(in front of double embrasure looking over the bay, into whirling window, ends check island task, shot was made here)
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Mattress Nest | There's a rain-soaked mattress on a concrete slab, only half-covered by the crumbling roof. At the head of it -- double embrasures -- firing slits, like two eyes in the wall. |
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3 | None |
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4 | None | IsKimHere() |
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5 | None | (IsKimHere()) == false |
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6 | Kim Kitsuragi | "B triple prime..." The lieutenant lowers his voice, stepping closer with his hand on his gun. "This looks like a good place to shoot from." |
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7 | None |
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8 | You | Look through the hole in the concrete. |
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9 | You | Inspect the mattress. |
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10 | Mattress Nest | The springs screech as you lean on the mattress and crane your neck to look out... |
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11 | Inland Empire | Trepidation. A tingling feeling in your stomach... |
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12 | Mattress Nest | A single-person mattress. Modern, civilian use. Brand name: Marjorie. There's a fuel stain on the cover, along with cigarette burns. |
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13 | You | Pick one out of the can. |
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14 | You | Back off. |
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15 | Mattress Nest | A small piece of Martinaise coastline opens up in the square in front of you -- like a tiny landscape painting, one kilometre across the water. The ruins look familiar. |
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16 | Mattress Nest | The red chimney and collapsed rear wall of the four-story tenement in front of the Whirling-in-Rags -- Rue de Saint Ghislaine 10. |
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17 | Mattress Nest | A towering skyscraper, its top floors shaved off by artillery fire -- Capeside Apartments: Rue de Saint Ghislaine 33A and 33B. |
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18 | None |
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19 | You | On the left... | Variable["seafort.nest_seen_between_two"] == false |
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20 | You | On the right... | Variable["seafort.nest_seen_between_two"] == false |
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21 | You | And between the two... |
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22 | Mattress Nest | The box-shaped silhouette of the Whirling-in-Rags. Its sloped roof. A tiny fleck of light catches your eye on the rooftop -- sunlight reflecting off the upstairs window of Klaasje's room. |
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23 | None |
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24 | You | "Motherfucker." |
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25 | You | "There it is." |
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26 | You | "I can't be 100% certain, but..." |
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27 | Kim Kitsuragi | "What? Do you have line of sight to the window?" |
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28 | Kim Kitsuragi | "Do you have line of sight to the window?" |
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29 | You | "Kim, with a pair of binoculars, I would be able to see *inside* the room." | Variable["seafort.nest_perc_details"] |
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30 | Electrochemistry | Whenever you wanted. Like your own little dollhouse... |
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31 | None |
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32 | Kim Kitsuragi | "A pair of binoculars? Or a scope of a *rifle*?" He points to the makeshift bed. "You'd be prone, lying on the mattress, barrel resting on the embrasure..." |
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33 | You | "Yes -- there's an opening between 33A and 10. I can see to the roof." |
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34 | Perception (Sight) | More than that. |
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35 | Hand/Eye Coordination | Cheek against the cheek rest, hand on the hair trigger. On a calm day like this... |
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36 | You | "Kim, I could make it -- I could make the shot." | Variable["seafort.nest_he_could_make_shot"] |
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37 | You | I don't want to boast... |
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38 | Kim Kitsuragi | "Good." He pats you on the back, three small pats in a row. "I think we have it, detective. The origin of the shot. This is the *sniper's nest*." |
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39 | You | "*Why* didn't we come here before?" |
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40 | Kim Kitsuragi | "That embrasure... What can you see through it?" |
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41 | Visual Calculus | This is B triple prime -- on the island... A nest. |
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42 | Perception (Sight) | And an empty can of beans on the ground next to it -- filled to the brim with cigarette butts. |
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43 | None |
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44 | None | Variable["seafort.nest_perc_tioumoutiri"] |
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45 | None | (Variable["seafort.nest_perc_tioumoutiri"]) == false |
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46 | Perception (Sight) | The silhouette of a tobacco picker adorns the paper filter. The brand: Tioumoutiri. |
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47 | None |
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48 | None | Variable["TASK.check_seafort_done"] |
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49 | None | (Variable["TASK.check_seafort_done"]) == false |
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50 | None |
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51 | None |
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52 | None | Variable["coast.sense_cyclo_tioumoutiri"] |
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53 | None | (Variable["coast.sense_cyclo_tioumoutiri"]) == false |
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54 | Encyclopedia | Contemporary Revacholians prefer Drouin (a local blend from the southern islands) or Astra, the legendary cigarette from Graad. Tioumoutiri is favoured by older men for its paper filter tips, sweet smell, and added tar. |
