Conversation 1301: SEAFORT INT / FELD INSULAR CONSOLE

old electronic console – turn on lights and open blast door if fuel in generator

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This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 33
2 Feld "Insular" Console Green paint flakes off the monoblock aluminium cabinet. There are rows of switches on the front panel, a frequency band and even a keyboard...
  • 9
  • 3
  • 114
3 You What is this? (Run your fingers across the keyboard.)
  • 4
4 None
  • 5
  • 6
5 None IsKimHere()
  • 11
6 None (IsKimHere()) == false
  • 205
7 Kim Kitsuragi "The console of an antique computation device." The lieutenant points to the wires running into the machine. "The generator upstairs, with wires coming out. They terminate here."
  • 15
8 Feld "Insular" Console The keys rattle like teeth as black dust rises from them. This must be the console of some antique computation device. The wires from the generator upstairs are routed into its innards.
  • 15
9 You Run your fingers across the keyboard. IsKimHere() or IsCunoInParty()
  • 10
10 Feld "Insular" Console The keys rattle like teeth. This keyboard hasn't been functional in decades.
  • 3
11 None
  • 12
  • 13
12 None Variable["seafort.generator_where_do_wires_lead"]
  • 7
13 None (Variable["seafort.generator_where_do_wires_lead"]) == false
  • 14
14 Kim Kitsuragi "The console of an antique computation device." The lieutenant points to the wires running into the machine. "There was a generator upstairs, with wires coming out. They terminate here."
  • 15
15 None
  • 21
  • 20
  • 16
  • 268
  • 18
  • 17
  • 30
16 You Turn: 'Emergency -- Open!' Variable["seafort.console_open_three_buttons"] and Variable["seafort.console_electricity_on"] == false
  • 48
17 You Slide: 'Radio' dial. Variable["seafort.console_open_three_buttons"]
  • 79
18 You Push: 'Light (Interior)'. Variable["seafort.console_open_three_buttons"]
  • 131
19 Kim Kitsuragi Nothing happens. "We need to restore power before using this, officer. There was a generator that you missed..." He looks upstairs. "It didn't look like there was fuel in it."
  • 75
20 You What does it... *do*? Variable["seafort.blast_interfacing_open_big_one"] == false and Variable["TASK.open_blast_door"] == false and Variable["TASK.open_blast_door_done"] == false and Variable["TASK.fuel_the_generator_done"] == false
  • 27
21 You Could this console open the blast door? Variable["seafort.blast_interfacing_open_big_one"] or (Variable["TASK.open_blast_door"] and Variable["TASK.open_blast_door_done"] == false) or Variable["TASK.fuel_the_generator_done"]
  • 150
22 Kim Kitsuragi "'Urgence -- Ouvert!', 'Allumer', 'Radiodiffusé'." He inspects the dials. "Sounds like this device was used to control the electronics here. Maybe it still does?"
  • 122
23 Kim Kitsuragi "Possibly..." He inspects the dials. "'Urgence -- Ouvert!', 'Allumer', 'Radiodiffusé'. It sounds like this device was used to control the electronics here. Maybe it still does?"
  • 122
24 None
  • 25
  • 26
25 None IsKimHere()
  • 23
26 None (IsKimHere()) == false
  • 116
27 None
  • 28
  • 29
28 None IsKimHere()
  • 22
29 None (IsKimHere()) == false
  • 119
30 You [Leave.]
31 Feld "Insular" Console 'Urgence -- Ouvert!' reads one dial key. 'Allumer', reads another. 'Radiodiffusé', says the frequency band.
  • 122
32 Feld "Insular" Console The console is powered off and covered in dust. 'Urgence -- Ouvert!' reads a dial key. 'Allumer', reads another. The frequency band says: 'Radiodiffusé'.
