old electronic console – turn on lights and open blast door if fuel in generator
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Feld "Insular" Console | Green paint flakes off the monoblock aluminium cabinet. There are rows of switches on the front panel, a frequency band and even a keyboard... |
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3 | You | What is this? (Run your fingers across the keyboard.) |
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4 | None |
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5 | None | IsKimHere() |
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6 | None | (IsKimHere()) == false |
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7 | Kim Kitsuragi | "The console of an antique computation device." The lieutenant points to the wires running into the machine. "The generator upstairs, with wires coming out. They terminate here." |
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8 | Feld "Insular" Console | The keys rattle like teeth as black dust rises from them. This must be the console of some antique computation device. The wires from the generator upstairs are routed into its innards. |
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9 | You | Run your fingers across the keyboard. | IsKimHere() or IsCunoInParty() |
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10 | Feld "Insular" Console | The keys rattle like teeth. This keyboard hasn't been functional in decades. |
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11 | None |
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12 | None | Variable["seafort.generator_where_do_wires_lead"] |
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13 | None | (Variable["seafort.generator_where_do_wires_lead"]) == false |
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14 | Kim Kitsuragi | "The console of an antique computation device." The lieutenant points to the wires running into the machine. "There was a generator upstairs, with wires coming out. They terminate here." |
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15 | None |
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16 | You | Turn: 'Emergency -- Open!' | Variable["seafort.console_open_three_buttons"] and Variable["seafort.console_electricity_on"] == false |
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17 | You | Slide: 'Radio' dial. | Variable["seafort.console_open_three_buttons"] |
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18 | You | Push: 'Light (Interior)'. | Variable["seafort.console_open_three_buttons"] |
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19 | Kim Kitsuragi | Nothing happens. "We need to restore power before using this, officer. There was a generator that you missed..." He looks upstairs. "It didn't look like there was fuel in it." |
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20 | You | What does it... *do*? | Variable["seafort.blast_interfacing_open_big_one"] == false and Variable["TASK.open_blast_door"] == false and Variable["TASK.open_blast_door_done"] == false and Variable["TASK.fuel_the_generator_done"] == false |
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21 | You | Could this console open the blast door? | Variable["seafort.blast_interfacing_open_big_one"] or (Variable["TASK.open_blast_door"] and Variable["TASK.open_blast_door_done"] == false) or Variable["TASK.fuel_the_generator_done"] |
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22 | Kim Kitsuragi | "'Urgence -- Ouvert!', 'Allumer', 'Radiodiffusé'." He inspects the dials. "Sounds like this device was used to control the electronics here. Maybe it still does?" |
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23 | Kim Kitsuragi | "Possibly..." He inspects the dials. "'Urgence -- Ouvert!', 'Allumer', 'Radiodiffusé'. It sounds like this device was used to control the electronics here. Maybe it still does?" |
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24 | None |
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25 | None | IsKimHere() |
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26 | None | (IsKimHere()) == false |
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27 | None |
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28 | None | IsKimHere() |
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29 | None | (IsKimHere()) == false |
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30 | You | [Leave.] |
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31 | Feld "Insular" Console | 'Urgence -- Ouvert!' reads one dial key. 'Allumer', reads another. 'Radiodiffusé', says the frequency band. |
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32 | Feld "Insular" Console | The console is powered off and covered in dust. 'Urgence -- Ouvert!' reads a dial key. 'Allumer', reads another. The frequency band says: 'Radiodiffusé'. |
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33 | None |
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34 | None | Variable["seafort.console_hub_reached"] |
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35 | None | (Variable["seafort.console_hub_reached"]) == false |
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36 | None |
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37 | None | Variable["seafort.console_electricity_on"] |
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38 | None | (Variable["seafort.console_electricity_on"]) == false |
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39 | Feld "Insular" Console | A dim golden glow animates the console. Faint, like a ghost-light. 'Urgence -- Ouvert!' reads one dial key. 'Allumer', reads another. |
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40 | None |
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41 | None | IsKimHere() |
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42 | None | (IsKimHere()) == false |
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43 | Kim Kitsuragi | "It's on..." He smiles. "Turn: Emergency -- Open!" |
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44 | None |
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45 | None | Variable["seafort.console_kim_reacted_to_on"] |
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46 | None | (Variable["seafort.console_kim_reacted_to_on"]) == false |
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47 | None |
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48 | None |
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49 | None | Variable["seafort.console_electricity_on"] |
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50 | None | (Variable["seafort.console_electricity_on"]) == false |
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51 | None |
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52 | None | Variable["seafort.console_electricity_on"] |
