Conversation 878: APT / MAZOV DOOR

DOOR, APARTMENT #11 (turns into door. can lockpick and get into?) 1. Use the wirecutters to cut the chain. If you don't have them, the door suggests it. The chain is very flimsy. Exactly the same structure as other doors. 1. Observe the padlock. - the weakness here is in chain. Option to get a task if you do not have the chaincutters.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Padlocked Door This door has been closed with a padlock. A chalk-drawn number on the board says #11.
  • 6
3 You Knock.
  • 5
4 You [Leave.]
5 Padlocked Door No reply.
  • 7
6 None
  • 3
  • 14
  • 57
  • 8
  • 4
7 None
  • 6
8 You Use the chaincutters to cut through the padlock. Variable["apt.padlock_examined"] == true and CheckItem("chaincutters")
  • 9
9 Padlocked Door
  • 10
  • 11
10 Padlocked Door Variable["apt.padlock_interfacing_wc"]
  • 12
11 Padlocked Door (Variable["apt.padlock_interfacing_wc"]) == false
  • 54
12 Interfacing The shackle snaps like a twig and the lock falls to the floor with a little thud. It should be possible to enter now...
  • 67
13 Interfacing What are you doing? You're trying to cut the body of the lock with the chaincutters and it's really not working.
  • 33
14 You Examine the padlock.
  • 15
15 Padlocked Door It's a solid lump of metal, but the shackle is deeply corroded -- a solid pair of chaincutters would make short work of it.
  • 16
16 Padlocked Door
  • 17
  • 18
17 Padlocked Door IsKimHere()
  • 20
18 Padlocked Door (IsKimHere()) == false
  • 47
19 None
  • 6
20 Padlocked Door
  • 21
  • 22
21 Padlocked Door CheckEquipped("chaincutters")
  • 27
22 Padlocked Door (CheckEquipped("chaincutters")) == false
  • 40
23 You "Time for a little snip-snip!" (Do hand-scissors.)
  • 24
24 Kim Kitsuragi "You seem committed to it, so go on."
  • 25
25 None
  • 6
26 You Refrain from commenting.
  • 28
27 None
  • 23
  • 26
28 Kim Kitsuragi The lieutenant is concentrated on the hallway, scanning both ways for any approachers.
  • 25
29 Padlocked Door
  • 30
  • 31
30 Padlocked Door IsKimHere()
  • 32
31 Padlocked Door (IsKimHere()) == false
32 Kim Kitsuragi "After you, detective."
33 Padlocked Door
  • 34
  • 35
34 Padlocked Door IsKimHere()
  • 36
35 Padlocked Door (IsKimHere()) == false
  • 6
36 Kim Kitsuragi "I believe it's the *shackle* you mean to cut, detective." The lieutenant points to the corroded loop with a gloved finger.
  • 66
37 You "Don't you think that's what I'm *trying* to do?"
  • 39
38 You "These chaincutters are broken, Kim."
  • 39
39 Kim Kitsuragi "Perhaps you should give it another go?"
  • 6
40 Padlocked Door
  • 41
  • 42
41 Padlocked Door CheckItem("chaincutters")
  • 43
42 Padlocked Door (CheckItem("chaincutters")) == false
  • 52
43 Interfacing Better whip out those cutters... you won't get very far otherwise.
  • 52
44 Padlocked Door
  • 45
  • 46
45 Padlocked Door CheckItem("chaincutters")
  • 43
46 Padlocked Door (CheckItem("chaincutters")) == false
  • 50
47 Padlocked Door
  • 48
  • 49
48 Padlocked Door CheckEquipped("chaincutters")
  • 51
49 Padlocked Door (CheckEquipped("chaincutters")) == false
  • 44
50 Interfacing A lock blocks your path! You might have use for one of those standard police devices for cutting chains. Something that may be found in an RCM motor carriage...
  • 19
51 Interfacing Yes! Get those cutters in there and *snip* away. This weak chain is no match for your might.
  • 19
52 None
  • 6
53 Interfacing What are you doing? You need to get your tools out, man.
  • 19
54 Padlocked Door
  • 55
  • 56
55 Padlocked Door CheckEquipped("chaincutters") == false
  • 53
56 Padlocked Door (CheckEquipped("chaincutters") == false) == false
  • 13
57 You "We could use some chaincutters here to cut the shackle." Variable["apt.padlock_examined"] and IsKimHere() and CheckItem("chaincutters") == false and CheckEquipped("chaincutters") == false
  • 58
58 Kim Kitsuragi "Why would we want to break into some random citizen's apartment?"
  • 60
  • 59
  • 61
59 You "Why *wouldn't* we want to?"
  • 62
60 You "Snip-snip, my friend!" (Do hand-scissors.)
  • 64
61 You "I don't know, just seems like something we could do."
  • 62
62 Kim Kitsuragi The lieutenant looks at you for a long moment, then blinks once...
  • 63
63 Rhetoric There's so much he could say right now, but he knows it wouldn't make much of a difference.
  • 65
64 Kim Kitsuragi The lieutenant doesn't say a word, his face wiped clear of any emotion.
  • 63
65 Kim Kitsuragi He takes a closer look at the lock. "I supposed if one were *committed* to it, there's a pair of chaincutters in the Kineema."
  • 19
66 Empathy He's just trying to help, don't take it... bad. Relax.
  • 37
  • 38
67 Padlocked Door
  • 68
  • 69
68 Padlocked Door Variable["apt.master_investigator_doors_opened"] >=3
  • 70
69 Padlocked Door (Variable["apt.master_investigator_doors_opened"] >=3) == false
  • 29
70 Padlocked Door
  • 29