  • 47
33 None
  • 34
  • 35
34 None Variable["seafort.console_hub_reached"]
  • 36
35 None (Variable["seafort.console_hub_reached"]) == false
  • 2
36 None
  • 37
  • 38
37 None Variable["seafort.console_electricity_on"]
  • 39
38 None (Variable["seafort.console_electricity_on"]) == false
  • 32
39 Feld "Insular" Console A dim golden glow animates the console. Faint, like a ghost-light. 'Urgence -- Ouvert!' reads one dial key. 'Allumer', reads another.
  • 44
40 None
  • 41
  • 42
41 None IsKimHere()
  • 43
42 None (IsKimHere()) == false
  • 263
43 Kim Kitsuragi "It's on..." He smiles. "Turn: Emergency -- Open!"
  • 149
44 None
  • 45
  • 46
45 None Variable["seafort.console_kim_reacted_to_on"]
  • 47
46 None (Variable["seafort.console_kim_reacted_to_on"]) == false
  • 40
47 None
  • 15
48 None
  • 49
  • 50
49 None Variable["seafort.console_electricity_on"]
  • 167
50 None (Variable["seafort.console_electricity_on"]) == false
  • 54
51 None
  • 52
  • 53
52 None Variable["seafort.console_electricity_on"]
  • 70
53 None (Variable["seafort.console_electricity_on"]) == false
  • 262
54 None
  • 55
  • 56
55 None Variable["seafort.console_kim_said_needs_electricity_from_generator"]
  • 63
56 None (Variable["seafort.console_kim_said_needs_electricity_from_generator"]) == false
  • 57
57 None
  • 58
  • 59
58 None IsKimHere()
  • 19
59 None (IsKimHere()) == false
  • 60
60 None
  • 61
  • 62
61 None IsCunoInParty()
  • 74
62 None (IsCunoInParty()) == false
  • 73
63 None
  • 64
  • 65
64 None IsKimHere()
  • 66
65 None (IsKimHere()) == false
  • 67
66 Kim Kitsuragi "Electrical devices do not work without electricity." The lieutenant looks on as you fiddle with the dial. "We need to power the generator upstairs first."
  • 77
67 None
  • 68
  • 69
68 None IsCunoInParty()
  • 71
69 None (IsCunoInParty()) == false
  • 72
70 Feld "Insular" Console The lighting in the room turns on with a sizzle. A dim, ambient orange.
  • 130
71 Cuno "No, no, no..." He stares at you as you fiddle with the dial. "We gotta juice this thing first. Power it up! Pow-pow-power it up, get it?"
  • 77
72 Feld "Insular" Console Nothing happens as you turn the dial. The power is off, the console stands silent.
  • 77
73 Feld "Insular" Console Who's to say this thing even works? You have to supply it with power first. There must be a generator nearby.
  • 269
74 Cuno "Cuno's gonna stop you right there. This..." he strokes the console, "ain't gonna work." He points upward, to the generator. "Not without the juice. You gotta fuel that shit if you want it to work. Let's look outside maybe?"
  • 274
75 Kim Kitsuragi "We should look around outside. There are barrels all over, maybe one of them still has something in it..." He looks into the dim light to his right.
  • 278
76 None
  • 261
77 None
  • 15
78 Interfacing There are barrels all around. One of them must still have fuel in it... Pour it into a generator and voila!
  • 249
79 None
  • 80
  • 81
80 None Variable["seafort.console_electricity_on"]
  • 139
81 None (Variable["seafort.console_electricity_on"]) == false
  • 144
82 Feld "Insular" Console The dial slides under the glass, dark and silent. Restoring electric power has not breathed life into it.
  • 142
83 Feld "Insular" Console The dial slides under the glass, silently. You make out defunct stations on the UKV frequency. The words "FELD INSULAR" are written on the band.