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53 | None | (Variable["seafort.console_electricity_on"]) == false |
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54 | None |
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55 | None | Variable["seafort.console_kim_said_needs_electricity_from_generator"] |
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56 | None | (Variable["seafort.console_kim_said_needs_electricity_from_generator"]) == false |
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57 | None |
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58 | None | IsKimHere() |
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59 | None | (IsKimHere()) == false |
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60 | None |
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61 | None | IsCunoInParty() |
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62 | None | (IsCunoInParty()) == false |
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63 | None |
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64 | None | IsKimHere() |
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65 | None | (IsKimHere()) == false |
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66 | Kim Kitsuragi | "Electrical devices do not work without electricity." The lieutenant looks on as you fiddle with the dial. "We need to power the generator upstairs first." |
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67 | None |
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68 | None | IsCunoInParty() |
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69 | None | (IsCunoInParty()) == false |
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70 | Feld "Insular" Console | The lighting in the room turns on with a sizzle. A dim, ambient orange. |
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71 | Cuno | "No, no, no..." He stares at you as you fiddle with the dial. "We gotta juice this thing first. Power it up! Pow-pow-power it up, get it?" |
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72 | Feld "Insular" Console | Nothing happens as you turn the dial. The power is off, the console stands silent. |
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73 | Feld "Insular" Console | Who's to say this thing even works? You have to supply it with power first. There must be a generator nearby. |
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74 | Cuno | "Cuno's gonna stop you right there. This..." he strokes the console, "ain't gonna work." He points upward, to the generator. "Not without the juice. You gotta fuel that shit if you want it to work. Let's look outside maybe?" |
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75 | Kim Kitsuragi | "We should look around outside. There are barrels all over, maybe one of them still has something in it..." He looks into the dim light to his right. |
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76 | None |
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77 | None |
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78 | Interfacing | There are barrels all around. One of them must still have fuel in it... Pour it into a generator and voila! |
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79 | None |
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80 | None | Variable["seafort.console_electricity_on"] |
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81 | None | (Variable["seafort.console_electricity_on"]) == false |
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82 | Feld "Insular" Console | The dial slides under the glass, dark and silent. Restoring electric power has not breathed life into it. |
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83 | Feld "Insular" Console | The dial slides under the glass, silently. You make out defunct stations on the UKV frequency. The words "FELD INSULAR" are written on the band. |
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84 | You | Maybe I could contact Soona -- the programmer lady? She could open the door remotely... |
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85 | None |
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86 | None | Variable["church.soona_greeting_done"] and Variable["tc.radiocomputer"] and Variable["TASK.open_blast_door"] and Variable["TASK.open_blast_door_done"] == false |
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87 | None | (Variable["church.soona_greeting_done"] and Variable["tc.radiocomputer"] and Variable["TASK.open_blast_door"] and Variable["TASK.open_blast_door_done"] == false) == false |
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88 | Logic | An *idea* lights up in your head... |
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89 | None |
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90 | None | Variable["seafort.console_logic_soona_idea"] |
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91 | None | (Variable["seafort.console_logic_soona_idea"]) == false |
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92 | You | No. It's too far fetched. |
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93 | None |
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94 | None | IsKimHere() |
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95 | None | (IsKimHere()) == false |
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96 | Kim Kitsuragi | "This is an air-gapped system." The lieutenant inspects the indicator. "*Off-air,* I think they call it. That won't work." |
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97 | You | "Are you sure?" |
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98 | You | "Okay." |
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99 | Kim Kitsuragi | "No, I'm not, but it would not be very good military technology if programmer ladies could control it remotely. Also, it's ancient. Incompatible." |
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100 | Kim Kitsuragi | "We're better off looking for a mechanical solution -- if we need one at all." |
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101 | None |
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102 | None |
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103 | None | IsKimHere() |
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104 | None | (IsKimHere()) == false |
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105 | Kim Kitsuragi | "INSULAR..." The lieutenant leans in to inspect the cursive writing. "This is an *off-air* radiocomputer, I believe. Used for military communications." |
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106 | Encyclopedia | It's an air-gapped system. An *off-air* military model. Its circuits are nearly impossible to *bend*, i.e. it cannot be remote controlled. |
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107 | Logic | You're right. You're not a *circuit bender*. You don't know about these things. |
