Conversation 432: COAST ORB / reeds with buoy

Visual Calculus notes that this is a good place to hide things.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Inland Empire That patch of reeds over there -- it's a great place to hide something. Kind of out of the way, being so close to the water.
  • 3
3 None
  • 4
  • 6
  • 7
4 You Wait, I can't see anything interesting...
  • 5
5 Inland Empire You don't have a reason to -- yet.
  • 3
6 You What is this about?
  • 8
7 You [Discard thought.]
8 Inland Empire Nothing. Just a hunch. The hunch passes, leaving you there, by the old buoy bobbing in the water. Time to go.