Conversation 155: THOUGHT / FAIRWEATHER T-500

Visual Calculus wants you to research Enemy Technology. Get it after equipping any piece of the dead man's armour.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 21
2 Visual Calculus The hardened vitreous enamel, at once sleek and light, adds a glow to your cheeks and a spring to your step. Just imagine what a full suit of this stuff could do for you!
  • 20
3 Visual Calculus The white ceramic cuirass hugs your torso, shielding your vitals without adding much bulk to your form...
  • 27
4 Visual Calculus You look down at the white ceramic sabatons hugging your arches and calves, surprised at how well they fit.
  • 27
5 Visual Calculus As you fold your fingers into a fist, you realize you could knock anyone out with one punch... the white ceramic gloves wrap around your digits comfortably.
  • 27
6 None
  • 41
  • 7
  • 8
  • 9
  • 10
  • 43
7 You I remember a feeling -- being worried about crossing paths with someone in this armour. Variable["yard.hanged_inland_cross_paths"]
  • 11
8 You This is the long sought after *enemy technology*. I can't just enjoy it -- I must *study* it. Variable["yard.hanged_research_enemy_tech"]
  • 12
9 You Yeah, I *want* the full suit! Variable["yard.hanged_research_enemy_tech"] == false and Variable["TASK.find_all_armour"] == true
  • 13
10 You This gear could line my pockets with cash. I could probably sell it to some other cops. Variable["yard.hanged_expensive_heard"] == true
  • 14
11 Visual Calculus Then you should prepare -- analyse this armour, figure out its vulnerabilities.
  • 15
12 Visual Calculus Yes. You should analyse the armour, figure out its vulnerabilities.
  • 15
13 Visual Calculus It may be a while before you have all the pieces. In the meantime, you should analyse the armour, figure out its vulnerabilities.
  • 54
14 Visual Calculus Certainly, but you may want to hold on to the armour you have for long enough to properly analyse it, figure out its vulnerabilities.
  • 54
15 None
  • 16
  • 17
16 None Variable["yard.hanged_technologic_advanced"]
  • 18
17 None (Variable["yard.hanged_technologic_advanced"]) == false
  • 19
18 Visual Calculus Remember, this is a highly specialized kinetic re-distributor meant to stop bullets. Wear it, observe its properties. See if there's a *weakness* in the design.
  • 55
19 Visual Calculus Remember, the vitreous enamel material acts as a kinetic re-distributor. It's meant to stop bullets. Wear it, observe its properties. See if there's a *weakness* in the design.
  • 55
20 Composure You really do feel more confident. Invulnerability does that. Even partial invulnerability.
  • 6
21 None
  • 22
  • 23
22 None CheckEquipped("shoes_t500")
  • 4
23 None (CheckEquipped("shoes_t500")) == false
  • 24
24 None
  • 25
  • 26
25 None CheckEquipped("shirt_t500")
  • 3
26 None (CheckEquipped("shirt_t500")) == false
  • 44
27 Perception (Hearing) Your movements cause tiny little clicks, like dice rolling somewhere far away, as the plates reorient to your motions.
  • 51
28 None
  • 29
  • 30
  • 31
29 You I will be responsible with this. This is just to protect me from harm, not to show off.
  • 32
30 You Decked out in future-armour. Like a cop ought to be.
  • 32
31 You [Discard thought.]
  • 37
32 None
  • 33
  • 34
33 None Variable["TASK.find_one_armour_piece"]
  • 35
34 None (Variable["TASK.find_one_armour_piece"]) == false
  • 2
35 Visual Calculus The hardened vitreous enamel, at once sleek and voluptuous, adds a glow to your cheeks and a spring to your step. Just imagine what a full suit of this stuff could do for you!
  • 36
36 Composure You really do feel more confident. Invulnerability does that. Even partial invulnerability.
  • 6
37 None
  • 38
  • 39
38 None Variable["TASK.find_one_armour_piece"] == true and Variable["TASK.find_one_armour_piece_done"] == false
  • 40
39 None (Variable["TASK.find_one_armour_piece"] == true and Variable["TASK.find_one_armour_piece_done"] == false) == false
40 Visual Calculus Well, you found that one piece you were after, anyway. Don't forget to enjoy it!
41 You One down -- two pieces to go. Here I come. (CheckItem("boots_t500") == true and CheckItem("gloves_t500") == false and CheckItem("shirt_t500") == false) or (CheckItem("gloves_t500") == true and CheckItem("boots_t500") == false and CheckItem("shirt_t500") == false) or (CheckItem("shirt_t500") == true and CheckItem("boots_t500") == false and CheckItem("gloves_t500") == false) and CheckEquipped("hat_t500") == false and Variable["TASK.find_all_armour"] == true
  • 42
42 Visual Calculus Two? Are you sure you're correct there? There was a helmet too. Three pieces more like. You were *ambitious*.
  • 7
  • 8
  • 9
43 You This is the long sought after *enemy technology*. I can't just enjoy it -- I must *study* it.
  • 15
44 None
  • 45
  • 46
45 None CheckEquipped("gloves_t500")
  • 5
46 None (CheckEquipped("gloves_t500")) == false
  • 47
47 Visual Calculus As your head is ensconced in the ceramic helm, you realize --
  • 48
48 Visual Calculus Well, it's a bit late to think about all this now, isn't it?
  • 49
  • 31
49 You Better late than never, huh?
  • 50
50 Visual Calculus I guess so.
  • 37
51 None
  • 52
  • 53
52 None Variable["TASK.report_to_the_tribunal_done"]
  • 49
  • 31
53 None (Variable["TASK.report_to_the_tribunal_done"]) == false
  • 56
54 You Vulnerabilities?
  • 15
55 Half Light For the day you have to *fight* someone covered in the same material.
56 None
  • 57
  • 58
57 None Variable["gates.manana_armour_with_armour"]
  • 59
  • 31
58 None (Variable["gates.manana_armour_with_armour"]) == false
  • 28
59 You It is good to be an unstoppable ceramic man.
  • 60
60 None
  • 15