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108 | None |
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109 | Logic | Wait, actually, this would not be very good military technology if *programmer ladies* could control it remotely... It's probably not connected to the front. Or just plain broken. Nice idea, though... |
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110 | None |
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111 | None | IsCunoInParty() |
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112 | None | (IsCunoInParty()) == false |
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113 | None |
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114 | You | [Leave.] |
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115 | None |
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116 | None |
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117 | None | IsCunoInParty() |
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118 | None | (IsCunoInParty()) == false |
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119 | None |
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120 | None | IsCunoInParty() |
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121 | None | (IsCunoInParty()) == false |
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122 | Interfacing | This device was used to control the electronics in the room. It could open doors, control lights, function as a radiocomputer... |
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123 | Interfacing | The boat engine! |
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124 | You | "Or we could get some from the boat engine?" | Variable["seafort.console_logic_boat_engine_fuel"] |
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125 | You | "Failing that we could... go back to the mainland and get some from..." |
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126 | You | Nod in agreement. |
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127 | Kim Kitsuragi | "But, officer," he looks you in the eye, "then we would have to *swim* back to the mainland. Let's just look around, okay." |
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128 | Feld "Insular" Console | The console looks on as you talk, mute and unpowered. Its dials are covered in dust. |
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129 | Kim Kitsuragi | "My Kineema?" He shakes his head. "I don't want to do that. Let's just look around." |
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130 | None |
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131 | None |
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132 | None | Variable["seafort.console_lights_are_on"] |
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133 | None | (Variable["seafort.console_lights_are_on"]) == false |
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134 | Feld "Insular" Console | The old button is stuck. |
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135 | Feld "Insular" Console | With the door open, the dial switch has locked into place -- a security measure of some sort. |
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136 | None |
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137 | None | IsCunoInParty() |
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138 | None | (IsCunoInParty()) == false |
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139 | None |
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140 | None | Variable["seafort.console_radio_dial_discussion_had"] |
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141 | None | (Variable["seafort.console_radio_dial_discussion_had"]) == false |
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142 | None |
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143 | Feld "Insular" Console | The dial slides under the dusty glass, dark and silent despite the power being on. You make out defunct stations on the UKV frequency. The words "FELD INSULAR" are written on the band. |
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144 | None |
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145 | None | Variable["seafort.console_radio_dial_discussion_had"] |
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146 | None | (Variable["seafort.console_radio_dial_discussion_had"]) == false |
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147 | Feld "Insular" Console | The glass is dusty, it's hard to make out the writing on the band. Nothing has changed about it. |
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148 | None |
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149 | Interfacing | Automatic boot. |
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150 | None |
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151 | None | Variable["TASK.fuel_the_generator_done"] |
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152 | None | (Variable["TASK.fuel_the_generator_done"]) == false |
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153 | Kim Kitsuragi | "I think yes. Let's see..." He points to the emergency dial switch. "That one. The emergency open..." |
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154 | None |
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155 | None |
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156 | None | IsKimHere() |
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157 | None | (IsKimHere()) == false |
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158 | Kim Kitsuragi | "After you." The lieutenant gestures at the opening. |
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159 | None |
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160 | None | IsCunoInParty() |
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161 | None | (IsCunoInParty()) == false |
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162 | None |
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163 | You | "Before -- outside. When we were walking across the sand, I felt someone watching me." | Variable["seafort.sense_someone_watching"] |
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164 | You | "What's there?" (Point to the door.) |
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165 | You | "Let's go." [Leave.] |
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166 | Kim Kitsuragi | "So did I. Not back there, but... I've felt it since we came here." |
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167 | None |
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168 | None | Variable["TASK.open_blast_door_done"] |
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169 | None | (Variable["TASK.open_blast_door_done"]) == false |
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170 | None |
