
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14 | None | Variable["TASK.where_does_the_smoker_on_the_balcony_live"] |
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15 | None | (Variable["TASK.where_does_the_smoker_on_the_balcony_live"]) == false |
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16 | Kim Kitsuragi | "This must be for the front door. Let's see if it works." |
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17 | Kim Kitsuragi | "We'll just have to go in and see." |
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