Conversation 165: THOUGHT / SUICIDE COP

For when the thought is FIXED. Logic tries to get you to kill yourself if you have a gun and bullets, and tells you you're stupid if you don't.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 5
2 None
  • 3
  • 4
3 None CheckItem("bullet")
  • 13
4 None (CheckItem("bullet")) == false
  • 14
5 None
  • 6
  • 7
6 None CheckItem("gun_villiers") or CheckItem("gun_ruby")
  • 8
7 None (CheckItem("gun_villiers") or CheckItem("gun_ruby")) == false
  • 2
8 None
  • 9
  • 10
9 None CheckItem("bullet")
  • 11
10 None (CheckItem("bullet")) == false
  • 12
11 Pain Threshold Sounds like you're a potential Suicide Cop! With his finger on the *eject* button. Ready to let go of this life! Guess what?
  • 24
12 Pain Threshold Sounds like you're the Suicide Cop! With his finger on the *eject* button. Ready to let go of this life! But guess what?
  • 15
13 Pain Threshold Sounds like you're the Suicide Cop! With his finger on the *eject* button. Ready to let go of this life! But guess what?
  • 18
14 Pain Threshold Sounds like you're the Suicide Cop! With his finger on the *eject* button. Ready to let go of this life! But guess what?
  • 19
15 Pain Threshold You idiot! You don't have any bullets!
  • 23
16 You No. It's a sign that I want to live. (Refuse.)
  • 22
17 None
  • 20
  • 31
  • 29
  • 16
18 Pain Threshold You idiot! You've got the bullet, but no gun!
  • 23
19 Pain Threshold You idiot! You don't have a gun or any bullets!
  • 23
20 You What a pity. Because that's totally *me*. Suicide Cop. Variable["character.suicide_has_gunandbullets"] == false
  • 21
21 Pain Threshold Oh yes. It would be so sweet to taste the barrel once more. That sour metal... maybe there *is* a way? Not yet. But stick with it -- keep going dark, and it'll finally *click*.
22 Pain Threshold Fine. Keep up the charade another day. This could have been so liberating, but you cling to the case, to your partner, to the world... it's pitiful.
23 Composure You've made such a big show out of it too. You feel like everyone basically *expects* you to do it now.
  • 26
24 You What's that?
  • 25
25 Pain Threshold One bullet should do the trick. You have the gun... and you have the bullet.
  • 28
26 Volition What is this? You're not ready to die, this is garbage.
  • 27
27 Authority It *would* be the honourable thing to do. It would really show them. Show her too.
  • 17
28 None
  • 23
29 You Hmm... maybe I should. Yes. (Look at the gun and start thinking about it.) Variable["character.suicide_has_gunandbullets"]
  • 30
30 Pain Threshold Oh yes. It would be so sweet to taste the barrel once more. That sour metal... Oh, but not yet. But stick with it -- keep going dark, and it'll finally *click*.
31 You Suicide Cop *does* have a ring to it. I should think about it -- but only a little. Variable["character.suicide_has_gunandbullets"] == false
  • 21