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171 | Kim Kitsuragi | "I don't know." |
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172 | You | "I'm scared." | Variable["seafort.console_half_light_fear"] == true |
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173 | Kim Kitsuragi | "Don't be. I have a gun." He takes out his sidearm, checks the barrel, then holsters it again. |
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174 | Half Light | A sudden wave of anxiety makes your skin crawl. |
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175 | Perception (Sight) | Pollen drifts in the light shaft. |
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176 | None |
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177 | You | "I don't have a gun." | Variable["seafort.console_kim_mentioned_gun"] and CheckItem("gun_ruby") == false and CheckItem("gun_villiers") == false |
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178 | Kim Kitsuragi | "Extra good that I do." |
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179 | You | "I also have a gun." | Variable["seafort.console_kim_mentioned_gun"] and CheckItem("bullet") and (CheckItem("gun_ruby") or CheckItem("gun_villiers")) |
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180 | You | "My gun is out of bullets, by the way." | Variable["seafort.console_kim_mentioned_gun"] and CheckItem("bullet") == false and (CheckItem("gun_ruby") or CheckItem("gun_villiers")) |
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181 | Kim Kitsuragi | "Then it's extra good that mine is not." |
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182 | Kim Kitsuragi | "I know. It was not easy to acquire." |
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183 | None |
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184 | None | CheckItem("bullet") |
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185 | None | (CheckItem("bullet")) == false |
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186 | Hand/Eye Coordination | Harry, this reminds you -- you're out of bullets. |
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187 | None |
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188 | Half Light | A sudden anxious fear makes your skin crawl. |
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189 | Perception (Sight) | Pollen drifts in the light shaft. |
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190 | Small Blast Door | The blast door opens with a series of clicks. A shaft of light appears, then widens, as the light shines in. |
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191 | None |
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192 | None | IsNight() |
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193 | None | (IsNight()) == false |
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194 | Small Blast Door | The door comes screeching to a halt. Behind it you see a hole in the concrete wall, where light shines in. |
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195 | None |
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196 | None | Variable["seafort.console_half_light_fear"] |
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197 | None | (Variable["seafort.console_half_light_fear"]) == false |
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198 | None |
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199 | None | Variable["seafort.console_half_light_fear"] |
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200 | None | (Variable["seafort.console_half_light_fear"]) == false |
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201 | Shivers | No, it's more than that. There's something there, waiting. |
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202 | Shivers | No, it's more than that. There's something there, waiting. |
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203 | You | "What if we get into another fight?" | Variable["seafort.console_half_light_fear"] == false |
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204 | Kim Kitsuragi | "Don't worry. I have a gun." He takes out his sidearm, checks the barrel, then holsters it again. |
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205 | None |
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206 | None | IsCunoInParty() |
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207 | None | (IsCunoInParty()) == false |
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208 | Cuno | "Old hardware." He points to the wires running into the machine. "From the big power-box upstairs. Circuit-bender shit. Military-grade." |
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209 | None |
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210 | None | IsKimHere() |
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211 | None | (IsKimHere()) == false |
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212 | None |
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213 | None | IsCunoInParty() |
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214 | None | (IsCunoInParty()) == false |
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215 | Cuno | He points to the emergency dial switch. It is large and an alarming red. "Try fucking with that one. It's red." |
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216 | Cuno | "Cuno isn't a machine-meister." He stares at the dials. "'Urgence -- Ouvert!', 'Allumer', 'Radiodiffusé'.... Yeah, why the fuck not?" |
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217 | Cuno | "The fuck is this...." He stares at the dials: "'Urgence -- Ouvert!', 'Allumer', 'Radiodiffusé'. Maybe, like, press the buttons or something." |
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218 | Cuno | "Fuckin' right!" Cuno points to the opening. |
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219 | Cuno | "Whoa... Told you. Military mega grade. Also, like, four hundred years old, I think? A thousand?" |
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220 | Cuno | "Who the fuck is Soona?" he grunts. "Never mind. It won't work. This is fucking... military mega-grade shit, you know? It's also, like, four hundred years old." |
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221 | Small Blast Door | The door comes screeching to a halt. Behind it you see a hole in the concrete wall, where light shines in. |
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222 | Perception (Sight) | Pollen drifts in the light shaft. |
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223 | Half Light | A sudden wave of anxiety makes your skin crawl. |
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224 | None |
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225 | None | IsNight() |
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226 | None | (IsNight()) == false |