  • 85
84 You Maybe I could contact Soona -- the programmer lady? She could open the door remotely...
  • 93
85 None
  • 86
  • 87
86 None Variable["church.soona_greeting_done"] and Variable["tc.radiocomputer"] and Variable["TASK.open_blast_door"] and Variable["TASK.open_blast_door_done"] == false
  • 88
87 None (Variable["church.soona_greeting_done"] and Variable["tc.radiocomputer"] and Variable["TASK.open_blast_door"] and Variable["TASK.open_blast_door_done"] == false) == false
  • 102
88 Logic An *idea* lights up in your head...
  • 89
89 None
  • 90
  • 91
90 None Variable["seafort.console_logic_soona_idea"]
  • 84
  • 92
91 None (Variable["seafort.console_logic_soona_idea"]) == false
  • 102
92 You No. It's too far fetched.
  • 107
93 None
  • 94
  • 95
94 None IsKimHere()
  • 96
95 None (IsKimHere()) == false
  • 136
96 Kim Kitsuragi "This is an air-gapped system." The lieutenant inspects the indicator. "*Off-air,* I think they call it. That won't work."
  • 97
  • 98
97 You "Are you sure?"
  • 99
98 You "Okay."
  • 100
99 Kim Kitsuragi "No, I'm not, but it would not be very good military technology if programmer ladies could control it remotely. Also, it's ancient. Incompatible."
  • 101
100 Kim Kitsuragi "We're better off looking for a mechanical solution -- if we need one at all."
  • 101
101 None
  • 15
102 None
  • 103
  • 104
103 None IsKimHere()
  • 105
104 None (IsKimHere()) == false
  • 110
105 Kim Kitsuragi "INSULAR..." The lieutenant leans in to inspect the cursive writing. "This is an *off-air* radiocomputer, I believe. Used for military communications."
  • 106
106 Encyclopedia It's an air-gapped system. An *off-air* military model. Its circuits are nearly impossible to *bend*, i.e. it cannot be remote controlled.
  • 113
107 Logic You're right. You're not a *circuit bender*. You don't know about these things.
  • 108
108 None
  • 15
109 Logic Wait, actually, this would not be very good military technology if *programmer ladies* could control it remotely... It's probably not connected to the front. Or just plain broken. Nice idea, though...
  • 108
110 None
  • 111
  • 112
111 None IsCunoInParty()
  • 219
112 None (IsCunoInParty()) == false
  • 106
113 None
  • 15
114 You [Leave.]
115 None
  • 15
116 None
  • 117
  • 118
117 None IsCunoInParty()
  • 216
118 None (IsCunoInParty()) == false
  • 31
119 None
  • 120
  • 121
120 None IsCunoInParty()
  • 217
121 None (IsCunoInParty()) == false
  • 31
122 Interfacing This device was used to control the electronics in the room. It could open doors, control lights, function as a radiocomputer...
  • 115
123 Interfacing The boat engine!
  • 247
  • 124
  • 125
  • 126
124 You "Or we could get some from the boat engine?" Variable["seafort.console_logic_boat_engine_fuel"]
  • 127
125 You "Failing that we could... go back to the mainland and get some from..."
  • 129
126 You Nod in agreement.
  • 128
127 Kim Kitsuragi "But, officer," he looks you in the eye, "then we would have to *swim* back to the mainland. Let's just look around, okay."
  • 76
128 Feld "Insular" Console The console looks on as you talk, mute and unpowered. Its dials are covered in dust.
  • 259
129 Kim Kitsuragi "My Kineema?" He shakes his head. "I don't want to do that. Let's just look around."
  • 76
130 None
  • 15
131 None
  • 132
  • 133
132 None Variable["seafort.console_lights_are_on"]
  • 134
133 None (Variable["seafort.console_lights_are_on"]) == false
  • 51
134 Feld "Insular" Console The old button is stuck.
  • 130
135 Feld "Insular" Console With the door open, the dial switch has locked into place -- a security measure of some sort.
  • 170
136 None
  • 137
  • 138
137 None IsCunoInParty()
  • 220
138 None (IsCunoInParty()) == false
  • 109
139 None
  • 140
  • 141
140 None Variable["seafort.console_radio_dial_discussion_had"]
  • 143
141 None (Variable["seafort.console_radio_dial_discussion_had"]) == false
  • 82
142 None
  • 15
143 Feld "Insular" Console The dial slides under the dusty glass, dark and silent despite the power being on. You make out defunct stations on the UKV frequency. The words "FELD INSULAR" are written on the band.
