For when the thought is FIXED. Logic tries to get you to kill yourself if you have a gun and bullets, and tells you you're stupid if you don't.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | None |
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3 | None | CheckItem("bullet") |
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4 | None | (CheckItem("bullet")) == false |
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5 | None |
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6 | None | CheckItem("gun_villiers") or CheckItem("gun_ruby") |
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7 | None | (CheckItem("gun_villiers") or CheckItem("gun_ruby")) == false |
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8 | None |
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9 | None | CheckItem("bullet") |
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10 | None | (CheckItem("bullet")) == false |
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11 | Pain Threshold | Sounds like you're a potential Suicide Cop! With his finger on the *eject* button. Ready to let go of this life! Guess what? |
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12 | Pain Threshold | Sounds like you're the Suicide Cop! With his finger on the *eject* button. Ready to let go of this life! But guess what? |
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13 | Pain Threshold | Sounds like you're the Suicide Cop! With his finger on the *eject* button. Ready to let go of this life! But guess what? |
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14 | Pain Threshold | Sounds like you're the Suicide Cop! With his finger on the *eject* button. Ready to let go of this life! But guess what? |
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15 | Pain Threshold | You idiot! You don't have any bullets! |
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16 | You | No. It's a sign that I want to live. (Refuse.) |
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17 | None |
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18 | Pain Threshold | You idiot! You've got the bullet, but no gun! |
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19 | Pain Threshold | You idiot! You don't have a gun or any bullets! |
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20 | You | What a pity. Because that's totally *me*. Suicide Cop. | Variable["character.suicide_has_gunandbullets"] == false |
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21 | Pain Threshold | Oh yes. It would be so sweet to taste the barrel once more. That sour metal... maybe there *is* a way? Not yet. But stick with it -- keep going dark, and it'll finally *click*. |
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22 | Pain Threshold | Fine. Keep up the charade another day. This could have been so liberating, but you cling to the case, to your partner, to the world... it's pitiful. |
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23 | Composure | You've made such a big show out of it too. You feel like everyone basically *expects* you to do it now. |
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24 | You | What's that? |
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25 | Pain Threshold | One bullet should do the trick. You have the gun... and you have the bullet. |
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26 | Volition | What is this? You're not ready to die, this is garbage. |
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27 | Authority | It *would* be the honourable thing to do. It would really show them. Show her too. |
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28 | None |
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29 | You | Hmm... maybe I should. Yes. (Look at the gun and start thinking about it.) | Variable["character.suicide_has_gunandbullets"] |
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30 | Pain Threshold | Oh yes. It would be so sweet to taste the barrel once more. That sour metal... Oh, but not yet. But stick with it -- keep going dark, and it'll finally *click*. |
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31 | You | Suicide Cop *does* have a ring to it. I should think about it -- but only a little. | Variable["character.suicide_has_gunandbullets"] == false |
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