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55 | None |
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56 | You | "Tioumoutiri. Like the ones we found at Land's End, remember?" | Variable["coast.lands_end_origin_tioumoutiri_told_kim"] and Variable["coast.sense_perc_cigarette_butts_tioumoutiri"] |
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57 | You | "I saw the same brand of cigarettes extinguished in Land's End." (Point west.) | Variable["coast.lands_end_origin_tioumoutiri_told_kim"] == false and Variable["coast.sense_perc_cigarette_butts_tioumoutiri"] |
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58 | You | "Someone's been smoking Tioumoutiri cigarettes. Not a lot of that around." | Variable["coast.sense_perc_cigarette_butts_tioumoutiri"] and Variable["coast.sense_cyclo_tioumoutiri"] == true |
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59 | Kim Kitsuragi | "I may have been wrong -- when I said it was unimportant." He stares into the can for a second. "This means the same person could have visited both locations." |
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60 | Kim Kitsuragi | "Could be a coincidence. Or -- the same person has visited Land's End and..." He looks around, "...here." |
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61 | Kim Kitsuragi | "I didn't see any signs of smoking inside, though. If people live there, they keep it tidy -- this here may also be a smoking spot." |
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62 | None |
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63 | You | "Someone's been smoking Tioumoutiri cigarettes." | Variable["coast.sense_perc_cigarette_butts_tioumoutiri"] and Variable["coast.sense_cyclo_tioumoutiri"] == false |
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64 | You | [Turn away.] |
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65 | None |
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66 | None | Variable["TASK.check_seafort_done"] |
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67 | None | (Variable["TASK.check_seafort_done"]) == false |
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68 | Kim Kitsuragi | "No, wait." He points to the embrasure. "This is important, I have a feeling... What can you see?" |
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69 | None |
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70 | None |
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71 | None | IsKimHere() |
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72 | None | (IsKimHere()) == false |
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73 | Kim Kitsuragi | "A good place to hide. Cosy. Relatively safe from the rain..." He pokes the mattress. |
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74 | None |
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75 | Logic | A good place to hide. Relatively safe from the snow and the rain... |
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76 | None |
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77 | None | Variable["whirling.replaced_primes_mentioned_to_kim"] |
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78 | None | (Variable["whirling.replaced_primes_mentioned_to_kim"]) == false |
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79 | Kim Kitsuragi | "This looks like a good place to aim from..." The lieutenant looks around. He steps closer with his hand on his gun. |
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80 | None |
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81 | Kim Kitsuragi | He nods. "The smoker's a clean person. I didn't see any signs of smoking inside. Keeps it tidy -- prefers to come out here to smoke." |
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82 | Kim Kitsuragi | "What does that mean? Do you have line of sight to the window?" |
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83 | Kim Kitsuragi | "I think we have it. The origin of the shot -- this is the *sniper's nest*." He pats you on the back, three small pats in a row. |
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84 | Perception (Sight) | What are you talking about -- "Can't be certain?" It's certain. |
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85 | Kim Kitsuragi | "I can see it," he nods. "Through the scope of a rifle. The shooter would be prone, lying on the mattress, barrel resting on the embrasure." |
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86 | None |
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87 | None | Variable["seafort.nest_he_could_make_shot"] |
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88 | None | (Variable["seafort.nest_he_could_make_shot"]) == false |
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89 | None |
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90 | None |
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91 | Kim Kitsuragi | "Why? We don't go everywhere in a thousand metre radius of the crime scene. That's not procedure." |
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92 | You | "Better late than never." |
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93 | You | "Finally." |
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94 | You | "Boo-yah. Master cop work." |
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95 | Kim Kitsuragi | He nods. "Nothing pointed here -- many leads pointed elsewhere." |
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96 | You | "Six people are dead. We could have prevented it." |
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97 | Kim Kitsuragi | "Don't beat yourself up, officer. We did not put guns in their hands, or get them drunk." He looks north, over the fortification, then adds: |
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98 | Kim Kitsuragi | "It's only *moderately* effective cop work until we have the weapon. It will not be, how do you say it..." He looks north, over the fortification. "*Boo-yah*, until we have that..." |
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99 | You | "You're right." |
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100 | Kim Kitsuragi | He looks north, over the fortification. Then at the mattress. |
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101 | Kim Kitsuragi | "We will make up for it. Here. I feel it." |
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102 | Empathy | The lieutenant pauses. Regret comes over him. |
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103 | None |
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104 | Empathy | He's conflicted for a second. There's guilt there, it takes him a moment to rationalize it away. |
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105 | None |
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106 | None | IsKimHere() |
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107 | None | (IsKimHere()) == false |
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108 | None |
