quick comments with kim or not about the other bullet holes in this wall.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Pain Threshold | The spread pattern of these bullet holes makes your chest ache. Your breath grows heavier. |
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3 | You | "Kim, look... more bullet holes. Someone has been shot here." | Variable["TASK.ask_kim_about_bulletholes_done"] == true |
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4 | None |
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5 | None | Variable["plaza.sense_bulletholes_viscal_said_old"] |
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6 | None | (Variable["plaza.sense_bulletholes_viscal_said_old"]) == false |
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7 | Visual Calculus | Another set of awfully old bullet holes. |
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8 | Visual Calculus | More old bullet holes, at least half a century. A different era altogether. |
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9 | You | [Discard thought.] |
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10 | Kim Kitsuragi | The lieutenant inspects the wall, then nods. "Another set of old bullet holes from the Revolution." |
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11 | You | "Man, how many people got shot during that Revolution?" |
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12 | You | "Figured as much." [Discard thought.] |
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13 | None |
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14 | None | Variable["plaza.rene_asked_wardamage"] == true or Variable["plaza.rene_mentioned_revolution_and_couron"] == true or Variable["tc.revolution"] == true |
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15 | None | (Variable["plaza.rene_asked_wardamage"] == true or Variable["plaza.rene_mentioned_revolution_and_couron"] == true or Variable["tc.revolution"] == true) == false |
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16 | Visual Calculus | More old bullet holes, half a century at least, from the Revolution. |
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17 | None |
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18 | Kim Kitsuragi | "A history of violence streaking all across Revachol." |
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19 | Kim Kitsuragi | "Plenty." |
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20 | Shivers | The streets ran red with blood. Dust swirled above the ruins. The pressure change from artillery fire ripped people apart in the top floors of the building above you... |
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21 | You | Examine closer. |
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22 | Pain Threshold | You peer into the faded marks in the stone... they peer back like an endless row of tiny black holes. Sweat starts trickling down your brow. |
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23 | You | "These bullet holes look like the bullet holes we saw before." | Variable["plaza.orb_bulletholes_discussed"] == true |
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24 | Kim Kitsuragi | "Bullet holes generally look the same, so... probably." He leans in to inspect the wall. "But you are right, more old bullet holes from the Revolution." |
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25 | You | "What's with all these bullet holes? I've seen a lot of them around." | Variable["plaza.orb_bulletholes_discussed"] == false and Variable["TASK.ask_kim_about_bulletholes_done"] == false |
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26 | Kim Kitsuragi | The lieutenant looks at the wall. "Remnants from the Revolution. These are over half a century old." |
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27 | You | "Okay. But what can you tell me about the Revolution?" |
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28 | Kim Kitsuragi | "Not much. I don't have a *fresh perspective* on it. Should we go?" |
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29 | Kim Kitsuragi | "No, we're not constructors and renovators. And these bullet holes do not warrant an investigation." |
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30 | You | "So, no crime has happened here?" |
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31 | Kim Kitsuragi | "Perhaps *a* crime of a sort, ages ago... but no, these do not warrant an investigation." |
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32 | You | "Is there something we should do about these?" |
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33 | You | "Never mind, then. Let's go." [Discard thought.] |
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34 | Kim Kitsuragi | The lieutenant nods. |
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35 | None |
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36 | None | CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true |
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37 | None | (CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true) == false |
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38 | Horrific Necktie | This is bad mojo, man! Fuckin' horrible mojo. The end draws near! |
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39 | Pain Threshold | Your chest feels tight, looking at them. It's closing in... caving in, ever tighter. Your breathing grows even heavier. |
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40 | Kim Kitsuragi | "You okay there?" The lieutenant's sudden voice cuts like a blade, bringing you out of the stupor. |
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41 | You | (Breathe out sharply.) "Huh, yeah-yeah, I'm fine." |
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42 | You | "Man, I started feeling really bad for a second." |
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43 | Kim Kitsuragi | "You were looking pale there for a second. What are you looking at?" |
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44 | Kim Kitsuragi | "Might be the after-effects of your... past escapades. What are you looking at?" |
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45 | None |
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