  • 85
144 None
  • 145
  • 146
145 None Variable["seafort.console_radio_dial_discussion_had"]
  • 83
146 None (Variable["seafort.console_radio_dial_discussion_had"]) == false
  • 147
147 Feld "Insular" Console The glass is dusty, it's hard to make out the writing on the band. Nothing has changed about it.
  • 148
148 None
  • 15
149 Interfacing Automatic boot.
  • 47
150 None
  • 151
  • 152
151 None Variable["TASK.fuel_the_generator_done"]
  • 209
152 None (Variable["TASK.fuel_the_generator_done"]) == false
  • 24
153 Kim Kitsuragi "I think yes. Let's see..." He points to the emergency dial switch. "That one. The emergency open..."
  • 154
154 None
  • 15
155 None
  • 156
  • 157
156 None IsKimHere()
  • 190
157 None (IsKimHere()) == false
  • 159
158 Kim Kitsuragi "After you." The lieutenant gestures at the opening.
  • 162
159 None
  • 160
  • 161
160 None IsCunoInParty()
  • 221
161 None (IsCunoInParty()) == false
  • 194
162 None
  • 163
  • 164
  • 172
  • 203
  • 179
  • 180
  • 177
  • 165
163 You "Before -- outside. When we were walking across the sand, I felt someone watching me." Variable["seafort.sense_someone_watching"]
  • 166
164 You "What's there?" (Point to the door.)
  • 171
165 You "Let's go." [Leave.]
166 Kim Kitsuragi "So did I. Not back there, but... I've felt it since we came here."
  • 176
167 None
  • 168
  • 169
168 None Variable["TASK.open_blast_door_done"]
  • 135
169 None (Variable["TASK.open_blast_door_done"]) == false
  • 155
170 None
  • 15
171 Kim Kitsuragi "I don't know."
  • 281
172 You "I'm scared." Variable["seafort.console_half_light_fear"] == true
  • 173
173 Kim Kitsuragi "Don't be. I have a gun." He takes out his sidearm, checks the barrel, then holsters it again.
  • 183
174 Half Light A sudden wave of anxiety makes your skin crawl.
  • 195
175 Perception (Sight) Pollen drifts in the light shaft.
  • 174
176 None
  • 162
177 You "I don't have a gun." Variable["seafort.console_kim_mentioned_gun"] and CheckItem("gun_ruby") == false and CheckItem("gun_villiers") == false
  • 178
178 Kim Kitsuragi "Extra good that I do."
  • 176
179 You "I also have a gun." Variable["seafort.console_kim_mentioned_gun"] and CheckItem("bullet") and (CheckItem("gun_ruby") or CheckItem("gun_villiers"))
  • 182
180 You "My gun is out of bullets, by the way." Variable["seafort.console_kim_mentioned_gun"] and CheckItem("bullet") == false and (CheckItem("gun_ruby") or CheckItem("gun_villiers"))
  • 181
181 Kim Kitsuragi "Then it's extra good that mine is not."
  • 176
182 Kim Kitsuragi "I know. It was not easy to acquire."
  • 176
183 None
  • 184
  • 185
184 None CheckItem("bullet")
  • 176
185 None (CheckItem("bullet")) == false
  • 186
186 Hand/Eye Coordination Harry, this reminds you -- you're out of bullets.
  • 176
187 None
  • 15
188 Half Light A sudden anxious fear makes your skin crawl.
  • 198
189 Perception (Sight) Pollen drifts in the light shaft.
  • 188
190 Small Blast Door The blast door opens with a series of clicks. A shaft of light appears, then widens, as the light shines in.