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109 | None | IsCunoInParty() |
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110 | None | (IsCunoInParty()) == false |
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111 | You | I could take the shot. | Variable["seafort.nest_he_could_make_shot"] |
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112 | You | This is where the shot came from... |
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113 | Hand/Eye Coordination | Cheek against the cheek rest, hand on the hair trigger. On a calm day like this... |
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114 | You | ...but not with 100% certainty. |
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115 | Mattress Nest | The wind blows suddenly. The clear surface of the water shudders. Yes. This is it. |
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116 | You | Is the shooter still here? | Variable["seafort.nest_concrete_hole_checked"] == true and IsKimHere() == false and IsCunoInParty() == false and Variable["seafort.deserter_prehub_reached"] == false |
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117 | You | "Could the shooter still be... here?" | Variable["seafort.nest_concrete_hole_checked"] == true and (IsKimHere() or IsCunoInParty()) and Variable["seafort.deserter_prehub_reached"] == false |
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118 | Mattress Nest | The wind picks up slowly. The clear surface of the water shudders. Yes. This is it. |
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119 | Shivers | In the North, something moves. Leaving circles on the water. Long stalks in the shallows... |
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120 | None |
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121 | None | IsKimHere() |
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122 | None | (IsKimHere()) == false |
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123 | Kim Kitsuragi | "Where?" He looks behind his back. |
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124 | You | "In Martinaise." |
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125 | You | "On this island." |
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126 | You | "Right *here*." (Point at the mattress.) |
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127 | Kim Kitsuragi | "You think so?" he whispers, pointing to the mattress. "We would *see* them if they were here." |
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128 | Conceptualization | Perhaps it's a... |
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129 | None |
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130 | None | Variable["seafort.nest_concept_invisible"] |
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131 | None | (Variable["seafort.nest_concept_invisible"]) == false |
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132 | Kim Kitsuragi | "No, officer. It's not an *invisible* shooter. But..." He lowers his voice even further. "This island, on the other hand..." |
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133 | Kim Kitsuragi | "But." He lowers his voice again. "This island on the other hand..." |
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134 | Kim Kitsuragi | "I have always assumed it's someone local." He nods. |
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135 | Kim Kitsuragi | He does not answer, just nods. With his back hunched, he looks around once more and says... |
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136 | Kim Kitsuragi | "We should move. Now." |
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137 | Kim Kitsuragi | "Or *she*." He almost whispers. "We should move." |
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138 | You | "You think he's here?" |
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139 | Mattress Nest | No answer comes. Not even a whisper on the water. |
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140 | Shivers | YES. |
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141 | None |
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142 | Kim Kitsuragi | "Anything?" |
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143 | None |
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144 | None | IsKimHere() |
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145 | None | (IsKimHere()) == false |
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146 | None |
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147 | None | IsCunoInParty() |
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148 | None | (IsCunoInParty()) == false |
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149 | Cuno | "Someone been hidin' here like a bitch," he whispers. "Maybe jerkin' off too?" |
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150 | None |
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151 | None | IsKimHere() |
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152 | None | (IsKimHere()) == false |
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153 | Mattress Nest | A rain-soaked mattress on a concrete slab. In front of it -- double embrasures -- firing slits like two eyes in the wall. |
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154 | None |
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155 | Cuno | "Where?" Cuno looks around the small compartment-sized room. |
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156 | You | "Motherfucker." |
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157 | You | "There it is." |
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158 | You | "I can't be 100% certain, but..." |
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159 | Cuno | "Motherfucker?" He sounds excited. "You seein' the window or not?" |
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160 | Cuno | "There what is, the window?" |
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161 | Cuno | "You see the window or not?" |
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162 | Perception (Sight) | What are you talking about -- "Can't be certain?" |
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163 | Perception (Sight) | More than that. |
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164 | Cuno | "Cuno fucking knew it. This a sniper's nest, right? Fuckin' assassin action... Cuno *barely* understands what's happening -- but he likes the shit out of it." |
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165 | You | "In Martinaise." |
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166 | You | "On this island." |
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167 | You | "Right *here*." |
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168 | Cuno | "Yeah, detective Cuno thinks it's some local asshole too. These people are rats..." |
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169 | Cuno | "Right fucking on." He stops. A shudder. |
