Visual Calculus wants you to research Enemy Technology. Get it after equipping any piece of the dead man's armour.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Visual Calculus | The hardened vitreous enamel, at once sleek and light, adds a glow to your cheeks and a spring to your step. Just imagine what a full suit of this stuff could do for you! |
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3 | Visual Calculus | The white ceramic cuirass hugs your torso, shielding your vitals without adding much bulk to your form... |
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4 | Visual Calculus | You look down at the white ceramic sabatons hugging your arches and calves, surprised at how well they fit. |
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5 | Visual Calculus | As you fold your fingers into a fist, you realize you could knock anyone out with one punch... the white ceramic gloves wrap around your digits comfortably. |
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6 | None |
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7 | You | I remember a feeling -- being worried about crossing paths with someone in this armour. | Variable["yard.hanged_inland_cross_paths"] |
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8 | You | This is the long sought after *enemy technology*. I can't just enjoy it -- I must *study* it. | Variable["yard.hanged_research_enemy_tech"] |
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9 | You | Yeah, I *want* the full suit! | Variable["yard.hanged_research_enemy_tech"] == false and Variable["TASK.find_all_armour"] == true |
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10 | You | This gear could line my pockets with cash. I could probably sell it to some other cops. | Variable["yard.hanged_expensive_heard"] == true |
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11 | Visual Calculus | Then you should prepare -- analyse this armour, figure out its vulnerabilities. |
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12 | Visual Calculus | Yes. You should analyse the armour, figure out its vulnerabilities. |
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13 | Visual Calculus | It may be a while before you have all the pieces. In the meantime, you should analyse the armour, figure out its vulnerabilities. |
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14 | Visual Calculus | Certainly, but you may want to hold on to the armour you have for long enough to properly analyse it, figure out its vulnerabilities. |
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15 | None |
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16 | None | Variable["yard.hanged_technologic_advanced"] |
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17 | None | (Variable["yard.hanged_technologic_advanced"]) == false |
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18 | Visual Calculus | Remember, this is a highly specialized kinetic re-distributor meant to stop bullets. Wear it, observe its properties. See if there's a *weakness* in the design. |
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19 | Visual Calculus | Remember, the vitreous enamel material acts as a kinetic re-distributor. It's meant to stop bullets. Wear it, observe its properties. See if there's a *weakness* in the design. |
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20 | Composure | You really do feel more confident. Invulnerability does that. Even partial invulnerability. |
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21 | None |
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22 | None | CheckEquipped("shoes_t500") |
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23 | None | (CheckEquipped("shoes_t500")) == false |
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24 | None |
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25 | None | CheckEquipped("shirt_t500") |
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26 | None | (CheckEquipped("shirt_t500")) == false |
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27 | Perception (Hearing) | Your movements cause tiny little clicks, like dice rolling somewhere far away, as the plates reorient to your motions. |
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28 | None |
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29 | You | I will be responsible with this. This is just to protect me from harm, not to show off. |
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30 | You | Decked out in future-armour. Like a cop ought to be. |
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31 | You | [Discard thought.] |
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32 | None |
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33 | None | Variable["TASK.find_one_armour_piece"] |
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34 | None | (Variable["TASK.find_one_armour_piece"]) == false |
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35 | Visual Calculus | The hardened vitreous enamel, at once sleek and voluptuous, adds a glow to your cheeks and a spring to your step. Just imagine what a full suit of this stuff could do for you! |
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36 | Composure | You really do feel more confident. Invulnerability does that. Even partial invulnerability. |
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37 | None |
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38 | None | Variable["TASK.find_one_armour_piece"] == true and Variable["TASK.find_one_armour_piece_done"] == false |
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39 | None | (Variable["TASK.find_one_armour_piece"] == true and Variable["TASK.find_one_armour_piece_done"] == false) == false |
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40 | Visual Calculus | Well, you found that one piece you were after, anyway. Don't forget to enjoy it! |
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41 | You | One down -- two pieces to go. Here I come. | (CheckItem("boots_t500") == true and CheckItem("gloves_t500") == false and CheckItem("shirt_t500") == false) or (CheckItem("gloves_t500") == true and CheckItem("boots_t500") == false and CheckItem("shirt_t500") == false) or (CheckItem("shirt_t500") == true and CheckItem("boots_t500") == false and CheckItem("gloves_t500") == false) and CheckEquipped("hat_t500") == false and Variable["TASK.find_all_armour"] == true |
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42 | Visual Calculus | Two? Are you sure you're correct there? There was a helmet too. Three pieces more like. You were *ambitious*. |
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43 | You | This is the long sought after *enemy technology*. I can't just enjoy it -- I must *study* it. |
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44 | None |
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45 | None | CheckEquipped("gloves_t500") |
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46 | None | (CheckEquipped("gloves_t500")) == false |
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47 | Visual Calculus | As your head is ensconced in the ceramic helm, you realize -- |
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48 | Visual Calculus | Well, it's a bit late to think about all this now, isn't it? |
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49 | You | Better late than never, huh? |
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50 | Visual Calculus | I guess so. |
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51 | None |
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52 | None | Variable["TASK.report_to_the_tribunal_done"] |
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53 | None | (Variable["TASK.report_to_the_tribunal_done"]) == false |
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54 | You | Vulnerabilities? |
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55 | Half Light | For the day you have to *fight* someone covered in the same material. |
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56 | None |
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57 | None | Variable["gates.manana_armour_with_armour"] |
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58 | None | (Variable["gates.manana_armour_with_armour"]) == false |
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59 | You | It is good to be an unstoppable ceramic man. |
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60 | None |
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