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227 | Shivers | No, it's more than that. There's something there, waiting. |
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228 | None |
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229 | None | Variable["seafort.console_half_light_fear"] |
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230 | None | (Variable["seafort.console_half_light_fear"]) == false |
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231 | You | "Let's go." [Leave.] |
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232 | You | "There was something I needed to do with this console first..." |
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233 | Cuno | "Why? The door is open -- we can just fuck on now." |
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234 | None |
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235 | None |
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236 | You | "What's there?" |
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237 | You | "Before -- outside. When we were walking across the sand, I felt someone watching me." | Variable["seafort.sense_someone_watching"] |
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238 | Cuno | "Cuno doesn't know, but Cuno wants to know." |
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239 | Cuno | "Cuno knows. This place is spooky as fuck." |
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240 | None |
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241 | Cuno | "Fucking great. Spooky island shit is gonna shit on us and we can't even *shoot* it." |
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242 | You | "Don't worry, I've got a gun. No bullets, but I have a gun." | Variable["seafort.console_cuno_spooky_place"] and CheckItem("bullet") == false and (CheckItem("gun_ruby") or CheckItem("gun_villiers")) |
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243 | You | "Don't worry, kid. I'm a cop. Maybe I don't have a gun, but I'm a cop." | Variable["seafort.console_cuno_spooky_place"] and CheckItem("gun_ruby") == false and CheckItem("gun_villiers") == false |
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244 | Cuno | "Are you?" He squints at you -- squints into your soul. "*Are you?*" |
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245 | You | "Don't worry kid. I'm a good guy with a gun." | Variable["seafort.console_cuno_spooky_place"] and CheckItem("bullet") and (CheckItem("gun_ruby") or CheckItem("gun_villiers")) |
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246 | Cuno | "Fucking great news, cop. Scare away whatever shit out there's gonna spook on us with an *empty fucking gun*." |
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247 | You | "Wait, what about this fuel I found from my MC?" (Show him the canister.) | CheckItem("fuel_canister_rcm") |
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248 | Kim Kitsuragi | "There's barely anything left. That won't work." |
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249 | None |
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250 | None | CheckItem("fuel_canister_rcm") |
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251 | None | (CheckItem("fuel_canister_rcm")) == false |
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252 | Reaction Speed | What about the fuel you found in the MC? The red government-marked fuel... |
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253 | None |
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254 | You | "Wait, what about this fuel I found from my MC?" (Show him the canister.) | IsCunoInParty() |
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255 | You | (Peek into the canister.) | IsCunoInParty() == false |
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256 | You | Nah, it won't work. The canister feels light. |
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257 | Reaction Speed | Yeah, okay. There's barely anything left in there. You have to find a larger supply. |
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258 | Cuno | He peeks inside. "It's sweet you got government fuel -- way sweet -- but there ain't shit left in there. You need, like, a full load. Let's check outside when you're done with this." |
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259 | None |
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260 | Reaction Speed | Of course. Anything else you want with this console? |
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261 | Feld "Insular" Console | The console stands by, mutely. 'Urgence -- Ouvert!' reads a dial key. 'Allumer,' reads another. The frequency band says: 'Radiodiffusé.' |
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262 | Feld "Insular" Console | Nothing happens. |
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263 | None |
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264 | None | IsCunoInParty() |
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265 | None | (IsCunoInParty()) == false |
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266 | Cuno | "Aw shit, it's on..." He grins. "Turn: Emergency -- Open!" |
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267 | Interfacing | It's on! Automatic boot. Now, just turn the key... |
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268 | You | Turn: 'Emergency -- Open!' | Variable["seafort.console_open_three_buttons"] and Variable["seafort.console_electricity_on"] == true |
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269 | None |
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270 | None | IsTaskActive("TASK.fuel_generator")--[[ Variable[ ]] |
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271 | None | (IsTaskActive("TASK.fuel_generator")--[[ Variable[ ]]) == false |
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272 | None |
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273 | None |
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274 | None |
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275 | None | IsTaskActive("TASK.fuel_generator")--[[ Variable[ ]] |
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276 | None | (IsTaskActive("TASK.fuel_generator")--[[ Variable[ ]]) == false |
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277 | None |
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278 | None |
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279 | None | IsTaskActive("TASK.fuel_generator")--[[ Variable[ ]] |
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280 | None | (IsTaskActive("TASK.fuel_generator")--[[ Variable[ ]]) == false |
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281 | Shivers | A thin wisp of smoke rises from a charred black firepit... the wind picks up, then dies down again. |
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