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170 | Cuno | "You see someone here?" He points to the mattress. "Fuckin' invisible shooter? Spooky shit..." |
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171 | None |
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172 | None | IsKimHere() |
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173 | None | (IsKimHere()) == false |
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174 | None |
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175 | None | IsCunoInParty() |
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176 | None | (IsCunoInParty()) == false |
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177 | Cuno | "No, but what about..." He points to the embrasure. "What's out there?" |
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178 | Visual Calculus | No. You feel there's something important here. The embrasure. Look again... |
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179 | Cuno | "Let's get a move on. We're out in the open here..." |
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180 | None |
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181 | You | "Yes -- there's an opening between 33A and 10. I can see to the roof." |
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182 | You | "Cuno, with a pair of binoculars, I would be able to see *inside* the room." | Variable["seafort.nest_perc_details"] |
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183 | None |
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184 | None | Variable["TASK.check_seafort_done"] |
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185 | None | (Variable["TASK.check_seafort_done"]) == false |
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186 | None |
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187 | None | Variable["seafort.deserter_prehub_reached"] |
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188 | None | (Variable["seafort.deserter_prehub_reached"]) == false |
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189 | None |
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190 | None |
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191 | You | "Someone's been smoking here." | Variable["coast.sense_perc_cigarette_butts_tioumoutiri"] == false |
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192 | You | "An old man's brand of cigarettes...." | Variable["coast.sense_cyclo_tioumoutiri"] and Variable["coast.lands_end_origin_tioumoutiri_told_kim"] == false |
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193 | You | "Our shooter's a heavy smoker." | Variable["coast.sense_cyclo_tioumoutiri"] == false |
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194 | You | "Tioumoutiri. Like the ones we found at Land's End, remember?" | Variable["coast.lands_end_origin_tioumoutiri_told_kim"] and Variable["coast.sense_perc_cigarette_butts_tioumoutiri"] |
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195 | Kim Kitsuragi | "Yes. This guy gets around." |
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196 | Kim Kitsuragi | "Noted." The lieutenant stares into the can for a second. |
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197 | You | Say nothing, drop the cigarette back into the can. |
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198 | None |
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199 | None |
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200 | None | IsKimHere() |
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201 | None | (IsKimHere()) == false |
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202 | None |
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203 | None |
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204 | None | Variable["coast.sense_cyclo_tioumoutiri"] |
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205 | None | (Variable["coast.sense_cyclo_tioumoutiri"]) == false |
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206 | Reaction Speed | The same rare brand... from Land's End, before. Interesting. |
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207 | Kim Kitsuragi | "Yes. It all adds up." He stares into the can for a second. |
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208 | Visual Calculus | Affirmative. |
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209 | None |
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210 | None | Variable["TASK.find_murder_weapon_done"] |
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211 | None | (Variable["TASK.find_murder_weapon_done"]) == false |
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212 | Kim Kitsuragi | "Why not? We have the weapon and ballistics. As you say it's..." He looks north, over the fortification. "Pretty *boo-yah*." |
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213 | Composure | Then again... his face twitches. |
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214 | Half Light | He feels... uncomfortable suddenly. |
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215 | Half Light | He feels... uncomfortable suddenly. |
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216 | You | Inspect the wall. |
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217 | None |
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218 | You | Touch the concrete first. |
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219 | Mattress Nest | Quite old, and grimy from years without cleaning by anything other than the rain. |
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220 | None |
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221 | None | Variable["seafort.nest_left"] and Variable["seafort.nest_right"] |
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222 | None | (Variable["seafort.nest_left"] and Variable["seafort.nest_right"]) == false |
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223 | None |
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224 | None |
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225 | None |
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226 | None |
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227 | None |
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228 | None | Variable["seafort.nest_shooter_counter"]== 1 |
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229 | None | (Variable["seafort.nest_shooter_counter"]== 1) == false |
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230 | None |
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231 | None |
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232 | You | Got you. [Leave.] | Variable["seafort.nest_seen_between_two"] == true |
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233 | Mattress Nest | There's a firing slit in the wall in front of you. Like a little window... |
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234 | Kim Kitsuragi | "In our defence -- nothing pointed here. Many, many leads pointed elsewhere." |
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