This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Inland Empire | Rust peels off the bent iron posts of the swing. The wind whistles through the skeleton of the small house behind you. There's desolation... everywhere. |
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3 | None |
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4 | You | "What happened here?" | IsKimHere() |
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5 | You | What happened here? | IsKimHere() == false |
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6 | Kim Kitsuragi | "In this yard?" The lieutenant looks at the small building. A flock of grey swallows takes off in the distance. |
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7 | Kim Kitsuragi | "Someone thought they could have a summer house in a *bloc obscur*. For cheap. It didn't work out. They abandoned it about a decade ago." |
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8 | Visual Calculus | He's assessing the situation. How long ago was it abandoned. |
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9 | None |
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10 | You | "Wait, what's a *bloc obscur?*" |
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11 | You | "So this part of the coast is a *bloc obscur*?" |
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12 | Kim Kitsuragi | "A black bloc, a part of the city left unrenovated after the war. Or one that has fallen to gang violence. Or has become inhospitable in some other way." |
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13 | Encyclopedia | On aerial photos, bloc obscures look like dark squares. Hence their name. |
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14 | Kim Kitsuragi | "Practically. It's not an official term in any way, but..." he spreads his arms, "look around -- no sewage, broken power lines, crime, drunks... Life is tough in the blocs. It's no place to build a summer house." |
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15 | None |
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16 | You | "At least they left some old music behind." (Tap on the tape you picked up) | CheckItem("music_smallest_church_tape") and Variable["TASK.sing_karaoke"] |
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17 | You | "Maybe they left something useful behind?" | CheckItem("music_smallest_church_tape") == false |
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18 | Inland Empire | In this yard? Someone thought they could have a summer house on the beach. For cheap. It didn't work out. Looks like they abandoned it. |
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19 | You | [Discard thought.] |
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20 | Empathy | Yet someone used to live here. Laugh here. Thought it was a good idea to build a *swing* even... |
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21 | Kim Kitsuragi | "Yes -- and you picked it up as part of the Jamrock shuffle." He gives you a weary smile. |
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22 | Esprit de Corps | It's not meant as nagging, just an observation. |
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23 | Kim Kitsuragi | "We should move. I don't think we will solve the murder with forays into the urban hinterland. At least in this phase of the investigation." |
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24 | None |
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25 | None | Variable["TASK.ask_about_ruby_in_village"] |
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26 | None | (Variable["TASK.ask_about_ruby_in_village"]) == false |
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27 | Kim Kitsuragi | "We should move. I don't think our suspect is in this particular yard. No place to hide, and besides, it's too close to Martinaise." |
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28 | Kim Kitsuragi | "Yes -- for you to pick up as part of the Jamrock shuffle." He gives you a weary smile. |
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29 | You | "You're right -- it's no place. Let's go." [Finish] |
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30 | None |
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31 | None | IsKimHere() |
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32 | None | (IsKimHere()) == false |
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33 | Empathy | A long time ago, someone used to live here. Laugh here. Thought it was a good idea to build a *swing* even... an intense loneliness comes over you. |
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34 | Electrochemistry | This is a good place for a nice *sad* drink. Uncork a velvety bottle of red wine and think about life for a moment. Really *philosophise*. |
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