  • 191
191 None
  • 192
  • 193
192 None IsNight()
  • 175
193 None (IsNight()) == false
  • 174
194 Small Blast Door The door comes screeching to a halt. Behind it you see a hole in the concrete wall, where light shines in.
  • 189
195 None
  • 196
  • 197
196 None Variable["seafort.console_half_light_fear"]
  • 201
197 None (Variable["seafort.console_half_light_fear"]) == false
  • 158
198 None
  • 199
  • 200
199 None Variable["seafort.console_half_light_fear"]
  • 202
200 None (Variable["seafort.console_half_light_fear"]) == false
  • 187
201 Shivers No, it's more than that. There's something there, waiting.
  • 158
202 Shivers No, it's more than that. There's something there, waiting.
  • 187
203 You "What if we get into another fight?" Variable["seafort.console_half_light_fear"] == false
  • 204
204 Kim Kitsuragi "Don't worry. I have a gun." He takes out his sidearm, checks the barrel, then holsters it again.
  • 183
205 None
  • 206
  • 207
206 None IsCunoInParty()
  • 208
207 None (IsCunoInParty()) == false
  • 8
208 Cuno "Old hardware." He points to the wires running into the machine. "From the big power-box upstairs. Circuit-bender shit. Military-grade."
  • 15
209 None
  • 210
  • 211
210 None IsKimHere()
  • 153
211 None (IsKimHere()) == false
  • 212
212 None
  • 213
  • 214
213 None IsCunoInParty()
  • 215
214 None (IsCunoInParty()) == false
  • 31
215 Cuno He points to the emergency dial switch. It is large and an alarming red. "Try fucking with that one. It's red."
  • 154
216 Cuno "Cuno isn't a machine-meister." He stares at the dials. "'Urgence -- Ouvert!', 'Allumer', 'Radiodiffusé'.... Yeah, why the fuck not?"
  • 122
217 Cuno "The fuck is this...." He stares at the dials: "'Urgence -- Ouvert!', 'Allumer', 'Radiodiffusé'. Maybe, like, press the buttons or something."
218 Cuno "Fuckin' right!" Cuno points to the opening.
  • 235
219 Cuno "Whoa... Told you. Military mega grade. Also, like, four hundred years old, I think? A thousand?"
  • 106
220 Cuno "Who the fuck is Soona?" he grunts. "Never mind. It won't work. This is fucking... military mega-grade shit, you know? It's also, like, four hundred years old."
  • 108
221 Small Blast Door The door comes screeching to a halt. Behind it you see a hole in the concrete wall, where light shines in.
  • 224
222 Perception (Sight) Pollen drifts in the light shaft.
  • 223
223 Half Light A sudden wave of anxiety makes your skin crawl.
  • 228
224 None
  • 225
  • 226
225 None IsNight()
  • 222
226 None (IsNight()) == false
  • 223
227 Shivers No, it's more than that. There's something there, waiting.
  • 218
228 None
  • 229
  • 230
229 None Variable["seafort.console_half_light_fear"]
  • 227
230 None (Variable["seafort.console_half_light_fear"]) == false
  • 218
231 You "Let's go." [Leave.]
232 You "There was something I needed to do with this console first..."
  • 233
233 Cuno "Why? The door is open -- we can just fuck on now."
  • 234
234 None
  • 15
235 None
  • 237
  • 236
  • 245
  • 242
  • 243
  • 231
  • 232
236 You "What's there?"
  • 238
237 You "Before -- outside. When we were walking across the sand, I felt someone watching me." Variable["seafort.sense_someone_watching"]
  • 239
238 Cuno "Cuno doesn't know, but Cuno wants to know."
  • 240
239 Cuno "Cuno knows. This place is spooky as fuck."
  • 240
240 None
  • 235
241 Cuno "Fucking great. Spooky island shit is gonna shit on us and we can't even *shoot* it."
  • 240
242 You "Don't worry, I've got a gun. No bullets, but I have a gun." Variable["seafort.console_cuno_spooky_place"] and CheckItem("bullet") == false and (CheckItem("gun_ruby") or CheckItem("gun_villiers"))
  • 246
243 You "Don't worry, kid. I'm a cop. Maybe I don't have a gun, but I'm a cop." Variable["seafort.console_cuno_spooky_place"] and CheckItem("gun_ruby") == false and CheckItem("gun_villiers") == false
  • 241
244 Cuno "Are you?" He squints at you -- squints into your soul. "*Are you?*"
  • 240
245 You "Don't worry kid. I'm a good guy with a gun." Variable["seafort.console_cuno_spooky_place"] and CheckItem("bullet") and (CheckItem("gun_ruby") or CheckItem("gun_villiers"))
  • 244
246 Cuno "Fucking great news, cop. Scare away whatever shit out there's gonna spook on us with an *empty fucking gun*."
  • 240
247 You "Wait, what about this fuel I found from my MC?" (Show him the canister.) CheckItem("fuel_canister_rcm")
  • 248
248 Kim Kitsuragi "There's barely anything left. That won't work."
  • 124
  • 125
  • 126
249 None
  • 250
  • 251
250 None CheckItem("fuel_canister_rcm")
  • 252
251 None (CheckItem("fuel_canister_rcm")) == false
  • 259
252 Reaction Speed What about the fuel you found in the MC? The red government-marked fuel...
  • 253
253 None
  • 254
  • 255
  • 256
254 You "Wait, what about this fuel I found from my MC?" (Show him the canister.) IsCunoInParty()
  • 258
255 You (Peek into the canister.) IsCunoInParty() == false
  • 257
256 You Nah, it won't work. The canister feels light.
  • 260
257 Reaction Speed Yeah, okay. There's barely anything left in there. You have to find a larger supply.
  • 261
258 Cuno He peeks inside. "It's sweet you got government fuel -- way sweet -- but there ain't shit left in there. You need, like, a full load. Let's check outside when you're done with this."
  • 261
259 None
  • 15
260 Reaction Speed Of course. Anything else you want with this console?
  • 261
261 Feld "Insular" Console The console stands by, mutely. 'Urgence -- Ouvert!' reads a dial key. 'Allumer,' reads another. The frequency band says: 'Radiodiffusé.'
  • 259
262 Feld "Insular" Console Nothing happens.
  • 130
263 None
  • 264
  • 265
264 None IsCunoInParty()
  • 266
265 None (IsCunoInParty()) == false
  • 267
266 Cuno "Aw shit, it's on..." He grins. "Turn: Emergency -- Open!"
  • 47
267 Interfacing It's on! Automatic boot. Now, just turn the key...
  • 47
268 You Turn: 'Emergency -- Open!' Variable["seafort.console_open_three_buttons"] and Variable["seafort.console_electricity_on"] == true
  • 48
269 None
  • 270
  • 271
270 None IsTaskActive("TASK.fuel_generator")--[[ Variable[ ]]
  • 78
271 None (IsTaskActive("TASK.fuel_generator")--[[ Variable[ ]]) == false
  • 272
272 None
  • 78
273 None
  • 249
274 None
  • 275
  • 276
275 None IsTaskActive("TASK.fuel_generator")--[[ Variable[ ]]
  • 249
276 None (IsTaskActive("TASK.fuel_generator")--[[ Variable[ ]]) == false
  • 273
277 None
  • 123
278 None
  • 279
  • 280
279 None IsTaskActive("TASK.fuel_generator")--[[ Variable[ ]]
  • 123
280 None (IsTaskActive("TASK.fuel_generator")--[[ Variable[ ]]) == false
  • 277
281 Shivers A thin wisp of smoke rises from a charred black firepit... the wind picks up, then dies down again.
  • 176